These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Eve Online without Killboards

Author
Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#21 - 2016-03-17 01:54:05 UTC
If there is no killboard, Eve players will still be killing one another for one reason or another and some enterprising individual out there will be creating a killboard.

It will be just like Eve Online year one!

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Kieron VonDeux
#22 - 2016-03-17 03:39:23 UTC
There should be more unknowns in Kill Mails, if KMs should even exist.

Eve without KMs would be interesting.

Pix Severus
Empty You
#23 - 2016-03-17 04:38:42 UTC
Killboards are very useful. They can be used to examine potential corp recruits, and threats. They can be used to find the common ships/fits of people you are trying to kill. They can also be used to find hilarious killmails with terrible fits and huge amounts of ISK lost.

However, with the recent changes to the watchlist, which were made under the excuse of "it was too powerful a tool to gain intel, with no drawbacks", you could argue that killboards should face the same fate. After all, they are just as powerful as the watchlist was for intel gathering, and also has zero drawbacks. We all know that will never happen though.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Khan Wrenth
Viziam
Amarr Empire
#24 - 2016-03-17 06:20:52 UTC
Pix Severus wrote:
Killboards are very useful. They can be used to examine potential corp recruits, and threats. They can be used to find the common ships/fits of people you are trying to kill. They can also be used to find hilarious killmails with terrible fits and huge amounts of ISK lost.

However, with the recent changes to the watchlist, which were made under the excuse of "it was too powerful a tool to gain intel, with no drawbacks", you could argue that killboards should face the same fate. After all, they are just as powerful as the watchlist was for intel gathering, and also has zero drawbacks. We all know that will never happen though.

The official excuse that I heard was, "We made a change to API stuff which made it trivial to watchlist everyone in EvE with a few mouseclicks. We have no better recourse at this time, so we're going to shut down the feature before it gets out of control".

The reason the players, myself not quite included, hammered on about was the "too powerful without having to work for it"...it wasn't the Devs admitting that.
Ima Wreckyou
The Conference Elite
The Conference
#25 - 2016-03-17 08:08:30 UTC
An idea often proposed by people with red killboards.

Seriously, this is the equivalent of asking Nintendo to remove the points counter in Mario because you feel uncomfortable that your friends may recognize how bad you are at the game when they compare your stats to their own. In EVE like in Mario this is more a personal problem of the player and not of the game.

I know you say that you don't care at all and just ignore the killboard, and you probably even believe that yourself. But if you even toy with the idea that the whole score board should get burned down it really shows how much it actually bothers you deep down.

Maybe just get better at the game if you care that much what other players think of your performance or maybe this is just not the right game for you then.
tiberiusric
Comply Or Die
Pandemic Horde
#26 - 2016-03-17 08:10:13 UTC
I'm in two minds about killboards good for epeen and kudos and just generally see what's been going on and also seeing fits but I do think it used as a stick to hit people with and stifles people having fun and taking risks and happy to lose a ship. You do learn if you don't try and die at least people are active and making an effort. If everyone didn't care about people losing ships the. Lin they be fine.

All my views are my own - never be afraid to post with your main, unless you're going to post some dumb shit

Herzog Wolfhammer
Sigma Special Tactics Group
#27 - 2016-03-17 08:19:25 UTC
Killboards are an essential part of the game. It's like "racing for pinks" - street racing where you don't know what's under the car's hood until you beat it in a race - or lose your own car trying. "pinks" means "Pink slip" going back to the days when cars in the USA had registrations cards that were pink. Racing for pinks meant you raced other drivers and lost your car to them or won their car.

(And thankfully I never lost my '72 Dodge Challenger and still have a Mercury Cyclone I once raced against, but I didn't have the beat the owner: he gave it up when he decided to become a family man)


What always bugged me about killboards are that they are limited to kills. While a report of a kill or loss should never go away, if it were up to me I would make them into "incident reports" and not have to go as far as a kill. In cases where there is no ship destruction there is no loadout displayed. On an incident report, the encounter itself is on record such that any aggression is included.

The idea is to give a little something to non-combatant pilots who still have encounters, such as logi, haulers who "got away", even a bubble encounter is in the report. It would help players have more to show for their "role" and involvement in the game.

Whether it's even possible who knows - that's a lot of information to push around. A task I would not want.

Bring back DEEEEP Space!

sero Hita
Science and Trade Institute
Caldari State
#28 - 2016-03-17 08:48:43 UTC  |  Edited by: sero Hita
Ima Wreckyou wrote:
An idea often proposed by people with red killboards.

