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What happened with war decs?

Author
Frostys Virpio
State War Academy
Caldari State
#201 - 2016-03-16 15:32:06 UTC
Pandora Carrollon wrote:
I haven't seen much agreement from anyone that War Decs are fine as is. Clearly it's gone off the rails of what it was initially intended to do.

No, you can't just abolish them because the original intent of the mechanism still needs to exist.

Others don't want them abolished because it would essentially kill their play style. (Poachers, Mercs, etc.)

So we have a good, old fashioned conundrum on our hands.

I have my own ideas on this topic but I'll post them to New Player Ideas when I get it all worked out in my head. This is a big rock and it isn't going to be properly dealt with here in this thread.

I think the best thing to do with this thread is end it by posting some form of your agreement or disagreement that the War Dec game mechanic is/is not working and for CCP to fix it or leave it alone.

Otherwise, this thread is just going to go on and on and on, round and round and... well, you get the idea. I think CCP would rather see a definite "YES FIX IT" or "NO ITS GREAT!" from us.


Everybody will say the system has flaws so "fix it" is the answer. The issue is, everyone also has their version of "what's wrong with wardecs" and you'd have a hard time even getting a majority to agree on the same points.
Pandora Carrollon
Provi Rapid Response
#202 - 2016-03-16 15:36:45 UTC
Frostys Virpio wrote:
Everybody will say the system has flaws so "fix it" is the answer. The issue is, everyone also has their version of "what's wrong with wardecs" and you'd have a hard time even getting a majority to agree on the same points.


That's a given.

We as players do get our input out there for CCP to see though. What they end up doing is entirely in their court. I'm just trying to get the ball rolling in the right direction and let it pin ball through CCP's inner workings. Have gotten "TILT" out of them of late so maybe just more of the same.
Major Trant
Brutor Tribe
Minmatar Republic
#203 - 2016-03-16 15:45:48 UTC  |  Edited by: Major Trant
I confess to being a low sec player, so I might be off mark here, but I believe there is a clear attempt by the 'I want watch lists back' crowd to hijack this thread for their own agenda. I think there are more than a few other issues in play here that people aren't saying.

1. Nowadays skill injectors make it trivilally easy for veteran players, to roll a fresh new (unknown) character with a perfect set of ganking skills and then go off on a high sec ganking/war deccing tour without:
. Tarnishing their main's reputation or 'space honor'.
. Having to buy back their sec status.
. Ruining their perfect -10 sec status which a lot of pirates rate highly.
. Having to explain to their null sec overlords what they are doing in high sec.
. Having to explain to their CEO their losses (see 2).

2. zKillboard is now the default goto Killboard and unlike previous default goto Killboards (BattleClinic and EveKill) it shows losses caused by NPCs (particularly CONCORDE). Hence there is more incentive to roll a throwaway alt and again skillpoint injectors make that easier. Such an alt will then reside permanently in high sec (possibly combining the roles of both marketing and ganking alts) and be used more often than dragging or clone jumping a main from low or null sec each time.

3. The second and third slots of an account are becoming more likely to have a character with some serious SP as a result of the main topping off his required skills, Skill Injectors and Dual training. Players are less attached to these characters and likely to use them in a more cavalier manner.

4. Players as well as the game change. Their attitudes, their experiences and most of all their wallets. When I first started PvPing, I didn't use to rig my T1 frigates, too expensive. But nowadays I wouldn't consider undocking in an unrigged ship and I'm increasingly seeing T2 rigged T1 hulls, even frigates. The cost of a wardec nowadays is relatively less expensive than the same cost two or three years ago.

5. The stagnation in null has pushed a lot of null citizens to roll a high sec alt to participate in high sec shenagans.

So I think this topic is a lot more complicated than simply 'no watchlists, we told you so'.

I also take issue with the oft quoted:

"CCP told us at fanfest last year that new players that lose a ship in a war are more likely to stay with the game than those where nothing interesting happens during those first weeks in the game."

Whenever I resub I immediately cancel my subscription to cancel the recurring subscription fee. Each time I am asked why am I leaving Eve and one of the options is because of 'ganking'.

Now I'm no psychiatrist, but I can't imagine that many people would pick 'ganking' and admit to being a woosie. Most would choose 'Poor documentation', 'Poor Tutorials' 'Lack of Content' or some other non descriptive option rather than admit they sank 2 plexes and 3 hours into setting up a perfect PvE boat and it got blown up 20 seconds after undocking cause they didn't understand some rule of engagement or how lethal the environment really was. So if CCP based that statement on what people picked on that feedback form, I could imagine it would be well off target.

