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[Citadels] Changing NPC taxes

First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#1081 - 2016-03-15 08:01:32 UTC
Geronimo McVain wrote:
The clone insurance was bound to the SP amount, why not skip the tax for everyone below 5-10 Mill SP? You can also raise the taxes with the sold amount. For a bigger batch there are more wheels to grease. So make the tax raising from the current account from 30M Isk till it maxes out at 80M (numbers just a wild guess).

This way you will have the intended effect on the vets but don't hamper the noobs.
That would only affect vets mains. Utility alts would be lower SP. The idea isn't to cripple older players, it's to give a token amount of isk for swapping around clones. 900k is basically free, and if a newbie is struggling to get that together I'd have to ask where they got the cash for the implants they are so desperate to protect and what ship they are going to go flying dangerously, since pretty much everything would fall under the the rule "don't fly what you can't afford to lose" if you can't even afford 900k.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Niko Zino
Center for Advanced Studies
Gallente Federation
#1082 - 2016-03-15 08:52:11 UTC
Lucas Kell wrote:
That would only affect vets mains. Utility alts would be lower SP. The idea isn't to cripple older players, it's to give a token amount of isk for swapping around clones. 900k is basically free, and if a newbie is struggling to get that together I'd have to ask where they got the cash for the implants they are so desperate to protect and what ship they are going to go flying dangerously, since pretty much everything would fall under the the rule "don't fly what you can't afford to lose" if you can't even afford 900k.


That party line is stupid and getting old.

Jump clones, for newcomers, isn't about protecting +5s. That wherewithal is for long term HS missionners or not-so-young pvp people.

If you haven't interacted with a real 1d old in a while, please don't show your ignorance as to what they expect or know from the game. Newbies will fly ships they can't afford to loose. The will rush to battleships then loose them because lowsec is like highsec but with fewer people, right?

Real new players (not spai alts, or cyno alts, or friends of old players who are just starting) don't KNOW how to make ISK, just how to loose ISK. 1M is a lot to them. And it's a psychological barrier to try something new.

For us old players who don't navelgaze and actually spend a lot of time trying to get those new players to stay in the game, that jump tax is either going to be something that will pidgeonhole new players into mining and nothing else (over simplification, but you get the drift), or mean a lot more ISK in the funds to get them to even try pvp. "Come and have fun with the game" = 3x the amount of a fully fitted frig per player we manage to convince to come on a roam for the first time + a lot of work to police/manage the funds to avoid abuse + the SRP, instead of just the last part.

Either way it's a burden for people who are trying to keep new people in, to actually PLAY the game you guys are taking for granted.

CAS, the NPC Corp that Does Stuff™

Rob Kaichin
Aliastra
Gallente Federation
#1083 - 2016-03-15 09:13:55 UTC
Lucas Kell wrote:
it's not about small groups being unable to prosper, it's about someone wanting all the benefits of a large citadel in a medium citadel so they don't have to fork out the isk. He asked what the benefit is if he can't do everything and I told him.


I think that's a needlessly hostile interpretation.

Right now, you can get all the functionality of a large Citadel in a medium POS: 7 bil to ~500mil. A medium PoS is much more of a small-corp sized thing, whereas a Medium citadel (the proposed replacement) is more of a small outpost. Look at it more as "players wanting continued complete functionality suitable for their corp".

Anyway, CCP, can we get a change in language: you're saying 'compete' but you're artificially crippling NPC stations. Could you change 'compete' to 'overtake' or 'displace'? It'd be good to clarify your intentions.
Sgt Ocker
What Corp is it
#1084 - 2016-03-15 09:14:56 UTC
So your saying straight out - There is no place in Eve for anyone not rich.

Good to know Lucas.

Your attitude is really quite bad, you don't need isk, you have plenty so why should smaller groups have an opportunity to grow and prosper without spending real money buying plex or saving for - How many years have you been collecting isk? What sort of isk stockpile has your lord and master accrued over the years?

