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Wardec balancing

First post
Author
Iain Cariaba
#341 - 2016-03-16 10:24:19 UTC
Shalmon Aliatus wrote:
...but the only choice you have at the moment is not undocking.

This is incorrect. You have several options available to you, which have all been covered ad nauseaum in this and other identical threads.
The Bigpuns
United Standings Improvement Agency
#342 - 2016-03-16 11:06:01 UTC  |  Edited by: The Bigpuns
Daichi Yamato wrote:
I have read what you wrote. You want it to be harder to dec players who dont themselves make wardecs. Not players who work to protect themselves. Not players willing to put any effort into their defence. Just players who dont do something. Players who avoid taking matters into their own hands. Players who want to have their cake and to eat it too.

You keep saying its a game as if that means it should be easy going. But its actually a highly competitive and challenging game that deliberately puts players in eachothers crosshairs, and thats how many people like it. A game no one is forced to play. Hell, no one even forces you to be in a position where you can be wardecced. So no one gets to whinge about wardecs when they are in every sense of the word optional.

There is a demographic of players that look at games as a way to challenge themselves rather than a way to get easy validation. Not every game has to be easy and relaxed.

You say its just a suggestion, but when we say your idea is the anti-thesis of EVE, you reply with arguments like 'just a game' 'im a paying customer' 'not a PVP game' and 'forced to play the way i dont want to'

No you dont get away with that.


Nope, you're still not quite understanding. Have you been hurt by a carebear before?

I have pointed out I don't mind that pvp is the main focus of the game. I said it doesn't really bother me or stop me playing other aspects. I don't want carebears to be given safe space, I think this would ruin the game.

But I do think that people who want to wardec carebears should pay more for the privilege of target rich easy pickings environments. It fits lore, it won't be a broken mechanic, but it won't fix the bigger problem of why some people just don't want to pvp. You want easy kills to bulk your killboard out? Fine. But why shouldn't there be a downside to that, much like unwanted pvp is a potential downside to my gameplay?

And yes, I look at computer games as a way of chilling out, not for challenge or validation. If that's your bag, go for it, I have kids for that.
Iain Cariaba
#343 - 2016-03-16 12:23:07 UTC
The Bigpuns wrote:
Nope, you're still not quite understanding. Have you been hurt by a carebear before?

I have pointed out I don't mind that pvp is the main focus of the game. I said it doesn't really bother me or stop me playing other aspects. I don't want carebears to be given safe space, I think this would ruin the game.

But I do think that people who want to wardec carebears should pay more for the privilege of target rich easy pickings environments. It fits lore, it won't be a broken mechanic, but it won't fix the bigger problem of why some people just don't want to pvp. You want easy kills to bulk your killboard out? Fine. But why shouldn't there be a downside to that, much like unwanted pvp is a potential downside to my gameplay?

And yes, I look at computer games as a way of chilling out, not for challenge or validation. If that's your bag, go for it, I have kids for that.

Actually, it's you that isn't understanding.

You say you want it to be more expensive to wardec those who don't want to PvP. What you're failing to realize is that, as has been pointed out repeatedly, making it more expensive to do so won't have any effect at all. In fact, making it more expensive will only make wardecers become even more consolidated and organized, pooling their resources and abilities. You're talking about making things more difficult for an entire segment of the player base that thrives on overcoming obstacles. If there's a way to keep wardecing the same as they do now, you can pretty much guarantee they'll find it.

In essence, your idea would have the opposite effect you want it to. Wardecers are currently much, much better organized and better trained than the carebears they prey upon, and you're suggesting ideas that would force them to become even more organized.

Oh, and the comment of the wardecers only being after easy kills has been debunked so many times already. There are many, many reasons to wardec a corp in EvE, and easy kills is generally low on the list of reasons.

Lastly, if you only play games as a way of "chilling out," you really couldn't have picked a worse game for that.
The Bigpuns
United Standings Improvement Agency
#344 - 2016-03-16 12:42:02 UTC
Could have picked many worse games than EVE, its great as a morose way to unwind by turning little red triangles into little white triangles.

I don't accept that making wardeccers pay more to dec a peaceful corp would make them more organised and "pool resources, having the opposite effect of what I want" (I still haven't said I want to end pvp or make carebears safe, you're still putting words in my mouth that haven't been said). I don't see my suggestion as having any meaningful impact whatsoever. I suggested it as I had seen other people say that wardecs need rebalancing, I don't care much about it other than as a rp'er and thought it added a bit of flavour to the whole wardec mechanic. My alliance is currently under wardec. It's not stopping me playing.

