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The New Meta of High Sec

Author
Ralph King-Griffin
New Eden Tech Support
#21 - 2016-03-16 17:34:44 UTC
Check their corp kill board and this thread makes more sense.
Tigh Edatosmi
Dromedaworks inc
Test Alliance Please Ignore
#22 - 2016-03-16 17:39:44 UTC
Iain Cariaba wrote:
Tigh Edatosmi wrote:
the price of war decs should have raised

Once you peel back the rhetoric and meaningless examples, we can easily see the true purpose of your post stated above.

And you should also be aware that the price for a wardec corp to operate has, indeed, risen. It costs 5x more to keep 50 wars going than it does 10.


And if you read more than 10 words of what I posted, you would see that I also make the point that if it is harder for war deccers to get targets and make isk, then the cost should be lowered. Again, I am trying to look at the bigger picture, not just "High sec should be safe, get these guys off me". I adapt or move. But the larger balance has shifted, and either the risks should be commensurate with the costs, or acknowledge that the shift was intended to push/promote other features or behavior.

Also, 40 more wars over a baseline means, keeping other numbers even, 40 more times the looting potential, for those who do so as a business. Now, if you just war dec for fun and its all sunk cost for you, then enjoy the free buff. These indy care bears have had it too easy for to long, #amiright? I need a sarcasm font.
Tigh Edatosmi
Dromedaworks inc
Test Alliance Please Ignore
#23 - 2016-03-16 17:43:22 UTC  |  Edited by: Tigh Edatosmi
Ralph King-Griffin wrote:
Check their corp kill board and this thread makes more sense.


Yes, that is part of motivation, I will not disagree with that. My ideas have to be coming from somewhere. But I refer again to the fact that a) I acknowledge this might be a temp issue, and b) I acknowledge that it might be skewed long term in indy corps favor. At least I have the bravery (or insanity) to post as my main (not a shot at anyone else, just pointing out I am not trying to 'hide', as it were). Now, when my CEO finds out, well, then I will have all manner of explaining to do.
Bumblefck
Kerensky Initiatives
#24 - 2016-03-16 18:34:15 UTC
The problem aren't the war dec changes; the problem are the innumerable indy corps around. They are like a plague of cancerous melanomas on the skin of New Eden, with their rampant waste and pollution, not to mention social inequality with their endless stockpiling of wealth and resource. Trim them off the carcase of the body politic and all our environmental and societal woes miraculously disappear.


Who's with me?

Perfection is a dish best served like wasabi .

Bumble's Space Log

Jacques d'Orleans
#25 - 2016-03-16 18:40:24 UTC
Ralph King-Griffin wrote:
Check their corp kill board and this thread makes more sense.


Even before checking i knew it!
Tbh, it's always the same crap, instead of growing some balls and fight back they come to the forums and whine.
Get pretty boring, pretty fast.
Bumblefck
Kerensky Initiatives
#26 - 2016-03-16 18:41:58 UTC
Tigh Edatosmi wrote:
Ralph King-Griffin wrote:
Check their corp kill board and this thread makes more sense.


Yes, that is part of motivation, I will not disagree with that. My ideas have to be coming from somewhere. But I refer again to the fact that a) I acknowledge this might be a temp issue, and b) I acknowledge that it might be skewed long term in indy corps favor. But by all means, continue to troll. At least I have the bravery (or insanity) to post as my main (not a shot at anyone else, just pointing out I am not trying to 'hide', as it were). Now, when my CEO finds out, well, then I will have all manner of explaining to do.



Ralph is a knowledgeable and well-respected poster on these forums; who are you? I wouldn't be so quick to bandy around the term 'troll'.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Magmain
Perkone
Caldari State
#27 - 2016-03-16 19:14:13 UTC
Bumblefck wrote:
The problem aren't the war dec changes; the problem are the innumerable indy corps around. They are like a plague of cancerous melanomas on the skin of New Eden, with their rampant waste and pollution, not to mention social inequality with their endless stockpiling of wealth and resource. Trim them off the carcase of the body politic and all our environmental and societal woes miraculously disappear.


Who's with me?



I don't really...understand, but big words, sounds smart. I'm sold. To whom shall I send my isk?

Shameless Plug: Oils By Eryn

Bumblefck
Kerensky Initiatives
#28 - 2016-03-16 19:16:03 UTC
Magmain wrote:
Bumblefck wrote:
The problem aren't the war dec changes; the problem are the innumerable indy corps around. They are like a plague of cancerous melanomas on the skin of New Eden, with their rampant waste and pollution, not to mention social inequality with their endless stockpiling of wealth and resource. Trim them off the carcase of the body politic and all our environmental and societal woes miraculously disappear.


Who's with me?



I don't really...understand, but big words, sounds smart. I'm sold. To whom shall I send my isk?