The rich elitist groups couldn't bear it if a smaller group were able to compete with them in a player owned and run market - Obviously CCP think the same way.


Bottom line - Eve is a game, if people can't see a future of fun (each has his or her own idea of what that is) they just leave and the elitist rich can play with themselves (literally). You and CCP think alike - Both seem to think Eve is not a place for small groups and everyone should just join one of the half a dozen or so big groups, then just sit back and make isk.

No-one need fight, no-one need try to take someone else's sov (not that its wort fighting over anyway), just let the blue donuts form up again and be done with it.

End Game for Citadels as designed by CCP;
Rich elitists control the markets and everyone else can suck it up or leave.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Lucas Kell
Solitude Trading
S.N.O.T.
#1085 - 2016-03-15 10:47:11 UTC  |  Edited by: Lucas Kell
Niko Zino wrote:
Real new players (not spai alts, or cyno alts, or friends of old players who are just starting) don't KNOW how to make ISK, just how to loose ISK. 1M is a lot to them. And it's a psychological barrier to try something new.
Except it's not. Even the starter career missions give more than that. And the point is that if they are already at a stage where they have a clone, have implants they need to protect and are going to perform an activity that they know in advance is dangerous enough that they need to swap clones, they are obviously not that new.

Rob Kaichin wrote:
Right now, you can get all the functionality of a large Citadel in a medium POS: 7 bil to ~500mil. A medium PoS is much more of a small-corp sized thing, whereas a Medium citadel (the proposed replacement) is more of a small outpost. Look at it more as "players wanting continued complete functionality suitable for their corp".
Except a citadel gives them more than a POS gives them, aside from anything else it gives you ultimate protection of contained assets which is a massive bonus. The cost of that is reduced functionality at the smaller end. If I were being needlessly hostile I'd say I think it's complete bull that this NPC alt is running a corp which collects all types of or and all types of ice then ships it uncompressed to a single location in highsec for compression and refining.

Sgt Ocker wrote:
So your saying straight out - There is no place in Eve for anyone not rich.
No, I mean for starters a large is not particularly expensive for a supposed industrial corp, and what I'm saying is that people who are less wealthy can't afford all of the benefits of wealthier players, that's just a basic fact. You don't sit around balling your eyes out because you do level 2 missions and can't afford a titan. That doesn't mean they have no place in the game or can't achieve anything He wants all the benefits of having a large citadel including better refining for all ore without having to pay out for one.

Consider that all he really needs to do is pick one of those sets of ores then take a maximum of a 5% reduction in yield by refining them in an NPC station instead.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Niko Zino
Center for Advanced Studies
Gallente Federation
#1086 - 2016-03-15 11:09:07 UTC
Lucas Kell wrote:
Niko Zino wrote:
Real new players (not spai alts, or cyno alts, or friends of old players who are just starting) don't KNOW how to make ISK, just how to loose ISK. 1M is a lot to them. And it's a psychological barrier to try something new.
Except it's not. Even the starter career missions give more than that. And the point is that if they are already at a stage where they have a clone, have implants they need to protect and are going to perform an activity that they know in advance is dangerous enough that they need to swap clones, they are obviously not that new.


Not what? a psychological barrier? Right. Try to find a real newbie and ask him if he wants to spend that kind of money on the right to try something new, and report back with your findings. I'll wait right here, in a starter corp chat, where I'll collect my own stats, and we'll compare, ok?

I'm not saying it's insurmontable, but it's so convenient to reply as if that's what I said, because then the forum warrior ego soars higher. This is called a straw man argument, for those of you keeping score at home, and while it's a very effective way to dismiss a point under the guise of a neighboring point that was never made, it doesn't make the speaker right.

TL;DR It's not a question of absolute amounts, it's a question of pay-to-play perception.

