These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

[Citadels] Changing NPC taxes

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#1141 - 2016-03-15 23:00:25 UTC
Sgt Ocker wrote:
Teckos Pech wrote:
Sgt Ocker wrote:

Funny thing is, most games do design so expensive stuff does more but they also make it so the majority of their player base has the opportunity to use it - CCP decided to be different and deliberately exclude a large part of their paying customers from using one of the biggest new features in 10 years.


Why can't you use a Citadel?

Picking one sentence out of a post and replying to it out of context. Clever, very clever.


It is a serious question. The rest of your post did not answer the question...so again...why can't you use a citadel?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1142 - 2016-03-15 23:02:16 UTC
Sgt Ocker wrote:

Nice; Lucas you have a fan boy, he too agrees there is no place in Eve for small groups, everyone must aspire to be a goon.


Maybe you should work on your reading comprehension? I wrote no such thing. But I don't see why small groups should be exempt from having to adapt to changes in the game than anyone else. If a group refuses to modify their game play as the game changes...well why is that my concern or even CCP's?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1143 - 2016-03-15 23:06:43 UTC
Rob Kaichin wrote:
Oh this is just depressing.



Really? I'm just wondering why Sgt. Ocker feels he'll be frozen out of citadels. Apparently he won't be allowed to dock at any of them, buy a blue print for one, build one, anchor it, etc. Apparently citadels will be for everyone but him (yes, I'm being deliberately sarcastic here).

Seriously, if I were going to try and have a market citadel I'd want to have as many people docking there as possible. I'd want as many sellers as possible and as many buyers as possible. Especially because I don't see where that would cause my costs to go up. Most of my costs would be fixed costs so...having more people docking and buying and more people docking and selling means more ISK for me.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#1144 - 2016-03-15 23:11:13 UTC
Sgt Ocker wrote:
Pretty sure "The rich elitist groups couldn't bear it if a smaller group were able to compete with them in a player owned and run market - Obviously CCP think the same way." Was quite clear as to what I was talking about.
As I didn't quote anyone in the post you replied to, I'm unsure how you thought I was referring to anything other than what I posted.
Not really, because you directed your post at me claiming I'd said something I hadn't, so without context I took that to be related to my previous post.

Sgt Ocker wrote:
I'm not sure just how idiotic you want to make yourself look but so far your doing a really good job at it.
Grow up. Sitting around with your obvious bias sllinging around insults like a child lol. I have no problem with small groups existing and thriving, but you can't expect everyone to be handed every single ability with every size of citadel as it destroys the reason for the different ones existing.

Sgt Ocker wrote:
Funny thing is, most games do design so expensive stuff does more but they also make it so the majority of their player base has the opportunity to use it - CCP decided to be different and deliberately exclude a large part of their paying customers from using one of the biggest new features in 10 years. So, poor design is that which excludes a fairly large group of the player base, which it seems is CCP's intent.
Well this is the game you are choosing to play. If you don't like it unsub. They aren't excluding anyone, and everyone has a full opportunity to both use and own any type of citadel they want, they just might need to cooperate with other players, you know, the whole basis of MMOs.

Sgt Ocker wrote:
NB; Lucas my suggestion would be to quit this thread before you lose what little credibility you have left.
Mate, you claiming I'm losing credibility means nothing. You're flinging insults on a forum because you're super mad that an MMO you are choosing to play involve some level of player interaction to accomplish larger scale objectives.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1145 - 2016-03-15 23:16:10 UTC
Sgt Ocker wrote:
Nice; Lucas you have a fan boy, he too agrees there is no place in Eve for small groups, everyone must aspire to be a goon.
Hey, can you take a guess who's problem it is if you can't figure out a way to play that doesn't involve joining goons?

...

Still stuck? I'll help you out. It's your problem. It's your failure. Thousands of players manage to do it. They don't have to aspire to be a goon, but the more successful players realise they do need to learn to work with other players to achieve bigger goals.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#1146 - 2016-03-15 23:19:53 UTC
BTW, the scenario where there is a trade citadel it is one where everyone wins.

