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The New Meta of High Sec

Author
Nevyn Auscent
Broke Sauce
#41 - 2016-03-16 21:26:32 UTC
Pandora Carrollon wrote:

This is a fascinating take on the issue. It really goes a little overboard trying to redress it, but I understand the POV.
*snip*
Lol

It's not intended to make them equal. It's intended to let them fight back and convoy themselves. 1 on 1 they might be inferior, but what happens when you now fly 5 industrials together and a lone ganker comes after you. Suddenly convoys actually can work, and smart fits by skilled pilots can also work. By slowing down ganks by increasing the concord timer, fits & pilot skill also matter a lot more. 10 second ganks you don't get any real chance to respond, 1 minute ganks you actually get to do things in response to. Sure they can still bring enough to kill you in 10 seconds, but then they've gone for insane overkill rather than efficiency and you know they've paid a lot to do that overkill.

The talos with mining lasers can be done if you can mine or mine direct to an Orca btw, but then again you've stripped yourself down to nothing but a defenceless target, so you might as well be using a barge in the current environment. And that is the issue that to do such activities you have to become a defenceless target, or be so inefficient you might as well not bother even thinking about it since mining is the lowest paid in space activity even if you do it efficiently.
Imperator Kane
Doomheim
#42 - 2016-03-16 21:40:08 UTC
All I am going to say is... It is evident that there seems to be more idiots in EVE now than before I left 2 years ago.

Time to flex my HAM Legions muscles again I think.

Cannibal Kane was my Test Character.

Tigh Edatosmi
Dromedaworks inc
Test Alliance Please Ignore
#43 - 2016-03-16 22:18:50 UTC
Herzog Wolfhammer wrote:
Remember: regardless of what side of this issue you stand on, and whatever anybody thinks, we have a situation here where, in order to get PVP, people have to blanket dec anything with a pulse and camp gates.



This is an interesting take, and yes, any tacit search of the forums will yield hundreds of threads related to this.

But, the question is, what kind of PVP? If you want to get PVP, any, well there is low sec over there and null over there. Which is a throwaway argument. That is just an endless loop.

Do you want "fair" PVP? I mean, you can sit and call for duels, I suppose. We could use some sort of arena for 1v1, right?

Do you want "unfair" PVP? Some players play to pirate, fly in, blow up ships that can't fight back, and that is part of the game, balancing the risk of that. Eve burns out the players that can't handle loss, and leaves behind those who can (in their own way) deal with the psychology of it. If you want PVP in high sec, yes, you do have to blanket war dec, but how often do you get a fair and challenging fight? You will either get soft targets or wake a dragon, but what are the odds you get in a pitched war dec in high sec? In fact, is there anyway to do sabermeterics to find out how often a pitched war dec happens, where losses are within 10% of winner to loser?

There is plenty of PVP in the game, but it might not be enough of what you want PVP wise. It might be too much of what I would want PVP wise, but I am not so naive as to not realize the benefits I reap as an indy supplying cheap parts to people who keep getting their ships blown up, we need the sinks. Nothing worse in a game as a crafter than products that never die.

My whole point about all of this is, if you are going to make a fundamental meta change to the game, then tell us how you ran the numbers to show you aren't taking from one group to give to another. Or say, well the other has had too much taken away, here is something back. If the whole logic is "High sec is too safe", then cool, admit it.

Or what is most likely going on, "we needed to fix titan pilots and null sec meta" and high sec newbro indy boys got caught in the wake.

Nevyn Auscent
Broke Sauce
#44 - 2016-03-16 22:34:44 UTC
Tigh Edatosmi wrote:

Or what is most likely going on, "we needed to fix titan pilots and null sec meta" and high sec newbro indy boys got caught in the wake.

Blanket decing has been happening in highsec for years. This is not some new meta no matter what people are crying about, Nor did most of the groups that are involved ever hunt their dec targets since they already mass decced. Having sat in belts mining away quite happily while under decs and just used cloakies when at a trade hub.

Net result change, pretty much zero to before. If under Dec and flying a non cloaky industrial or travelling. Use a scout.
If not under Dec, don't care.
If under Dec and no scout, don't fly easy to kill ship and be ready to crash gate to escape again.
Chopper Rollins
Republic Military School
Minmatar Republic
#45 - 2016-03-16 23:21:01 UTC
A) Get out of hisec
2) Make massive piles of isk mining in nullsec
D) Use massive isk to fund a team of pipe-headed Nagas to roam your constellation like a pack of starving pitbulls. Let's make home def fleets actually a thing. The norm is pve guys stay home and pve, pvp guys deploy or roam or camp in someone else's cornflakes. So every indy everywhere has to watch for visitors with no teeth to chase em off with.
But first....get out of hisec.



