These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

Balancing Feedback: Assault Ships

First post First post
Author
Prometheus Exenthal
Aliastra
Gallente Federation
#641 - 2012-01-12 11:58:56 UTC  |  Edited by: Prometheus Exenthal
Well the first time I saw the new Firetail, I immediately thought of it as the dream Rifter.
People had been fitting TDs or MSEs on Rifters for ages, then we get this Firetail which is like... exactly what we wanted

I don't want to start getting into how I feel about the other faction ships, but the reason I suggested a flat damage boost is for a few reasons;

  • For one, it allows current popular fits to gain some damage without changing a thing. The FT doesnt really have tons of damage or range, so an increase doesnt harm much.
  • Secondly, it opens up the possibility of new fits that were once deemed too weak to be worthwhile.
  • Lastly, when increasing the damage bonus of a ship it allows the player to focus on other things aside from damage.

  • For example; You could fit small guns, achieve the same damage, and as a result fit a bigger tank.

    Of course I'm not saying thats the best solution and would make the Firetail worth flying (aside from looking awesome), but that's what I've got to say since you put me on the spot P

    It could probably use a bit more fitting as well Blink

    https://www.youtube.com/user/promsrage

    DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

    Takeshi Yamato
    Ministry of War
    Amarr Empire
    #642 - 2012-01-12 12:03:19 UTC  |  Edited by: Takeshi Yamato
    m0cking bird wrote:
    Anyway, the Retribution is fine the way it is. CCP could increase cpu and power-grid. However, the ship should not have any-more damage or tracking. It's just one of those ships. like the Coercer, which all it would take is a mid slot for most pilots to drop all other destroyers and just fly Coercers. Just one of those ships that are on the EDGE of becoming OVERPOWERED.


    It's the worst AF on SiSi despite your predictions that it would be the number one. Maybe you should actually start flying on SiSi?
    Prometheus Exenthal
    Aliastra
    Gallente Federation
    #643 - 2012-01-12 12:05:17 UTC
    whoa whoa whoa
    i think that honour goes to the jaguar

    https://www.youtube.com/user/promsrage

    DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

    DARKSTAR POWNYOUALL
    The Tuskers
    The Tuskers Co.
    #644 - 2012-01-12 12:06:45 UTC  |  Edited by: DARKSTAR POWNYOUALL
    Prometheus Exenthal wrote:
    Well the first time I saw the new Firetail, I immediately thought of it as the dream Rifter.
    People had been fitting TDs or MSEs on Rifters for ages, then we get this Firetail which is like... exactly what we wanted

    I don't want to start getting into how I feel about the other faction ships, but the reason I suggested a flat damage boost is two fold. For one, it allows current popular fits to gain some damage without changing a thing. Secondly, it opens up the possibility of new fits that were once deemed too weak to be worthwhile. And lastly, when increasing the damage bonus of a ship it allows the player to focus on other things aside from damage.

    For example; You could fit small guns, achieve the same damage, and as a result fit a bigger tank.

    Of course I'm not saying thats the best solution and would make the Firetail worth flying (aside from looking awesome), but that's what I've got to say since you put me on the spot P

    It could probably use a bit more fitting as well Blink


    Yet no matter what you do, you don't have the tank or dps of a Jaguar, but still the exact same fitting slots. Making it unique in absolutely no way other than like +100 m/s speed. Wow. Still a boring Jaguar. I was just saying, change something to make it a unique ship, eg the other faction frigs. The real problem with Firetail is not just how weak it is, but the fact that there is no real reason to fly it over Jaguar

    EDIT: And you just called Jag the crappiest AF out of the lot, still leaving Firetail in the boat of "extremely crappy ship"
    Hirana Yoshida
    Behavioral Affront
    #645 - 2012-01-12 12:12:38 UTC  |  Edited by: Hirana Yoshida
    Prometheus Exenthal wrote:
    ...And in regard to the Firetail, I've no idea. A flat boost to its damage bonus would probably be enough. Don't forget, Navy frigates are supposed to be better versions of T1, not better or equal to T2 Blink

    No. Simple enough for you?

