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Does warp velocity affect warp acceleration

First post
Author
March rabbit
Aliastra
Gallente Federation
#41 - 2012-01-11 10:06:12 UTC
Jiska Ensa wrote:
Hyperspatial Velocity Optimizer rigs would be MUCH more useful if they increased warp acceleration rate. In most systems, I spend more time accelerating and decelerating than I do aligning or actually warping. How come the code can't support A*e^x instead of just e^x? Sad

just for example....
somewhere in the code (C/C++ style left rotation by 1, which is the same as multiple by 2 with some limits):
v - velocity
x - some internal logical unit used for speed optimization

int x = f1(v);
...
x = x << 1
...
v = f2(x)

Try to make here something like v = A* v ^ 3. You will find refactoring of this code very interesting Big smile

The Mittani: "the inappropriate drunked joke"

Bischopt
Sebiestor Tribe
Minmatar Republic
#42 - 2012-01-11 11:08:54 UTC
I'd love to see different acceleration rates. Right now having or not having more warp speed than someone else hardly makes a difference.
Would make interceptors truly powerful.
Siigari Kitawa
Operation Sleepless
#43 - 2012-01-11 11:10:47 UTC
Bischopt wrote:
I'd love to see different acceleration rates. Right now having or not having more warp speed than someone else hardly makes a difference.
Would make interceptors truly powerful.

I can see it now: Ceptor at OMS/Villore gate warping to top belt -- arrives in 5 seconds.

e.e

Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX

RubyPorto
RubysRhymes
#44 - 2012-01-11 11:48:41 UTC
Jiska Ensa wrote:
Hyperspatial Velocity Optimizer rigs would be MUCH more useful if they increased warp acceleration rate. In most systems, I spend more time accelerating and decelerating than I do aligning or actually warping. How come the code can't support A*e^x instead of just e^x? Sad


Because it's hard to write on cooked spaghetti.

Judging by the lack of documentation in the game proper, the hilarious state CCP Devs have mentioned the POS code is in, and the fact that no programmer likes documenting their code, i wouldn't be surprised if trying to change that code quickly would do even funnier things to other areas of the game.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Jenshae Chiroptera
#45 - 2012-01-11 13:43:26 UTC
Jenshae Chiroptera wrote:
... because this sort of thing comes up fairly frequently I haven't read all the posts and will just say:

Try getting a corp member to web, double or triple web you before you try to get a slow ship, such as an Orca or freighter, to go to warp. (Their lock times can also be boosted)


Oh, to add to this, you should probably have an escort anyway.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

NeoShocker
The Dark Space Initiative
Scary Wormhole People
#46 - 2012-01-11 14:48:31 UTC
Oh man, I remember one time I warped a charon through a 250 AU system.
Jalmari Huitsikko
Avanto
Hole Control
#47 - 2012-01-11 15:57:21 UTC
Currently there is a problem concerning warp speeds and warp acceleration because warp speed starts to give you advantage only on longer warp distances like more than 20 AU. If you are flying interdictor and other guy flying vagabond you probably still land at gate on same time if warp distance isn't very long.

On shorter warps winmatar ships are completely overpowered compared to even ships having faster warp speeds because their align time i.e. agility is insanely powerful. In other words you save warp time when you just align and accelerate faster and when warp acceleration doesn't seem to have any freaking effect and there's seems to be this new superslow deceleration...


RubyPorto
RubysRhymes
#48 - 2012-01-11 20:33:12 UTC
NeoShocker wrote:
Oh man, I remember one time I took a nap, woke up, and was still in warp.


Fixed.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mara Rinn
Cosmic Goo Convertor
#49 - 2012-01-11 23:43:27 UTC
It would be interesting to see skills, modules, and implants that impact warp acceleration.

Siigari, just remember that an average of 30AU doesn't mean diddly squat without some indication of standard deviation and median. Many of the systems I fly through are 15–20AU wide at the widest point: a frigate doesn't have room to reach maximum velocity. Even freighters would benefit more from higher agility than higher warp acceleration/speed in these systems.

For what it's worth, I regularly ship my mining fleet around in a MWD-fitted Orca. This pulls a 30-something second align time down to 10s. This setup doesn't need agility rigs, so the rest of the fit is tank. For urgent deliveries, having a corpmate accompany you in a Huginn will do better than any amount of extra agility. For AFK hauling, a pair of freighters with one having Skirmish Warfare Mindlink will help get into warp faster. Apart from the second freighter, this option might be cheaper than faction implants (or a great synergy with the other implants).
Siigari Kitawa
Operation Sleepless
#50 - 2012-01-12 12:37:47 UTC
There is a lot of positive discussion going on in this thread. I appreciate it.

I found the thread with the averages and what not: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=856944

That in mind, what is best? I have more than one account now (gasp, freight has been very good to me) but I find the align time without fussing for another client is sufficient. Though I am sure an insta-warp via web is the way to go, I don't know if I have the tenacity to keep up with that.

Many of my trips are about 12-20 jumps -- double that for a round trip trip. What would you guess is the best way for one character to get around? The nomads with omega, or the HY-2?

Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX

Patri Andari
Thukker Tribe Antiquities Importer
#51 - 2012-01-14 12:02:28 UTC
Patri Andari wrote:


The correct answer to your query, although late, is full Nomad set + Hardwiring - Eifyr and Co. 'Rogue' AY-2 or AY-2.5






Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

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