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Bye bye watch lists

Author
Mortlake
Republic Military School
#241 - 2016-03-14 13:47:35 UTC  |  Edited by: Mortlake
Isaac Armer wrote:


Morty, I see you wardecced me after I said what I did. I also see you've been too afraid to follow me into LS/WHs to actually kill me. Thank you again for proving my point, you carebear.

I will literally give you the j-sig of the system I'm in if you actually risk leaving HS. I doubt you will take me up on that though, given how risk averse HS mercs are in this game. Jesus, you guys are nearly as bad as miners.


Literally do please. Also don't be logged off in Airmia, which I believe was in hisec the last time I looked. I hope you're quicker on the uptake than your colleagues?

Toodles.

Update: Still logged off in Airmia.

Sometimes you hit the bar and sometimes the bar hits you...

FloppieTheBanjoClown
Arcana Imperii Ltd.
#242 - 2016-03-14 13:52:18 UTC
Gavascon wrote:
if some null alliance failed to add their opponents cap pilots to their watch list and lost a whole bunch of ships because of that...then why should the rest of us suffer? after all, both sides had equal access to add names to a watch list.


My expectation is that without the instant intel of a mass supercap login, fights might escalate and we'll see more frequent losses out in null. That's good for everyone.


Gavascon wrote:
as of now, finding an online war target is like trying to find a needle in a haystack.


This is why we need to be advocating for one-way watchlistsing for "legitimate" targets, specifically people we are at war with and have killrights on.

Would that allow nullsec alliances to use wardecs to monitor each others' cap pilots? Sure. If they want to drop a couple billion isk a month to maintain a wardec and risk any highsec assets belonging to the dec corp, they would be able to do this. But it sort of removes the "free intel" argument so many people make when we're talking about maintaining at least one subscription plus war fees on a large alliance.

Gavascon wrote:
the current situation - regarding watch lists - is unacceptable imho


Agreed. I wish I knew how we could really get CCP's attention on this. The devs are ignoring it.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#243 - 2016-03-14 13:53:40 UTC
Gavascon wrote:
adapt?
as you seem to have the cure all answer, please share....

Get spy alts in a corp before you dec them. It's effective. Limits your pool of targets, though.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#244 - 2016-03-14 13:55:21 UTC
Gavascon wrote:
i'm a member of a small alliance. it's better to hunt, then sit and wait. hunting is much more challenging too.
plus, there's no guarantee my war target is going to travel through the system i'm "camping" or be in the trade hub.


People who don't do what we do simply don't understand how it works, why we do it, or how this change impacts us.

Founding member of the Belligerent Undesirables movement.

Isaac Armer
The Soup Kitchen
#245 - 2016-03-14 18:23:48 UTC  |  Edited by: Isaac Armer
Mortlake wrote:
Literally do please. Also don't be logged off in Airmia, which I believe was in hisec the last time I looked. I hope you're quicker on the uptake than your colleagues?

Toodles.

Update: Still logged off in Airmia.


In surprising news, Mortlake today found out that WHs spawn in HS. You learn something new every day.

Given you know where I hang out and I play every day, this is simply embarrassing for you at this point. I thought you were a l33t PvPer. Go back to killing miners and industrial ships to pad your KB please.
Cara Forelli
State War Academy
Caldari State
#246 - 2016-03-14 18:41:32 UTC
Isaac Armer wrote:
Mortlake wrote:
Literally do please. Also don't be logged off in Airmia, which I believe was in hisec the last time I looked. I hope you're quicker on the uptake than your colleagues?

Toodles.

Update: Still logged off in Airmia.


In surprising news, Mortlake today found out that WHs spawn in HS. You learn something new every day.

Given you know where I hang out and I play every day, this is simply embarrassing for you at this point. I thought you were a l33t PvPer. Go back to killing miners and industrial ships to pad your KB please.

You are the only one embarrassing yourself

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Ralph King-Griffin
New Eden Tech Support
#247 - 2016-03-14 18:48:46 UTC
Cara Forelli wrote:
Isaac Armer wrote:
Mortlake wrote:
Literally do please. Also don't be logged off in Airmia, which I believe was in hisec the last time I looked. I hope you're quicker on the uptake than your colleagues?

Toodles.

Update: Still logged off in Airmia.


In surprising news, Mortlake today found out that WHs spawn in HS. You learn something new every day.

Given you know where I hang out and I play every day, this is simply embarrassing for you at this point. I thought you were a l33t PvPer. Go back to killing miners and industrial ships to pad your KB please.