Goggles. Making me look good. Making you look good.

Vic Jefferson
Stimulus
Rote Kapelle
#46 - 2016-03-16 23:54:54 UTC
Magmain wrote:
C) Nope. Station games suck, but that again flips the tables way to far for defenders.


Yeah we can't have the defenders have any sort of advantage, we PAID for a turkey shoot!Big smile

You declared WAR on someone, theoretically there should be some risk to doing this indiscriminately.

Vote Vic Jefferson for CSM X.....XI.....XII?

Jacques d'Orleans
#47 - 2016-03-17 00:14:23 UTC
Frostys Virpio wrote:
Jacques d'Orleans wrote:


No, that's not what i mean, i'm surely the last person to say to a fellow gamer "do it the way I like".


Jacques d'Orleans wrote:

"Grow some balls" means nothing more than if wardecced, then fight back, the ships tree consists of more than mining barges and exhumers.


I really like when people tell they are not telling people how to play and then say what that player should do. It's almost like defeating your entire point by yourself in a single post.


Well, then let me clarify it a bit more. Should have worded it better, indeed.
There are always some options:
You've been wardecced:
1. You can fight back
2. You could fight back
3. You should fight back
4. You can stay in station
5. You could stay in station
... and so on and so forth.
They also can come to the forum and whine for "moar security in High Sec".
I think you'll get the point
What they do and how they do it, tbh, i don't give a ****.
Pandora Carrollon
Provi Rapid Response
#48 - 2016-03-17 00:16:33 UTC
Nevyn Auscent wrote:
It's not intended to make them equal. It's intended to let them fight back and convoy themselves. 1 on 1 they might be inferior, but what happens when you now fly 5 industrials together and a lone ganker comes after you. Suddenly convoys actually can work, and smart fits by skilled pilots can also work. By slowing down ganks by increasing the concord timer, fits & pilot skill also matter a lot more. 10 second ganks you don't get any real chance to respond, 1 minute ganks you actually get to do things in response to. Sure they can still bring enough to kill you in 10 seconds, but then they've gone for insane overkill rather than efficiency and you know they've paid a lot to do that overkill.


Yeah, but you can do that right now. If you have 5 ships, 4 can be hyper efficient miners with some drone firepower for dealing with rats (a normal setup), and 1 cruiser sitting in cloak. Lone wolf comes in, thinks he has easy prey, take down 1 possibly two before all get fully scattered, not a bad haul. So in he goes, pins down 2 but suddenly everyone is launching drones, no biggie, he can tank some low grade drones. Then the cruiser decloaks, pins him down and pounds him with some drone assist.

This is pretty much what a lot of mining groups do right now.

I'm not sure the lone wolf is necessarily the issue or even group fighting. Again, I'm not tossing out your idea, just that I'm not seeing why a major design concept change is needed to get ships that can do what you are looking at.

Nevyn Auscent wrote:

The talos with mining lasers can be done if you can mine or mine direct to an Orca btw, but then again you've stripped yourself down to nothing but a defenceless target, so you might as well be using a barge in the current environment. And that is the issue that to do such activities you have to become a defenceless target, or be so inefficient you might as well not bother even thinking about it since mining is the lowest paid in space activity even if you do it efficiently.


The idea so intrigued me that I actually went out and did a virtual build of it. 5 Mining lasers that ended up about 70% as effective as a procurer, 312 dps with combat drones, and a decent shield tank with 830 m3 of cargo space for Jet Can mining.

Yeah, it would be able to hold off a mediocre player in a cruiser for a while, but at 400 million to build the critter, I can have 15 Procurer's shot out from under me and out mine the thing massively. So fun experiment, but hybrid ships are really hard to justify in EVE.

Maybe someone else can come up with something better for cheaper... fun build challenge. The Brutal Miner Challenge...
Ralph King-Griffin
New Eden Tech Support
#49 - 2016-03-17 00:23:36 UTC
Imperator Kane wrote:
All I am going to say is... It is evident that there seems to be more idiots in EVE now than before I left 2 years ago.

Time to flex my HAM Legions muscles again I think.

This is a good thing to hear

o7 good sir
Herzog Wolfhammer
Sigma Special Tactics Group
#50 - 2016-03-17 00:44:41 UTC
Tigh Edatosmi wrote:
Herzog Wolfhammer wrote:
Remember: regardless of what side of this issue you stand on, and whatever anybody thinks, we have a situation here where, in order to get PVP, people have to blanket dec anything with a pulse and camp gates.



