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lil something for new/old players and add some life and spice

Author
SpawnSupreme
Hardly Mischief
#1 - 2012-01-12 05:06:32 UTC  |  Edited by: SpawnSupreme
not sure you know this but it takes like 22 years to fully train a perfect toon on eve and that is great and all and it make players unique and makes eve so great and unique but 22 years alot of overwhelming time for the new players that must overcome the extreemly dificult learning curve and those other reasons why so many try eve and 2 weeks to 4 months later they never to be seen again. my ideas should keep those new players arround a little longer i hope.
i see all these games with rest area bonuses to help you train up your toons faster and i thought we can do something simmular in concept but completely opposite.
this idea in my oppinion would strengthen active player base and promote players to leave thier npc corps and give all player the opertunity to see what this game is all about as it was intended
EVE- everyone vs everyone

NEW PLAYER EXPERIENCE- i think newly created toons should start out with 0 experience points but before they set out into space for the first time they get free 500k skill points to disperce how they choose.
also i think they should get double exp untill they reach 3 million skill points.
i think they should get a set of +1 implants free to see how they can apply implants and make them aware they exist.
lastly i think they should be forced to set ther attributes before they hit space for first time using a free remap option then offering 2 additional free remaps this will also help players be aware of those overlooked options.

now for the real reason im posting here...
i suggest mechanics work in some way the same or simmular in idea to this...

ACTIVE ZONE EXPERIENCE-
all toons that are logged in and presant in high sec areas gain a 10% bonus to training speed. (presant=in space)
all toons that are logged in and presant in low sec gain a 20% bonus to train speed.
all toons that are logged in and presant in wormhole space gain a 30% bonus to train speed.
all toons that are logged in and presant in null sec gain a 40% bonus to train speed.
heres the real kicker to bring us all together for some fun...
all toons that are logged in gain a 10% bonus to train speed that stacks with the location bonus if you are currently in a corp or alliance at war.

example a toon log in null sec area has 40% train speed and if he is at war also gain 10% train speed for a 50% bonus.

this should not be hard for evemon if they install a locator that helps it know what bonus to apply and corp information may help evemon apply the war bonus. but if evemon does not want to do this just let evemon just update the skills every hour reflecting the new skill points for players activity bonuses as evemon currently updates skills this way now.

PS.

STORYLINES AND MISSIONS
after play some starwars and loving the story lines maybe eve can kinda utilize a simular concept and chage up the missions to where there is interactive heavy video content that is triggered for depth and emmersion into our role players lil hearts. i immagin this will double the client side size but this should only affect the indevidual who is missioning and not affect the server side.
Valei Khurelem
#2 - 2012-01-12 06:04:53 UTC  |  Edited by: Valei Khurelem
No no no no, no..... No, the last thing you want to do in a game like this which has segregated it's community enough already is offer bonuses to training based on which bit of space they choose to live in, not only that, it's going to drastically show favourtism towards 0.0 spacers and all they'll do to make their lives a bit more interesting is instead of just logging off when they dock they'll stay logged in over night to train the tougher skills so they can get more powerful ships.

Too many things can go wrong with this I'm afraid, you'll also have the same thing where people will just hop into their nearest low sec station and hide there until their skills are finished then go straight back to high sec space and get some ISK for it all.

If I've learned anything from big gaming corporations that segregating a multiplayer game and rewarding them based on how much money you pay them and what products you buy is the quickest way to killing off a game I have ever seen, Aliens vs Predator did this with their map DLCs and they ended up cutting support for the PS3 if I remember correctly and the price for the game has gone crazy low.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

SpawnSupreme
Hardly Mischief
#3 - 2012-01-12 06:18:18 UTC  |  Edited by: SpawnSupreme
i fully support this idea because who cares if they do so can you!!!! any you wont have to wait 22 years to have a perfect toon if your in 0.0 traing max effeciency it will only take you 15 years...

lol where will you be in 15 years?

ps the segrigation is already there in pay why not add a lil incentive for those players who mine rock all day in npc corp to have a lil fun and play EVE- everyone vs everyone

forgot to add that miners can train thier mine skills fast and then what they train more soft eve skills thats fine!!! i support that your safe you play safe you make safe isk you should not get the experience that us players who actively risk our clones and wallets having real fun play real eve in real interactive corps!

example i want to make a miner in less than year i can own in mining! or if i wanna make a builder i can mass produce most items in eve with less than 2 years train if i wanna be a trade and sales tycoon i can make 1 in 6 months that can own but if i wanna pvp the training never ends!!!
so players that have the highest risk should have the highest experiance!

i cant be made to understand how a guy reading a book mine rocks makes as much experiance as me in wormhole or in a 0.0 fleet fight!
Gerrick Palivorn
Caldari Provisions
Caldari State
#4 - 2012-01-12 06:45:49 UTC
No, its a bad idea, people would just never log off, ever. Also 0.0 alliances would wardec themselves permanently with a 1 man corp to gain that 10% bonus.