And the idea that wardeccers are after easy kills has been debunked by the wardeccers themselves. Funny that. Doesn't stop them camping transport routes and trade hubs and blowing up freighters and mission running ships for no other reason than they can. Let's call a spade a spade: deccing carebears isn't about making the game better for them, creating content, or any of the other list of reasons that wardeccers claim. It's just about simple easy pvp. People like me are aware of the pvp side of the game, and choose not to engage in it for a variety of reasons. That doesn't mean we want to stop playing EVE. There are many reasons to play EVE. PVP is one reason.

I do love the assertion that PVPers are an elite group of highly trained, professional, organised, motivated etc etc who will find any way to achieve their goals. I see them as no more than another group of people with resources that allow them to play the game in a different way to me. Humans, no less.

Please, stop seeing the suggestion as anything other than what it is. I made clear my viewpoint and angle from the start. It's simply a little idea that I thought was interesting from a lore perspective. Other people can argue about the real reason that wardecs, pvp and low/nullsec isn't working the way they want it to. I'll keep playing the game the way I want to
Jonah Gravenstein
Machiavellian Space Bastards
#345 - 2016-03-16 13:39:38 UTC  |  Edited by: Jonah Gravenstein
The Bigpuns wrote:
I don't accept that making wardeccers pay more to dec a peaceful corp would make them more organised and "pool resources, having the opposite effect of what I want"
History proves you wrong. The current levels of cooperation and organisation displayed by wardec corps can be directly attributed to a 2400% increase in wardec costs in the past.

In a similar vein the organisation displayed by suicide gankers can be directly attributed to their chosen profession being hit repeatedly with the nerf bat.

Whether you accept it or not the easily predictable result, one that I'd bet real cash on, of what you suggest is that wardec corps will adapt, become more organised and pool their resources, just as they have in the past.

Quote:
(I still haven't said I want to end pvp or make carebears safe, you're still putting words in my mouth that haven't been said). I don't see my suggestion as having any meaningful impact whatsoever.
You haven't explicitly said it, but your posting implies that it would be a desirable outcome.

Quote:
I suggested it as I had seen other people say that wardecs need rebalancing, I don't care much about it other than as a rp'er and thought it added a bit of flavour to the whole wardec mechanic. My alliance is currently under wardec. It's not stopping me playing.
While most people would agree that wardecs do need some attention, the majority of people proposing to make it harder to wardec others, via price increases or other means, are the self same people that can't be arsed to use the current mechanics that are universally available to mitigate them.

Quote:
And the idea that wardeccers are after easy kills has been debunked by the wardeccers themselves. Funny that. Doesn't stop them camping transport routes and trade hubs and blowing up freighters and mission running ships for no other reason than they can. Let's call a spade a spade: deccing carebears isn't about making the game better for them, creating content, or any of the other list of reasons that wardeccers claim. It's just about simple easy pvp. People like me are aware of the pvp side of the game, and choose not to engage in it for a variety of reasons. That doesn't mean we want to stop playing EVE. There are many reasons to play EVE. PVP is one reason.
Pretty much everything in Eve is PvP, CCP classify the game as a PvP game, and there are no PvP free zones, ergo PvP is the raison d'etre of Eve.

While I don't shoot people in the face, I certainly indulge in PvP through less explosive mechanics; in fact I can't think of a single activity in game that isn't PvP. Everybody that plays Eve is involved in PvP of one kind or another, that they don't recognise it is entirely their problem.

Quote:
I do love the assertion that PVPers are an elite group of highly trained, professional, organised, motivated etc etc who will find any way to achieve their goals. I see them as no more than another group of people with resources that allow them to play the game in a different way to me. Humans, no less.
The difference is that the wardec corps are willing to put in some effort to their gameplay, certainly more effort than that which is required to ignore/ refuse to use the tools at your disposal and then whine when an unfortunate explosion happens to you

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Daichi Yamato
Jabbersnarks and Wonderglass
#346 - 2016-03-16 14:59:06 UTC  |  Edited by: Daichi Yamato
No i understand you perfectly Bigpuns.

What you're missing from my posts is if a group of players dont want to face wardecs, rather than making them more expensive to dec, why not just make them impossible to dec? This is what social corps will do. Its simpler than your mechanic and is better balanced than your mechanic because social corps will sacrifice much of the benefits of a 'real' corp for the added safety. No having their cake and eating it too.

