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[Citadels] Changing NPC taxes

First post
Author
Aaron Honk
Distributed Denial of Service
#981 - 2016-03-13 20:38:24 UTC  |  Edited by: Aaron Honk
.
Rob Kaichin
Aliastra
Gallente Federation
#982 - 2016-03-13 20:45:02 UTC
Teckos Pech wrote:
By tampering I don't just mean a simple change in tax rates. That happens all the time with very predictable and even small effects on the economy. Especially when announced ahead of time. Don't believe me look at the research of people like Joel Slemrod.


I'm not sure who gets to choose how to read your posts, but I have a sense it's the guy with the eyeballs aimed at the screen. :P

I don't see this as a simple tax increase: no system in real life operates under the same conditions as the Eve market, or so I am aware. It's absolutely not a direct fit, but the tax increases are in some ways comparable to a Tobin Tax. I believe it will decrease the volume of trading and the number of players who will go into market trading.

For example, the legacy advantage of players (in NPC stations) who keep relisting their stock will be exceedingly large. A person who has a controlling interest in a market and a large amount of stock listed will be able to suppress the entry of others into the market for as long as he has the advantage in margins and tax.

It's hard to see how these changes will play out due to their dissimilarity to real life, I acknowledge, but it's worth trying to work it out.

Kuekuatsheu
Federal Navy Academy
Gallente Federation
#983 - 2016-03-13 20:46:45 UTC
Anhenka wrote:

Medium Structure hulls will cost around 350-700m ISK in materials to build.
Large Structure hulls will cost around 3-7b ISK in materials to build.
X-Large Structure hulls will cost around 30-70b+ ISK in materials to build. (Now adjusted to Roughly 125 Bil)

And there is a step between medium and XL you know, it's Large, and they are able to use a market module.

They are roughly 7 bil. The blueprint is 70, but factoring that into the price of every single Citadel is ridiculous. We don't factor a Titan BPO into the cost of a titan, we factor in the cost of a titan BPC.

At 75 Bil, a titan BPO is remarkably close to the 70 Bil Large Citadel BPO, so we can make an eyeball valuation on the cost.

A 0ME/0PE titan BPC looks like it run around 330 mil. Of course, that's not taking into account relatively stagnant demand for titan BPC's, so let's go ahead and triple that to 1 Bil to account for high initial demand across the first six months or so for Fortizar BPC's.

That raises the price to 8 Bil. Not 77 Bil. Factoring in a BPO for the cost of each and every citadel is ridiculous.

Once again you're going off topic, your original remark was, and I quote:
Anhenka wrote:

C: "Trillions of isk to build a large Citadel": It's 3-7 Bil. That's pocket change. Thousands of players have enough isk to buy and build one out of their own pocket change. I have 20 bil in my pocket atm, and I'm just a bog standard nullsec ratter who dabbles in trade.

Not without the blueprint they can't, so for a first time Citadel builder, looking to get into it, that's another 70 billion ISK overhead before get started, never mind research time + costs if you maybe needed to rebuild it if it gets destroyed, researching the BPO to make it more efficient in the long run.

Your comment was that anyone can build one for 3-7 billion, when they need a 70 billion ISK BPO.
Let me guess they can buy a BPC, that's great but as a solo/small corp player how long can you defend it before it's destroyed and you need to build another, feeding back into my original point that: Only Null-Sec alliances have the manpower and ISK to build and defend citadels in High-Sec.
Gevlon Goblin
Science and Trade Institute
Caldari State
#984 - 2016-03-13 20:48:43 UTC
Lucas Kell wrote:
To be honest is sounds like your problem is that you realise that if someone does manage to capitalise on it, it won't be you. There's no reason mechanically why it couldn't be you, but as you refuse to cooperate with others you won't be able to achieve it.
It can be me. Than I will get the "you won EVE, game over" screen. Am I happy? No, because I didn't win by my own skill, just by CCP being dumb. Of course others don't have such problems and gladly take the free "you won, game over" result, especially if they can cash out for $100K-1M. However the game will be over, as after anyone established his citadel, there won't be anyone who could reasonably challenge him. I mean if his fleet would lose a B-R every week, he'd still be in the positive, while the "winners" can't replace their losses.

The questions are: Do you want EVE to be over? Do you think that you'll be among those who win it? Remember, Goons won't need SMA anymore for buffer purposes, and SMA fleet participations make them less useful allies than MoA or Marmite.

My blog: greedygoblin.blogspot.com

Rob Kaichin
Aliastra
Gallente Federation
#985 - 2016-03-13 21:00:15 UTC  |  Edited by: Rob Kaichin
Teckos Pech wrote:

It remains to be seen doesn't it with regards to rewards and there are risks with a citadel you do not face with an NPC station.

**** off the owner for some reason, he may cut off your access in which case your stuff is tied up for 5 days. How much revenue would be lost in that situation for you? Not to mention the time it would take to move to a new citadel, if there is one, or go back to an NPC station?

Similarly if on the off chance it is destroyed. **** happens. Goons dropped a bunch of sov once because 1 guy went on vacation and forgot to put enough ISK in the relevant wallet.

So yeah, I see your turning on a dime as rather suspicious. You have a very clear incentive to push against these changes....and you seem determined to use any argument that is convenient.

So we're saying that there's the risk of:

  • Lost profits due to asset safety
  • Lost time due to asset safety
  • Lost ISK re-listing
  • Lost jump clone (s?) and active clone.


So we need the incentive to be something that could be worth up to something worth whatever that could cost, at most, but in general it can't be too good because the cost of those risks is on average going to be very low.

(And wasn't that a strange sentence to type out!)

If anyone is aware of any other costs, could they write them out too?

I'm of the opinion that risk of loss affects everyone unequally already, so continued low NPC taxes are alright. After all, the noob and the veteran locked out of an outpost are in the same boat, but the Vet has billions lost and the Noob has millions. I'm not going to get into the equation of relative loss, but either way, someone's getting shafted.

Finally, what 'very clear incentive' do I have? I am, I have no doubt, the poorest (or one of the poorer) in this thread. I'm not a marketeer. My net wealth is ~10 billion ISK.
Teckos Pech
Hogyoku
Goonswarm Federation
#986 - 2016-03-13 21:03:51 UTC
Rob Kaichin wrote:
I wrote a long reply which got swallowed:

By 'louts', I meant non-efficient market users, not non-intelligent ones: broker's fees will be incurred by people listing buy orders to replace the lack of courier contracts (Clever CCP is clever?). Furthermore, people who use 'sell all' can create market orders if there's not demand for their items.

So I see people creating demand for items which Traders will satiate. The risk-indulgent traders will have a first mover advantage which should make them a premium on top of their usual margins.

Using 'louts' was a failure of effective communication on my part, sorry.

As for Owning vs Occupying, that's exactly my points. I'd like to see a system which prioritises Rewards for the owners, not the occupiers. No risk, no reward.


Careful, what may seem inefficient to you maybe efficient from the other person's perspective.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Anhenka
Native Freshfood
Minmatar Republic
#987 - 2016-03-13 21:11:14 UTC  |  Edited by: Anhenka
Kuekuatsheu wrote:

Your comment was that anyone can build one for 3-7 billion, when they need a 70 billion ISK BPO.
Let me guess they can buy a BPC, that's great but as a solo/small corp player how long can you defend it before it's destroyed and you need to build another, feeding back into my original point that: Only Null-Sec alliances have the manpower and ISK to build and defend citadels in High-Sec.


1: Yes, just as you say, they can build one with a BPC likely to cost between 900mil and 700mil initially, and dropping to 400-500 within 6 months, roughly.

I see we are back to the assumption that Citadels will be easy and often targeted by giant nullsec blocks, for the reason of (Choose one by personal preference):

A: We are all bastards, and do it cause we hate you.

B: We are trying to create a giant market monopoly so we can mercilessly gouge you of your cash by forcing you to shop at our Citadels.

C: Killing Citadels is profitable, as they drop roughly 50% of 15% of the build materials, or roughly 500 mil worth of material (lol)

D: We have so little to do in nullsec we will wardec highsec corps and bash 80-200 mil EHP structures for the joy of your tears until there are no more highsec Citadels besides ours.

None of these are likely options.

The most likely scenario goes like this: Lots of people including nullsec players put up citadels. Nullsec players bash a few cause it's funny, get bored, mostly stop, go back to nullsec, and from there on spend the least amount of effort to keep the citadel safe while running profitably.

Some general fuckwits in Code, or Marmite, PIR8. or some other break-a-wish style group realize they can ransom Citadels held by corps where the owners cant put together a small fleet to defend them.

Much crying commences by corps and highsec alliances who are so weak they can't sit 10 people underneath the Citadel during their own primetime to fend off some two bit extortionist pirates and muggers, and too poor or unwilling to hire mercs. The number of citadels held by 1 member corps drops drastically.

That's not nullsec alliances being massively powerful and squashing everyone else though, that just people being so weak they can't defend their structures from the usual highsec vultures.

The only reason you don't see a lot more of it currently is that you can take down a POS in less time than it takes a wardec to start. Otherwise there would be a lot more ransoming of POS's in highsec if it took say 25 hours to change a POS fit.

TLDR: We don't care about highsec, it's the other highseccers which are going to screw you over.

And if you can't even defend your giant, massively shielded, weapon and ewar equipped station with your own strength or hired strength, it's fine if you lose it. Large+ Citadels are not a right for every small group.
Lucas Kell
Solitude Trading
S.N.O.T.
#988 - 2016-03-13 21:20:33 UTC
Gevlon Goblin wrote:
It can be me.
Prove it. I sincerely believe you don't have what it takes to run a leading citadel in highsec.

Gevlon Goblin wrote:
Than I will get the "you won EVE, game over" screen. Am I happy? No, because I didn't win by my own skill, just by CCP being dumb.
Of course it would be skill. If you can set up the leading citadel in highsec and tens to hundreds of thousands of other players can't, that makes you more skilled than them.

Gevlon Goblin wrote:
Of course others don't have such problems and gladly take the free "you won, game over" result, especially if they can cash out for $100K-1M. However the game will be over, as after anyone established his citadel, there won't be anyone who could reasonably challenge him. I mean if his fleet would lose a B-R every week, he'd still be in the positive, while the "winners" can't replace their losses.
It most certainly wouldn't be "free", you're simply understating the effort it would require to fit your narrative - like you always do. If you're incapable of doing something you play it as if you could if you wanted to but your e-honor wouldn't allow it, but the reality is you just aren't in the same league as the leading players in this game. You are to them as a guy who buys from instant orders and flies shuttles of bought plex around is to you.

Gevlon Goblin wrote:
The questions are: Do you want EVE to be over? Do you think that you'll be among those who win it? Remember, Goons won't need SMA anymore for buffer purposes, and SMA fleet participations make them less useful allies than MoA or Marmite.
Nope, I just don't think that making more of the game player driven will end the game, and it's more at risk if it stagnates due to fear of change. It's far more likely to drum up conflict as there very little chance all sides will come to an agreement anyway. If however a player is able to take over the game and make me obsolete, great! Even more challenges for me to overcome.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Atticus Aurilen
Doomheim
#989 - 2016-03-13 21:27:45 UTC  |  Edited by: Atticus Aurilen
This is only positive if the taxes go to the player. If taxes end up going to CCP then i'll be giving them the pinky finger. If you're going to take our isk then give us something in return. npc stations taxing us is nothing more than corporate greed as CCCP has undoubtedly done the math and calculated that trillions of isk lost means tens of thousands more in their pocket in real world cash.
Transparent BS that ought not be allowed to occur.
Aaron Honk
Distributed Denial of Service
#990 - 2016-03-13 21:31:06 UTC  |  Edited by: Aaron Honk
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Teckos Pech
Hogyoku
Goonswarm Federation
#991 - 2016-03-13 21:31:42 UTC
Rob Kaichin wrote:
Teckos Pech wrote:
By tampering I don't just mean a simple change in tax rates. That happens all the time with very predictable and even small effects on the economy. Especially when announced ahead of time. Don't believe me look at the research of people like Joel Slemrod.


I'm not sure who gets to choose how to read your posts, but I have a sense it's the guy with the eyeballs aimed at the screen. :P

I don't see this as a simple tax increase: no system in real life operates under the same conditions as the Eve market, or so I am aware. It's absolutely not a direct fit, but the tax increases are in some ways comparable to a Tobin Tax. I believe it will decrease the volume of trading and the number of players who will go into market trading.

For example, the legacy advantage of players (in NPC stations) who keep relisting their stock will be exceedingly large. A person who has a controlling interest in a market and a large amount of stock listed will be able to suppress the entry of others into the market for as long as he has the advantage in margins and tax.

It's hard to see how these changes will play out due to their dissimilarity to real life, I acknowledge, but it's worth trying to work it out.



Go look at the history of the top marginal tax rate in the U.S. Guess what despite it moving all over the place since 1915 or so, and it hasn't produced anywhere near the kind of effects you are talking about.

Here take a look.