I'm fully aware that we pay a sub or work in game to pay for the game time. Newbros also expect the game to be fully available as long as they pay their access fee, not that everything they will do from here on out will require them to work (a bit, somewhat, or a lot) to get to try basic things outside of their routine.

CAS, the NPC Corp that Does Stuff™

Rob Kaichin
Aliastra
Gallente Federation
#1087 - 2016-03-15 11:23:30 UTC  |  Edited by: Rob Kaichin
@Lucas:

"Here, you wanted this spade, but we've given you a fork instead. With the fork, you can winnow out stones and weeds, and it's very useful for breaking the earth."

"But I didn't want a fork, I need to shift the earth, not break it down. It's also 10 times as expensive! No, I don't want it!"

"But with this fork you can do all these other wonderful things...."

"Well I don't want to do them."

(And so on and so forth)

His desire is to refine all Ice and all Minerals. His desire isn't to have markets and all those other things (based on his immediate turn to the idea of two mediums, not a large). This is pretty simple, I think.

Edit: and there are cases where identifying yourself isn't the best idea.

And then he said it better himself below.
Drago Shouna
Doomheim
#1088 - 2016-03-15 11:33:33 UTC
I have better refining for everything I mine now via skills and my pos.

And wtf has this being a forum alt got to do with anything? Really?

The point is, yes I could afford 2 Mediums or one Large Citadel, I could also research all my own blueprints as well (yes, max skills)

But why should I? As things stand with the new Citadel pricing I would never recoup my outlay simply on the back of a % increase on refining ore in one. Please don't witter on about getting together with others locally either..bloody hell I can't even get them to talk in local nevermind trying to sort out a joint venture costing this much. Just thinking about who would own and control it gives me a headache.

As I said earlier in the thread, with my pos I can take it down if a wardec hits. You say all our gear in it would be safe if it gets popped, fine, but it's still a multi billion isk loss for a small corp.

Yes I get ore and ice from all regions, it's why I positioned myself where I am. Close to 2 Empire Spaces, a few (4/5) jumps from low and the same from null. I also actively seek out ore anoms. There's also my wormhole day tripping, ninja mining anything I find, including Ice fields.

So why should we be forced to lose 25% of the capability we have now, on top of a large investment in a new Citadel?

One last thing, I play for fun and relaxation, it's not a full time job. I don't have a massive fleet to strip belts either, I have 1 other acc also specialised around industry and manufacturing. I use them both to mine a couple of times a week, it's a small operation but I enjoy what I do, getting that investment back just wouldn't be feasible.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Lucas Kell
Solitude Trading
S.N.O.T.
#1089 - 2016-03-15 11:53:59 UTC
Niko Zino wrote:
Not what? a psychological barrier? Right. Try to find a real newbie and ask him if he wants to spend that kind of money on the right to try something new, and report back with your findings. I'll wait right here, in a starter corp chat, where I'll collect my own stats, and we'll compare, ok?
Not a lot. And I'm sure if we ask newbies they won't want to pay, hell I'd rather not pay for anything ever too. But that's not the real question is it, the question is what's reasonable to pay for protecting the implants in people heads. 900k is not unreasonable. Also, if you think that it's going to be a problem, then start up a citadel and turn the fee off, then they can do it for free. To be honest though I'm still questioning how new a newbie really is if they've got a head full of implants to protect.

Niko Zino wrote:
I'm not saying it's insurmontable, but it's so convenient to reply as if that's what I said, because then the forum warrior ego soars higher. This is called a straw man argument, for those of you keeping score at home, and while it's a very effective way to dismiss a point under the guise of a neighboring point that was never made, it doesn't make the speaker right.
No part of that argument was a strawman, and amusingly this is. Get comprehension bro. I didn't even remotely claim that your post was suggesting it's insurmountable.