There is absolutely no doubt in my mind that ganking (be it by wardec or suicide) in high sec nowadays is far more common than it was when I started playing. It is also absolutely ridiculous to suggest that a hauler, miner, freighter pilot or a corp dedicated to those activities has a chance against a dedicated high sec PvP corp or that the latter is looking for a proper 'fight'. I live in low sec and I hate travelling into high sec because it is pure luck whether you meet some f*ggot with more Isk than PvP skill, who knows how to hide behind the protection of Concorde until conditions are just right to gank you.

Yes players need to adapt to changes, but CCP also has to adapt to changing players attitudes, experiences, Skill Point sets and fattening wallets. When CCP said that Eve was designed to be a harsh place where anything goes, they had in mind some sort of imaginative, content driving, sophisticated evil play, not playground mugging and bullying. Well you reap what you sow, if you can't see how you are damaging the game and want to act like a bunch of 5 year olds thugs, then ever more restrictive rules have to be imposed. We are one more step closer to consensual PvP only in high sec.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#204 - 2016-03-16 15:50:37 UTC
Frostys Virpio wrote:
Everybody will say the system has flaws so "fix it" is the answer. The issue is, everyone also has their version of "what's wrong with wardecs" and you'd have a hard time even getting a majority to agree on the same points.

The majority of the people who feel the need to expound at length on their opinions on wars and how to fix them are people who don't even know how the war declaration works at a mechanical level and haven't ever pushed any of the buttons related to it and instead just want wars to either not exist or not be functional because they don't like wars on a personal level.

You'd think that you could just disregard these opinions because they're formed from a position of profound ignorance and because they lack a sincere desire to actually have a mechanic that fulfills its design goals. However these are apparently the only opinions either CCP or CSM members actually take seriously.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#205 - 2016-03-16 16:01:42 UTC
tiberiusric wrote:
its all about killboard padding and epeen! nothing more.

You're fundamentally wrong and your ignorance of the basics invalidates everything else you might say.

Founding member of the Belligerent Undesirables movement.

Ralph King-Griffin
New Eden Tech Support
#206 - 2016-03-16 16:24:27 UTC
Major Trant wrote:
I confess to being a low sec player, so I might be off mark here, but I believe there is a clear attempt by the 'I want watch lists back' crowd to hijack this thread for their own agenda.

It's not just "want watch list back" it's "can we have something to balance the watch list removal".

The mass decs aren't a protest, they're the direct consequence of removing one of the major tools we used to focus on particular groups .

I have said in the feedback thread for this change that
I don't mind that watch lists went away but I do very much care that there was no consideration given to how one would go about waging a war in empire without it.

This isn't "gief free intell plz" it's" grief reasonable method getting intel myself"
because right now it's either spend your whole night chasing people who aren't even playing the damn game
Or
Mass dec and camp the hubs and pipes because outside of doing an inordinate amount of scouting and third party trawling( I know this because I do it) it's the only reasonable method of seeing targets

Lady Ayeipsia
BlueWaffe
#207 - 2016-03-16 16:28:25 UTC
Vimsy Vortis wrote:
Frostys Virpio wrote:
Everybody will say the system has flaws so "fix it" is the answer. The issue is, everyone also has their version of "what's wrong with wardecs" and you'd have a hard time even getting a majority to agree on the same points.

The majority of the people who feel the need to expound at length on their opinions on wars and how to fix them are people who don't even know how the war declaration works at a mechanical level and haven't ever pushed any of the buttons related to it and instead just want wars to either not exist or not be functional because they don't like wars on a personal level.

You'd think that you could just disregard these opinions because they're formed from a position of profound ignorance and because they lack a sincere desire to actually have a mechanic that fulfills its design goals. However these are apparently the only opinions either CCP or CSM members actually take seriously.


But what are the design goals of a war Dec? Is it only a legal way to allow capsules to attack each other and corporation/alliance assets in hi sec without drawing concord? Or is there more to the design goal? Obviously you need some mechanic in place to allow people to attack things like POSes and POCOs. Without that, once anchored the structure would never be taken which is no fun. You lose a content driver. If RvB could not have lost our POCOs, Break would not have gained them, and in turn if Break ever dwindles, the next group could not take them. And if you are fighting over structures, having the ability to attack an enemy fleet with more than structure defenses is a must.

So there is one design goal. Then you have things like RvB where two groups just want to fight each other with out the hassles of low, nul, or WH mechanics. Here is another design goal.

Then there are other design goals, such as not wanting a reoccurance of space herpies or whatever you want to call it when war decs could be passed from corp to corp with ease. Those were interesting times when pretty much all of new Eden was at war because of a broken mechanic. CCP obviously did not like that or else they would not have fixed it.

But then you get into the gray areas of the mechanic where we don't fully know what the design mechanic was suppose to be. Did CCP intend for the cost to be the limiting factor and didn't realise groups would Dec everyone if they had the isk? Did they expect it to be so easy to slip out on a Dec by dropping corp and reforming? Did they expect a situation where a merc group decs someone only to have that someone turtle up in station or move to low/nul/WH for the duration leading to merc wasting their money on war that produces no targets? None of this we know unless CCP spells it out for us. And until that point, all people can and will do is speculate and demand change to something they will never fully grasp because it has not been fully defined.

So perhaps the push should be for CCP to define the mechanic and bounds they want, So any future ideas know all the bounds they should cover.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#208 - 2016-03-16 16:29:12 UTC
Here's how to fix wars in a balanced way:

Start by fixing corporations. I know I keep saying this, but it's crucial if you want wardecs to suck less. Require a greater investment in creating a corporation and reward long-term membership. I'd even go so far as to penalize long-term avoidance of player corps. This is an MMO and dodging player interaction by sheltering in NPC corps is antithetical to the game.

Once we make it much more difficult to opt out of warfare entirely, wardecs can be addressed. What are the problems?

1) Defenders have no way to force an end to the war. If they can muster a substantial response to the aggressors, all it means is a week of camping the aggressors into stations to provide security for the rest of their corp. That makes for terrible gameplay. I think this would best be resolved by making changes to the corp mechanics that created objectives for warfare.

2) Perhaps wars could have specified win conditions. This would require a lot of effort on the part of CCP but could lead to a much more robust wardec system that is accessible and useful to far more than just mercenaries and hunters.

3) The current ally system needs tweaking. The dogpiling that can happen where multiple large merc alliances jump in for free just to add a few more targets to the list borders on the absurd. Raise the scaling costs for addtional allies, or maybe even give the aggressor the ability to bring allies into the war if the defender brings in too many (say the aggressor can have one less ally than the defender).

Things I don't consider a problem (even if I don't personally like them):

- Camping. Let's admit it, this is done everywhere in Eve. Roam low or null long enough and you'll encounter a gate camp. I find it to be lazy and boring, but unless you're going to campaign for an end to drag bubbles it's time to shut up about this.

- The cost of wardecs. Raising the price just prohibits younger corporations for making use of the system, relegating it to being purely the domain of the big mercs who are engaging in the very gameplay being complained about here.

Founding member of the Belligerent Undesirables movement.

Major Trant
Brutor Tribe
Minmatar Republic
#209 - 2016-03-16 16:50:39 UTC
FloppieTheBanjoClown wrote:
Here's how to fix wars in a balanced way:

Start by fixing corporations. I know I keep saying this, but it's crucial if you want wardecs to suck less. Require a greater investment in creating a corporation and reward long-term membership. I'd even go so far as to penalize long-term avoidance of player corps. This is an MMO and dodging player interaction by sheltering in NPC corps is antithetical to the game...

So in this sandbox game, you are saying we need some sort of big stick to force people to play a certain way?
Avaelica Kuershin
Paper Cats
#210 - 2016-03-16 17:23:48 UTC
FloppieTheBanjoClown wrote:
Here's how to fix wars in a balanced way:


3) The current ally system needs tweaking. The dogpiling that can happen where multiple large merc alliances jump in for free just to add a few more targets to the list borders on the absurd. Raise the scaling costs for addtional allies, or maybe even give the aggressor the ability to bring allies into the war if the defender brings in too many (say the aggressor can have one less ally than the defender).


I'm late to this thread and have only recently looked at the details of wardec, but one thing I read was that by making a wardec mutual, allies are excluded on both sides. Of course, that's only applicable where the defender wants to fight.

Regarding locator agents, I'm guessing they only work for k-space. What do they give as a response if the target is in w-space?
(I'll be checking for myself after work)
Black Pedro
Mine.
#211 - 2016-03-16 17:36:45 UTC
Major Trant wrote:
I also take issue with the oft quoted:

"CCP told us at fanfest last year that new players that lose a ship in a war are more likely to stay with the game than those where nothing interesting happens during those first weeks in the game."