    Here, let me point you to the blog in question and for convenience quote the relevant text:
    wrote:
    Navy frigates: the goal was to revamp them into a relatively cheap mix of interceptor and assault frigates, with neither the speed of the former or the firepower of the latter.

    So you see, not just 'better versions of T1".
    For pirate frigs the quote is:
    Quote:
    Pirate ships have focused, niche role they excel to. Due to their high acquisition cost and rarity, it was decided they should either be on par with Tech 2 ships of the same class or even slightly above them.


    If you had any idea of tight the balance is on the small scale, you would run screaming for the hills at the prospect of re-balancing everything from scratch due to wanting AF's to be a tad more useful in bubble-land .. just sayin'
    m0cking bird
    Doomheim
    #646 - 2012-01-12 12:14:06 UTC
    Takeshi Yamato wrote:
    m0cking bird wrote:
    Anyway, the Retribution is fine the way it is. CCP could increase cpu and power-grid. However, the ship should not have any-more damage or tracking. It's just one of those ships. like the Coercer, which all it would take is a mid slot for most pilots to drop all other destroyers and just fly Coercers. Just one of those ships that are on the EDGE of becoming OVERPOWERED.


    It's the worst AF on SiSi despite your predictions that it would be the number one. Maybe you should actually start flying on SiSi?



    I have and I've never said it would be number one with these changes. I have said. It or the Vengeance would be second or third if I had to ranked them. I also have flown them as they currently are. I've also been a fan and have flown the Coercer solo since I started playing the game in late 2007 ( tend to train for them on every character I have ever had). I'm not going to go into serious biz discussion with you about the Retribution or Coercer. Mainly, because it would be a waste of time. I p much, just accept we're going to disagree. What else do we need to chat about?


    -proxyyyy
    Prometheus Exenthal
    Aliastra
    Gallente Federation
    #647 - 2012-01-12 12:15:12 UTC  |  Edited by: Prometheus Exenthal
    You could say the same thing about the Comet, Slicer, & Hookbill.
    The Comet is similar to the Ishkur, the Slicer is similar to the Retribution, and the Hookbill is similar to the Hawk.

    They (Navy) aren't comparable to the AFs, as it's been said. They are merely *better* T1.
    You would fly a Navy frigate for the same reasons (and more) that you would fly any other T1 frigates.

    Personally, I fly faction frigates to kill Interceptors and other faction (including Pirate) frigates in 00.
    They're fast enough to catch tackle (unlike AFs), and they're strong enough to survive 00 (unlike plain T1)

    @Hiranda
    Navy frigates (firetail aside) are exactly what I said.
    They are similar to, but perform at a lesser degree than, T2.
    They can (in fact) sport a decent tank, but most people tend to fit them out for ganking or kiting instead.
    The Firetail is the only weak Navy frigates and it should be fixed. This is needed no matter what, AF boost or not.

    The Pirate frigates are also exactly what I said.
    They are supposed to be on par or possibly exceed capabilities of T2 ships.
    CCP doesn't say what kind of T2 ships though, so that can really mean anything, even Interceptors.
    I also said (several times over the course of this thread) that a couple of the Pirate frigs need a boost.
    This is needed no matter what, AF boost or not.

    Please try to keep up. I even posted those exact quotes AND linked that blog already.

    https://www.youtube.com/user/promsrage

    DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

    DARKSTAR POWNYOUALL
    The Tuskers
    The Tuskers Co.
    #648 - 2012-01-12 12:23:55 UTC  |  Edited by: DARKSTAR POWNYOUALL
    Prometheus Exenthal wrote:
    You could say the same thing about the Comet, Slicer, & Hookbill.
    The Comet is similar to the Ishkur, the Slicer is similar to the Retribution, and the Hookbill is similar to the Hawk.

    They (Navy) aren't comparable to the AFs, as it's been said. They are merely *better* T1.
    You would fly a Navy frigate for the same reasons (and more) that you would fly any other T1 frigates.