We have seen 10-12x increases and some pretty sizable decreases...yet the economy chugs right along. If anything RL economies are far, far more complex. There is much, much more innovation and creative destruction, and leverage is a much more of a factor. Not to mention the meddling in the economy for political reasons. So this notion that the Eve economy is more vulnerable strikes me as dubious at best.

On the other hand we saw a shift in policy towards more home ownership at the lower end of the income distribution and it was done, in part, with lowering lending standards. Looked great so long as prices were going up, when that stopped happening the **** hit the fan.

Compare this to say a much more obvious and blatant policy to promote home owenership such as subsidizing people obtaining the 20% down payment requirement actually leads to more stability in the housing market. And the reason is simple, with a higher level of equity people are less likely to walk away from a house where they are underwater.

We have nothing at all like this in the Eve economy. Literally nothing. We do not have lots of counter party risk in the game. And as such there cannot be the cascade effects we see in the real world when thing suddenly move in an unanticipated direction.

Making a well publicized change to something like taxes which everyone can see and can figure out the effects of...has not had the same effect....ever.

Now, think about this carefully. In general, I agree that tinkering with the economy, especially to try and back door policy goals, can and often has blown up in everyone's face. However, when the changes are announced, relatively simple and people can plan for them, things rarely go horribly off the rails. Yes, you could end up with mal-investment, and even a recession, but nothing like was seen in 2008/2009. You are being wildly alarmist and there is no reason for it.

As for limit entry pricing that is a theoretical possibility, but it is harder to find in real life. This is why you find alot of legislation that in the end is designed to limit entry into markets. Examples are licensing requirements, certification, trade barriers, and so forth. It's a great story that sounds good when you first hear it, but in reality the idea of a dominant firm keeping out entrants without the coercive power of government is not much more than that a story.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Aaron Honk
Distributed Denial of Service
#992 - 2016-03-13 21:33:14 UTC  |  Edited by: Aaron Honk
.
Anhenka
Native Freshfood
Minmatar Republic
#993 - 2016-03-13 21:42:58 UTC  |  Edited by: Anhenka
Aaron Honk wrote:
Anhenka wrote:


TLDR: We don't care about highsec, it's the other highseccers which are going to screw you over.


So why are you even defending the 5% broker fee ? If you don't care about highsec then just leave the broker fee as it is ? there is no NPC stations in null sec so alliances can benefit from citadels market and that's totally fine !

Everyone I seen defending the raise of broker fees in this thread is a SOV holder, why is it so important to you to raise the fee if you are not going to benefit from it ?


Because we believe it is important to the long term health of the game that Citadels, which are with no doubt the most important feature added to this game since outposts were added in 2005, become a healthy and integral part of the game.


Lot of us nullsec players are thinking really long term here. We have been playing for years, and will continue playing for years, and want the game to continue improving, even if it means some short term inconvenience.

Citadels are the first step in CCP revamping everything from POS's, to Outposts, to mining, production, research. deployables, intelligence gathering, new player controlled stargates and systems, etc. Everything is going to be based on and centered around the citadel bases and mechanics, tied into a unified command and ownership structure instead of the current small fractured and disorganized legacy code that was a result of building in features one at a time for years without concrete plan or deployment structure. It's been CCP's road plan since they announced citadels years ago.

We need it to NOT flop like so many features which have come before. And if easy station trading needs to become a little less easy and simple than it is now to provide Citadels that initial kickstart, I'll do my part to make it happen, even if I make no money off Citadels, lose my .2% broker fee's at NPC stations, and have top pay my enemies to use their Citadels.
Teckos Pech
Hogyoku
Goonswarm Federation
#994 - 2016-03-13 21:45:08 UTC
Aaron Honk wrote:
Anhenka wrote:


TLDR: We don't care about highsec, it's the other highseccers which are going to screw you over.


So why are you even defending the 5% broker fee ? If you don't care about highsec then just leave the broker fee as it is ? there is no NPC stations in null sec so alliances can benefit from citadels market and that's totally fine !

Everyone I seen defending the raise of broker fees in this thread is a SOV holder, why is it so important to you to raise the fee if you are not going to benefit from it ?


Oh...so because we don't have a vested interest...we must be up to something nefarious.

Holy ******* ****. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#995 - 2016-03-13 21:47:39 UTC
Anhenka wrote:
Aaron Honk wrote:
Anhenka wrote:


TLDR: We don't care about highsec, it's the other highseccers which are going to screw you over.