Seriously, this is the equivalent of asking Nintendo to remove the points counter in Mario because you feel uncomfortable that your friends may recognize how bad you are at the game when they compare your stats to their own. In EVE like in Mario this is more a personal problem of the player and not of the game.

I know you say that you don't care at all and just ignore the killboard, and you probably even believe that yourself. But if you even toy with the idea that the whole score board should get burned down it really shows how much it actually bothers you deep down.

Maybe just get better at the game if you care that much what other players think of your performance or maybe this is just not the right game for you then.


Or could it be that people are annoyed, that other people put so much value into a biased indicator? You are intelligent enough that I don't have to point out the limitations of the current killboards to you. To call someone bad based on killboard statistics is just not very well founded. I am not saying it should go, I enjoy the intel I get from it, but i also get why people can get tired of being judged based on your killboard when applying for a corp for example. A solo player in lowsec will have a lower efficiency than a blopper, even if they have the same skill. This is also fine, as the blopper is using the tools of EVE better. But I dislike the notion that you can assess if people are good and bad based on their killboard score.

I get why you think that. You want that #74 position in 2014 to mean something (congratulations on that), and that is also okay. No reason to belittle people with another opinion though

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Barrogh Habalu
Imperial Shipment
Amarr Empire
#29 - 2016-03-17 10:50:28 UTC
Lady Ayeipsia wrote:
We would still fight over whether or not you can make pot noodles in the sacred teapot.

So after I've noticed your corp and as I look at your post... I'm not sure if I've had a glimpse of one of the most intriguing mysteries in the history of New Eden capsuleer conflicts or if it's just a Red herring.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#30 - 2016-03-17 11:01:08 UTC
Pandora Carrollon wrote:
By the marvelously simple and extreme logic you just applied, a T3 Cruiser vs. an unarmed shuttle is a fair fight..


My point is that "fair fights" are almost mythical in Eve. If you lose, eIther you're outnumbered or your ship isn't adequately fitted to go up against whatever the other guy brought. That's the same whether you're mining, flying a PVE battleship, or just got your active tank neuted out in a duel at the sun.

Founding member of the Belligerent Undesirables movement.

Ima Wreckyou
The Conference Elite
The Conference
#31 - 2016-03-17 13:53:35 UTC  |  Edited by: Ima Wreckyou
sero Hita wrote:
I get why you think that. You want that #74 position in 2014 to mean something (congratulations on that), and that is also okay. No reason to belittle people with another opinion though

Actually that was not from the killboard but from deinflated killboard data which accounts for killmail whoring.

I don't say that the current killboards are perfect. There are certainly different opinions about how you should value kills in EVE. For example if you value the ship loss ratio you may consider me really bad, since I usually burn a Catalyst and a noob ship per kill and sometimes I fail a gank which just adds to the losses. So my kill/death ratio is 1/2 at best.

Now do I care because you may judge me on that stat and cry for the removal of it? Probably not, the stats I am interested in is the amount of ISK damage I did, I don't really care about the rest.

So if the stat you are interested is not on the killboard that is too bad for you. But instead of crying and propose the removal of killboards why not rather ask for more data from CCP to build the score board you are actually interested in? If it isn't kills/death or economic damage, how about amount of ore mined, npc's killed, stuff produced or stuff sold on the market?

I think it would be awesome to have more data to build different score boards which don't only focus on ship combat.
sero Hita
Science and Trade Institute
Caldari State
#32 - 2016-03-17 15:52:22 UTC
Ima Wreckyou wrote:


So if the stat you are interested is not on the killboard that is too bad for you. But instead of crying and propose the removal of killboards why not rather ask for more data from CCP to build the score board you are actually interested in? If it isn't kills/death or economic damage, how about amount of ore mined, npc's killed, stuff produced or stuff sold on the market?

I think it would be awesome to have more data to build different score boards which don't only focus on ship combat.


Well, I can only agree with that. I use Zkillboards quite a lot myself. I also don't think EVE would be better without.. And it definitely would be nice with boards for other parameters.

I did not get btw. if the crying part was pointed in my direction, because then you did not get the intension of my posting. It was entirely adressed at the tone in your post, not the content.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Ima Wreckyou
The Conference Elite
The Conference
#33 - 2016-03-17 16:16:23 UTC
sero Hita wrote:
I did not get btw. if the crying part was pointed in my direction, because then you did not get the intension of my posting. It was entirely adressed at the tone in your post, not the content.