    Personally, I fly faction frigates to kill Interceptors and other faction (including Pirate) frigates in 00.
    They're fast enough to catch tackle (unlike AFs), and they're strong enough to survive 00 (unlike plain T1)


    Fact is, they may be similar, but all are very different boats to their T2 counterparts. You can't just say that Comet is a weaker Ishkur, or Hookbill is a weaker Hawk. Well, maybe you can now that you matched up their slots and only buffed the AF's, but thats neither here nor there now that you've gotten in cemented Roll. Regardless, Firetail was ALWAYS a weaker Jag. Do something to seperate faction ships from AF's, whats the problem there? Nobody wants to fly a ship that is just a weaker version of another ship that is only 5 mil more expensive
    Takeshi Yamato
    Ministry of War
    Amarr Empire
    #649 - 2012-01-12 12:28:31 UTC
    m0cking bird wrote:
    I have and I've never said it would be number one with these changes. I have said. It or the Vengeance would be second or third if I had to ranked them. I also have flown them as they currently are. I've also been a fan and have flown the Coercer solo since I started playing the game in late 2007 ( tend to train for them on every character I have ever had). I'm not going to go into serious biz discussion with you about the Retribution or Coercer. Mainly, because it would be a waste of time. I p much, just accept we're going to disagree. What else do we need to chat about?


    -proxyyyy


    Oh right. You said the Retribution will be the second best AF with these changes. My bad.

    You also said that the Retribution was fine before and that is has no weakness in close range Roll
    Prometheus Exenthal
    Aliastra
    Gallente Federation
    #650 - 2012-01-12 12:30:08 UTC  |  Edited by: Prometheus Exenthal
    People who are new to the game do.
    People who cash in tons of LP and can resell do.
    People who like the ships do.

    When I first started playing in 2005, the one ship I wanted more than anything was the Comet.
    This was before any boosts, and the comet was basically a Tristan with an extra slot.
    I didn't care that it wasn't that much better than the Tristan, it looked cool as **** and I had never seen someone flying one.

    And here we are in 2012, where Navy frigates are better combat frigs than the combat inties are, for a little more isk and a fraction of the skillpoints.

    The Firetail will always be a weaker Jag/Wolf. If you don't like how it works, blame Minmatar ships for being so simple.
    If you really want to change it up, ask CCP for 10m3 of drone bandwidth instead! That should be enough of a differentiation for you guys, and it fits within the minmatar frigate line (vigil/probe).

    https://www.youtube.com/user/promsrage

    DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

    Alex Medvedov
    Brutor Tribe
    Minmatar Republic
    #651 - 2012-01-12 12:31:13 UTC  |  Edited by: Alex Medvedov
    @ Dark

    this discussion is about AFs not Firetails. I admit that changes in ballance will touch Firetail as well but your postс are being way Firetail heavyBig smile
    Cpt Cosmic
    Perkone
    Caldari State
    #652 - 2012-01-12 12:31:32 UTC
    Nikuno wrote:
    I keep hearing this, exactly as I heard it when the Talos came out. It was wrong when said about the Talos, and it's going to be wrong now. I agree the eft numbers look nice, but flying the ship is a different matter. Even with the null buff I'd say it only just about reached parity with most of the other AFs, I certainly wouldn't put it any further ahead of them. I mean look at it's bonuses - it has a 10% optimal bonus ffs. Now on rails that'd be nice, but nobody really expects it to be used well like that so that leaves a blaster fit, at which point this bonus is worth a whopping 800m !!! Yes, you read it, 800 whole metric metres. And that's with null !! With antimatter or void it's worth spit.

    Can we please just move away from eft numbers, they're an incredibly poor guide to how good a ship will actually be, and concentrate on flying the damned things?


    This is not about EFT. It is about the fact the additional armor gives you bigger tank and the mid allows you to stay in range with blasters to deal full dmg. The optimal bonus is just a bonus and helps in fights were you can’t stay in range easily.
    Prometheus Exenthal
    Aliastra
    Gallente Federation
    #653 - 2012-01-12 12:35:20 UTC
    @Cosmic
    Unless your target lands on you in tackle range, that extra armor really doesnt help as much as you're making it out to.