ISK to Bumble please...along with your stash (what's left of it, kind sir)! Bear [:420:]

Perfection is a dish best served like wasabi .

Bumble's Space Log

Pandora Carrollon
Provi Rapid Response
#29 - 2016-03-16 19:35:53 UTC
Tigh Edatosmi wrote:
Ralph King-Griffin wrote:
Check their corp kill board and this thread makes more sense.


Yes, that is part of motivation, I will not disagree with that. My ideas have to be coming from somewhere. But I refer again to the fact that a) I acknowledge this might be a temp issue, and b) I acknowledge that it might be skewed long term in indy corps favor. But by all means, continue to troll. At least I have the bravery (or insanity) to post as my main (not a shot at anyone else, just pointing out I am not trying to 'hide', as it were). Now, when my CEO finds out, well, then I will have all manner of explaining to do.


You have every right to post what you think. Despite what others might say, you can come here and 'whine' if you like, it's all part of the game and internet life. As posters we all have to be strong enough to deal with the return comments... otherwise, we shouldn't post. That's not a license to be a twit in our posts though.

Ralph is no troll, he's pointing out something valid and something you then validated. Turning a mild snide (yet true comment) into a sniping match will not go well for you. Just some friendly advice there.

I believe it is possible to make HiSec better/safer for Resource PvP'ers while still maintaining the Poacher/Merc play style.

Not everyone can fight in a ship, for whatever reason, they can't. There should be as much of a place in EVE for those players as there are for those that want to fight against other players that can't really defend themselves.

Ship to ship PvP players have entire swathes of space dedicated to their desires... LoSec and Null are examples. HiSec supposedly is the place that is safer for Resource PvP players, but War Dec's, to those Resource PvP'ers have made it almost worthless... as a perception. So, I understand it.

I posted a possible solution to both sides here:
https://forums.eveonline.com/default.aspx?g=posts&m=6396690#post6396690

If we all respected each others play styles as valid and stopped using them as methods to attack each other, I think EVE could be running very smooth in a matter of months.
Tigh Edatosmi
Dromedaworks inc
Test Alliance Please Ignore
#30 - 2016-03-16 19:39:07 UTC
Bumblefck wrote:
The problem aren't the war dec changes; the problem are the innumerable indy corps around. They are like a plague of cancerous melanomas on the skin of New Eden, with their rampant waste and pollution, not to mention social inequality with their endless stockpiling of wealth and resource. Trim them off the carcase of the body politic and all our environmental and societal woes miraculously disappear.


Who's with me?


There are too many. Fewer people building is more ISK for me.
Tigh Edatosmi
Dromedaworks inc
Test Alliance Please Ignore
#31 - 2016-03-16 19:42:32 UTC
Pandora Carrollon wrote:



Ralph is no troll, he's pointing out something valid and something you then validated. Turning a mild snide (yet true comment) into a sniping match will not go well for you. Just some friendly advice there.



It felt trollish to insinuate I am being a cry baby because, look, my corps' kill boards have a bunch of losses to war decs in the last week, obviously I am just QQ, but in the interest of rising above, I will offer an apology for name calling, ad hominem attacks serve nothing.

I am going to wait this whole situation out and see what things look like after the shiny wears off the latest changes. I am hoping this is just a temporary blip in the grand scheme of things.
March rabbit
Aliastra
Gallente Federation
#32 - 2016-03-16 20:01:42 UTC
Jacques d'Orleans wrote:
Ralph King-Griffin wrote:
Check their corp kill board and this thread makes more sense.


Even before checking i knew it!
Tbh, it's always the same crap, instead of growing some balls and fight back they come to the forums and whine.
Get pretty boring, pretty fast.

For some reason "grow some balls" always looks as "do it the way i like".... Cool

The Mittani: "the inappropriate drunked joke"

Jacques d'Orleans
#33 - 2016-03-16 20:43:58 UTC  |  Edited by: Jacques d'Orleans
March rabbit wrote:
Jacques d'Orleans wrote:
Ralph King-Griffin wrote:
Check their corp kill board and this thread makes more sense.


Even before checking i knew it!
Tbh, it's always the same crap, instead of growing some balls and fight back they come to the forums and whine.
Get pretty boring, pretty fast.

For some reason "grow some balls" always looks as "do it the way i like".... Cool


No, that's not what i mean, i'm surely the last person to say to a fellow gamer "do it the way I like".
"Grow some balls" means nothing more than if wardecced, then fight back, the ships tree consists of more than mining barges and exhumers. If gankers try to gank you, then avoid a gank, which is btw, not really rocket science.
The problem is that most indys are so risk averse or even lazy, even the notion of losing a ship causes them acid reflux.