Niko Zino wrote:
Newbros also expect the game to be fully available as long as they pay their access fee, not that everything they will do from here on out will require them to work (a bit, somewhat, or a lot) to get to try basic things outside of their routine.
Well that's just too bad since that's obviously not how it works. They can't go "hey I'd like to give it a shot at flying a carrier... WHAT!?!?! I HAVE TO PAY!?!?!?" then expect to be taken seriously. Paying to play the game gives you access to the platform, it doesn't grant you access you to any and all game mechanics without having to work at them.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rob Kaichin
Aliastra
Gallente Federation
#1090 - 2016-03-15 12:00:56 UTC
Lucas, I suspect that he knows more about it than you do.
Lucas Kell
Solitude Trading
S.N.O.T.
#1091 - 2016-03-15 12:02:09 UTC  |  Edited by: Lucas Kell
Rob Kaichin wrote:
His desire is to refine all Ice and all Minerals. His desire isn't to have markets and all those other things (based on his immediate turn to the idea of two mediums, not a large). This is pretty simple, I think.
Oh yeah, I totally get what he wants, I just disagree that he should just be handed it simply because he wants it. It's pretty obvious they have set up the rigs the way they have specifically to avoid people being able to use a medium as a complete refinery hub.

Rob Kaichin wrote:
Lucas, I suspect that he knows more about it than you do.
More about what exactly? All he's claiming is that newbies won't want to pay 900k for protecting the implants they can supposedly afford while they can't afford their 900k.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sgt Ocker
What Corp is it
#1092 - 2016-03-15 12:08:44 UTC
Lucas Kell wrote:


Sgt Ocker wrote:
So your saying straight out - There is no place in Eve for anyone not rich.
No, I mean for starters a large is not particularly expensive for a supposed industrial corp, and what I'm saying is that people who are less wealthy can't afford all of the benefits of wealthier players, that's just a basic fact. You don't sit around balling your eyes out because you do level 2 missions and can't afford a titan. That doesn't mean they have no place in the game or can't achieve anything He wants all the benefits of having a large citadel including better refining for all ore without having to pay out for one.

Consider that all he really needs to do is pick one of those sets of ores then take a maximum of a 5% reduction in yield by refining them in an NPC station instead.
Who was talking about industrial corps? Did you actually read my post or just take a wild guess about what it said?

And yes less wealthy players will miss out but only because CCP is designing Citadels that way.
There is absolutely no reason a Medium Citadel couldn't be used as a market hub (after all they do require 4 station market network components to build) except CCP has decided only the wealthiest players in the game will have the opportunity to establish makets.

While we are here lets talk about how cheap a Medium Citadel will be for those without a mountain of isk - I would suggest you have a real close look at this blog https://community.eveonline.com/news/dev-blogs/building-your-citadel-one-block-at-a-time/ It is somewhat enlightening.

Medium Citadel; Estimated "build" cost 607,944,695 mil isk (remember that estimate is over 5 months old, prices have increased quite a bit since then), that notably doesn't include the cost of necessary blueprints.
Nor will it be the price they can be purchased for (unless a bunch of the rich elite decide to sell them at build cost).
Then you have fitting it out, what another 1 or 2 bil for rigs etc, this 700 mil Citadel ends up costing ?

No point getting up set over poor game design

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Lucas Kell
Solitude Trading
S.N.O.T.
#1093 - 2016-03-15 12:09:38 UTC
Drago Shouna wrote:
I have better refining for everything I mine now via skills and my pos.
And so if game mechanics change you are entitled to that forevermore?

Drago Shouna wrote:
And wtf has this being a forum alt got to do with anything? Really?
Because a substantial amount of the time NPC alts talk out of their backside, and hiding behind an alt is pretty much the best way to announce to the world that you're not confident in or committed to what you are saying.

Drago Shouna wrote:
The point is, yes I could afford 2 Mediums or one Large Citadel, I could also research all my own blueprints as well (yes, max skills)

But why should I? As things stand with the new Citadel pricing I would never recoup my outlay simply on the back of a % increase on refining ore in one. Please don't witter on about getting together with others locally either..bloody hell I can't even get them to talk in local nevermind trying to sort out a joint venture costing this much. Just thinking about who would own and control it gives me a headache.
Why should you? Because that's the game. There are challenges and you overcome them. You have multiple options, you can refine just 3 groups and do the rest in a station losing 5% on that type, or you can work with others, or you can get a large citadel or you can mine more of the 3 groups you select and none of the last. You say you'd never recoup your outlay, well that only suggests you really don't need this as much as you claim.

Drago Shouna wrote:
Yes I get ore and ice from all regions, it's why I positioned myself where I am. Close to 2 Empire Spaces, a few (4/5) jumps from low and the same from null. I also actively seek out ore anoms. There's also my wormhole day tripping, ninja mining anything I find, including Ice fields.
So that would be two types of ice. Sounds to me though like it's shockingly inefficient. Instead of jumping around all over the place trying to get all types of ice and ore you could just focus mine on a couple of systems and spend less time traveling.

To be clear though, is your mining corp just you?

Drago Shouna wrote:
One last thing, I play for fun and relaxation, it's not a full time job. I don't have a massive fleet to strip belts either, I have 1 other acc also specialised around industry and manufacturing. I use them both to mine a couple of times a week, it's a small operation but I enjoy what I do, getting that investment back just wouldn't be feasible.
Well that's great, so if you're playing for fun and relaxation why are you freaking out at the prospect of losing 2% of your current refinery yield for just one group of ore?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1094 - 2016-03-15 12:23:05 UTC
Sgt Ocker wrote:
Who was talking about industrial corps? Did you actually read my post or just take a wild guess about what it said?
If that's the case then the context of your post was unclear, since the dude is talking about his industrial corp pos.

Sgt Ocker wrote:
And yes less wealthy players will miss out but only because CCP is designing Citadels that way.
There is absolutely no reason a Medium Citadel couldn't be used as a market hub (after all they do require 4 station market network components to build) except CCP has decided only the wealthiest players in the game will have the opportunity to establish makets.
Of course there's a reason, because they want people to actually have to invest something of value and thus have something of value to protect in order to receive the benefits of those facilities.

Sgt Ocker wrote:
While we are here lets talk about how cheap a Medium Citadel will be for those without a mountain of isk - I would suggest you have a real close look at this blog https://community.eveonline.com/news/dev-blogs/building-your-citadel-one-block-at-a-time/ It is somewhat enlightening.

Medium Citadel; Estimated "build" cost 607,944,695 mil isk (remember that estimate is over 5 months old, prices have increased quite a bit since then), that notably doesn't include the cost of necessary blueprints.
Nor will it be the price they can be purchased for (unless a bunch of the rich elite decide to sell them at build cost).
Then you have fitting it out, what another 1 or 2 bil for rigs etc, this 700 mil Citadel ends up costing ?
So a medium citadel might cost somewhere between 1 and 2 billion fully fitted. And? That seems like a reasonable price for a corporation asset to me, and certainly not one you have to be rich to afford.

Sgt Ocker wrote:
No point getting up set over poor game design
Who's upset and what design is poor? They are saying "cheap stuff does less, expensive stuff does more". That's pretty much standard game design right there.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Niko Zino
Center for Advanced Studies
Gallente Federation
#1095 - 2016-03-15 12:37:44 UTC
Lucas Kell wrote:
Meaningless stuff


¯\_(ツ)_/¯ I feel like I'm arguing with my baby sister when she's convinced she's right, and that repeating the same things over and over and over again is a 'good' point.

I never said anything about protecting implants, yet you keep hammering that nonsense. And yet, accuse me of using a straw man argument.

I don't think you know what you are talking about, outside of your own personal experience, and while that makes your opinion on the proposed changes as valid as anyone else's, it doesn't mean you can comment on people with points outside of your experience with any sort of expertise.