    The Enyo is flys like a brick
    The Enyo turns like a brick
    The Enyo does not tank like a brick

    When you are looking to take on another AF, you dont simply glide into web range.
    You fling your ship at him, and then more often than not, go careening past your target so you can claw back.
    You have the shortest damage projection when fit with blasters, and by the time you actually get in range, that extra little 200 base armor is loong gone.

    https://www.youtube.com/user/promsrage

    DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

    m0cking bird
    Doomheim
    #654 - 2012-01-12 12:39:45 UTC
    Takeshi Yamato wrote:
    m0cking bird wrote:
    I have and I've never said it would be number one with these changes. I have said. It or the Vengeance would be second or third if I had to ranked them. I also have flown them as they currently are. I've also been a fan and have flown the Coercer solo since I started playing the game in late 2007 ( tend to train for them on every character I have ever had). I'm not going to go into serious biz discussion with you about the Retribution or Coercer. Mainly, because it would be a waste of time. I p much, just accept we're going to disagree. What else do we need to chat about?


    -proxyyyy


    Oh right. You said the Retribution will be the second best AF with these changes. My bad.

    You also said that the Retribution was fine before and that is has no weakness in close range Roll



    Yes! I have said I'm fine with the Retribution and I still am ( I enjoy flying the Retribution and Coercer). As for the rest of what you're on about you. You should link the thread. Otherwise you're chating sh!t. Of course pilots will be flying Retributions. Kinda like the current Slicer love. Many believe, the Slicer is the best frigate in-game or one of the best.

    I also like the Firetail and I believe that it's a really good frigate. So many ways to set-up that ship. All able to win a engagement with most frigates or just GTFO. However, I've said the same of the Hookbill in the past and I don't fly that ship any longer. I like what I like and you can call it biased. Just a dude enjoying spaceships.

    Anyway, I've wasted enough time...
    Si'Andregal Grungolash
    Native Freshfood
    Minmatar Republic
    #655 - 2012-01-12 12:40:52 UTC  |  Edited by: Si'Andregal Grungolash
    Prometheus Exenthal wrote:

    @Grungolash
    To start, T1 frigates aren't even on the map.
    They are already outperformed by the large number and variety of T2 frigates.
    Curbing AFs ability just so your T1 frigate has a chance is not how things work in the world of T2.
    How many Stabbers do you see taking down Vagabonds?


    The gains don't upset the balance of T1 cruisers. If anything it will promote the use of Destroyers and more T1 Cruisers.
    Larger ships, such as they, offer significant advantages over the smaller frigates. This is especially true as the number of combatants rises.

    Nobody is denying that AFs can be effective in a few circumstances, but the niche is quite small.
    Any ship is effective in the right hands, I'm sure there are a ton of people who play eve who can link you hundreds of crazy killmails done by ridiculous ships. That doesn't mean that AFs don't need a boost.

    As far as costs go, EVE needs isk sinks, so more expensive ships aren't really a bad thing.
    And besides that, the *good* AFs have been more expensive to fly than tier1 Battlecruisers for long time now.

    If you think that AFs are going to comepletely replace the people who are currently flying faction, t1 frigs, destroyers, or t1 cruisers; Think again. They aren't cheap. If you want to lose a few T1 ships a day, go right ahead because it won't hurt your wallet too much. If you want to lose a few AFs on the other hand, that will cost you a pretty penny when all said and done.

    For the same reason HACs aren't the dominant force.
    Vexor dies to Ishtar every time. Ishtar is ~125m, Vexor is ~3m.

    Also, it's been discussed to death.
    AFs can not, and will not "replace" any other T2 frig role. Just like CovOps frigates never replaced Interceptors, despite the world crying about them. Everyone has failed to prove how the AFs will be replacing T1 cruisers and whenever I ask about it I get the "just 'cause" answer. Real productive, right?