Imho, the never ending whines for a safer Highsec, don't change anything.
Tbh imho, High Sec is safe enough, it's so safe it's deadly boring, which is one of the reasons i don't mine anymore and started to train a new char which will be used for some "not so Gentlemanly acts", so to say.
I'll keep this one here, to provide me some income and that's it, but HS mining and industry, nah, I'm sick to the back teeth with.
Frostys Virpio
State War Academy
Caldari State
#34 - 2016-03-16 20:54:11 UTC
Jacques d'Orleans wrote:


No, that's not what i mean, i'm surely the last person to say to a fellow gamer "do it the way I like".


Jacques d'Orleans wrote:

"Grow some balls" means nothing more than if wardecced, then fight back, the ships tree consists of more than mining barges and exhumers.


I really like when people tell they are not telling people how to play and then say what that player should do. It's almost like defeating your entire point by yourself in a single post.
Nevyn Auscent
Broke Sauce
#35 - 2016-03-16 20:55:04 UTC  |  Edited by: Nevyn Auscent
Your argument is flawed because it assumes War decs are the issue @Op.
The issue actually goes right back to the design document for industrial ships, where they designed them like modern super tankers, for an era which has almost no piracy, and no hostile naval forces, where is all all about perfect cargo efficiency for the great dollar. This creates the situation where Industrial players are treated as second class citizens by other players that are only fit for use as targets.

They should instead have designed them off the spanish main era, where the cargo ships actually had equal guns & armour to the ships attacking them or often had more even, but had lower mobility. This would create an environment where the industrial player puts value in combat, and allow much higher risk in high sec belts simply from NPC's if that design philosophy was used, as well as get rid of the silly 'have an escort' people tout, when we all know that Indy/Miners have some of the lowest isk/hour turn over on any in space activities, and those people touting it would never do it on the rates miners could afford to pay them.

So, short version of changes. Mining Frigates should become mining destroyers. Makes more sense given their cargo capacity. Indies & Barges get treated like BC's. This in all cases makes them slower yes. Now give them a real PG/CPU, and real fitting slots including weapon slots appropriate for race. Keep them low/no on drones though, since drones are effective vs small ships, and drones take up lots of internal space with hangers etc. Now we have a much more fun meta where all sides can feel involved in a fight rather than be a floating target, and we can increase concord times to balance since they can fight back in sensible ways.

Edit: Also, leave wardecs alone. Wardecs are pretty fine, though I'd like the cost formula based on attacker not defender in most highsec cases that wouldn't change the cost anyway. Just makes it easier for a small group to harass a big group than the other way around. Otherwise war decs actually do work.
Frostys Virpio
State War Academy
Caldari State
#36 - 2016-03-16 20:59:58 UTC
Nevyn Auscent wrote:
Your argument is flawed because it assumes War decs are the issue @Op.
The issue actually goes right back to the design document for industrial ships, where they designed them like modern super tankers, for an era which has almost no piracy, and no hostile naval forces, where is all all about perfect cargo efficiency for the great dollar. This creates the situation where Industrial players are treated as second class citizens by other players that are only fit for use as targets.

They should instead have designed them off the spanish main era, where the cargo ships actually had equal guns & armour to the ships attacking them or often had more even, but had lower mobility. This would create an environment where the industrial player puts value in combat, and allow much higher risk in high sec belts simply from NPC's if that design philosophy was used, as well as get rid of the silly 'have an escort' people tout, when we all know that Indy/Miners have some of the lowest isk/hour turn over on any in space activities, and those people touting it would never do it on the rates miners could afford to pay them.

So, short version of changes. Mining Frigates should become mining destroyers. Makes more sense given their cargo capacity. Indies & Barges get treated like BC's. This in all cases makes them slower yes. Now give them a real PG/CPU, and real fitting slots including weapon slots appropriate for race. Keep them low/no on drones though, since drones are effective vs small ships, and drones take up lots of internal space with hangers etc. Now we have a much more fun meta where all sides can feel involved in a fight rather than be a floating target, and we can increase concord times to balance since they can fight back in sensible ways.


People would ***** about not having ships dedicated to their profession and wanting a mining only ships instead of a hybrid.

Or they would flat out anti-tank fit it for more yield/cargo.
Black Pedro
Mine.
#37 - 2016-03-16 21:04:12 UTC
Tigh Edatosmi wrote:
TL;DR: War Declarations should change price because, and only because, the risk profile of a war declaration has changed.
Ok, I'll bite. What do your risk calculations say the correct price of a war declaration should be now that the watch list has been removed?
Nevyn Auscent
Broke Sauce
#38 - 2016-03-16 21:08:32 UTC
Frostys Virpio wrote:

People would ***** about not having ships dedicated to their profession and wanting a mining only ships instead of a hybrid.

Or they would flat out anti-tank fit it for more yield/cargo.