This is an interesting take, and yes, any tacit search of the forums will yield hundreds of threads related to this.

But, the question is, what kind of PVP? If you want to get PVP, any, well there is low sec over there and null over there. Which is a throwaway argument. That is just an endless loop.

Do you want "fair" PVP? I mean, you can sit and call for duels, I suppose. We could use some sort of arena for 1v1, right?

Do you want "unfair" PVP? Some players play to pirate, fly in, blow up ships that can't fight back, and that is part of the game, balancing the risk of that. Eve burns out the players that can't handle loss, and leaves behind those who can (in their own way) deal with the psychology of it. If you want PVP in high sec, yes, you do have to blanket war dec, but how often do you get a fair and challenging fight? You will either get soft targets or wake a dragon, but what are the odds you get in a pitched war dec in high sec? In fact, is there anyway to do sabermeterics to find out how often a pitched war dec happens, where losses are within 10% of winner to loser?

There is plenty of PVP in the game, but it might not be enough of what you want PVP wise. It might be too much of what I would want PVP wise, but I am not so naive as to not realize the benefits I reap as an indy supplying cheap parts to people who keep getting their ships blown up, we need the sinks. Nothing worse in a game as a crafter than products that never die.

My whole point about all of this is, if you are going to make a fundamental meta change to the game, then tell us how you ran the numbers to show you aren't taking from one group to give to another. Or say, well the other has had too much taken away, here is something back. If the whole logic is "High sec is too safe", then cool, admit it.

Or what is most likely going on, "we needed to fix titan pilots and null sec meta" and high sec newbro indy boys got caught in the wake.





Funny you bring that up.

Tell me, people who have one eye on their wallet and to whom everything is ISK, ISK, and more ISK, end up doing what?

The apparent answer is: anything that brings in the most ISK for the least cost. Some call this grinding, other call it sperging, which seems to be an epidemic in MMOs where there is someone else around to see (or tell of ) your worth, wealth, or status. Even those who don't boast of their great piles of ISK know that they can.

In the case of Eve, it would appear that highsec incursions bring in the most loot, but naturally there are plenty of arguments to go around for that because players are different and/or play in different time zones. Even their own culture might affect this. So some will say that market trading is the thing, others will say incursions, and there are those who can blitz L4s well enough that they rival incursion income (or think they did - but that's for countless other threads past and present).


So, what's the other metric? If you have read my posts in the past, you would know where I'm going with this.


Stats, the sort that pertain to PVP in particular. It's an even bigger trophy because anybody can look up your ratios. You can keep ISK a secret, but not your kills and losses.

And there is just as much sperging, and here comes the same question: How do you bring in the most kills/ISK destroyed while minimizing losses/ISK lost?

Like the appearance that all roads lead to highsec incursions (true or not - influenced by the same reasons) for ISK, all roads for good PVP stats would appear to be joining a highsec wardec organization and camping gates in highsec.

Now, setting aside the arguments over what's more efficient, and again player skills could have much to do with it, it would appear that highsec gate camping is the best way to go about it. Nullsec has a lot of "travel for a bit and get ganked" and of course don't forget the BLOPs drops but nullsec structure already pretty much has it all blueballed up or if you are not blue, you are going to be black and blue in short order.

Unless you know how to travel meaning you will be in backwater systems not finding targets, meaning it takes too long to get a kill. And we can all see what sperging is about: if not tanking that indy means making 100 million ISK instead of 90 Million ISK (in spite of having piles of it already), that indy won't be tanked. For the same reason, if it takes 1 hour to get a good kill in nullsec or lowsec but you can get one in 55 minutes in highsec, guess what's going to happen.


Nullsec roaming and lowsec camping is not efficient enough to meet sperg requirements for PVP stats, just as (arguably) running nullsec anoms versus highsec incursions for ISK.

Then there is loss of course. I once had an exploration fit Cyclone run off a 5 man gang in a wormhole (this was before SoE ships) not out of bravery or they had time to look at my great prowess (which is pretty bad actually). They ran off because while they could have won easily, all 5 of them could not go forward with enough confidence that they would not be the one I took down with me. So they all ran off at once.

So of course it's all going to end up in highsec where the PVPers are just as safe from loss in PVP as people who are in non-PVP endeavors and/or actively avoid it. Losing a ship is damaging to stats in PVP, or damaging to the wallet of an ISK-aholic. Both measure their self worth against these metrics (neither truly enjoy the game, as a rare CODE. meltdown shows us on occasion).





Bring back DEEEEP Space!