    Perhaps you should pop on sisi and give the ships a whirl rather than moan about the sanctity of Rifters & low-sec.


    I don't know how many times it needs to be said to knock it into you, but this is NOT about a T1 soloing a T2 of it's class. Why do you keep bringing up such examples, it BAFFLES me.

    T1 Frigs not on the map? What is this? Are you suggesting to completely ignore a class of ships just because their t2 variants do their job, but better? Are you listening to yourself? T1 Cruisers might as well excuse themselves from the map too, because clearly vagabonds outdo stabbers right? They are a class of ship that still deserve a role and a place in a fleet.
    T1 Cruisers CAN take down T2 HACs if said pilots utilize superior numbers or tactics for it, they still stand a chance. But this is not all about T1's fighting T2's. It's simply that AF's are now too good, and they don't deserve to be that good. What would happen if we gave Vagabonds an extra low, more grid or CPU, and another bonus?

    What really gets to me is why you believe I am asking to curb AF's. Well it's probably because I don't believe AF's are underpowered. What is it about AF's you're not satisfied with? that they can't take on cruisers toe to toe? Yet you argue that they won't with the proposed changes, so what is it? Why do they need a buff when they will be able to achieve no more than they are already achieving (and should be achieving) now?

    You stated earlier that a T2 frig should be (roughly) matched to a T1 Cruiser because T2 HAC's are (roughly) matched to a battlecruiser. Well firstly I don't know why you compare HAC's to BC, as they ARE roughly matched, but is not what I consider a class up, which would be the T1 battleship, which HACS do not stand a chance against. Likewise I do not believe T2 Assault frigs should be able to compete with T1 cruisers. Infact I believe they already do a very good job of that now.

    Then you bring up the issue of ISK sinks, which I don't believe even plays any part in these changes. No more isk is going into NPC hands by making players charge each other more for the high demands of AF's. These ships are already pricy enough as they are, if there was any rebalancing that I would consider a step in the right direction, it is to reduce the costs of producing them, and drive their prices down.

    It should be of note that often, it's not about how much we can afford, it's about how many pilots we can field, and the price difference is not going to be the determining factor on the decision to field a T1 or a T2. We'll only be seeing Assault ships because T1, navy, and pirate frigates will no longer perform NEARLY as well as an assault ship.

    And I do believe I said I did try them on SISI, and they whirl spectacularly.
    DARKSTAR POWNYOUALL
    The Tuskers
    The Tuskers Co.
    #656 - 2012-01-12 12:45:57 UTC  |  Edited by: DARKSTAR POWNYOUALL
    Prometheus Exenthal wrote:
    People who are new to the game do.

    Great, lets keep it as an underpowered ship that costs as much as a Jag with absolutely nothing else going for it, because n00bs don't know the difference

    Prometheus Exenthal wrote:
    People who cash in tons of LP and can resell do.

    So keep you want to keep it underpowered, not so people can fly it, but so people can sell it ? It was a rarity before the AF boost, now its going to be obsolete. Nobody is going to fly it or buy it, not even me, so as a result nobody will cash tons of LP on firetails when there is a million other things to cash LP on that WILL ACTUALLY SELL.

    Prometheus Exenthal wrote:
    People who like the ships do.

    I like the ship. I love the ship. Check my lossboard. But I'm not going to ******* fly it after these changes




    Prometheus Exenthal wrote:
    The Firetail will always be a weaker Jag/Wolf. If you don't like how it works, blame Minmatar ships for being so simple.

