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Top Isk/Hr DUAL box suggestions. Null

Author
alindak Kahoudi
Viziam
Amarr Empire
#1 - 2016-03-14 01:25:26 UTC  |  Edited by: alindak Kahoudi
What’s the best Isk/Hr set up for ratting in 0.0 space DUAL (2) boxing in a consistent way?

My alt is doing 30mil. Ticks running heavens using a 1500 dps rattle. With loot, that bumps up the average per hr to about 110mil (b4 tax). Now this can be donde in a consistent way in a fully upgraded system. Im thinking about getting an alt to salvage wrecks at the same time but don’t know if it’s worth it. Prolly about 20 more mil/hr?

Any suggestions?
Thx.
Rovinia
Exotic Dancers Union
Hatakani Trade Winds Combine
#2 - 2016-03-14 01:31:22 UTC  |  Edited by: Rovinia
I would rather put the alt into a second pve ship and finish the sites faster than using a salvage ship. Loot can be scoped with Mtu's while you are allready in the next site.
alindak Kahoudi
Viziam
Amarr Empire
#3 - 2016-03-14 01:41:46 UTC
Rovinia wrote:
I would rather put the alt into a second pve ship and finish the sites faster than using a salvage ship. Loot can be scoped with Mtu's while you are allready in the next site.


Thanks, yeah I use MTU’s. I guess my real question is; what’s the benefit of having an alt if you’re gonna have to plex that account as well? I mean for ratting is there any point in doing it? What about mining?
Zappity
New Eden Tank Testing Services
#4 - 2016-03-14 02:56:05 UTC
Jump freighter + cyno pilot.

Zappity's Adventures for a taste of lowsec and nullsec.

Payne Dakara
Caldari Provisions
Caldari State
#5 - 2016-03-14 09:56:02 UTC
Scan down DED PLEX 7/10 - 10/10
The loot is around 300-400mil in less than 30min.
Forum Toon
Doomheim
#6 - 2016-03-14 13:07:25 UTC
I'll tell you the truth,
if you need large amount of money the isk\hour will suck your life out.

Work for an hour, get your 15$... get a plex and sell it on the market for 1.2 B.

then do something fun.
Scotsman Howard
S0utherN Comfort
#7 - 2016-03-14 13:35:42 UTC
alindak Kahoudi wrote:
What’s the best Isk/Hr set up for ratting in 0.0 space DUAL (2) boxing in a consistent way?

My alt is doing 30mil. Ticks running heavens using a 1500 dps rattle. With loot, that bumps up the average per hr to about 110mil (b4 tax). Now this can be donde in a consistent way in a fully upgraded system. Im thinking about getting an alt to salvage wrecks at the same time but don’t know if it’s worth it. Prolly about 20 more mil/hr?

Any suggestions?
Thx.


You need to consider the effort you put into it as well.

However, if you are using only two toons, the best option is more than likely put the other in another ship. Then you have a couple of options depending of what ship you put the alt in and effort you want to put forth.

1. Put the alt in a drone boat (probably domi) and then assist the drones to the main. Benefits is it is not to much work as all you need to do is deploy drones and assign once a site. The point is you don't actually do anything other than survive with the second toon.

2. Put the alt in another full dps boat in the same site (probably another rattlesnake if we are being honest). You then use both ships to their fullest potential in site and can clear the site faster. You can form your own fleet and use one toon to "Tag" targets in the overview for the other toon to focus on. This is what I use to do in Sansha space. After a while, you know the sites and know that it takes 2 missile volleys and 2 drone volleys to kill a bs. This way you minimize missile waste.

3. Same as two, but you send the toons to two completely different sites. A benefit is that it is unlikely you would lose both ships to a roaming gang unless you go AFK. Downside is you are keeping track of two completely different sites and triggers. You also have the potential to use FOF missiles here if you want less work, but your times will suffer.


The options above are listed in order from least to most effort required, but they are also listed in order of least to most profitable. If you can handle the multitasking well, number 3 is the best for getting max individual tics. However, the tics are not that much higher than option 2 and can depend on the repair ability of the rats you are facing. With option two, you can use both ships to ALPHA through a rat's reps. If you are not AFK, option 1 and 2 are the safest as you just have to have the squad leader warp both ships out.

My recommendation is option 2 depending on how well you can track and count two rattlesnake's worth of missile barrage and drone strikes.
Amarrchecko
Hedion University
Amarr Empire
#8 - 2016-03-14 14:30:50 UTC
Scotsman Howard wrote:
3. Same as two, but you send the toons to two completely different sites. A benefit is that it is unlikely you would lose both ships to a roaming gang unless you go AFK. Downside is you are keeping track of two completely different sites and triggers. You also have the potential to use FOF missiles here if you want less work, but your times will suffer.


Wouldn't this be a small increase in your overall kill speed too, assuming each of your ships can handle doing this? I see people rat in small groups in null pretty often, and they often are sending swarms of fighters to a single target that just gets blapped instantly then the whole pack of fighters need to fly to a new target while doing no damage, or a bunch of sentries are overkilling stuff, etc.

Always seemed to me like if you've got over 1000 DPS in an anom (not a 10/10 though) already, adding more ships will be slower than spreading out into multiple anoms at once. That way you save lost damage on overkills and increase your drones DPS time:travel time ratio and whatnot.

Not a big deal probably, and I rarely rat so maybe my hunch isn't correct.
Scotsman Howard
S0utherN Comfort
#9 - 2016-03-14 15:19:20 UTC
Amarrchecko wrote:
Scotsman Howard wrote:
3. Same as two, but you send the toons to two completely different sites. A benefit is that it is unlikely you would lose both ships to a roaming gang unless you go AFK. Downside is you are keeping track of two completely different sites and triggers. You also have the potential to use FOF missiles here if you want less work, but your times will suffer.


Wouldn't this be a small increase in your overall kill speed too, assuming each of your ships can handle doing this? I see people rat in small groups in null pretty often, and they often are sending swarms of fighters to a single target that just gets blapped instantly then the whole pack of fighters need to fly to a new target while doing no damage, or a bunch of sentries are overkilling stuff, etc.

Always seemed to me like if you've got over 1000 DPS in an anom (not a 10/10 though) already, adding more ships will be slower than spreading out into multiple anoms at once. That way you save lost damage on overkills and increase your drones DPS time:travel time ratio and whatnot.

Not a big deal probably, and I rarely rat so maybe my hunch isn't correct.


It depends on the rats and the site to be honest. Your assumptions are generally correct, but it comes down to the site and the pilots skill.

In theory, yes, going to two different sites would have higher tics, but this would assume the pilot is able to efficiently multibox and keep track of two different sites (not hard, but over time, it can be draining).

However, the big varient is the rat repair rates. 2 ships in the same site can alpha through the reps before they can cycle. Once ship can kill the rat, but it may need an extra volley or two if a rat reps at the wrong time. Assuming a 5 second cycle time, all it takes is a few rat bs repping between shots, and you are spending another 30 seconds to a minute in the same site. Two ships can time their shots to minimize overkill.

Below is how I use to duel-box two rattles in Sansha space (Sanctum), but the logic can be applies elsewhere. Please keep in mind, it has been over a year since I was in Sansha space, but I am wanting to show the logic.
- Sansha armor rep with standard shield regen.


- Warp into a site at range X with two rattlesnakes

- Deploy sentries and start locking targets (2 BS and the rest cruisers and below)

- While waiting for lock, start tagging targets for the second account to primary.

- Have sentries primary frigates and then Cruisers.

- If the wave is cruiser heavy, have cruise missiles fire 1 volley at each cruiser. Each cruiser only gets hit once. This should eliminate a majority (if not all) of the shield.

- By the time the frigates have been killed by the sentries, have them start focusing on cruisers. They should go much quicker as there is no shield buffer to go through. At most, a cruiser should only be able to rep once before it pops, but if your cruise missiles did armor damage, then the rep cycle has probably already past.

- Once each cruiser has been hit 1 time by a cruise missile volley, repeat the process on the battleships. Now, the battleships are slightly different.

- Have one rattlesnake focus on removing shield buffers with cruise missiles only.

- Have the other rattlesnake focus drone dps AND cruise dps on the same bs with no shields. You also apply the drones from the first BS here. The idea here is to try to have the shield buffer gone on the next BS before the last one is destroyed.

- Continue this "leap-frogging" effort down the line till everything is dead.
Acrel
Viziam
Amarr Empire
#10 - 2016-03-15 14:04:23 UTC
alindak Kahoudi wrote:
What’s the best Isk/Hr set up for ratting in 0.0 space DUAL (2) boxing in a consistent way?

My alt is doing 30mil. Ticks running heavens using a 1500 dps rattle. With loot, that bumps up the average per hr to about 110mil (b4 tax). Now this can be donde in a consistent way in a fully upgraded system. Im thinking about getting an alt to salvage wrecks at the same time but don’t know if it’s worth it. Prolly about 20 more mil/hr?

Any suggestions?
Thx.


This is sort of off topic, but how did you get your Rattlesnake to do 1500 DPS? I have fairly good skills in both missiles and drones and my Rattlesnake only does about 900 DPS. What's the secret? Do you have a lot of damage-boosting modules in your mid/low slots?
Sobaan Tali
Caldari Quick Reaction Force
#11 - 2016-03-15 23:59:46 UTC
Acrel wrote:
alindak Kahoudi wrote:
What’s the best Isk/Hr set up for ratting in 0.0 space DUAL (2) boxing in a consistent way?

My alt is doing 30mil. Ticks running heavens using a 1500 dps rattle. With loot, that bumps up the average per hr to about 110mil (b4 tax). Now this can be donde in a consistent way in a fully upgraded system. Im thinking about getting an alt to salvage wrecks at the same time but don’t know if it’s worth it. Prolly about 20 more mil/hr?

Any suggestions?
Thx.


This is sort of off topic, but how did you get your Rattlesnake to do 1500 DPS? I have fairly good skills in both missiles and drones and my Rattlesnake only does about 900 DPS. What's the secret? Do you have a lot of damage-boosting modules in your mid/low slots?


No secrets there. Work on your skills, mate. Even a T2 fit Rattler can make a good chunk of that 900 DPS with drones alone, leaving missile damage to push through the rest. Add some faction gear, imps, and T2 drones easily make that 1500 DPS. Applying that is a different story, but then again that's rule applies equally for any and all fits, not just the highest DPS ones.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Mephiztopheleze
Laphroaig Inc.
#12 - 2016-03-16 00:07:11 UTC
alindak Kahoudi wrote:
Im thinking about getting an alt to salvage wrecks at the same time but don’t know if it’s worth it. Prolly about 20 more mil/hr?


Wrecks hang around for a couple of hours, I tend to reship one of my alts into a salvager once I run out of MTUs to deploy. Once the MTU has all the wrecks in one spot, salvaging is pretty quick and he can knock over half a dozen or so sites in ~10 minutes, then it's back in the VNI.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Galaxxis
The Regency
The Monarchy
#13 - 2016-03-16 00:28:17 UTC
Acrel wrote:

This is sort of off topic, but how did you get your Rattlesnake to do 1500 DPS? I have fairly good skills in both missiles and drones and my Rattlesnake only does about 900 DPS. What's the secret? Do you have a lot of damage-boosting modules in your mid/low slots?


Oh my god!! Did you forget half of your ship? With faction mods and good missile, drone and gallente battleship skills the Rattlesnake should get around 1600 dps. You mind posting your fit?
alindak Kahoudi
Viziam
Amarr Empire
#14 - 2016-03-16 00:53:06 UTC
Acrel wrote:
alindak Kahoudi wrote:
What’s the best Isk/Hr set up for ratting in 0.0 space DUAL (2) boxing in a consistent way?

My alt is doing 30mil. Ticks running heavens using a 1500 dps rattle. With loot, that bumps up the average per hr to about 110mil (b4 tax). Now this can be donde in a consistent way in a fully upgraded system. Im thinking about getting an alt to salvage wrecks at the same time but don’t know if it’s worth it. Prolly about 20 more mil/hr?

Any suggestions?
Thx.


This is sort of off topic, but how did you get your Rattlesnake to do 1500 DPS? I have fairly good skills in both missiles and drones and my Rattlesnake only does about 900 DPS. What's the secret? Do you have a lot of damage-boosting modules in your mid/low slots?


Sure man,

3 faction dda’s 3 faction BCS’s couple curator II’s, 5 Cruise Missile launcher II with Inferno fury ammo (t2) good skills, and gallente BS V. Easy. If u want more dps u can always shove in there couple 5% implants for ROF and Cruise Missile damage. That would put u over 1600.

The rest of the fit is just hardeners/aplication of your choice. If you’re ratting I suggest no prop just warp at 50 deploy sentries and plink away (align to yout safe/pos before anything) remember, SENTRIES!! Don’t fall for numbres on Heavies. And 2 aditional reasons; 1. You can pick up sentries inmediately and warp to safe if neut pops in local, no delay whatsoever. (Try that with heavies, you get raped 3 times by the time they make it back to you. And 2. Sentries switch targets instantly meaning at least 1.5 more volleys than heavies by the time they get to the next target, so at the end, you actually dish out more damage with sentries.

One last thing, if a neut drops combat probes while u are in safe, just create a new safe even if neut couldn’t 100%u. Also, for the love of god don’t trust corporate safes, always rely on your own.