So why are you even defending the 5% broker fee ? If you don't care about highsec then just leave the broker fee as it is ? there is no NPC stations in null sec so alliances can benefit from citadels market and that's totally fine !

Everyone I seen defending the raise of broker fees in this thread is a SOV holder, why is it so important to you to raise the fee if you are not going to benefit from it ?


Because we believe it is important to the long term health of the game that Citadels, which are with no doubt the most important feature added to this game since outposts were added in 2005, become a healthy and integral part of the game.


Lot of us nullsec players are thinking really long term here. We have been playing for years, and will continue playing for years, and want the game to continue improving, even if it means some short term inconvenience.

Citadels are the first step in CCP revamping everything from POS's, to Outposts, to mining, production, research. deployables, intelligence gathering, new player controlled stargates and systems, etc. Everything is going to be based on and centered around the citadel bases and mechanics, tied into a unified command and ownership structure instead of the current small fractured and disorganized legacy code that was a result of building in features one at a time for years without concrete plan or deployment structure. It's been CCP's road plan since they announced citadels years ago.

We need it to NOT flop like so many features which have come before. And if easy station trading needs to become a little less easy and simple than it is now to provide Citadels that initial kickstart, I'll do my part in kicking it, even if I make no money off Citadels, lose my .2% broker fee's at NPC stations, and have top pay my enemies to use their Citadels.



Hmmm...whom should I believe?

The guy who is arguing in line with his vested interests....?

Or the guy arguing against his own vested interests....?

Hmmm...decisions, decisions.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#996 - 2016-03-13 21:58:25 UTC
Atticus Aurilen wrote:
This is only positive if the taxes go to the player. If taxes end up going to CCP then i'll be giving them the pinky finger. If you're going to take our isk then give us something in return. npc stations taxing us is nothing more than corporate greed as CCCP has undoubtedly done the math and calculated that trillions of isk lost means tens of thousands more in their pocket in real world cash.
Transparent BS that ought not be allowed to occur.



My understanding is taxes are still a sink. Broker's fees in an NPC station will still be sinks. Broker's fees in a citadel will go to the owner.

No new ISK is printed, use of the term "printing ISK is dishonest".

My guess is that CCP wants more ISK sunk out of the game, so that is part of the reason too.

As for your claim of corporate greed....explain how that works? They are what? Going to RMT the ISK you pay in taxes and broker's fees or something? Oh wait, I see, I'll throw around a cliche sound bite that might get people riled up. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rob Kaichin
Aliastra
Gallente Federation
#997 - 2016-03-13 22:00:51 UTC
Teckos Pech wrote:
Rob Kaichin wrote:


I don't see this as a simple tax increase: no system in real life operates under the same conditions as the Eve market, or so I am aware. It's absolutely not a direct fit, but the tax increases are in some ways comparable to a Tobin Tax. I believe it will decrease the volume of trading and the number of players who will go into market trading. (Post edit: as it did in Sweden)

It's hard to see how these changes will play out due to their dissimilarity to real life, I acknowledge, but it's worth trying to work it out.


If anything RL economies are far, far more complex. There is much, much more innovation and creative destruction, and leverage is a much more of a factor. Not to mention the meddling in the economy for political reasons. So this notion that the Eve economy is more vulnerable strikes me as dubious at best.

We have nothing at all like this in the Eve economy. Literally nothing. Making a well publicized change to something like taxes which everyone can see and can figure out the effects of...has not had the same effect....ever.

As for limit entry pricing that is a theoretical possibility, but it is harder to find in real life. This is why you find alot of legislation that in the end is designed to limit entry into markets. Examples are licensing requirements, certification, trade barriers, and so forth. It's a great story that sounds good when you first hear it, but in reality the idea of a dominant firm keeping out entrants without the coercive power of government is not much more than that a story.


I kinda get the sense that you misread my post :).

I've emphasised where we agree: we both think that the Eve economy isn't like real life. Our difference is in our interpretations of the action of the tax increase: you're treating it like it's an income tax issue, which I disagree with: a more comparable tax would be a V.A.T or Sales tax. It's still not exactly comparable, but it affects the items and not the purchaser, which an income tax change would.

I'm treating the tax as a financial transactions tax, which I feel is more suited than a consumption tax. The implementation of a Tobin Tax in Sweden led to a decrease in trading volume, collected taxes and the vanishing of futures trading. Needless to say, the experiment ended very quickly.