The former, they can just not bother fitting it fully, that's like people who complain about ships that can be both armour & shield tanked. or the fleet phoon than can fit both guns & missiles? (Can't get in game to double check I've got the right ship atm)
No matter what change some people will complain so you have to ignore a certain level of it.

The latter, well, that should always be a choice. It's like anti tank fitting for max DPS. Options are good, people then just have to live with those consequences of their choices. Though the lack of stacking penalty and the percentage nature of cargo extenders also contribute heavily to that problem, where by not fitting that last cargo extender you are giving up massive amounts of cargo space. Imagine if weapon upgrades didn't have a stacking penalty so that last weapon upgrade added another 1000 DPS because of the way percentages multiply.
Herzog Wolfhammer
Sigma Special Tactics Group
#39 - 2016-03-16 21:10:27 UTC  |  Edited by: Herzog Wolfhammer
Remember: regardless of what side of this issue you stand on, and whatever anybody thinks, we have a situation here where, in order to get PVP, people have to blanket dec anything with a pulse and camp gates. All in the hope of somebody outside of their time zone not getting a memo, or a noob moving some stuff, or at worst, they decced corp fights back because they understand the game and they get listed as good for deccing, and find they get rotatationally perma-decced.
(The watch list was a way of keeping track of who fought back - read: provided kills - and who did not, even as individual players, so they can be kept track of)

Somebody please try to convince me that this is good game play for anybody.

And right now, in the perspective of anybody considering the game or new to it, this situation is akin to the doors to a sausage factory being left open. Whatever argument you can make to them, for or against either side of the issue (the sausage as a whole), it's still going to look bad.

There is a long list of "things that are wrong" contributing to the issue, not just one thing. To fully address this would leave a trail of dead horses beaten to the point of being a mere grease stain on the ground. Putting an end to the watch list was a ham-handed approach that has now comprised a catalyst to amplify those other things.


It's a huge mess and somebody is going to have to admit they screwed the pooch. Protecting super pilots was a good cause, but the price of helping them has come at a cost to everybody else, wolves and bears combined.

Bring back DEEEEP Space!

Pandora Carrollon
Provi Rapid Response
#40 - 2016-03-16 21:18:41 UTC  |  Edited by: Pandora Carrollon
Nevyn Auscent wrote:
Your argument is flawed because it assumes War decs are the issue @Op.

A person that actually thinks the current incarnation of War Dec's is a-ok... awesome! You have a rare opinion sir, interesting perspective!
Nevyn Auscent wrote:

The issue actually goes right back to the design document for industrial ships, where they designed them like modern super tankers, for an era which has almost no piracy, and no hostile naval forces, where is all all about perfect cargo efficiency for the great dollar. This creates the situation where Industrial players are treated as second class citizens by other players that are only fit for use as targets.

They should instead have designed them off the spanish main era, where the cargo ships actually had equal guns & armour to the ships attacking them or often had more even, but had lower mobility. This would create an environment where the industrial player puts value in combat, and allow much higher risk in high sec belts simply from NPC's if that design philosophy was used, as well as get rid of the silly 'have an escort' people tout, when we all know that Indy/Miners have some of the lowest isk/hour turn over on any in space activities, and those people touting it would never do it on the rates miners could afford to pay them.

So, short version of changes. Mining Frigates should become mining destroyers. Makes more sense given their cargo capacity. Indies & Barges get treated like BC's. This in all cases makes them slower yes. Now give them a real PG/CPU, and real fitting slots including weapon slots appropriate for race. Keep them low/no on drones though, since drones are effective vs small ships, and drones take up lots of internal space with hangers etc. Now we have a much more fun meta where all sides can feel involved in a fight rather than be a floating target, and we can increase concord times to balance since they can fight back in sensible ways.

This is a fascinating take on the issue. It really goes a little overboard trying to redress it, but I understand the POV.

I would probably counter with, you can fit mining gear on any ship you want. You can add cargo expanders and have mining cruisers, they do exist. You could take a retriever and put a weapons turret on it and use only 1 strip miner. Or turret a Procurer and just use 5 drones to mine with and tank the heck out of it. All of this is possible and you'd get a ship that could fend off frigates and maybe poorly handled Destroyers, but a cruiser (ship of equal size) would just smash you.

Simple fact of EVE ship design is, PvE ships are never the equal of true PvP warships, even from the same ship frame. It's really not close. When you throw in the fact that the PvP ship is the aggressor and starts the fight when and from what state they want, the PvE ship is at a worse disadvantage.

You can build a ship to be a jack of all trades but it's not likely going to be great at any of them. Customized and as efficient as you can possibly make the ship is really the design mantra of EVE ships. I've had enough ships shot out from under me by NPC's and Players to know that I've screwed up on my ship fitting. My generic purpose ships go down far faster than my fit for purpose ships.

The idea of fitting a Talos out with a rack of Mining Lasers is an interesting thought though. Might have to try that one... LOL!
Lol