It would seriously be bad, nobody would ever log off, EVER! With that in mind you would have large amounts of people afk without ever knowing who is really there or not, BAD. The game would seem very populated but with little interaction because everyone is afk, BAD.

Just a few reasons off the top of my head, SP is nice to have, but not really that important after a while. Many players forget how much they even have, I know I cant even tell you my current SP within 5 million. Fact of the matter is that its not that important, and many of the people that stay longer than 4 months realize that.

Some other MMO's were good until they started accelerating time's to level up and reducing the base line to move forward. That also removed most of the fun becuase while it seemed you were making progress faster, the player didn't strive to get to the next level, so it's worth alot less. Having level V skills takes time, and it means something because of an initial investment. There are already so many ways to accelerate your training, being logged on doesn't need to be one of them.

MMOs come and go, but Eve remains.  -Garresh-

SpawnSupreme
Hardly Mischief
#5 - 2012-01-12 07:05:11 UTC  |  Edited by: SpawnSupreme
again so what think about this if you are in space you are at risk your earning a bonus now people can leave your afk toon alone or kill it for giggles if your in 0.0 you better not be afk unless your cloaked at safe spot. but sitting in a station wont help you cuz thats 0 risk!

do you run incursions? have you seen the overwhelming over population in this? well you can make more isk in wormholes or exploring in 0.0 not have to deal with over population and some like a hand full or 2 of the incusion players will move out to more risky space. all i see is positive here cuz everyone wins just the players who 0.0 win most!

at this point! it becomes a matter of causing wear and tear on yout computer hardware as the computer needs to shut down for updates, to hide from hacking attacks, heavy hardware useage that takes life from your machine, your machine must be allowed to cool down as if its constantly running the continual useage on a macines parts that constantly has its binary changing the hardware burns down. making older machins unable to ubtain its peek performance it had when new!

i say if you need a new machine stay online all the time it will fail your in time at an accelerated rate and buy a new one when it fails you

well you can wardec self! but you realize for every war dec you have it multiplys the cost to upkeep and there can alwayse be special triggers like 10 man corps or larger only can be affected by this. or much morelimitation can be placed use your imagination

cant forget to mention 22 years to ubtain a perfect toon is a bit silly and when i try to use this to sway an get new player it actualy discourages the players becouse they are all people used to wow that can max out thier toons in a weeks time. so my point is who cares what your excuse is eve will still require each new toon to skill at max efficency for 15 years and causing heavy wear and tear on your machines that is no where near the ******** concept of wow player maxing a toon in 1 week.
my stipulation is be log in in space

im very aware of my skill points, Current Skills: 316 (Skill Points: 110,023,543) and i monitor them very closely! on all my 7 accounts
ShahFluffers
Ice Fire Warriors
#6 - 2012-01-12 07:53:15 UTC  |  Edited by: ShahFluffers
Overall SP =/= "better" player

This is one of the greatest misconceptions that many new player have when they come to EVE... that the more "skills" you have, the "better" you are as a player. While true when you FIRST start, it stops being a "big" issue once you have gotten your "core skills" to a decent level (read: level 4).

Here's how it works...

- ALL skills "hard cap" at 5. Once you have gotten a skill to 5, your character is no better "statwise" to a vet who has been playing for years.
- [Almost] All skills are "percentage" based. Get a skill to level 4 and you are already at 80% of the effectiveness of a player who has trained to level 5... and that gap isn't very wide when you take ship strengths, weaknesses, and fittings into account.
- Many skills take a disproportionate amount of time to get to level 5... dissuading many people from actually "training it all the way."
- Certain skills will only help with certain ships of a certain class of a certain type with certain modules and nothing beyond that.
- The "time sink" issue is an intended thing. You are not meant to learn EVERY skill in the game but instead "specialize" in a particular area and rely on another player to compensate for your "weaknesses" in another... or add to your strength in your "specialty."


Here's an example of all this:

My character here has about 40mil SP devoted to direct combat. I can fly most subcapitals effectively (bar anything involving Caldari ships and missiles) and can generally ruin your day if I want to.

However, my skills in "combat support" are quite limited. I cannot rep a friend with a Logistics ship (because I can't fly one)... I cannot use ECM, Sensor Damps, or Target Painters all that well to assist a friend (those skills are around level 1 or 3)... and I cannot effectively use probes to scan down targets hiding in the middle of a system.
I also have very limited to no skills in hauling, industry, trading, corporate management, etc, etc. Anyone with skills devoted to these areas can "beat me" without much effort.

Consequently, I must rely on allies and friends to move my stuff whenever we move our HQ... I have to stay on "good terms" with a local industrialist so I have access to cheaper ships... if I am hunting someone, I need the help of a corpie or friend to do all the scanning for me... and I usually need help out on the battlefield because there is only so much a "meathead" like me can do by myself (especially so when the "enemy" brings THEIR support crew).

edit: Forgot... "No" on this idea.
SpawnSupreme
Hardly Mischief
#7 - 2012-01-12 08:53:12 UTC  |  Edited by: SpawnSupreme
dude use your brain your a conformist and close minded if you realize this is an opertunity to show eve to new players an help them matter faster and help reward them to be active and participate and to sooner become effective and able to contribute to a corp or alliance and the more usefull they feel the more they like eve.

my alternative idea is let all players who start eve have free 20 mill skill points to disperce as they see fit lol and no one in the right mind like this idea.

point here is players in high sec sith in thier +5 implants safe as can be mine away awe someone kills a retriever boo hoo cry cry and move on the miner that you just killd laging at you cuz in couple months making more skills than you cuz you live the agressive pvp life. and must deal with the slower training times cuz your +3 implant set that cost you 5 billion still training slower that that miner in his +5s lol

what i suggest closes that gap

pvp players require more skills and higher skills and they do so with lower skill bonuses. why is this high sec miner making more skills than somone at risk.

example if you sit at home writing novels and doing nothing else in life what do you know? what are you training and learning now you have people out there that have to work at a ship yard with a large number hazzards learn alot? because they know how to stay safe they see warnings and hazerds they use teamwork to maintain a safe and productive enviroment they strengthen ther body and mind in so many ways

but for you conformist who dislike this idea think that book writer should be a higher skilled indevidual than the ship yard worker lol wheres your sence of reality!!!

where is your sence of support for eve growth? eve never grow if all the new players feel small and insignificant for years at a time.

where is your giving? the new players need much help to motivate play

where is your sence of pride and challenge? let them new guys come up big fast and hard some are on your team if not they will improve fun factor by causing you a challenge.
you know you much more enjoy the sweet victory if it was a close call!!!

stop be a conformist and see this idea for its potential not cratique it cuz your an e-pen pro

im not sure if i can count as high as the number of players i recruited and or involved into eve from work or friends or spectators.
the new playes see me on headphones and lasers are blazen and action is high people are like sign me up for eve and then.... when they start, eve sticks them in a newb ship with civilian gun and mine laser LMFAO and tell them you will to be super cool in 5 years like me!!!

bad plan ccp!

good plan.... reward those who risk and play EVE- everyone vs everyone
Aftershock2100
Globaltech Industries
#8 - 2012-01-12 08:56:56 UTC
Hop into cloaky ship, go to null, stay at a safe point cloaked. Go to bed. Sure you MIGHT get shot down one or two times going into it, but once you do, you're golden.
SpawnSupreme
Hardly Mischief
#9 - 2012-01-12 09:07:30 UTC  |  Edited by: SpawnSupreme
sounds good your promoting pvp your adding risk and in order to play eve you will have to move there and make friends or leave 0.0 and yet again risk your assets and pod to renter high sec to do your care bear stuff. im winning this argument for sure!
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#10 - 2012-01-12 10:00:49 UTC
NO

CEO of Lanate Industries

Citizen of Solitude

SpawnSupreme
Hardly Mischief
#11 - 2012-01-12 10:53:04 UTC
YES! lol why is it only care bears reply my post LOL!

eve needs player support and yes eve is groing but what you dont know is its die faster than it grow.