You ask us why there shouldnt be a downside to wardeccing players, but corps that war dec are already paying more than corps that dont make wardecs, and they face the lopsided ally system everytime they do. You're just trying to pile on, not because its balanced, but just because you dont like PVP and wardecs.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Shalmon Aliatus
Bluestar Enterprises
The Craftsmen
#347 - 2016-03-16 15:13:44 UTC
Iain Cariaba wrote:
Shalmon Aliatus wrote:
...but the only choice you have at the moment is not undocking.

This is incorrect. You have several options available to you, which have all been covered ad nauseaum in this and other identical threads.


The only safe way to avoid PvP is staying docked. As soon as you undock you can be attacked. Period.
The Bigpuns
United Standings Improvement Agency
#348 - 2016-03-16 15:19:10 UTC  |  Edited by: The Bigpuns
Jonah Gravenstein wrote:


History proves you wrong. The current levels of cooperation and organisation displayed by wardec corps can be directly attributed to a 2400% increase in wardec costs in the past.

In a similar vein the organisation displayed by suicide gankers can be directly attributed to their chosen profession being hit repeatedly with the nerf bat.

Whether you accept it or not the easily predictable result, one that I'd bet real cash on, of what you suggest is that wardec corps will adapt, become more organised and pool their resources, just as they have in the past.



Wardeccers are exactly as organised and funded as they need to be already. My mechanic would make it more expensive to wardec some entities, and cheaper to wardec others. No further financing or organisation needed.

Jonah Gravenstein wrote:


You haven't explicitly said it, but your posting implies that it would be a desirable outcome.



No I havent explicitly said it, and when people assume that its what I implied, I have gone out of my way to correct them. I have pointed out time and again there is no desirable outcome for me from this mechanic.

Jonah Gravenstein wrote:


While most people would agree that wardecs do need some attention, the majority of people proposing to make it harder to wardec others, via price increases or other means, are the self same people that can't be arsed to use the current mechanics that are universally available to mitigate them.



I do use the current mechanics to mitigate wardecs, by not being where the wardeccers are. Again implying that carebears are inferior to pvp'ers, because we're less organised, lazy or whatever. Dude, srsly.

Jonah Gravenstein wrote:


Pretty much everything in Eve is PvP, CCP classify the game as a PvP game, and there are no PvP free zones, ergo PvP is the raison d'etre of Eve.

While I don't shoot people in the face, I certainly indulge in PvP through less explosive mechanics; in fact I can't think of a single activity in game that isn't PvP. Everybody that plays Eve is involved in PvP of one kind or another, that they don't recognise it is entirely their problem.



Ok, me shooting NPC's can be classed as PVP if thats what you're after. Is it? Have I recognised that right? Is my problem over?

Jonah Gravenstein wrote:


The difference is that the wardec corps are willing to put in some effort to their gameplay, certainly more effort than that which is required to ignore/ refuse to use the tools at your disposal and then whine when an unfortunate explosion happens to you



Yes, the wardec corps has to go to all that effort... Poor them, how do they cope? Meanwhile, here I am whining cos I got sploded... No wait, that isn't what's going on... I know, I'm whining cos I like rp... No wait, give me a minute, I'll get there... I must be whining cos I'm a carebear and have an idea you don't like so you are on here whining. Is that it?



Daicho, I have to admit, I haven't seen what these social corps will do. But if, like you say, it's similar to an NPC corp in that it can't be wardecced, I'm frankly against it. Contrary to your continued and mistaken assertions, I'm not against pvp, wardecs, or anything else. I don't want immunity from risk, or pile hardship onto people who play the game differently to me. I'll leave that to the wardeccers. I'm not saying make wardeccers too poor to declare war on carebears, I'm saying maybe reorganise the costs system. If you think its too complicated to implement, well you're clearly not the organised, motivated, elite pvp'er I've been led to believe...
Daichi Yamato
Jabbersnarks and Wonderglass
#349 - 2016-03-16 16:14:16 UTC
How motivated, elite or organised i or anyone else may or may not be is irrelevant.

You dont want to pile on to people who dont play like you but thats precisely what you propose. You've made it pretty clear that you think people who make wardecs are 'bad people' and should be further 'balanced' when they wardec for reasons you dont like.

Not safety through effort or sacrifice. But by doing nothing and letting the game make you harder to dec whilst you still get to enjoy all the benefits of a corp.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

The Bigpuns
United Standings Improvement Agency
#350 - 2016-03-16 16:36:06 UTC
Daichi Yamato wrote:
How motivated, elite or organised i or anyone else may or may not be is irrelevant.

You dont want to pile on to people who dont play like you but thats precisely what you propose. You've made it pretty clear that you think people who make wardecs are 'bad people' and should be further 'balanced' when they wardec for reasons you dont like.

Not safety through effort or sacrifice. But by doing nothing and letting the game make you harder to dec whilst you still get to enjoy all the benefits of a corp.


Nope. Try again. This time, read what is there, not what you think I, as a carebear, am probably saying.
Pandora Carrollon
Provi Rapid Response
#351 - 2016-03-16 17:34:57 UTC
Since this thread is already rolling here, I'm not going to start a new one. However, I also want to get away from what I'm seeing as a highly negative vibe going on and let everyone try to gain back some objectivity.

Seemingly counter to that, I'm going to start with my most outrageous game mechanic point about War Decc'ing and how it should NOT be as sacred of a cow as it's given.

It really comes down to 2 different uses (prior to the watchlist vaporizing, and that only really created a minor third use of them which we can address later):

Corporate Warfare - companies need to be able to fight for turf wherever they are allowed to do so (this is an important point)

Ship to Ship PvP anywhere - or almost anywhere. Poaching/Merc play styles are popular and should be allowed to remain.

So from a game mechanic perspective, War Decs aren't cutting it well in either case for a variety of reasons which have been beat to death by now in a dozen threads.

I want to focus on a set of possibilities that might work given some consideration:

Can EVE live with removal of War Decs as they now exist entirely? Yes, but would have to have some pretty interesting changes to keep the two uses still viable and return War Decs back to what they were:

1. Concord/Local Response would have to change. To have the Merc/Poacher play style live, they'd have to be slower out of the gate to let PvP happen in higher Security areas. Some ways to still protect PvE must also remain so Poachers/Mercs don't have a serious advantage over the PvE'ers.
1.1 Possibly adding a MidSec (Medium Security) space would work. Let HiSec be 1.0 - 0.9 and MidSec be 0.8 - 0.5. HiSec response wouldn't change. This would mean Carebear or small corps only wanting to engage in PvE could basically be restricted to HiSec. No more than 5% of New Eden could be HiSec. No Corporation with real holdings outside of HiSec can be headquartered there, only 1 office in HiSec would be allowed, no Holdings. This would keep the bigger corps from ruling HiSec.
1.2 Police response in MidSec would be random from 1 to 5 minutes. HiSec would remain 10 seconds.
1.3 Rewards for Resource Activity in HiSec should drop by about 10% with resource availability dropping by 75%, Combat Site Activity by 50%, and Exploration Activity by 25%. This let's PvE still happen but would force more competition for scarce resources in HiSec, creating a higher Resource PvP point. HiSec becomes a little less comfy cozy but still works.
1.4 MidSec would stay about the same as it currently is, maybe a slight boost in ore grade and type with some more WH and Exploration activity available.

2. Material Warfare Licenses (MWL). This would be War Dec II. Corporations should be allowed to engage in material warfare if they pay to 'clean up their mess' with a fee to local authorities. Not a bribe, but a contract that allows company staffs to attack and hunt each other without Police intervention. Neutrals cannot be attacked or harmed during the conflict and loss of neutral property will be reimbursed so the conflicts don't go nuts, Police will still not respond to neutrals loss, but neutrals will get 110% value of loss reimbursed from the offending corporations bank account. If the corp account is dropped below zero, the MWL is suspended until the neutral is reimbursed. The starting MWL fee should be reasonable but not so cheap that it's super easy to start a fight.
2.1 It might be possible to not have MWL's exemptions go to HiSec. This way the smaller corps or Research/Industrial corps in HiSec that eek out a living there would be relatively immune to MWL's. They really aren't what should be targeted anyway. Not sure about this though since MWL's are only needed in Secured space, it would slightly devalue MWL's.
2.2 The fee for the MWL should be able to be paid for by both sides (Mutual War) or a single side with a caveat.
2.2.1 If the MWL is mutual, it remains with a weekly reapplication of the license cost shared by both sides until one calls it quits. If one side does but the other doesn't, it falls into a single sided MWL as outlined below.
2.2.2. A single sided MWL has a cost escalation. First week, standard cost. Each week thereafter, 150% price increase. This way single sided MWL's won't last forever and at a point, won't be profitable.
2.3 Restrictions:
2.3.1 HiSec only companies cannot be MWL'd. They are player equivalents to NPC corps. Low threat and not expansive.
2.3.2 No company can be MWL'd again by the same company for as many months as the previous MWL existed. So if two corps were at war for 3 weeks, they could not go to war again until 3 months for cooling off happened. They can still beat each other senseless in Null or LoSec (under LoSec restrictions). They can try to stay in conflict in MidSec under those rules, just no MWL protection.
2.3.3 There cannot be a disparity of more than 200% in corp membership enrollment and bank value between a company requesting an MWL and the target of an MWL in a single sided MWL. Mutual MWL's have no size restrictions. This prevents larger corps from routinely taking smaller corps to war and trouncing them. If the big corp wants to take out the little guy, they need to play within the system rules.


The above is not my only ideas for War Dec repair/replacement, but I think it shows that even elimination of the current War Dec concept can be done while still returning it back to its original purpose.

Sorry if it's TLDR. I'll try to put my next idea more succinctly.
Joe Risalo
State War Academy
Caldari State
#352 - 2016-03-16 17:36:56 UTC
Jonah Gravenstein wrote:
The difference is that the wardec corps are willing to put in some effort to their gameplay, certainly more effort than that which is required to ignore/ refuse to use the tools at your disposal and then whine when an unfortunate explosion happens to you


This is the only part of your conversation that I didn't agree with.


Having been on both sides of the coin, and currently involved with a wardec entity, I can say that being a wardeccer is much easier than players seem to express.

The only difficult part is finding targets.
However, it's comparable to exploration in that aspect.

It's nowhere near as difficult or advanced to be a deccer than people like to express it being.

Sure, it's fun for one side of the war.
However, if everyone ran around wardeccing each other then there would be no target corps and wardecs would be pointless for farming.

I think that's kinda my biggest issue with wardecs.
They're used to farming and those that support the current mechanic like to express ways that target corps could defend; However, if all the target corps started to do so, they would likely stop deccing and start complaining about NPC corps and whatever else again.

Deccers come in here expressing that wardecs aren't broken and those defending corps need to L2P.
If those defending corps actually did learn anything, most deccers would give up on Eve.

They don't want pvp that could be considered challenging, as they want kills not risks.
Thus, they do not support any change in which the defenders would be given any incentive to fight, as deccers don't want to fight.

With the structure based idea, the deccer has every bit of ability to stop the defender from destroying the structure and had targets brought to them.
However, they consider that idea a way for defender to 'avoid' wars.
They consider it an avoidance because they know they're not going to put in the effort to stop them as it's too risky.
Thus, they don't consider it 'balance' because it doesn't consider their 'feelings' and how they like to play, yet fail to see how the current mechanic is imbalanced.

This is Eve.
It is full of the the most petty and self absorbed player base in the history of gaming.

Of course they're not going to want to change anything that could negatively affect themselves.
However, they're more than willing to support all kinds of changes to other players, as long as it doesn't effect them, or only effects them in a positive manner.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#353 - 2016-03-17 13:37:57 UTC
The Bigpuns wrote:
Ok, me shooting NPC's can be classed as PVP if thats what you're after. Is it? Have I recognised that right? Is my problem over?

I'm not sure what are you trying to say, but in order to do that you obviously need to be in space, and that obviously makes you vulnerable to direct intervention. This possibility alone changes a lot about your decision making on what/where to fly and what to do.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#354 - 2016-03-17 19:41:42 UTC
The Bigpuns wrote:
Could have picked many worse games than EVE, its great as a morose way to unwind by turning little red triangles into little white triangles.

I don't accept that making wardeccers pay more to dec a peaceful corp would make them more organised and "pool resources, having the opposite effect of what I want" (I still haven't said I want to end pvp or make carebears safe, you're still putting words in my mouth that haven't been said). I don't see my suggestion as having any meaningful impact whatsoever. I suggested it as I had seen other people say that wardecs need rebalancing, I don't care much about it other than as a rp'er and thought it added a bit of flavour to the whole wardec mechanic. My alliance is currently under wardec. It's not stopping me playing.

And the idea that wardeccers are after easy kills has been debunked by the wardeccers themselves. Funny that. Doesn't stop them camping transport routes and trade hubs and blowing up freighters and mission running ships for no other reason than they can. Let's call a spade a spade: deccing carebears isn't about making the game better for them, creating content, or any of the other list of reasons that wardeccers claim. It's just about simple easy pvp. People like me are aware of the pvp side of the game, and choose not to engage in it for a variety of reasons. That doesn't mean we want to stop playing EVE. There are many reasons to play EVE. PVP is one reason.

I do love the assertion that PVPers are an elite group of highly trained, professional, organised, motivated etc etc who will find any way to achieve their goals. I see them as no more than another group of people with resources that allow them to play the game in a different way to me. Humans, no less.

Please, stop seeing the suggestion as anything other than what it is. I made clear my viewpoint and angle from the start. It's simply a little idea that I thought was interesting from a lore perspective. Other people can argue about the real reason that wardecs, pvp and low/nullsec isn't working the way they want it to. I'll keep playing the game the way I want to

Before making **** suggestions, why not actually go do some actual research to see if what you propose is a good thing.

Like for example the devblog from the last changes in 2012:

https://community.eveonline.com/news/dev-blogs/changes-to-war-mechanics/

Wherefor example the cost model for wardecs was reduced because in CCPs view, wars were under utilised partly because of the expense.

So you propose increasing costs? What affect do you think it will have?

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Drago Shouna
Doomheim
#355 - 2016-03-19 10:51:48 UTC  |  Edited by: Drago Shouna
"While most people would agree that wardecs do need some attention, the majority of people proposing to make it harder to wardec others, via price increases or other means, are the self same people that can't be arsed to use the current mechanics that are universally available to mitigate them"



Lol you did make me chuckle over my morning coffee Jonah :)

All that happens when we do use game mechanics to mitigate the war is get slagged off and insulted.

Using said mechanics to avoid loss, or provide easy kills gets me what?

Coward
Pussy
Carebare
WOW is that way ------->
Runescape is that way <-------
HTFU
GTFO
You have no place in EvE
Sad (new addition)
etc
etc

There's room for all players in EvE, sadly a subset of the player base in HS believe that their game is spoiled if the other part don't become a willing target or participant in that part of the game to provide them "content".

I'll reiterate what I said in another thread...Wardeccers loss 50mil isk, my loss 0 isk. I win :)

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Khan Wrenth
Viziam
Amarr Empire
#356 - 2016-03-19 15:43:48 UTC
Wardecs are balanced.

People are not.

People who either are not good at, or are not interested in, PvP, tend to coagulate into juicy little wartarget corps. People who are good at PvP, who want to PvP, who have PvP experience, tend to coagulate into corps seeking PvP. No amount of mechanics or rebalances will ever make this situation look fine to carebears, and for that matter, no amount of mechanics or rebalances will ever change the equation. Until every pilot embraces ship to ship combat, and lends himself and his time to (at the very least!) learning the basics and participating in fleet ops, then nothing will ever change on this front. Bears will continue to whine, mercs will continue to prey upon them.

That's the end of this discussion, both for this thread and for this topic altogether. No mechanics change you can think up will ever overcome this first and most basic hurdle, so discussing anything is an exercise in futility.
Black Pedro
Mine.
#357 - 2016-03-19 16:28:03 UTC
Joe Risalo wrote:

With the structure based idea, the deccer has every bit of ability to stop the defender from destroying the structure and had targets brought to them.
However, they consider that idea a way for defender to 'avoid' wars.
It is a way to avoid wars. Enabling a corporation to earn a flag that makes them immune to PvP from other corporations is nothing but avoidance. If we are in a war, and you beat me fair and square and blow up my war structure, there is absolutely nothing I can do to to retaliate. You have a way to end, and thus avoid the war.

How is this not clear? I understand you want to dangle this ability to avoid war as a carrot to get players to fight which is a position I don't agree with but at least can understand, but somehow claiming that this is not avoiding the war is disingenuous to say the least.

Joe Risalo wrote:
They consider it an avoidance because they know they're not going to put in the effort to stop them as it's too risky.
The point isn't 'effort' or 'risk' it is ability. How can anyone defend a beacon from a Goonswarm blob? They cannot. Thus no one will be able to pursue a war against Goonswarm as they can opt out at any time and blob the structure. Furthermore, how can anyone attack anyone stronger than themselves when the defender can force a straight out fight? They cannot. Thus wars will be useless against anyone who can field a more powerful force than you.

Don't you see how broken that is?

Joe Risalo wrote:
Thus, they don't consider it 'balance' because it doesn't consider their 'feelings' and how they like to play, yet fail to see how the current mechanic is imbalanced.

This is Eve.
It is full of the the most petty and self absorbed player base in the history of gaming.
Take a look in the mirror. You are lobbying here to have the game changed in your favour because of some misplaced sense of fairness or some other personal reason. You are the one asking to have the game changed because you personally don't like it, not the war deccers.

Have you no shame?

Eve's rough and tumble, and non-consensual PvP has attracted and kept thousands of players to the game. Many players play primarily for that and CCP has explicitly sold their game on that feature for over a dozen years. Yet you have the gall to come here and say wars offend your sensibilities and ask CCP to take that away by neutering wars so they are pretty much useless against anyone stronger than your group. Of course some players aren't going to like that, but it is you who is trying to change the game, not them. By all means, if you have some idea to make the game better please float it, but to accuse players who resist your proposed changes as being overly sensitive and having hurt 'feelings' is laughable. They are playing the game as it largely has been for over a decade while you are asking CCP to make major game changes that will nerf or even remove their primary game activity just to make your gaming experience (what you think will be) better.