In essence, that's the only thing I've been trying to say on this thread for the past week or so. Changes are coming. And that's both good and bad. I'm limiting myself to comment on the area I know well enough to dare comment on : newbie management.

I do that day in and day out. Other people from Karmafleet, Pandemic Horde, Redemption Road, and others I'm sorry not to remember from the top of my head, have said the same thing : it's already hard to convince people to take risks, when you give them the ships and they only loose 100k ISK for the creation of a new, blank, clone for that purpose. But once they have done it a few times, they are willing to pay for anything, including shiny losses.

You make it harder for us to cross that initial bridge, you have less people trying newbro-oriented roams. How many? I don't know. But definitely less. That means more people will stay in the relative risk free environment they chose for themselves because they don't know pvp is fun. Not because they are cheap or because they suck at it. Just because that initial psychological hurdle was never crossed. Those are facts. You will definitely not have more newbros in those roams that what's currently happening.

Does it matter on the scale of the game? I think it does, you think it doesn't. I'm eagerly awaiting the participation stats from people who do the same thing I do once this tax is passed. Right now we manage to have fleets roughly a hundred strong, with 25% of the participants who have never done any consensual pvp. I'm willing to bet those 25% will become 5%.

Again, does it matter? Maybe not to you. It does to me and I think it's bad for the game as a whole, as a result.

I also have opinions of the rest of the proposed changes, but if you look at my first post, I don't pretend to be an expert, I don't make a living out of it, and therefore will not comment.

CAS, the NPC Corp that Does Stuff™

Samsara Toldya
Academy of Contradictory Behaviour
#1096 - 2016-03-15 12:43:24 UTC
Questions on mechanics:

1. is there a 'cooldown' on changing brokers fee / sales tax or is the owner able to change them several times a day?
2. will there be a notification whenever a citadel I have open orders changes brokers fee and more important sales tax?
3. is there a hardcap like "sales tax can be between 0% and 20%"?
4. will changes to taxes fees apply instant / next downtime / one week after they are changed?
5. are open/running orders affected by changes to taxes or will they keep the tax rate from date of creation?

Scenario:
Alliance X plants a XL citadel configured as open market hub with 1% brokers fee + 1.5% sales tax.
Player Y transfers minerals worth 100b ISK to this citadel and creates sellorders and logs off for one week of vacation.
Alliance X see those sell orders, raise sales tax to 100%, buy all those minerals, get 100% of the ISK back as sales tax income.
Player Y comes back online, wallet still empty but sellorders completed.
Possible?


With no hardcap on sales tax and instant changes everything I put up in sellorders would be donations to the citadel owner.
Rob Kaichin
Aliastra
Gallente Federation
#1097 - 2016-03-15 13:15:53 UTC
Sales tax is controlled by NPCs and goes to NPCs, Broker's fee goes to players and is controlled by players.

If players raise a broker's fee to 100% (which is possible?) then people won't *list* orders on the market, but they could but stuff *off* the market.
Rob Kaichin
Aliastra
Gallente Federation
#1098 - 2016-03-15 13:20:16 UTC
Lucas Kell wrote:
Oh yeah, I totally get what he wants, I just disagree that he should just be handed it simply because he wants it. It's pretty obvious they have set up the rigs the way they have specifically to avoid people being able to use a medium as a complete refinery hub.

More about what exactly? All he's claiming is that newbies won't want to pay 900k for protecting the implants they can supposedly afford while they can't afford their 900k.


1) He isn't being 'handed' anything, in fact it's being 'snatched away'. Obviously that's their intention, but he's saying it's not a good thing for him. I'm not convinced it's a good thing either.