The buyer wins because he is getting something at a price he is willing to pay or lower.

The seller wins because he is getting ISK which he wants more than the item he is selling.

The owner of the citadel wins because he made some ISK on the transaction.

The buyer and seller win because they had a place to make the transaction.

Markets....amazingly enough they are positive sum games and transactions are mutually beneficial.

I don't know why I have to periodically post this on these forums....but I do. v0v

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

GreyGryphon
The Spartains
#1147 - 2016-03-15 23:54:32 UTC
Teckos Pech wrote:
Sgt Ocker wrote:
Not everyone wants to "grow organically" or any other way - Some people like playing in small groups. Just because CCP can't design the game so small groups can prosper doesn't mean they shouldn't exist.


If they don't want to grow over time, then that is their problem. It is not the Dev's problem, my problem, or Lucas's problem. They made a choice and now they have to deal with the consequences. If you want to stay small, then you'll have to adapt to these changes. Just as people have adapted to changes in the past.

I think this is a very narrow minded opinion on the subject. I particularly do not appreciate you speaking for the Devs. Let people express their opinions in this thread for Devs to read. Quit telling people that they are wrong because you have a different opinion or give a detailed and calm list of reasons why they might be wrong.

This game would no longer be a sandbox if there is a limited number of ways to play. This game has always allowed people to play alone or with groups. The distinction has always been that groups are granted modest benefits. Some people believe that these changes benefit larger groups too much.

Rob Kaichin wrote:
Oh this is just depressing.
I agree. I doubt a Dev would have the patience to get this far.

If you would like to discuss something, my last post was completely overlooked, and I wouldn't mind some feedback.
GreyGryphon
The Spartains
#1148 - 2016-03-16 00:08:12 UTC
The changes to reprocessing seem a little strange. I would like to see medium < large < XL, but I do not think reprocessing bands achieve that. If all T1 (52%) and T2 (55%) rigs all have the same bonuses regardless of size, then why not build two medium citadels instead of one large citadel. The ISK investment would be lower that way for basically the same result.

The rigs should have better reprocessing efficiency as they grow in size to reward building a larger citadel. Then small groups would be able to use a medium citadel for all ores but at a lower efficiency. If they group grew then they would be able to build a large citadel to reach a higher efficiency.
Lucas Kell
Solitude Trading
S.N.O.T.
#1149 - 2016-03-16 00:16:29 UTC
GreyGryphon wrote:
I think this is a very narrow minded opinion on the subject. I particularly do not appreciate you speaking for the Devs. Let people express their opinions in this thread for Devs to read. Quit telling people that they are wrong because you have a different opinion or give a detailed and calm list of reasons why they might be wrong.
They've been given reasons why their opinions are not so much wrong, but overlooking factors. In this case, Drago is upset because he won't be able to refine all ores in a single medium citadel, but he's overlooking the fact that he's gaining additional safety, a 3% boost for what he does refine, be accessible to people he chooses outside of his corp (including alts who can now go to NPC corps and still use the facilities), taxes on those who are using it and an asset recovery system so if all else fails he loses nothing stored in the citadel.

The fact is that most complaints boil down to having to adapt your playstyle, which is pretty much a core principle of EVE.

GreyGryphon wrote:
This game would no longer be a sandbox if there is a limited number of ways to play. This game has always allowed people to play alone or with groups. The distinction has always been that groups are granted modest benefits. Some people believe that these changes benefit larger groups too much.
And it always will, but being an MMO, cooperation is a key requirement for some aspects of the game. It wouldn't be very MMO-like if everything could be accomplished solo or just with a group of mates. It's supposed to require a level of diplomacy. That doesn't mean everyone has to form up into giant coalitions, but it does mean that small groups need to cooperate if they want to excel. The day CCP stops that being a requirement is the day EVE dies.

And sure, sometimes the big guys gain more from a change than the little guys. That's the benefit of them having already gone through being the little guys and working out how to work with or against other players as required. It doesn't mean you should start foaming at the mouth screaming at CCP for being in cahoots.