You are the only one embarrassing yourself

boooo cara, don't spoil the fun, let him keep going thinking he's the ****.
Herzog Wolfhammer
Sigma Special Tactics Group
#248 - 2016-03-14 19:37:08 UTC
FloppieTheBanjoClown wrote:
Gavascon wrote:
if some null alliance failed to add their opponents cap pilots to their watch list and lost a whole bunch of ships because of that...then why should the rest of us suffer? after all, both sides had equal access to add names to a watch list.


My expectation is that without the instant intel of a mass supercap login, fights might escalate and we'll see more frequent losses out in null. That's good for everyone.


Gavascon wrote:
as of now, finding an online war target is like trying to find a needle in a haystack.


This is why we need to be advocating for one-way watchlistsing for "legitimate" targets, specifically people we are at war with and have killrights on.

Would that allow nullsec alliances to use wardecs to monitor each others' cap pilots? Sure. If they want to drop a couple billion isk a month to maintain a wardec and risk any highsec assets belonging to the dec corp, they would be able to do this. But it sort of removes the "free intel" argument so many people make when we're talking about maintaining at least one subscription plus war fees on a large alliance.

Gavascon wrote:
the current situation - regarding watch lists - is unacceptable imho


Agreed. I wish I knew how we could really get CCP's attention on this. The devs are ignoring it.



One way watch on a player you have killrights on would be great. Cool

Bring back DEEEEP Space!

Mortlake
Republic Military School
#249 - 2016-03-14 21:46:16 UTC
Isaac Armer wrote:
Mortlake wrote:
Literally do please. Also don't be logged off in Airmia, which I believe was in hisec the last time I looked. I hope you're quicker on the uptake than your colleagues?

Toodles.

Update: Still logged off in Airmia.


In surprising news, Mortlake today found out that WHs spawn in HS. You learn something new every day.

Given you know where I hang out and I play every day, this is simply embarrassing for you at this point. I thought you were a l33t PvPer. Go back to killing miners and industrial ships to pad your KB please.


So I flew over to Airmia earlier, not much going on. Pretty bleak.

Apparently you're still logged off there.

Sometimes you hit the bar and sometimes the bar hits you...

Tiddle Jr
Brutor Tribe
Minmatar Republic
#250 - 2016-03-14 22:17:44 UTC
I have a few individuals in game whom i considered as trusted ones. But we are not classy "buddy" like in a classic interpretation.
Most of the time i don't care who are 'green' or 'red' ones i just want to quickly check and if they are make a convo. So, isn't it still better to open the watch list and check the current status vs. open the list and send a convo with a hope i got it accepted.

Why not to make it in connection with standings? If i add a person with perfect/good standing it allows me to be able watch his online status but only after the guy received notification via mail that i did add him into my watch list and would like to see his current status and he actually confirmed that.

I don't personally want to make my watch list messed by fake buddies.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Isaac Armer
The Soup Kitchen
#251 - 2016-03-15 02:40:27 UTC  |  Edited by: Isaac Armer
Cara Forelli wrote:
You are the only one embarrassing yourself


Question for you, how many of you have killed me yet?

I'll give a bil to the first person who actually kills me. or you could keep talking **** and claiming HS mercs aren't bears.

hmm....

Mortlake wrote:
So I flew over to Airmia earlier, not much going on. Pretty bleak.

Apparently you're still logged off there.


TIL you think I am still in that system. cute. As I said before, I'm in WHs. you seem too risk averse to follow. cool man, cool. Keep that KB ratio going with mining ships and industrial.
Cara Forelli
State War Academy
Caldari State
#252 - 2016-03-15 03:11:11 UTC
Isaac Armer wrote:
Cara Forelli wrote:
You are the only one embarrassing yourself


Question for you, how many of you have killed me yet?

I think your killboard is embarrassing enough without going out of my way to find you.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#253 - 2016-03-15 06:15:54 UTC
My thoughts on how to bring some reasonable watchlisting functions back:

Watchlist/Buddlylist works when at least 1 of the following conditions is met:

1: Player is mutually watchlisted (buddy or not).

2: Player is a valid wartarget *and* is in highsec. FW enemies can be watchlisted in lowsec (even if supercap?).

3: Player has a killright against him/her and *you* have access to it (either by being the one who was awarded the killright, or by the killright being transfered/made public). This would be irrelevant of location, so yes super pilots could be watchlisted if they had killrights against them.

4: Player has a security status low enough to be attacked by the local police (dependant on individual system sec rating, and obviously only works in highsec like #2)

5: Player has a security status of -5 or lower (outlaw) - works in high/low sec, but not null/WH.