    Or, why don't I blame you for giving Jag a free nano slot and completely obsoleting the one thing Firetail had going for it, the 100m/s or so of speed on any fit you might choose to compare on the both of them. Or, why don't I blame you for coming up with all these ideas on how to improve AF's and doing absolutely everything you can to cement them so you can have a new toy, but afterwards shooting down any ideas of making faction frigs unique. Not necessarily making them much more powerful, just making them DIFFERENT and giving people an actual reason to fly the ship rather then "even tho the ship is now a much crappier version of another ship the same price as it, maybe some people will still like to fly it". Thats not a reason. The ship is only simple because of you not wanting it to be anything else. If its "simple", why not change it? Considering you just changed a bunch of other random **** that made it even simpler
    Anja Talis
    Sal's Waste Management and Pod Disposal
    #657 - 2012-01-12 12:58:54 UTC
    Soo.. hands up who's actually tried them out on SISI? Jus' so we know?

    o/
    Miura Bull
    Screaming Hayabusa
    #658 - 2012-01-12 13:02:15 UTC
    Anja Talis wrote:
    Soo.. hands up who's actually tried them out on SISI? Jus' so we know?

    o/



    What's SISI? P
    Cpt Cosmic
    Perkone
    Caldari State
    #659 - 2012-01-12 13:31:17 UTC  |  Edited by: Cpt Cosmic
    Prometheus Exenthal wrote:
    @Cosmic
    Unless your target lands on you in tackle range, that extra armor really doesnt help as much as you're making it out to.

    The Enyo is flys like a brick
    The Enyo turns like a brick
    The Enyo does not tank like a brick

    When you are looking to take on another AF, you dont simply glide into web range.
    You fling your ship at him, and then more often than not, go careening past your target so you can claw back.
    You have the shortest damage projection when fit with blasters, and by the time you actually get in range, that extra little 200 base armor is loong gone.

    Pretty much every AS flies and turns like a brick and navigation into point blank range instead of overshooting is up to the players skills which you have to learn, does not matter which weapon system you use. It is not only about the numbers, it is the whole package of the ship that it offers. the wolf, while having his advantages over the enyo and vice versa , has a similar perfromance as the enyo but has no mid slot for a web and to be able to carry a web is golden.
    Prometheus Exenthal
    Aliastra
    Gallente Federation
    #660 - 2012-01-12 13:45:41 UTC  |  Edited by: Prometheus Exenthal
    @Grungolash
    Yes, that's exactly it. T2>T1

    Assuming you can use said ships:
    How often do you use an Atron for tackle when you're given a Taranis or Ares?
    How often do you use a Griffin for jamming when you're given a Kitsune?
    How often do you use an Magnate for probing/hacking when you're given a Anathema?
    How often are you going to use a Rifter for brawling when you're given a Jag/Wolf?

    And to lay it out for you:
    AF would be roughly match for T1 Cruisers
    HAC are roughly matched for Battlecruisers
    Command Ships are roughly matched for Battleships

    The T1 ships are the baseline, and the T2 combat variants are roughly matched to the class above their T1 base.

    As for the remark about the number of pilots you can field, you are correct.
    But if you've got say 10 people, each in an AF, and you lose 3 of those ships, that's 60m lost in ships alone (not including fits). It would still be more effective, and also cheaper, to put said pilots in Destroyers, Cruisers, or yes even T1 Frigates. Even well flown T1-fit cruisers have a good chance against AFs, so you could ALL 10 and still have lost less money than 3 of those AFs.

    sidenote: if you missed it the previous times, i completely agree that the low tier t1 frigates and cruisers need some work. that goes without saying and would be true with or without the boost.

    See what I'm trying to get at here?
    And yes, they whirl in the most spectacular fashion.

    @Darkstar
    You do make some valid points, but this isn't a thread about the Firetail and how bad it is P
    The Firetail needs work with or without the AF boost. Did you see the part where I thought giving the Firetail 10m3 of drones? It's a direct crib from the Probe, and would give you an extra 40dps (tops) Smile
    It's not only different from both AFs, but something pretty damn useful!

    @Cosmic
    Yes, but the Enyo doesn't have the range projection that the others do.
    The Vengeance is the most brickish that has full tackle, but its damage is the same at 9km as it is at 0km.

    You mention the Wolf, but even though it only has 2 mids it will have the odds in its favour every time solely because it can hit the target long before it's actually in tackle range.

    https://www.youtube.com/user/promsrage

    DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT