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What happened with war decs?

Author
Jonah Gravenstein
Machiavellian Space Bastards
#81 - 2016-03-14 15:53:47 UTC  |  Edited by: Jonah Gravenstein
Frostys Virpio wrote:
Jonah Gravenstein wrote:
War reparations? You've had worse ideas, and that's saying something Roll

Historically the winners of a war don't pay reparations, the losers do; in which case people such as yourself would have to pay wardeccing corps, who invariably win such contests because they actually know what they're doing, any costs incurred in making your spaceships explode. I can certainly get behind such a mechanic if it's employed in a realistic way.



Well most reparation were paid by the loser after initiating the war. A nation getting invaded and outright losing probably won't pay just like the bad corp getting roflstomped would not pay.
Kind of, a nation that gets invaded and outright loses the fight invariably has its natural resources plundered, wealth stolen and the population oppressed or enslaved, again we have historical precedent.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Samir Duran Xadi
Ministry of War
Amarr Empire
#82 - 2016-03-14 16:15:47 UTC
Smitty Uitra wrote:
Payne Dakara wrote:
Avoiding war targets is pretty easy for a defending corp you just have to follow few simple rules in regards to trade hubs and work as a team to gather intelligence if a war target is close.

On the other hand pirates don't like to fight they want an easy kill so if you try to fight them they just dock.

It is however possible to setup traps and kill some of them but it usually does not worth the effort especially for small industrial corp.

So in order to annoy so called MERCS I'll just list the measures needed so that they have hard time finding targets and switch to low sec or null sec pvp where they will loose some ships instead of harassing defenseless targets . ;)

1. Corporation Safe spot locations in all trade hubs (Jita, Amarr, Dodixie, Hek) also in home systems.
- instant warp after undock safe spot
- instant dock for trade station

2. Avoid main trade route systems like Uedama when traveling with slow ships, use frigate with propulsion upgrades for 2s warp time when you have to travel to trade hubs during war.

3. Use alts in NPC corp to transport large shipments.

4. Add war deck corp with red standing and watch local, don't mine AFK and if you see them dock.

5. Watch opposing corp kill board and see if they are close to where you are, if you have standing use locator agents for same purpose.





In reply to a couple of things you said.
We love fights. If you're a war target and want to set up a fight just contact one of us. We would love a fleet fight.
Are you talking about mercs or pirates? They aren't the same thing.
You don't have to add us to red. War targets are clearly marked in local.
I'll make 40 jumps through high and low to get a target. If you're at war you aren't ever safe unless you're docked. So feel free to watch our kill board but if you are out, I'm hunting you! Distance doesn't matter to me.


I love how delusional groups like yours are. I went through the trouble of checking your kb and I see 0 evidence of your claims. Yeah right try to jump into the wormhole of a competent group and see what happens. The fact is no one is afraid of you and your hunting of semi-afk miners and ratting ships on autopilot. Get real mate and do something worthwhile in this online community. The watchlist change was only the beginning. The only sure thing is nothing of value is lost when groups like yours disappear.
Ralph King-Griffin
New Eden Tech Support
#83 - 2016-03-14 16:16:56 UTC
Mr Mieyli wrote:
FloppieTheBanjoClown wrote:
Skarner Kondur wrote:
The issue clearly was that CCP didn't hit them hard enough with the correct solution. Again as I've said above, 2 million or 50 million, the point is that it's a joke of a cost. One player can easily sustain that, barely playing at all. Not to mention running missions and profiting from war which easily pays for itself.

Nothing you said really counters the fact that increasing the cost of war declaration is a viable solution. Going by the logic of "they'll band together to mitigate costs" is faulty; until what point can they merge? When the entire player base is one corp?

Making wardecs a rich kids' game just means that we'll all pile into alliances under the rich kids and instead of just me wardeccing you, I'll be coming with the full force of an alliance at my back.

You sure you want that?

edit: Also, it's important to point out that not everyone dropping wardecs are hardcore mercenaries. I've actively encouraged and advised several small industrial corps who used warfare to strengthen their positions. Eve needs more of those wars.