Talk about self-absorbed. Just because you don't like it, doesn't mean thousands of other players don't derive enjoyment from this game play, nor that CCP doesn't think the risk (and persistence) of wars is good for the game overall.

Quote:
Of course they're not going to want to change anything that could negatively affect themselves.
However, they're more than willing to support all kinds of changes to other players, as long as it doesn't effect them, or only effects them in a positive manner.
No wardeccers are here asking for changes to make wars easier (whatever that is). It is only you and other carebears who continually come to this forum and propose some idea or another that effectively removes or neuters wars. You are literally guilty of what you just accused those that disagree with you of, asking CCP to change the game in your favour, to give you a mechanism that you think you can use to remove the risk and effort of fighting a war so you can get back to whatever PvE grinding you desire, safe from attack by your enemies.

Wars are intended to exist. CCP wants you to be at risk in highsec. They are not going to give you a way so you and your corporation's structures can be made immune to the other players in the sandbox. I tell you this not out of self-interest, but in hopes you can understand why things are the way they are and why the proposal you are so fixated on has no chance of being implemented, at least with structure mechanics they way they currently are. I know you don't like that fact, but calling other players names and casting aspersions on your fellow players isn't going to accomplish anything other than to paint yourself as a hypocrite.
The Bigpuns
United Standings Improvement Agency
#358 - 2016-03-19 18:35:37 UTC
I've lost track of who has said what here. I just keep seeing that people aren't understanding what I'm saying. The change I proposed wouldn't make wardecs more expensive (unless you were exclusively deccing carebear entities, which would emphasise another point made earlier). Nor would it protect carebears in any way. It was solely a rp and flavour change.
Joe Risalo
State War Academy
Caldari State
#359 - 2016-03-19 19:22:56 UTC
Black Pedro wrote:
It is a way to avoid wars. Enabling a corporation to earn a flag that makes them immune to PvP from other corporations is nothing but avoidance. If we are in a war, and you beat me fair and square and blow up my war structure, there is absolutely nothing I can do to to retaliate. You have a way to end, and thus avoid the war.


This is precisely the point I'm making.
You assume it's avoidance because protects 1 single entity from another single entity for a short amount of time.
However, you ignore the fact the it requires them to actively engage in the war to do so.
Action is not avoidance.. Staying docked up until the war ends out of boredom is avoidance.
I also believe it's one of the leading causes for players not returning to Eve.

You can sit here and preach about avoidance, but until you know the actual definition of avoidance, you're words are meaningless.
Avoidance is staying docked.
Avoidance is docking when a red comes into system.
Avoidance is not playing for the week.
Avoidance is joining and/or staying in an NPC corp.
Avoidance is also wardeccing a target with no intent of fighting them, only picking off targets of opportunity. Those players are avoiding the war aspect of wardecs and instead using it to farm KMs.

Quote:
The point isn't 'effort' or 'risk' it is ability. How can anyone defend a beacon from a Goonswarm blob? They cannot. Thus no one will be able to pursue a war against Goonswarm as they can opt out at any time and blob the structure. Furthermore, how can anyone attack anyone stronger than themselves when the defender can force a straight out fight? They cannot. Thus wars will be useless against anyone who can field a more powerful force than you.

Don't you see how broken that is?

Do you see how broken it is that a very small entity can harass major entity and are using the safety of HS to avoid any retaliation.
Those entities doing the deccing are susceptible to very little risks, and those risks are only associated with undocking.
They can effectively run and hide from ANY retaliations; To which the defender cannot burn them out of their hole.

If you want to avoid the use of a war structure in order to dec goons, it is as simple as taking SOV over a single null sec system.
As part of my proposal, a SOV holding entity can wardec another SOV entity for FREE.
Find an ally that will let you take SOV of a system deep within their space and you're good to go.

Quote:
Take a look in the mirror. You are lobbying here to have the game changed in your favour because of some misplaced sense of fairness or some other personal reason. You are the one asking to have the game changed because you personally don't like it, not the war deccers.

Have you no shame?


My main is currently part of a wardec alliance.
I do not post on him because my views and opinions do not represent anyone but myself.
Regardless of how much fun it is to blow up other people, I also see the contradiction in it.
Wardeccers come into the forums all the time complaining about the safety of HS, NPC corps, the price of wardecs, the ally mechanic, and whatever else they can complain about.
I for one am not blind to the contradictions that wardeccers bring to the table.
On one hand, they're saying that there are all kinds of actions to take in order to avoid wardecs.
On the other hand, they're complaining about those abilities and name calling those that would use them.


Quote:
Talk about self-absorbed. Just because you don't like it, doesn't mean thousands of other players don't derive enjoyment from this game play, nor that CCP doesn't think the risk (and persistence) of wars is good for the game overall.

Those players get their enjoyment at the sacrifice of others.
If we removed wardecs entirely, there are thousands of players that would get plenty of enjoyment out of that, and likely more so than there are deccers.
Therefore, your point is moot.
Your enjoyment is no more important than that of other paying customers.


Quote:
Wars are intended to exist. CCP wants you to be at risk in highsec. They are not going to give you a way so you and your corporation's structures can be made immune to the other players in the sandbox. I tell you this not out of self-interest, but in hopes you can understand why things are the way they are and why the proposal you are so fixated on has no chance of being implemented, at least with structure mechanics they way they currently are. I know you don't like that fact, but calling other players names and casting aspersions on your fellow players isn't going to accomplish anything other than to paint yourself as a hypocrite.

I for one take no issue with always being at risk.
However, what I'm wanting to do is design the mechanic in a way to where all players are incentivized to pvp with each other as opposed to staying docked at all times.

My intent is to make wardecs somewhat enjoyable for those who wish to defend themselves, thus leading to the betterment of pvp within Eve.
Wardeccers like to come into the forums preaching about how they're here to save Eve and teach HS players that Eve is about pvp.
Well.. Put your money where you mouth is and take your own advice.

The flaw with the dec mechanic is that it sets players set on a path of avoidance.
Incentivize action and players will become less risk averse, as they will see the positive benefits of pvp.
As of right now, there are no positive benefits for pvp'ing in HS if you're on the one that started it.
Jonah Gravenstein
Machiavellian Space Bastards
#360 - 2016-03-19 19:47:45 UTC  |  Edited by: Jonah Gravenstein
Drago Shouna wrote:
Lol you did make me chuckle over my morning coffee Jonah :)

All that happens when we do use game mechanics to mitigate the war is get slagged off and insulted.
Maybe your problem is your attitude, not your actions.

Wardecs are part of the cost of being in a non NPC corp, this is an intended cost and it always should be. When I rolled my own corp I announced to the Eve universe that I was fit to wear big boy pants and willing to accept the consequences of doing so.

The difference between you and I seems to be that I accept that Eve is a 100% PvP universe, one where PvP can find me at any time and I plan accordingly; wardeccers are content for me, just as I am content for them. I know full well that if and when I get wardecced that I will lose any fights I participate in, but I'll have a go anyway and give a GF in local after the inevitable explosion happens.

Quote:
Using said mechanics to avoid loss, or provide easy kills gets me what?

Coward
Pussy
Carebare
WOW is that way ------->
Runescape is that way <-------
HTFU
GTFO
You have no place in EvE
etc
etc
etc
You get all those insults thrown at you because you demand that the game changes to suit you, instead of changing to suit the game.

Eve was purposefully designed to place each and every player in conflict with each other, if you don't like the design brief you should find another game.

Quote:
There's room for all players in EvE, sadly a subset of the player base in HS believe that their game is spoiled if the other part don't become a willing target or participant in that part of the game to provide them "content".
Yes there is room for all kinds of players in Eve, as long as they're willing to play by the rules; I wouldn't play cricket and ask to be able to tackle the fielders to take the ball off of them, because that wouldn't be cricket, it'd be another game entirely.

The moment you undock you consent to becoming or providing content for others, this is by design and the consent is implied because of the nature of the game. The definition of implied consent is as follows: consent when surrounding circumstances exist which would lead a reasonable person to believe that this consent had been given, although no direct, express or explicit words of agreement had been uttered; an example would be undocking in an internet spaceships game that is marketed as , described as, reputed to be and otherwise known as being a full time PvP sandbox where your stuff can explode at any time, and for any reason.

If you don't like it, you're free to spend your sub money elsewhere.

Sadly a subset of the player base in HS refuse to accept that they are content for others, and that they don't get to opt out of being content because if they did have that choice it'd break the original game concept.

Quote:
I'll reiterate what I said in another thread...Wardeccers loss 50mil isk, my loss 0 isk. I win :)
I wouldn't call that a win, I'd call that kind of sad.

In the beginning there was nothing, which exploded.

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