2) He's more exposed to noobs, and has more experience with them. His experiences are likely to make his answers more accurate than either of ours.
Lucas Kell
Solitude Trading
S.N.O.T.
#1099 - 2016-03-15 13:33:39 UTC
Niko Zino wrote:
¯\_(ツ)_/¯ I feel like I'm arguing with my baby sister when she's convinced she's right, and that repeating the same things over and over and over again is a 'good' point.
You realise you only feel that way because you are convinced you are right though... From my point of view it's the same, you're salty over the concept of paying 900k isk to jump clones.

Niko Zino wrote:
I never said anything about protecting implants, yet you keep hammering that nonsense. And yet, accuse me of using a straw man argument.
Then why do they need to jump to a new clone? Bear in mind the original post I responded to before you jumped on the bandwagon was complaining about how a newbie would have 32m of implants to protect thus needed to jump. If they have no implants they don't need to worry about it.

Niko Zino wrote:
I do that day in and day out. Other people from Karmafleet, Pandemic Horde, Redemption Road, and others I'm sorry not to remember from the top of my head, have said the same thing : it's already hard to convince people to take risks, when you give them the ships and they only loose 100k ISK for the creation of a new, blank, clone for that purpose. But once they have done it a few times, they are willing to pay for anything, including shiny losses.
They don't even need to lose that though. Since their clone is already empty (as indicated by you claiming you're not talking about implants) then they don't need a new clone at all, thus the cost of the empty clone is 0, nothing, zero, zilch.

Niko Zino wrote:
Does it matter on the scale of the game? I think it does, you think it doesn't. I'm eagerly awaiting the participation stats from people who do the same thing I do once this tax is passed. Right now we manage to have fleets roughly a hundred strong, with 25% of the participants who have never done any consensual pvp. I'm willing to bet those 25% will become 5%.
People who have never done consensual pvp aren't all newbros, and the newbros won't need new clones, right? So all it might affect is non-newbie players who are opting to not spend pocket change.

Niko Zino wrote:
I also have opinions of the rest of the proposed changes, but if you look at my first post, I don't pretend to be an expert, I don't make a living out of it, and therefore will not comment.
I don't pretend to be an expert, I just don't agree that 900k is a crippling amount for getting newbros into fleets. I mean like I say, you could simply give them a place to jump clone for free, in addition, let's take your 25 newbies per fleet. Let's pretend they are always new newbies in each fleet, they always need to jump to a blank clone and that you do 2 fleets a week without fail. If you were to pay their clone cost you would pay 2.3b per year. If that's too much for you then maybe you should look at how committed you are to helping newbies.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1100 - 2016-03-15 13:41:37 UTC  |  Edited by: Lucas Kell
Rob Kaichin wrote:
1) He isn't being 'handed' anything, in fact it's being 'snatched away'. Obviously that's their intention, but he's saying it's not a good thing for him. I'm not convinced it's a good thing either.

2) He's more exposed to noobs, and has more experience with them. His experiences are likely to make his answers more accurate than either of ours.
1. The new citadels have more benefits though, so the loss of some refining ability is countered by improvements in other areas. And like I say, it's a 2% loss to just one group of ores to refine them at the station. In fact if he puts in T2 rigs he can gain 3% on each of the others too, so even more benefit. He also gains the ability to let other people refine there and take a cut.

2. Considering they used to have to pay more to replace the clone to ensure no loss of SP, plus they had to join a corp with high standing to create the clone in the first place which lost them half a day or so at least - and guaranteed they were out of the starter corp for good, overall they are still not in as bad a position as it sued to be. In addition, it's only 900k if they do it at an NPC station. They could easily provide newbies that service for free themselves or make a deal with a larger group to do the same.

It may be the case that he has experience with noobs, but that doesn't make his answers more accurate. It certainly adds bias though as it's his pocket getting hit. Objectively, 900k is a low amount even compared to the rewards from the basic career missions which one assumes he would encourage newbies to tackle. As I stated above though it's irrelevant for true newbies as they won't have implants so don't need to jump to an empty clone.

Ed: realised you were addressing two different posts here, so reformatted.

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