Why does any mercenary corp / alliance need to have 200 active wardecs? The only possible reason for having so many is so you can sit in a trade hub and shoot passing carebears.

Focused activities that you want to do without concord getting involved can still be done, you just can't have every corp in eve wardecced at the same time. Having price scale with number of active wars would fix a lot of the "problems" people have with wars without ruining them for people who enjoy hunting in HS.

Completely and entirely missing the point here mate.

Focused activities are several orders of magnitude more difficult without the watch list

So to compensate for this the earth moon and stars get marked as targets.
We said it a month ago that if there wasn't some surrounding balance regarding our tools,
most would just deck anything and everything that moved because its the only other way to have a reliable number of things to shoot at.

Some of us are endeavouring to adapt but its requiring much more effort ,patience and time than most have as evidenced by the mass decks.
Payne Dakara
Caldari Provisions
Caldari State
#84 - 2016-03-14 16:21:34 UTC
My two cents on the war system that could improve things a little bit:

The cost for opening the war should be adjusted based on few things:

1. Number of opened wars you currently have 1st is base fee and each new war you open will cost you 10% more.
2. Base fee should be calculated based on number of members in wardecked corp or alliance, more members higher the cost.
3. Average age or SP level of members in wardecked corp new players more expensive older players cheaper.
Khan Wrenth
Viziam
Amarr Empire
#85 - 2016-03-14 16:23:51 UTC
Ralph King-Griffin wrote:
watchlist went away.

we told ye this would happen

Why say this like it's a bad thing?

I, for one, welcome our new wardec overlords.

Old Simpsons jokes aside, this seems much ado about nothing. More players being introduced into PvP is probably better for the health of the game (if the old threadnaughts are to be believed), more isk being sunk into these wardec fees certainly doesn't hurt, and stuff will blow up which is also good for the game's economy.

But, I do have to say I noticed something that you might want to watch out for. "Be careful what you wish for" cuts both ways in this scenario. I remember when people begged for freighters to have slots, and that got them nerfed (although I do think overall the change was a positive one). And that line was trotted out in reference to the people asking for freighter slots. But I also remember when ganking got nerfed, and gankers upped their game to prove a point, ganking got nerfed again. And this latest thing with the DCU was aimed specifically at increasing freighter EHP to counteract some of the increased ganking, including ganking of empty freighters.

So, you can up your wardec count if you like, and I'm all for it. But this type of protest (I'll do MORE of it!) seems to get the exact opposite effect you're looking for, from CCP. I certainly hope wardecs get strengthened sometime soon, or corps made more important to keep than disband, but I also wouldn't be surprised if CCP trotted out another nerf to wardecs because of the increased whine from the carebears. You can again say you'll up your game to compensate, but about how many times do you want CCP to beat you with a stick? Judging by CCP's comments in the DCU thread, in regards to freighters, they seem to have an idea in their head about healthy levels of stuff in the game. They want some, not too little, not too much. If wardecs start falling into an extreme, they'll make a change to either side to put it back in line to where they want it to be.

In the meantime, I do look forward to highsec looking more like the "riot mode" from GTA: San Andreas. Anybody here ever use that cheat code? THAT was fun stuff just to watch.
Smitty Uitra
Phoenix Naval Operations
Phoenix Naval Systems
#86 - 2016-03-14 16:24:44 UTC
Payne Dakara wrote:
My two cents on the war system that could improve things a little bit:

2. Base fee should be calculated based on number of members in wardecked corp or alliance, more members higher the cost.



You should research things. This part is already true.
Cara Forelli
State War Academy
Caldari State
#87 - 2016-03-14 16:28:26 UTC  |  Edited by: Cara Forelli
Ralph King-Griffin wrote:
Actually something like locators no longer working on offline players would probably be enough.

No! Don't give them a cop out solution or they'll never fix wormhole space. I need the war deccers on my side. Big smile

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Herzog Wolfhammer
Sigma Special Tactics Group
#88 - 2016-03-14 16:42:17 UTC
Whatever the case, this issue must be addressed somehow.

Consider the negative psychological effect on new players. Or ask yourself, if you were starting out in a game and suddenly more experienced players declare war on you solely for the purpose of catching you at a gate, and you look them up and see they are doing it to anything that moved for the reason of killing targets alone, what impression would you have of the game at that point?

Probably not a good one. Certainly not that kind that keeps you around.

And those new players know nothing of the "politics" of high-sec war, ganking, PvP and the opinions of those for and against it, or even their motivations. Older players can understand the motivations. I can see why this is happening: nullsec still sucks for getting fights for the usual reasons, hot drops in low, etc. The hunters of highsec are there for the same reason as the carebears they are after: gate mechanics comprising fatal funnels.

The new players who know nothing of all this and have not heard the arguments only know they are being ROFLstomped by people who have no reason for it. They move on.

Bring back DEEEEP Space!

Frostys Virpio
State War Academy
Caldari State
#89 - 2016-03-14 16:45:28 UTC
Jonah Gravenstein wrote:
Frostys Virpio wrote:
Jonah Gravenstein wrote:
War reparations? You've had worse ideas, and that's saying something Roll

Historically the winners of a war don't pay reparations, the losers do; in which case people such as yourself would have to pay wardeccing corps, who invariably win such contests because they actually know what they're doing, any costs incurred in making your spaceships explode. I can certainly get behind such a mechanic if it's employed in a realistic way.



Well most reparation were paid by the loser after initiating the war. A nation getting invaded and outright losing probably won't pay just like the bad corp getting roflstomped would not pay.
Kind of, a nation that gets invaded and outright loses the fight invariably has its natural resources plundered, wealth stolen and the population oppressed or enslaved, again we have historical precedent.


I just don't personally count being annexed or occupied as a payment like reparations. Most reparation that I remember were usually from nation who went on the offensive and had to pay back for the damage they had caused to the other country.

I might be just playing on the terms tho so meh...
Shae Tadaruwa
Science and Trade Institute
Caldari State
#90 - 2016-03-14 16:54:24 UTC
Herzog Wolfhammer wrote:
Whatever the case, this issue must be addressed somehow.

Consider the negative psychological effect on new players. Or ask yourself, if you were starting out in a game and suddenly more experienced players declare war on you solely for the purpose of catching you at a gate, and you look them up and see they are doing it to anything that moved for the reason of killing targets alone, what impression would you have of the game at that point?

Probably not a good one. Certainly not that kind that keeps you around.

And those new players know nothing of the "politics" of high-sec war, ganking, PvP and the opinions of those for and against it, or even their motivations. Older players can understand the motivations. I can see why this is happening: nullsec still sucks for getting fights for the usual reasons, hot drops in low, etc. The hunters of highsec are there for the same reason as the carebears they are after: gate mechanics comprising fatal funnels.

The new players who know nothing of all this and have not heard the arguments only know they are being ROFLstomped by people who have no reason for it. They move on.


Then the CEO of their Corp sux.

New players can't be wardecced mostly, unless they are in a player Corp, in which case why aren't their corpmates helping them understand?

That's hardly the fault of wardeccers. That's the fault of idiot CEOs who want to build a space guild but not be responsible for anything that comes with doing so successfully.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Ralph King-Griffin
New Eden Tech Support
#91 - 2016-03-14 16:56:37 UTC
Khan Wrenth wrote:
Ralph King-Griffin wrote:
watchlist went away.

we told ye this would happen

Why say this like it's a bad thing?

I, for one, welcome our new wardec overlords.

Old Simpsons jokes aside, this seems much ado about nothing. More players being introduced into PvP is probably better for the health of the game (if the old threadnaughts are to be believed), more isk being sunk into these wardec fees certainly doesn't hurt, and stuff will blow up which is also good for the game's economy.

But, I do have to say I noticed something that you might want to watch out for. "Be careful what you wish for" cuts both ways in this scenario. I remember when people begged for freighters to have slots, and that got them nerfed (although I do think overall the change was a positive one). And that line was trotted out in reference to the people asking for freighter slots. But I also remember when ganking got nerfed, and gankers upped their game to prove a point, ganking got nerfed again. And this latest thing with the DCU was aimed specifically at increasing freighter EHP to counteract some of the increased ganking, including ganking of empty freighters.

So, you can up your wardec count if you like, and I'm all for it. But this type of protest (I'll do MORE of it!) seems to get the exact opposite effect you're looking for, from CCP. I certainly hope wardecs get strengthened sometime soon, or corps made more important to keep than disband, but I also wouldn't be surprised if CCP trotted out another nerf to wardecs because of the increased whine from the carebears. You can again say you'll up your game to compensate, but about how many times do you want CCP to beat you with a stick? Judging by CCP's comments in the DCU thread, in regards to freighters, they seem to have an idea in their head about healthy levels of stuff in the game. They want some, not too little, not too much. If wardecs start falling into an extreme, they'll make a change to either side to put it back in line to where they want it to be.

In the meantime, I do look forward to highsec looking more like the "riot mode" from GTA: San Andreas. Anybody here ever use that cheat code? THAT was fun stuff just to watch.

Oh yeah I see your point,
I also want to point out that devils has not been doing this, we have around our usual number of decs.
tiberiusric
Comply Or Die
Pandemic Horde
#92 - 2016-03-14 17:03:40 UTC
to be honest all major war deccers camp either hubs or main routes. So i think the watch list issue is a bit mute. We managed for years without them.

Clearly the monetry value hasnt made a difference at all.
The main thing you could do is make all war decs 500mill that would make people really think about deccing random people for nothing. Wars for me should be about 'really' declaring war on someone for a reason not just for another target.


The war dec is really silly tbh, CCP just create something to circumvent the high sec mechanic of stopping people getting shot.

As i said i think war deccing is fine, but just to have lots of easy targets in highsec is not. Sure you will have the cash cows that can spend billions on targets but you cant stop that, unless you just remove war deccing altogether. Hmm now theres a thought





All my views are my own - never be afraid to post with your main, unless you're going to post some dumb shit

Neuntausend
Republic Military School
Minmatar Republic
#93 - 2016-03-14 17:11:07 UTC
Have I ever told you the definition of insanity?

It's pretty much the same on all sides all the time: The victims cry for ganking nerfs, war dec nerfs, freighter buffs untill they get them. The gankers/wardeccers adapt, specialize and even up their game, applying more efficient tactics every time, which results in more crying, more nerfing and more adapting and game-upping. We are doing the same thing over and over again and expect different results each time. We are all insane.

The question is - how to break this cycle?
Black Pedro
Mine.
#94 - 2016-03-14 17:18:04 UTC
Herzog Wolfhammer wrote:
Whatever the case, this issue must be addressed somehow.

Consider the negative psychological effect on new players. Or ask yourself, if you were starting out in a game and suddenly more experienced players declare war on you solely for the purpose of catching you at a gate, and you look them up and see they are doing it to anything that moved for the reason of killing targets alone, what impression would you have of the game at that point?

Probably not a good one. Certainly not that kind that keeps you around.
Except CCP says this isn't true. They told us at fanfest last year that new players that lose a ship in a war are more likely to stay with the game than those where nothing interesting happens during those first weeks in the game.

Eve has been a harsh, unforgiving place for well over a decade now. Why do you think only now, something has to be done and non-consensual PvP thrown out the window? That is not the game CCP designed nor is currently developing. If new players decide they don't like the cutthroat sandbox nature of Eve, then perhaps it is for the best that they move on. But all the hard data says that it is this competition and social interactions that keep players in the game the longest.

This is all quite off-topic though as the threads of this nature tend to drift. But perhaps these words from CCP about this game have some relevance on the topic at hand:

New Pilot FAQ wrote:
[O]nce you enter New Eden you must consider every action you take as a form of PvP since this is the core game concept. In the asteroid field you’re competing with other pilots to obtain resources; you may also have to defend against ore thieves. On the market you battle for control of the economy in certain areas; for the supply and demand of your products versus other aspiring tycoons. On the battlefield you may fight for glory, for money, or for the right to rule whole areas of space. As always in EVE, it’s your choice.