Nevyn Auscent
Broke Sauce
#51 - 2016-03-17 00:52:00 UTC
Pandora Carrollon wrote:


Yeah, but you can do that right now.

Except you can't. Not with industrials because Industrial ships are so flimsy unless you are very specifically talking the DST's which are most of the way to what I'm describing, just need a little more depth.
So the 4 get shot apart, maybe your cloaky recon gets the other guy, but you still lost 4 industrials.

And that 5th guy is achieving nothing if you don't get attacked and the industrials earn less isk than a ratter so can't afford to split the profits and still give anyone a decent income. therefore the escort theory is a joke.
Gyliam Maddox
EVE Credit Bureau
#52 - 2016-03-17 00:56:59 UTC
Personally I think the price of a war-dec should be directly pegged to inflation in the "war zone" region, i.e. wherever the HQ is for the aggressing corp also factoring in the victim corp.

This would further add to the market variations by region.
Sustrai Aditua
Intandofisa
#53 - 2016-03-17 01:07:16 UTC
Maybe the concept of the War Dec itself is the problem. Maybe having sanctioned violence in the realm of a sovereign power is the contradiction that makes all that follows not hold water. The only incentive for wanton war deccing is absolution from CONCORD. Take away that one element; incentive gone.

This of course would then leave warfare to the province of the big boys in null who are really the ones designed to handle it. Warfare, after all, is a meta game feature. High sec being the wading pool, why are the big boy water battles allowed in the paddler puddle? No, it just makes sense, but for some reason taking out the wanton-ness is like a damsel trying to get herself out of the shower room in her first bikini.

Tough guy answers all around to keep war decs for ganking in high sec. Truth is, the true chickens in this game don't venture forth into the null regions and create their empires as long as they can pretend to play the meta game in high sec. It's something the players themselves bring upon themselves..

SO, if you continue to violate the sovereignty of the Minmatar, Amarr, Gallente and Caldari EMPIRES by making that sovereignty a joke, you're gonna get an untold infinity of "problems" that have to be patched up like a leaky rowboat. Get enough leaks, you end up doing more patching than rowing.

So....lol....good luck with this. Bottom line is, you don't want a solution.

If we get chased by zombies, I'm tripping you.

Frostys Virpio
State War Academy
Caldari State
#54 - 2016-03-17 03:04:03 UTC
Nevyn Auscent wrote:
Pandora Carrollon wrote:


Yeah, but you can do that right now.

Except you can't. Not with industrials because Industrial ships are so flimsy unless you are very specifically talking the DST's which are most of the way to what I'm describing, just need a little more depth.
So the 4 get shot apart, maybe your cloaky recon gets the other guy, but you still lost 4 industrials.

And that 5th guy is achieving nothing if you don't get attacked and the industrials earn less isk than a ratter so can't afford to split the profits and still give anyone a decent income. therefore the escort theory is a joke.


They currently can't fly in pair to slingshot a ship into warp but you expect people to fly in group of 5+?
Nevyn Auscent
Broke Sauce
#55 - 2016-03-17 03:12:50 UTC
Frostys Virpio wrote:

They currently can't fly in pair to slingshot a ship into warp but you expect people to fly in group of 5+?

Freighters can't slingshot each other, and lock times on standard industrials mean you are just as quick doing it on your own.
And that guy in the frigate doing it for you is earning no isk and forcing you to pay for a second account or a friend is wasting time.

So your argument is based on a false premise currently. Since the idea is that everyone involved is a functional cargo carrying ship, not an alt account in a zero income frigate splitting the profit between two accounts.
Jonah Gravenstein
Machiavellian Space Bastards
#56 - 2016-03-17 08:35:21 UTC  |  Edited by: Jonah Gravenstein
Imperator Kane wrote:
All I am going to say is... It is evident that there seems to be more idiots in EVE now than before I left 2 years ago.

Time to flex my HAM Legions muscles again I think.
Does this mean that "Hello there OP" will be making a regular appearance on the forums?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Imperator Kane
Doomheim
#57 - 2016-03-17 11:01:12 UTC  |  Edited by: Imperator Kane
Jonah Gravenstein wrote:
Imperator Kane wrote:
All I am going to say is... It is evident that there seems to be more idiots in EVE now than before I left 2 years ago.

Time to flex my HAM Legions muscles again I think.
Does this mean that "Hello there OP" will be making a regular appearance on the forums?


Soon.tm

I need to build this Character up. Already spend about 80 bill on injectors to get him going. Best EVE add on EVER.

Busy getting faction standing up to run locators.

Cannibal Kane was my Test Character.