As for vulnerability, I didn't realise I'd raised the issue. I do believe that all complex systems have vulnerabilities though, and it isn't good to magnify them. Shock therapy doesn't work, as I understand.

Finally, we both agree that Eve isn't like real life. :P. In Eve, at least, there is no government to coerce the market, but the players can act in such a role. Goonswarm's various successes and failures in exploiting markets are proof of such.
Aaron Honk
Distributed Denial of Service
#998 - 2016-03-13 22:04:24 UTC  |  Edited by: Aaron Honk
.
Rob Kaichin
Aliastra
Gallente Federation
#999 - 2016-03-13 22:16:43 UTC
Anhenka wrote:



Because we believe it is important to the long term health of the game that Citadels, which are with no doubt the most important feature added to this game since outposts were added in 2005, become a healthy and integral part of the game.


Lot of us nullsec players are thinking really long term here. We have been playing for years, and will continue playing for years, and want the game to continue improving, even if it means some short term inconvenience.

Citadels are the first step in CCP revamping everything from POS's, to Outposts, to mining, production, research. deployables, intelligence gathering, new player controlled stargates and systems, etc. Everything is going to be based on and centered around the citadel bases and mechanics, tied into a unified command and ownership structure instead of the current small fractured and disorganized legacy code that was a result of building in features one at a time for years without concrete plan or deployment structure. It's been CCP's road plan since they announced citadels years ago.

We need it to NOT flop like so many features which have come before. And if easy station trading needs to become a little less easy and simple than it is now to provide Citadels that initial kickstart, I'll do my part to make it happen, even if I make no money off Citadels, lose my .2% broker fee's at NPC stations, and have top pay my enemies to use their Citadels.


I have to say, "based on and centered around the citadel base and mechanics, tied into a unified command and ownership structure" sound like CCP is leaping straight back into the legacy code pond it had just climbed out of. The 'unified system' definitely sounds like the old Crimewatch mechanic, which ended up so awful that they were ripped out wholesale. I *don't* like the idea of a unified system, because (in my experience) unified systems fail uniformly. You fail there and it fails everywhere.

I believed that CCP was developing agilely in a modular way, so that elements which could be tweaked or removed could be dealt with without causing other issues.

Also, Outposts more important than Supercaps or FW or Wormholes or .... etc? I think you may be just a little wrong there.
GetSirrus
Imperial Academy
Amarr Empire
#1000 - 2016-03-13 22:27:00 UTC
CCP Ytterbium wrote:
With that in mind, base reprocessing yield of the reprocessing service: 50% (also includes compression free of charge)
All of the rigs below give the same bonuses: Tech I rigs will give 52% if the structure is in high-sec, 55% otherwise. Tech II rigs below will give 55% if the structure is in high-sec, 60% otherwise.

Medium rigs (only apply to Astrahus):

  • Tech I and II rigs that applies for high-sec ores: Veldspar, Scordite, Pyroxeres, Omber, Kernite and all variants.
  • Tech I and II rigs that applies for all other ores: Arkonor, Bistot, Crokite, Dark Ochre, Gneiss, Mercoxit, Spodumain, Hedbergite, Hemorphite, Jaspet and all variants.
  • Tech I and II rigs that applies for: Clear Icicle, Enriched Clear Icicle, White Glaze, Pristine White Glaze, Dark Glitter and Gelidus
  • Tech I and II rigs that applies for: Blue Ice, Thick Blue Ice, Glacial Mass, Smooth Glacial Mass, Glare Crust, Krystallos.
  • And that should cover everything. Please keep in mind this is still WIP and subject to change based on constructive feedback.



I will lead with the axiom that keeps occurring: if you should fly it before, you will be able to fly it after. So I will posit; if I can refine it now, why will I not be able to refine it after? Hedbergite, Hemorphite, Jaspet are available in high-sec through the ore anomalies.

Plus as a player that does go into null/WH after ABC ores - I balance the risk/reward. This medium rig imposition, just destroyed that reward. Hence no incentive to take that risk going forward.

If this sort of segregation is going to apply to refining, can be extended back into the refining skill requirements and mining crystals as a type tieracide?

For Null, they will only ever need to utilize the ABC medium rig - thanks to the 2014 ore revamp, the top six ores supply all of the minerals. (I am excluding merc) So the concept that fitting should impose a "trade-off" will only apply to low-sec and high-sec. Splitting this feature into three tiers only exacerbates the issue for low-high.