Besides which, Gevlon is posting his genius plan to destroy the Imperium menace soon, so there's one less big group with a citadel. You'll just have to fight off PL and/or the russians.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1150 - 2016-03-16 00:21:41 UTC  |  Edited by: Lucas Kell
GreyGryphon wrote:
The changes to reprocessing seem a little strange. I would like to see medium < large < XL, but I do not think reprocessing bands achieve that. If all T1 (52%) and T2 (55%) rigs all have the same bonuses regardless of size, then why not build two medium citadels instead of one large citadel. The ISK investment would be lower that way for basically the same result.
I imagine it's easier to assault one of the mediums, so it's riskier.

GreyGryphon wrote:
The rigs should have better reprocessing efficiency as they grow in size to reward building a larger citadel. Then small groups would be able to use a medium citadel for all ores but at a lower efficiency. If they group grew then they would be able to build a large citadel to reach a higher efficiency.
Could be a good idea but they'd have to bump up low and null/WH refines too which would cause further screaming. Also, I would imagine most smaller groups would rather still achieve the highest refine yield with their citadels than being completely unable to compete with the yield of a larger citadel. Say a medium had 55% and a large had 57%, if the large charged 2% tax, the medium would be forced to charge zero tax just to be at the same level. If the large charged 1.5% the medium would be completely unable to compete for business.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

GreyGryphon
The Spartains
#1151 - 2016-03-16 01:00:55 UTC
Lucas Kell wrote:
he's overlooking the fact that he's gaining additional safety

That is not true. A high sec POS for reprocessing can be torn down before a war dec kicks in. There is very little risk involved.

Lucas Kell wrote:
a 3% boost for what he does refine

This is a valid point. I feel there are some consequences though.

Lucas Kell wrote:
be accessible to people he chooses outside of his corp (including alts who can now go to NPC corps and still use the facilities), taxes on those who are using it and an asset recovery system so if all else fails he loses nothing stored in the citadel.

That is not a benefit if he is in a dead end system with no traffic. There will not be enough people to justify this. He may not use any alts.

Lucas Kell wrote:
The fact is that most complaints boil down to having to adapt your playstyle, which is pretty much a core principle of EVE.

I have always seen EVE as a sandbox. If the game were perfect you would only have to adapt to what other players do instead of changes in the game. Regardless, I believe you might have stated that these changes will not really affect your playstyle, so let people give their perspective on how it might change theirs. Then let the devs decide what they feel is important.
GreyGryphon
The Spartains
#1152 - 2016-03-16 01:13:19 UTC
Lucas Kell wrote:
GreyGryphon wrote:
This game would no longer be a sandbox if there is a limited number of ways to play. This game has always allowed people to play alone or with groups. The distinction has always been that groups are granted modest benefits. Some people believe that these changes benefit larger groups too much.
And it always will, but being an MMO, cooperation is a key requirement for some aspects of the game. It wouldn't be very MMO-like if everything could be accomplished solo or just with a group of mates. It's supposed to require a level of diplomacy. That doesn't mean everyone has to form up into giant coalitions, but it does mean that small groups need to cooperate if they want to excel. The day CCP stops that being a requirement is the day EVE dies.

And sure, sometimes the big guys gain more from a change than the little guys. That's the benefit of them having already gone through being the little guys and working out how to work with or against other players as required. It doesn't mean you should start foaming at the mouth screaming at CCP for being in cahoots.

Besides which, Gevlon is posting his genius plan to destroy the Imperium menace soon, so there's one less big group with a citadel. You'll just have to fight off PL and/or the russians.

There should be very few "requirements" in a sandbox. That is idealistic like perfection, but it is still something to strive for. The point I am trying to make is that the game should be fun and accessible for as many as possible. It seems you are only looking at this from only the alliance perspective.

I have been very civil throughout this thread. I have not insinuated any conspiracy.

I do not pay any attention to Gevlon, so there is no need to mention him.
GreyGryphon
The Spartains
#1153 - 2016-03-16 01:33:10 UTC
Lucas Kell wrote:
GreyGryphon wrote:
The changes to reprocessing seem a little strange. I would like to see medium < large < XL, but I do not think reprocessing bands achieve that. If all T1 (52%) and T2 (55%) rigs all have the same bonuses regardless of size, then why not build two medium citadels instead of one large citadel. The ISK investment would be lower that way for basically the same result.
I imagine it's easier to assault one of the mediums, so it's riskier.

GreyGryphon wrote:
The rigs should have better reprocessing efficiency as they grow in size to reward building a larger citadel. Then small groups would be able to use a medium citadel for all ores but at a lower efficiency. If they group grew then they would be able to build a large citadel to reach a higher efficiency.
Could be a good idea but they'd have to bump up low and null/WH refines too which would cause further screaming. Also, I would imagine most smaller groups would rather still achieve the highest refine yield with their citadels than being completely unable to compete with the yield of a larger citadel. Say a medium had 55% and a large had 57%, if the large charged 2% tax, the medium would be forced to charge zero tax just to be at the same level. If the large charged 1.5% the medium would be completely unable to compete for business.

Well the numbers I would use without giving it much thought would be

  • Medium
  • Highsec T1 - 51% T2 - 52% low/null T1 - 55% T2 - 56%
  • Large
  • Highsec T1 - 53% T2 - 54% low/null T1 - 57% T2 - 58%
  • XL
  • Highsec T1 - 55% T2 - 56% low/null T1 - 59% T2 - 60%

Anhenka
Native Freshfood
Minmatar Republic
#1154 - 2016-03-16 01:46:04 UTC  |  Edited by: Anhenka
GreyGryphon wrote:
Lucas Kell wrote:
GreyGryphon wrote:
The changes to reprocessing seem a little strange. I would like to see medium < large < XL, but I do not think reprocessing bands achieve that. If all T1 (52%) and T2 (55%) rigs all have the same bonuses regardless of size, then why not build two medium citadels instead of one large citadel. The ISK investment would be lower that way for basically the same result.
I imagine it's easier to assault one of the mediums, so it's riskier.

GreyGryphon wrote:
The rigs should have better reprocessing efficiency as they grow in size to reward building a larger citadel. Then small groups would be able to use a medium citadel for all ores but at a lower efficiency. If they group grew then they would be able to build a large citadel to reach a higher efficiency.
Could be a good idea but they'd have to bump up low and null/WH refines too which would cause further screaming. Also, I would imagine most smaller groups would rather still achieve the highest refine yield with their citadels than being completely unable to compete with the yield of a larger citadel. Say a medium had 55% and a large had 57%, if the large charged 2% tax, the medium would be forced to charge zero tax just to be at the same level. If the large charged 1.5% the medium would be completely unable to compete for business.

Well the numbers I would use without giving it much thought would be

  • Medium
  • Highsec T1 - 51% T2 - 52% low/null T1 - 55% T2 - 56%
  • Large
  • Highsec T1 - 53% T2 - 54% low/null T1 - 57% T2 - 58%
  • XL
  • Highsec T1 - 55% T2 - 56% low/null T1 - 59% T2 - 60%



Really not a fan. The rational between having larger citadel rigs be able to refine more types of ore or ice is that you wont need multiple citadels to refine everything well if you build an Large/XL.

But if the different sizes offer different max refine rates, the only citadel worth refining in is the largest one available.

Smaller groups with only a medium citadel should have the option of specializing a medium citadel in order to compete in a specific band of ore at levels equivalent to what an XL can do for all types of ore and ice. Otherwise building a private large or XL just for refining would make you able to dominate mineral markets across a wide area against everyone without simlar capabilities.

Also the low and null bands need to be split so that null has a higher refine rate. The Thukker Component assembly array has a 15% reduction in materials required to build capital compopnents, and it is only available in lowsec.

Allowing low to have an equal refine rate in a citadel will result in nullsec capital builders being unable to compete with lowsec manufactures at all due to nullsec manufactures requiring over 15% more minerals to build capitals than alowsec one. That's roughly 325-350 million isk in minerals for a Moros. Totally noncompetitive. The difference in refining needs to either remain, or the Thukker Array bonus needs to be drastically scaled back.
Sgt Ocker
What Corp is it
#1155 - 2016-03-16 02:46:30 UTC
GreyGryphon wrote:
I thought I would try to recap the market changes.

  1. I think that we all agree that citadels must succeed for the continued health of the game. There is some contention on whether NPC stations need to be healthy.
  2. I think that most of us agree that broker's fees need to rise some, but some including myself and possibly CSM believe that 5% is too high.
  3. There is concern that these changes will hurt newer/average players because trade may not move into citadels. However, if trade does move into citadels this will help newer/average players.
  4. There is some concern that someone (maybe null groups) will be able to dominate most of the ISK collected by players in high sec.


My thoughts on each
#1 Nobody knows where this is going to go exactly, so I would like to see NPC stations continue to be a decent alternative in the near future. I am not convinced that a flat increase on taxes and fees will drive traders out of NPC stations, and I do not want to find out how high brokers fees must rise to force traders into citadels. I am confident that these increases will cause inflated prices if traders stay in NPC stations.

#2 I can not believe that there is no push to apply a order modification fee to raise the amount of broker's fees collected. I feel like this would add a reasonable amount of difficulty to station trading. See my other posts to see why. Some of you in favor of these changes have said that you do not plan on moving into citadels. Then are these changes really serving their purpose?

#3 Conclusion: we need to find a way to move players into citadels that MOST can agree on and without relying on sticks.

#4 I think this has the potential to be very damaging for the game, but I am not sure if it is inevitable. I would like to see the creation of different trade guilds that manage XL market hubs and redistribute the wealth rather than funneling it to one place.

Anhenka wrote:
Lot of us nullsec players are thinking really long term here. We have been playing for years, and will continue playing for years, and want the game to continue improving, even if it means some short term inconvenience.

Realize that there are people outside of nullsec that want the game to improve and have been playing for years and will continue for years. The game is supposed to be a sandbox, so remember not to alienate anyone too quickly or easily.

I think part of the overall problem is - People will be forming trade guilds and not only managing but dominating trade.
They won't redistribute wealth as only the wealthy will belong to these guilds.
Any trader not a member of a guild will end up paying fees equal to or fractionally below NPC stations, while the "guild" that owns the hub makes a nice profit.


There needs to be options to Xlarge Citadel, rich player dominated markets.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#1156 - 2016-03-16 02:59:39 UTC
GreyGryphon wrote:
Lucas Kell wrote:
GreyGryphon wrote:
The changes to reprocessing seem a little strange. I would like to see medium < large < XL, but I do not think reprocessing bands achieve that. If all T1 (52%) and T2 (55%) rigs all have the same bonuses regardless of size, then why not build two medium citadels instead of one large citadel. The ISK investment would be lower that way for basically the same result.
I imagine it's easier to assault one of the mediums, so it's riskier.

GreyGryphon wrote:
The rigs should have better reprocessing efficiency as they grow in size to reward building a larger citadel. Then small groups would be able to use a medium citadel for all ores but at a lower efficiency. If they group grew then they would be able to build a large citadel to reach a higher efficiency.
Could be a good idea but they'd have to bump up low and null/WH refines too which would cause further screaming. Also, I would imagine most smaller groups would rather still achieve the highest refine yield with their citadels than being completely unable to compete with the yield of a larger citadel. Say a medium had 55% and a large had 57%, if the large charged 2% tax, the medium would be forced to charge zero tax just to be at the same level. If the large charged 1.5% the medium would be completely unable to compete for business.

Well the numbers I would use without giving it much thought would be

  • Medium
  • Highsec T1 - 51% T2 - 52% low/null T1 - 55% T2 - 56%
  • Large
  • Highsec T1 - 53% T2 - 54% low/null T1 - 57% T2 - 58%
  • XL
  • Highsec T1 - 55% T2 - 56% low/null T1 - 59% T2 - 60%


Lucas; A medium Citadel under the current proposal is only available for corp use (and a pretty small one at that) . So refining taxes would more than likely be set at zero so the corp remains viable. From that zero tax, each member pays a share of the upkeep. This way the guy who mines religiously is not paying more than the guy who mines less.

Grey; The lower refine from medium and large Citadels further reduces the small groups ability to compete with those who can afford a couple hundred bil for an Xlarge.
Your eve wealth should not be used as a tool to lower your earning potential in Citadels, more than it does under the current proposal.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Anhenka
Native Freshfood
Minmatar Republic
#1157 - 2016-03-16 03:32:39 UTC  |  Edited by: Anhenka
Sgt Ocker wrote:

I think part of the overall problem is - People will be forming trade guilds and not only managing but dominating trade.
They won't redistribute wealth as only the wealthy will belong to these guilds.
Any trader not a member of a guild will end up paying fees equal to or fractionally below NPC stations, while the "guild" that owns the hub makes a nice profit.

There needs to be options to Xlarge Citadel, rich player dominated markets.


I'd like to know exactly what you consider to be the threshold where cooperation should bring positive results. Seriously. Not sarcasm here. This is something I'm entirely interested in understanding from your point of view.

You complain that trade guilds will form for the benefit of those in them. I'm totally with you so far, this is very likely. Groups of people in highsec will band together to operate and defend a trade citadel, and those in the group will gain the benefits of doing so. This sounds wonderful, people in highsec have always kept to their own small groups because there has been absolutely no benefit to forming larger groups, because it attracts wardecs like flies. But promoting group ownership of a Citadel encourages cooperation, drama, and conflict, which highsec could definitely benefit from, since there is little reason to form a cohesive group in highsec atm unless you plan on shortly moving to lowsec/nullsec/WH's soon. Greater exposure to wardeccs is just too much of a deterrent otherwise.

You complain that the Citadel holders will set a broker rate at one point for their members, and another for everyone else, so that it benefits their members. It's also entirely possible, but less likely than you might think. I'd expect that most citadel owners would tax their membership at the same or nearly the same low broker rate they have for the public, a sort of trading tax paid to the owner of the alliance to pay for operation expenses, like how ratting tax's and moongoo tax's and refining tax's in player SOV space help fund bills that need to be paid and pay for POS/Citadel Fuel. To do otherwise would risk driving off market people who view it as a reason why they can't successfully compete on the market there. It's just part of the group mentality that these sort of tax's are acceptable sides to the benefits that being a group brings.

That you seem to think that there has to be some way for an independent trader to trade at an equal footing with everyone, without working with one else, without being part of any group, and without benefiting anyone else, seems a bit odd. If a Citadel owner cannot benefit from the trade in his Citadel, why build one and open it to the public? How could the system work otherwise? Is protecting the rights of small independent traders who don't want to have to pay broker fee's to another player, but don't want to pay any higher broker fee's than anyone else a worthy reason to cripple the ability for a Citadel owner to benefit financially from trade in his Citadel? I'd really like to know the reasoning behind your arguments, cause I'm not seeing them.

Mainly though I question your assumption that there somehow there's no competition. That the only markets are those in the hands of massive Illuminati style trade guilds. Do you foresee there being only one trade Citadel in a region? That people wont choose to instead ship their stuff to far less expensive regional trade hubs, and shop there as well.

We already have over 90% of highsec trade driven through 4 systems, because people come to shop there. Will there be so little competition between trading groups at these hubs that Citadels with high brokers fee's will be able to stay in business when their competitors drop their broker fee's?

Or will the pressure of many competing trade groups with enough muscle to defend their citadels against any attack economically viable drive broker fees down toward a point where they can attract as much trade as possible while still making a profit?

I guess I just can't understand why you think public broker fee costs at all player citadels will be just under NPC's, in violation of every principle of a free and competitive market with minimal barriers to movement and shipment.
Teckos Pech
Hogyoku
Goonswarm Federation
#1158 - 2016-03-16 03:52:25 UTC
GreyGryphon wrote:
Teckos Pech wrote:
Sgt Ocker wrote:
Not everyone wants to "grow organically" or any other way - Some people like playing in small groups. Just because CCP can't design the game so small groups can prosper doesn't mean they shouldn't exist.


If they don't want to grow over time, then that is their problem. It is not the Dev's problem, my problem, or Lucas's problem. They made a choice and now they have to deal with the consequences. If you want to stay small, then you'll have to adapt to these changes. Just as people have adapted to changes in the past.

I think this is a very narrow minded opinion on the subject. I particularly do not appreciate you speaking for the Devs. Let people express their opinions in this thread for Devs to read. Quit telling people that they are wrong because you have a different opinion or give a detailed and calm list of reasons why they might be wrong.

This game would no longer be a sandbox if there is a limited number of ways to play. This game has always allowed people to play alone or with groups. The distinction has always been that groups are granted modest benefits. Some people believe that these changes benefit larger groups too much.

Rob Kaichin wrote:
Oh this is just depressing.
I agree. I doubt a Dev would have the patience to get this far.

If you would like to discuss something, my last post was completely overlooked, and I wouldn't mind some feedback.


I am not speaking for the Devs, but as to the very nature of this game. You either adapt or you suffer the results. That is how the game has always been. Sitting there and saying you are pissed because you refuse to adapt is fine, but it is nobody else's problem but those who refuse to adapt.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1159 - 2016-03-16 03:58:36 UTC
GreyGryphon wrote:


[snip]

That is not a benefit if he is in a dead end system with no traffic. There will not be enough people to justify this. He may not use any alts.

[snip]


So? I used to live in Cloud Ring and did invention out there with little in the way of taxes and Fees. Fozzie sove screwed me over on that. Look on the map where my alliance lives now. I had to adapt. So will Drago. It is the way of Eve.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

GreyGryphon
The Spartains
#1160 - 2016-03-16 04:17:28 UTC
Teckos Pech wrote:
GreyGryphon wrote:
Teckos Pech wrote:
Sgt Ocker wrote:
Not everyone wants to "grow organically" or any other way - Some people like playing in small groups. Just because CCP can't design the game so small groups can prosper doesn't mean they shouldn't exist.


If they don't want to grow over time, then that is their problem. It is not the Dev's problem, my problem, or Lucas's problem. They made a choice and now they have to deal with the consequences. If you want to stay small, then you'll have to adapt to these changes. Just as people have adapted to changes in the past.

I think this is a very narrow minded opinion on the subject. I particularly do not appreciate you speaking for the Devs. Let people express their opinions in this thread for Devs to read. Quit telling people that they are wrong because you have a different opinion or give a detailed and calm list of reasons why they might be wrong.

This game would no longer be a sandbox if there is a limited number of ways to play. This game has always allowed people to play alone or with groups. The distinction has always been that groups are granted modest benefits. Some people believe that these changes benefit larger groups too much.

Rob Kaichin wrote:
Oh this is just depressing.
I agree. I doubt a Dev would have the patience to get this far.

If you would like to discuss something, my last post was completely overlooked, and I wouldn't mind some feedback.


I am not speaking for the Devs, but as to the very nature of this game. You either adapt or you suffer the results. That is how the game has always been. Sitting there and saying you are pissed because you refuse to adapt is fine, but it is nobody else's problem but those who refuse to adapt.

Maybe you do not think you are speaking for the Devs but "It is not the Dev's problem" can give the wrong message. In case you think I am pissed, I'm not. I want as many people as possible to play and enjoy this game with me. On that point, HTFU as a slogan was probably not the best idea. It is too easy to hide behind as a excuse for a Dev and can remove accountability. This game requires you to adapt to other players, but forcing players to adapt to bad changes made by developers will eventually alienate everyone. I am going to stop there because I do not want to start a long irrelevant debate.