Chopper Rollins
Republic Military School
Minmatar Republic
#58 - 2016-03-17 11:07:49 UTC
Herzog Wolfhammer wrote:
Like the appearance that all roads lead to highsec incursions (true or not - influenced by the same reasons) for ISK, all roads for good PVP stats would appear to be joining a highsec wardec organization and camping gates in highsec.



People that like pvp usually have mediocre efficiency. Especially in the small gang or solo fields.
But they have fun and by Jove, they are fun to fly with.
Stat-monkeys are just carebears of a different order, the hisec ones rarely stray far from hubs or pipes their targets need, for fear of finding actual violence.



Goggles. Making me look good. Making you look good.

Pandora Carrollon
Provi Rapid Response
#59 - 2016-03-17 14:41:20 UTC
Nevyn Auscent wrote:
Except you can't. Not with industrials because Industrial ships are so flimsy unless you are very specifically talking the DST's which are most of the way to what I'm describing, just need a little more depth.
So the 4 get shot apart, maybe your cloaky recon gets the other guy, but you still lost 4 industrials.

And that 5th guy is achieving nothing if you don't get attacked and the industrials earn less isk than a ratter so can't afford to split the profits and still give anyone a decent income. therefore the escort theory is a joke.


Not all industrials are flimsy.

I think if you look at the whole issue from a 'balance' perspective you see what CCP is getting at with the current ship build/design process. The entire process would have to be completely changed and rebalanced over years to get in more capable hybrid ships.

My point is that if you look at the length and breadth of current ships and their designs, you'll probably find one, that with the right build, might do exactly what you are looking for.

If you are looking for the equivalent of a Spanish Galleon, toting massive loads (for the day) and heavy guns, recall that the Galleons themselves, had serious drawbacks that even in convoy made them easy pickings for other ships that were well-handled.

So, I don't think there really is, or should be, a jack of all trades ship that can do everything 'okay'. That's just not the methodology CCP chose for this game. It's all about specializing and knowing how to specialize.

With that put out there, I do think there are a handful of ships that can radically alter their personality based on their fit.

Others can post up what they think is a very fitting versatile ship, but on the industrial side, the Gallente Nereus is highly flexible. The Venture is another fairly versatile Industrial style ship.

I don't have a silver bullet for you here and trying to make one might end up with a very over powered ship.
Grognard Commissar
SUNDERING
Goonswarm Federation
#60 - 2016-03-18 04:15:06 UTC
Pandora Carrollon wrote:
Nevyn Auscent wrote:
Except you can't. Not with industrials because Industrial ships are so flimsy unless you are very specifically talking the DST's which are most of the way to what I'm describing, just need a little more depth.
So the 4 get shot apart, maybe your cloaky recon gets the other guy, but you still lost 4 industrials.

And that 5th guy is achieving nothing if you don't get attacked and the industrials earn less isk than a ratter so can't afford to split the profits and still give anyone a decent income. therefore the escort theory is a joke.


Not all industrials are flimsy.

I think if you look at the whole issue from a 'balance' perspective you see what CCP is getting at with the current ship build/design process. The entire process would have to be completely changed and rebalanced over years to get in more capable hybrid ships.

My point is that if you look at the length and breadth of current ships and their designs, you'll probably find one, that with the right build, might do exactly what you are looking for.

If you are looking for the equivalent of a Spanish Galleon, toting massive loads (for the day) and heavy guns, recall that the Galleons themselves, had serious drawbacks that even in convoy made them easy pickings for other ships that were well-handled.

So, I don't think there really is, or should be, a jack of all trades ship that can do everything 'okay'. That's just not the methodology CCP chose for this game. It's all about specializing and knowing how to specialize.

With that put out there, I do think there are a handful of ships that can radically alter their personality based on their fit.

Others can post up what they think is a very fitting versatile ship, but on the industrial side, the Gallente Nereus is highly flexible. The Venture is another fairly versatile Industrial style ship.

I don't have a silver bullet for you here and trying to make one might end up with a very over powered ship.

the problem is that hisec wardeccers can easily go out seal-clubbing organizations liek eve uni, with no skin in the game, you show up with 20dessies, they undock t3's and play station games. or, they dec a couple hundered corps, and sit in uedama blapping stuff.

another problem with hisec presently, is suiganking. it's too easy, too inexspensive. a freighter costs 1.2b for the hull, and easily carries (and really, it's hard not to) 2b in hisec ore, but they're so big, slow, unarmed, and lightly-tanked (at most 200k isk EHP).

due to the prevalence of gankers and bumpers, the risk is greater in hisec than anywhere else, all for what? like 50m, to go from jita, to say, metroplolis?