There is no asterisk anywhere in there saying "except in high security space". Eve online is dark, harsh game whose central pillar features non-consensual PvP. That means that no matter what you do, new players are going to lose stuff against their will at some point - that is the "non" part in non-consensual.

Wardecs can be changed, or even removed completely and replaced with some other mechanic to allow structure fighting in highsec, but at some point a new player is going to get stomped by another player and lose some stuff against their will because this is the central point of the game. Eve is a PvP sandbox where players jostle for wealth and power, often violently, and unlike traditional MMO where everyone is the hero, only one groups usually wins a given contest. That type of game is not for everyone, and wardecs are just another facet of that game play.

Wardecs can use some love; corporations more so. But ultimately, they are not going to be removed as part of some accommodation to the "think of the new player" sentiment common in veterans that CCP itself says they have no evidence of. If anything, wars need to be made more engaging and new players exposed to them sooner to increase the chances they are drawn into the game.

Far too many potential Eve players have been bored out of this game by good-meaning veterans who tell them to mine or run missions for 6 months before trying anything interesting. Wars are one of the most accessible ways allow these new players stuck on the PvE rails to nowhere to experience the wider game before they burn out or rightfully conclude (based on the decade old PvE content) that Eve is a snoozefest and unsub.
tiberiusric
Comply Or Die
Pandemic Horde
#95 - 2016-03-14 17:33:18 UTC
i meant to add that actually defenders do have the ability to get allies however there are no real allies around just chose from no one (and this maybe an opportunity) advertises that they are like merc allies where anyone who gets decced can go them to help.
given the amount of wars surely tis could also be a COST FREE option for people that want to have high sec targets. i tried it for an experiment and had easily 30 plus war decs for free by just offering assistance instant lots of targets.

but havent done since just well because no real reason but was a good way to to do it so dont know why more dont off assistance.




All my views are my own - never be afraid to post with your main, unless you're going to post some dumb shit

Omar Alharazaad
New Eden Tech Support
#96 - 2016-03-14 17:44:38 UTC
Number of wars is not the problem. It's a symptom of the problem.

Fixing locator agents to return 'outside of sphere of influnce' for offline players would mitigate the problem in high sec.
It wont do much for the other sectors of space from what I can tell though.

The root problem is not mechanical so much as psychological. As Ralph's pointed out, it is still possible to hunt WT's in high sec. On the other hand, I've spent literally HOURS flying around in search of a target since the change and have had almost no luck. There's no lack of targets, I should have hundreds to choose from. Granted, during my playtime there may be as few as one or as many as a dozen on at once... shouldn't be too hard to find them in all of empire space, right?

I'm going to keep trying, but I can fully well understand why someone else in the same situation would say 'eh, screw it. dec EVERYONE and let them come to us.'

Until there's a viable means of actually hunting targets again then this kind of thing is just going to go on. Trying to 'fix' the war mechanic to compensate is not going to work out well.

Grab your helmets kiddies, the hubs and pipes just got a lot more interesting.

Come hell or high water, this sick world will know I was here.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#97 - 2016-03-14 17:46:23 UTC
Useful allies do exist and people do ally into wars for free. Please check your ignorance.
tiberiusric
Comply Or Die
Pandemic Horde
#98 - 2016-03-14 17:53:01 UTC
Vimsy Vortis wrote:
Useful allies do exist and people do ally into wars for free. Please check your ignorance.



please check into anger management little miss angry

All my views are my own - never be afraid to post with your main, unless you're going to post some dumb shit

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#99 - 2016-03-14 18:04:19 UTC
I'm sorry I am alergic to ignoramuses and the rash this thread has given me is just infuriating.
Paranoid Loyd
#100 - 2016-03-14 18:13:26 UTC  |  Edited by: Paranoid Loyd
tiberiusric wrote:
Vimsy Vortis wrote:
Useful allies do exist and people do ally into wars for free. Please check your ignorance.



please check into anger management little miss angry
LolLolLol
Pot meet kettle.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!