Nah, that was not pointed at you but at all the people who create threads and cry about killboards ruining the game for them or something.
Ashlar Maidstone
MoonFyre BattleGroup Holdings
#34 - 2016-03-17 16:21:21 UTC  |  Edited by: Ashlar Maidstone
I don't find Killboards to be really all that great and no Eve won't die in a glorious ball of fire. I do however find it amusing and entertaining when you look at the victim, what they flew, what was fitted and I seen some really awful fits to be honest. The aggressors however you look at what they flew,fitted and so on is another matter.

Killboards in my own honest opinions are just over kill and really provide nothing in value, except maybe to rethink outside the box on fitting. Ship values and the related items are in a sense over rated but hey, this is Eve after all.
sero Hita
Science and Trade Institute
Caldari State
#35 - 2016-03-17 22:39:37 UTC
Ashlar Maidstone wrote:

provide nothing in value, except maybe to rethink outside the box on fitting.


That is alot of value though....

plus you can also get info if someone are more or less likely to be baiting you. Is the person more or less prone to be fiting blaster or rail? mwd or AB? You can ofc. not be 100% sure but I have in multiple cases been able to estimate the fit, based on zkillboard. I think that is of high value. But that is ofc. just my opinion.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Khergit Deserters
Crom's Angels
#36 - 2016-03-18 01:13:02 UTC  |  Edited by: Khergit Deserters
Herzog Wolfhammer wrote:
Killboards are an essential part of the game. It's like "racing for pinks" - street racing where you don't know what's under the car's hood until you beat it in a race - or lose your own car trying. "pinks" means "Pink slip" going back to the days when cars in the USA had registrations cards that were pink. Racing for pinks meant you raced other drivers and lost your car to them or won their car.

(And thankfully I never lost my '72 Dodge Challenger and still have a Mercury Cyclone I once raced against, but I didn't have the beat the owner: he gave it up when he decided to become a family man)


What always bugged me about killboards are that they are limited to kills. While a report of a kill or loss should never go away, if it were up to me I would make them into "incident reports" and not have to go as far as a kill. In cases where there is no ship destruction there is no loadout displayed. On an incident report, the encounter itself is on record such that any aggression is included.

The idea is to give a little something to non-combatant pilots who still have encounters, such as logi, haulers who "got away", even a bubble encounter is in the report. It would help players have more to show for their "role" and involvement in the game.

Whether it's even possible who knows - that's a lot of information to push around. A task I would not want.

::Aside to Herzog, please continue:: Mercury Cyclone! Dang, I'm not sure I've ever even seen one of those! And I'm old enough to have as a kid. That is a nice gem to have in the garage. Smile

As for KBs, the current ones need to do a much better job about awarding kills. Everybody who got in a shot gets a full kill, even if they just got in one shot. My main has gotten kill scores while I was logged off and asleep. People know by know how to read the stats, but still.... A partial kill as a team counting as a full kill for everyone, and meanwhile a loss counting as one solo loss for the victim. Skewed stats, there is a better way.
Pix Severus
Empty You
#37 - 2016-03-18 01:47:51 UTC
Khan Wrenth wrote:
The official excuse that I heard was, "We made a change to API stuff which made it trivial to watchlist everyone in EvE with a few mouseclicks. We have no better recourse at this time, so we're going to shut down the feature before it gets out of control".

The reason the players, myself not quite included, hammered on about was the "too powerful without having to work for it"...it wasn't the Devs admitting that.


The only reason I brought it up was because the devs did admit it.

Regardless, I love killboards and I think they are far too useful, and fun, to remove. I just don't like the reasoning behind the watchlist changes.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#38 - 2016-03-18 02:29:34 UTC
Only thing Id change about killboards is delaying the posting, even autoposting, to several hours or at dt perhaps after a kill is made simply to delay the global reach of a kills details. Whos fighting where and with who etc issues. In a game that is gauged in LYs and spread over hundreds of solar systems Id love to see it be a bit more realistic for information dissemination in that regard. The other thing is only showing either modules destroyed or modules dropped but not both. Leave SOME guess work to the mail. Both on fits and loot totals to the victor.

Other than that it doesnt bother me but I do prefer less information in Eve. Or at least less instant information. The watchlist and things like jump fatigue, yes as much as some bitched about it, were a GOOD thing and made events happening in real time less of a dogpile. I consider Dotlan data as well as killboards to be much of the same ilk. Delay that information and you provide more guesswork in calculations, reduce the amount of information and again you create more unknowns. Humanity has a propensity to desire absolute knowledge, to create more efficiency yet the reality is that unknowns make things exciting and interesting. If you knew everything youd be extremely bored.Blink

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Previous page12