While I do think that the loss of watchlisting for W-space residents hurts the game... I can't think of any non-arbitrary suggestions to fix that. I do think that the above 5 suggestions are non-arbirtrary, which I hope others will agree with.

Well... ok here's a convoluted suggestion for W-space residents, tie it to POS/Citadels, have a POS structure/Citadel module that can only be anchored/installed in w-space that allows the members of the owning corp/alliance to see who is in that system... though this is dangerously close to adding local to w-space, which would really take away from the w-space atmosphere. It's the only thing I can think of that isn't purely arbitrary. And requires some level of commitment to the system (give it a long startup time to prevent day-trippers from setting it up on a small tower temporarily). Possibly have it be vulnerable outside the POS shield / external to the Citadel? There could also be a timer involving cloaking - it sees you and lists you to the owner as soon as you decloak (including the gate cloak) but if you disappear from the list if you cloak for at least... 10 minutes? And likewise it doesn't remove you from the list til 10 minutes after you leave the system (so it doesn't differentiate between cloaked and gone). This is probably not my best idea.
Mortlake
Republic Military School
#254 - 2016-03-15 07:10:24 UTC
Isaac Armer wrote:


TIL you think I am still in that system. cute. As I said before, I'm in WHs. you seem too risk averse to follow. cool man, cool. Keep that KB ratio going with mining ships and industrial.


Yes, you were still there, and now you're not. You do realize that locator agents still work, right? So, as discussed please forward the aforementioned entrance location for the wormhole that you're currently hiding in and we can get this done.

Sometimes you hit the bar and sometimes the bar hits you...

Thoregon Aubaris
Center for Advanced Studies
Gallente Federation
#255 - 2016-03-15 13:26:33 UTC
Imo there are two types of mercs.

1. They are hired to do a specific job - remove a corp from a system, destroy structures or stop someone from doing mining and/or trading and/or hauling from/to/inside Highsec. Maybe a combination of all three or something else. They know what to do and know how and where to find their targets, ie. professionals.

2. Looking for easy kills by camping hubs or pipes, most of the time in overtanked T3’s or CS’s with neutral logi and links who will wait out the timer and dock at the first sign of risk losing a ship.

Group 1 are the real mercs, they are doing what they should do and that requires some work. I was a miner the first few months in my career and we were forced out by a merc group because another corp paid them to do so. It worked, we moved out - gf and no hard feelings.

Group 2 are just cowards who really think of themselves as PvPers.

See the difference? If CCP removes all that „neutral“ **** then I will support the return of the watchlist as it was. But I’m thinking the new one will provide nullsec with very interesting and unpredictable fights because there is no warning now like „OMG dock/run/disengage - PL/CFC just logged 20 Titans in.“ Btw, you can always send a mail to someone saying „mail me if you are back in game, the watchlist has been changed.“, for example.
Starrakatt
Empire Assault Corp
Dead Terrorists
#256 - 2016-03-15 13:52:16 UTC  |  Edited by: Starrakatt
I had some thoughts.

Lets say that both the CFC and PL knows most of the other team's Super pilots, I think it is a fair assumption to say so. Say they have 100 Super pilots each.

Whatchlist is gone, no more knowing if they are logged in.

So. How hard it is for an entity like the CFC or PL to log in a few dozen of alts in Hisec and run Locators on the most prominent of them when planning a Super op? Scouts sent. Super op is now almost as secure as before Watchlist removal.

I expect there will not be much surprise massive Supercap hotdrops in the future, nor Super fleets being massacred with their pants down due to Watchlist removal. Little will change.

While it seems to me that the removal was to cather to the big Nulsec players, these large blocks have the means to make that change mostly irrelevant.
Thoregon Aubaris wrote:
See the difference? If CCP removes all that „neutral“ **** then I will support the return of the watchlist as it was. But I’m thinking the new one will provide nullsec with very interesting and unpredictable fights because there is no warning now like „OMG dock/run/disengage - PL/CFC just logged 20 Titans in.“ Btw, you can always send a mail to someone saying „mail me if you are back in game, the watchlist has been changed.“, for example.
Both of the groups you mentioned use Neutral Logi, Links and Scouts.

Only Hisec and the smaller Nulsec/Lowsec players will suffer from the Watchlist removal.
Lexiana Del'Amore
Nouvelle Rouvenor
#257 - 2016-03-15 13:58:54 UTC
stupid unwanted change Nr 73...
Valkin Mordirc
#258 - 2016-03-15 14:32:19 UTC
Starrakatt wrote:
Both of the groups you mentioned use Neutral Logi, Links and Scouts.

Only Hisec and the smaller Nulsec/Lowsec players will suffer from the Watchlist removal.