Whenever I resub I immediately cancel my subscription to cancel the recurring subscription fee. Each time I am asked why am I leaving Eve and one of the options is because of 'ganking'.

Now I'm no psychiatrist, but I can't imagine that many people would pick 'ganking' and admit to being a woosie. Most would choose 'Poor documentation', 'Poor Tutorials' 'Lack of Content' or some other non descriptive option rather than admit they sank 2 plexes and 3 hours into setting up a perfect PvE boat and it got blown up 20 seconds after undocking cause they didn't understand some rule of engagement or how lethal the environment really was. So if CCP based that statement on what people picked on that feedback form, I could imagine it would be well off target.
It's funny the mental gymnastics people can go through when they just don't want to believe something.

If you actually watched that presentation, you will see that while CCP Rise did say that less than 1% of players cite ship loss as why they are quitting, most of that data he discussed is based on the observation of player behaviour, not surveys. The specific observation was that in the large data set of tens of thousands of players, players that experience legal, or illegal ship loss during the first 30 days have a higher chance of staying with the game than those where nothing happens during that time.

Now that is just a correlation and can be interpreted several ways, but it is definitely has nothing to do with players being ashamed to admit why they are are not subscribing to the game.
Ralph King-Griffin
New Eden Tech Support
#212 - 2016-03-16 17:37:13 UTC
Avaelica Kuershin wrote:
FloppieTheBanjoClown wrote:
Here's how to fix wars in a balanced way:


3) The current ally system needs tweaking. The dogpiling that can happen where multiple large merc alliances jump in for free just to add a few more targets to the list borders on the absurd. Raise the scaling costs for addtional allies, or maybe even give the aggressor the ability to bring allies into the war if the defender brings in too many (say the aggressor can have one less ally than the defender).


I'm late to this thread and have only recently looked at the details of wardec, but one thing I read was that by making a wardec mutual, allies are excluded on both sides. Of course, that's only applicable where the defender wants to fight.

Regarding locator agents, I'm guessing they only work for k-space. What do they give as a response if the target is in w-space?
(I'll be checking for myself after work)

"Sorry, they're outside my zone of influence"
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#213 - 2016-03-16 17:55:23 UTC
Cara Forelli wrote:
Brokk Witgenstein wrote:
Doesn't chasing them out of "your" constellation count as a win too? What's the point of declaring war against people operating nowhere near you??

It's not your place to decide why people do what they do.


Wasn't deciding anything - we don't give a hoot and we didn't pay the bill. So there's that.
I merely asked, and I take it you can't think of anything either huh?
FloppieTheBanjoClown
Arcana Imperii Ltd.
#214 - 2016-03-16 17:59:33 UTC
Major Trant wrote:
FloppieTheBanjoClown wrote:
Here's how to fix wars in a balanced way:

Start by fixing corporations. I know I keep saying this, but it's crucial if you want wardecs to suck less. Require a greater investment in creating a corporation and reward long-term membership. I'd even go so far as to penalize long-term avoidance of player corps. This is an MMO and dodging player interaction by sheltering in NPC corps is antithetical to the game...

So in this sandbox game, you are saying we need some sort of big stick to force people to play a certain way?

CCP's been beating my profession with a stick for years.

Founding member of the Belligerent Undesirables movement.

Mr Mieyli
Doomheim
#215 - 2016-03-16 18:37:56 UTC
If everybody including war deccers can see that there's a problem with wardecs maybe that's something CCP should prioritise. There's a load of fundamental problems with wardecs that have led them to spiral to the point they are at now. Carebears have pushed for nerfs and it would seem highsec PvPers haven't pushed back as hard as needed. CCP needs to work on a solution that would work for both sides and then take it to the players for them to look at. It's impossible for any of us to design a fair system as we're all biased one way or another about what highsec pvp means.

I think the new structures will be a good start, corporations in highsec might start wanting to deploy structures and thereby put targets in space for deccers to use to force fights. This might even lead to highsec corps becoming better organised although that is unlikely. Likewise agressing corps could require a structure to allow them to communicate with concord that effectively allows them to declare wars, if that structure is destroyed then they lose their current wars and are unable to declare more until it is replaced.

The whole problem with wars currently is the best option for a defender is to logoff or otherwise not provide the deccers content, if corps require more structures in space for their regular activities then wars could actually have targets.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#216 - 2016-03-16 20:17:34 UTC
Black Pedro wrote:
Tyberius Franklin wrote:
Tax avoidance comes to mind as a corp asset that requires literally no defense. Same with "organizational benefits" as they can be easily ported to a new corp risklessly so long as they aren't static, in space assets. So if they can have it without defending it why would they defend it?
I fully expect the ability to tax to be moved into the Citadel at some point. Either as part of a revamp of wars or of corporations. You are right it makes no sense that corporations do not have to defend that major perk of player corps.

Looking into my crystal ball wars will completely focus on structures in the future. In that case, it probably makes sense to forbid wars against corporations without structures in-space as they will really have no benefits above the NPC corp.
I can't really see it as it runs afoul every objection typically had with goal oriented warfare. Corps becoming wholly dependent on citadels directly nerfs small entities without significant defensive presence for both aggressive and defensive entities. It also effectively attaches decs to structures in exactly the same way a war goal mechanic does, save the fact that it goes further in escalating potential war cost to the billions.

Unless the mechanic is one way (you can dec but you cannot be dec'd, which is really terrible) it creates an effective "you must be this big to participate" style on play.
Frostys Virpio
State War Academy
Caldari State
#217 - 2016-03-16 20:35:14 UTC
Tyberius Franklin wrote:
Black Pedro wrote:
Tyberius Franklin wrote:
Tax avoidance comes to mind as a corp asset that requires literally no defense. Same with "organizational benefits" as they can be easily ported to a new corp risklessly so long as they aren't static, in space assets. So if they can have it without defending it why would they defend it?
I fully expect the ability to tax to be moved into the Citadel at some point. Either as part of a revamp of wars or of corporations. You are right it makes no sense that corporations do not have to defend that major perk of player corps.

Looking into my crystal ball wars will completely focus on structures in the future. In that case, it probably makes sense to forbid wars against corporations without structures in-space as they will really have no benefits above the NPC corp.
I can't really see it as it runs afoul every objection typically had with goal oriented warfare. Corps becoming wholly dependent on citadels directly nerfs small entities without significant defensive presence for both aggressive and defensive entities. It also effectively attaches decs to structures in exactly the same way a war goal mechanic does, save the fact that it goes further in escalating potential war cost to the billions.

Unless the mechanic is one way (you can dec but you cannot be dec'd, which is really terrible) it creates an effective "you must be this big to participate" style on play.


The "we do wardecs because we want to shoot people in HS" game is also dead if your war need a definitive objective.

You must be that tall to dec.
Your target must be that tall to be decced.

This will be gamed to hell and back then back to hell and back.
Drago Shouna
Doomheim
#218 - 2016-03-16 21:25:15 UTC
Neuntausend wrote:
Pandora Carrollon wrote:
As a member of a small corporation in HiSec, I understand the repercussions of the War Dec frenzy.

Regardless of the change in mechanics, I feel that we as players have a responsibility to the game that extends beyond our play style. I'm not saying the following to be self serving, because war decs don't necessarily bother me, there are plenty of ways to get around them. The only reason it's profitable is people targeted by them don't know how to deal with them. If they did, people would stop spending ISK on them as there'd be little profit in it.

I'm not picking on anyone's play style here, but I am asking everyone to evaluate what their style is doing to the game and it's players. Just because I don't understand the attraction to HiSec Carebear hunting doesn't mean I have a right to bash it. To me it's not really PvP, but whatever floats your boat. Realize that the play style we use has consequences and the War Dec frenzy is one of them, regardless of how it came about.

If you analyze this, I think you'll find that the newer players in small, less experienced, corporations pay the highest price. Is this okay with you as a player?

I feel it would be smart of us as players to have a more intelligent approach to the mechanic change rather than this sledge hammer approach.


As I said in an earlier post - we're all insane. On the one side, there's the effect that the "war dec frenzy", as you put it, has: The more wars there are, the more people will cry for war dec nerfs or learn how to avoid a war. On the other side is the effect that avoidance has: The more people avoid war decs, the more wars Marmite will declare to get targets. By avoiding a war as an experienced player, you basically use the less experienced ones as a meat shield, same as wardeccers will use them as targets, simply because they don't have others.

Concerning the new players - they are perfectly valid targets in my book. Let's be reasonable here - if CCP wanted new players to be excluded from unconsensual PvP, there'd be an easy fix: Make new characters unattackable in Highsec unless they attack first. That being said - would that be a solution? How would one ever learn to deal with skullduggery and cruelty in Eve if they were excluded from it? By sparing the newbies, the situation would not get any better. It would just delay everything by whatever arbitrary time span after which they would not be considered "new" anymore. At some point, a new player WILL be the victim of unconsensual PvP, whether that's on day one or after an arbitrary "protection period". In fact, I believe he will just stay a newbie in a sense until he has been targeted by a wardeccer or ganker or scammer. It's learning by dying.



New players are about as valid a target as a guy who has never fought, never wore boxing gloves getting in the ring with a full time pro...and waking up to "huh huh huh" welcome to the ring.

How many guys are going to get in the ring again?

The sooner ccp realise that the better.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Terranid Meester
Tactical Assault and Recon Unit
#219 - 2016-03-16 21:50:18 UTC
Drago Shouna wrote:


New players are about as valid a target as a guy who has never fought, never wore boxing gloves getting in the ring with a full time pro...and waking up to "huh huh huh" welcome to the ring.

How many guys are going to get in the ring again?

The sooner ccp realise that the better.



Yes new players are as valid a war target because this is eve online where pvp [or should have] has no limit.

Boxing analogies do not count, sorry.
Drago Shouna
Doomheim
#220 - 2016-03-16 22:05:43 UTC
Black Pedro wrote:
Geronimo McVain wrote:
What deccing really needs is some way that the attacker can loose and is forced to stop the war.
No, this is the last thing this game needs - yet another way to isolate yourself from the risks of the sandbox while carrying on with your economy-altering grinding and/or industry.

Giving more safety, even safety earned by shooting something, in a game chronically short of content, destruction and with a dangerously high rate of overproduction in the economy is not a good idea at all. There are already too many boltholes, work-arounds and just broken mechanics allowing players to produce as much as they want, safe from the other players. The fact that Citadels cannot be taken down after a war is declared is one attempt by CCP to fix this problem, but more changes are necessary so that part of the game that attracts and keeps so many people - the player-driven economy - doesn't collapse under the weight of this increasing over-production.

Geronimo McVain wrote:
Something like "last man standing" in a plex. If the attacker loses the war ends and the defender can't get decced again for 4 week by this corp. If he defender looses the war will be extended for 2 weeks without any costs for the attacker. The defender can get a rematch after a cooldown of 20 hours but has to pay twice the wardec costs. If the defender does't fight the normal rules apply so the attacker has to pay each week.
This idea is almost as bad as the quickly buried Dojo arena in its potential to kill sandbox game play. Do you really think turning a war into a contrived game of 'capture the flag' is going to make them better? Under these rules all small corps would become permadecced, and large corps would be essentially immune to attack at all by wars. Goonswarm will just set up immune XL citadels fitted with no defenses everywhere, safe in the fact they can blob their way out of every war preventing any structure reinforcement attempts against them from even starting.

If you want to play "last man standing" just go join faction warfare. Wars mechanics are there to make corporations vulnerable to attack in highsec to offset the incredibly advantageous (and content-killing) protection of CONCORD, not something that should offer 100% safety from attackers as prizes. Awarding safety as a reward for defending your stuff makes no sense in a sandbox game and will not be implemented. Wars are more likely to be removed completely and a new structure-bashing mechanic implemented, than to be shoehorned into a silly theme-park ride which spits out complete immunity from your enemy as an inducement to participate.

Wars need less ways to evade (Citadels are a step in the right direction) and more importantly, corporations need to have real benefits for their members so players want to be part of them, and want to defend them to protect those benefits. That will make wars more meaningful going forward. Vulnerable and useful structures (both belonging to the defender and the attacker), not increased safety, is the path to more meaningful fights in the future.



You are just surmising..Or hoping ccp will bend to your kicking and screaming and force every single player into PvP somehow. Well it ain't ever going to happen.

I don't demand that you lot mine do I?

No? So stop trying to force your game style on us. Obviously you can try, but please don't come here crying when it fails 99% of the time.

Hahaha, how pathetic is it coming here whining because you can't get your fill of noobs or miners to kill?

Anyway I realised a long time ago that they were easy to avoid simply by taking a little time out of the skill queue and training an alt to do what I do now. Not perfectly skilled. Level 3 is enough to mine a little or mission run or explore etc, and you get some kind of perverse pleasure in waving at the guys war deccing you as you go by them on undock or a gate and imagine yourself waving to them Mr Bean style 😀

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.