Aye.


Somehow since I've been playing EVE I've managed to go from a single account, to having over 5 active alts.


It becomes a hassle sometimes. =\
#DeleteTheWeak
FloppieTheBanjoClown
Arcana Imperii Ltd.
#259 - 2016-03-15 14:39:30 UTC
Neadayan Drakhon wrote:
My thoughts on how to bring some reasonable watchlisting functions back:

Watchlist/Buddlylist works when at least 1 of the following conditions is met:

1: Player is mutually watchlisted (buddy or not).

2: Player is a valid wartarget *and* is in highsec. FW enemies can be watchlisted in lowsec (even if supercap?).

3: Player has a killright against him/her and *you* have access to it (either by being the one who was awarded the killright, or by the killright being transfered/made public). This would be irrelevant of location, so yes super pilots could be watchlisted if they had killrights against them.

4: Player has a security status low enough to be attacked by the local police (dependant on individual system sec rating, and obviously only works in highsec like #2)

5: Player has a security status of -5 or lower (outlaw) - works in high/low sec, but not null/WH.


I posted a proposal before this change came out suggesting most of this. It was completely ignored. To be specific, I proposed two ideas:

1) Determining that someone is a "valid target", such as via war or killrights. Your addtion of criminal sec status is interesting, though I don't know that it would be particularly useful.

2) Disabling online status updates for non-buddies if you are in null/w-space. This would probably require more significant coding changes. The lore would indicate that the watch list only worked in Empire-controlled areas, and outside that the character was "off grid".


Neadayan Drakhon wrote:
While I do think that the loss of watchlisting for W-space residents hurts the game... I can't think of any non-arbitrary suggestions to fix that. I do think that the above 5 suggestions are non-arbirtrary, which I hope others will agree with.


W-space residents are probably the most inconvenienced by this, except maybe for wardeccers for whom it was a way of life. I'm with you, t hough....I can't think of a way to make it work that makes sense.

Neadayan Drakhon wrote:
Well... ok here's a convoluted suggestion for W-space residents, tie it to POS/Citadels, have a POS structure/Citadel module that can only be anchored/installed in w-space that allows the members of the owning corp/alliance to see who is in that system... though this is dangerously close to adding local to w-space, which would really take away from the w-space atmosphere. It's the only thing I can think of that isn't purely arbitrary. And requires some level of commitment to the system (give it a long startup time to prevent day-trippers from setting it up on a small tower temporarily). Possibly have it be vulnerable outside the POS shield / external to the Citadel? There could also be a timer involving cloaking - it sees you and lists you to the owner as soon as you decloak (including the gate cloak) but if you disappear from the list if you cloak for at least... 10 minutes? And likewise it doesn't remove you from the list til 10 minutes after you leave the system (so it doesn't differentiate between cloaked and gone). This is probably not my best idea.


Yeah, I'm gonna go with a big NO on that idea. That would completely remove the need for all current security practices in w-space and make it Null 2.0.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#260 - 2016-03-15 14:42:56 UTC
Thoregon Aubaris wrote:
Imo there are two types of mercs.

1. They are hired to do a specific job - remove a corp from a system, destroy structures or stop someone from doing mining and/or trading and/or hauling from/to/inside Highsec. Maybe a combination of all three or something else. They know what to do and know how and where to find their targets, ie. professionals.

2. Looking for easy kills by camping hubs or pipes, most of the time in overtanked T3’s or CS’s with neutral logi and links who will wait out the timer and dock at the first sign of risk losing a ship.

Group 1 are the real mercs, they are doing what they should do and that requires some work. I was a miner the first few months in my career and we were forced out by a merc group because another corp paid them to do so. It worked, we moved out - gf and no hard feelings.

Group 2 are just cowards who really think of themselves as PvPers.

See the difference? If CCP removes all that „neutral“ **** then I will support the return of the watchlist as it was. But I’m thinking the new one will provide nullsec with very interesting and unpredictable fights because there is no warning now like „OMG dock/run/disengage - PL/CFC just logged 20 Titans in.“ Btw, you can always send a mail to someone saying „mail me if you are back in game, the watchlist has been changed.“, for example.

You forgot group 3: the ones who aren't hired but also don't camp, instead roaming dozens of jumps to pursue kills where they can be had.

Besides that, the watch list nerf doesn't hurt the "cowards" of group 2. They don't care who is online; they're sitting on a gate or hub waiting for anything that moves to come toward them. It does hurt group 1, who lose their ability to identify active targets without scouting every individual locate.

Founding member of the Belligerent Undesirables movement.