with the new games that are coming out with all these new ideas eve will need to find its way to simmularly addapt them or it will face its grim and rapidly nearing end will eve last another 8 years im highly doubtful if it does not get busy on dulling that shine that the new game have.

starwars has avatar on ship i mean eve can do this easy dust 514 come out can have first person shooter battles on the ships! starwars has the story lines that make it so fun and capivating. eve can do this!

guild wars 2 come out and has a large number of new unseen additions they pioneered can eve do these? not many :(
guild wars will be the end of eve and wow. if players do not get active in pvp and market eve and have ccp tass new players a huge bone eve will be forced to go free to play to stay alive and you know all game that go free to play die in less than 2 years. this time is near!

supporting this idea will get new players to stay longer and play more actively and this will pressure ccp to turn out our expansions a lil faster keeping its supportive players happier longer.

to be compleetly honest so far as of today all my idea i post hear has in some way shape or form became a reality and part of the game and as i see it eve need to implement this idea to buy players loyalty for 1 or 2 more years beyond its nearing grim end :(
so this idea will come to life some how but when is the question hope before it goes free to play.

lose the conformity attitude and agree and go show and market this game to your friends and let them see how fun and fast this game can be.
Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2012-01-12 11:41:27 UTC
A permanent 50% boost to skill training for the low low price of a covops and a logon macro?

Yes please! Roll

This idea is bad and you should feel bad.
SpawnSupreme
Hardly Mischief
#13 - 2012-01-12 11:52:01 UTC  |  Edited by: SpawnSupreme
nope i welcome your cheesy attempt to cheat the system because anyone and everyone can do this all the same and it will be at a risk to ship pod and implants i dont feel bad it seems like the perfect add. come on bring your covert ops through my heavy camped gates do it! u will get through often you will die often i dont care it still helps new players and it still lessens the 22 years of training to make a perfect toon down to 15 years lol where will you be in 15 years?

remember you not need a log on bot just log in go to work and go hide in space to get your bonus thats fine still promotes risk still helps new guy and gets you dum ### to come though my gate camps you ve to beck to high sec so you will pass through my camps twice each time increasing your odds of DIE!!!

do it many will try most will move! or wars begin to controle entrance to 0.0

it all boils down to a good idea!
Velicitia
XS Tech
#14 - 2012-01-12 15:18:04 UTC
Counter Proposal

We get skills that help us train faster. That way, people all have the opportunity to get the "best" SP/hour, but they don't have to. It would be great, and help those people who want to train faster and get to L5 all the faster and ...






(/sarcasm)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Orion Kirimitsu
The Scope
Gallente Federation
#15 - 2012-01-12 16:56:09 UTC
I can see the good and bad in this. I dont think it should have anything to do with being logged on, as that goes against Eves original doctrine. Originally, the main reason for the skill setup is so that you would not have to sit all day and grind. And a workaholic would have the same opportunity as someone who was able to play all day. This goes against that major point.

Having said that, Eve is also about risk vs reward. So, if you live in 0.0, WH, or low sec you should have a boost to your skill training. Even from an RP standpoint it makes sense, as the more dangerous the activity, the quicker you learn. Not by the percentages that we are talking about here, but maybe an increase of 6-7% living in 0.0, and on from there. As long as their corp was based in that same type of space. (i.e. a NPC corp guy cant just go to null sec and hang for skill points)

For Empire space, there could alo be a type of incentive. Certain missions could randomly drop a skillpoint injection that could not be sold, contracted, or traded, but would give a mission runner the ability to gain a small amount of skillpoints by chance for NON-GRINDING missions. (Im talking about this being attached to the missions you recieve from agents in your evemail, and so on) That way, you are not grinding normal agent missions for skillpoints, and the PVE guys can get their fix too.
SpawnSupreme
Hardly Mischief
#16 - 2012-01-12 23:08:35 UTC
Quote:
Orion Kirimitsu

I can see the good and bad in this. I dont think it should have anything to do with being logged on, as that goes against Eves original doctrine. Originally, the main reason for the skill setup is so that you would not have to sit all day and grind. And a workaholic would have the same opportunity as someone who was able to play all day. This goes against that major point.

Having said that, Eve is also about risk vs reward. So, if you live in 0.0, WH, or low sec you should have a boost to your skill training. Even from an RP standpoint it makes sense, as the more dangerous the activity, the quicker you learn. Not by the percentages that we are talking about here, but maybe an increase of 6-7% living in 0.0, and on from there. As long as their corp was based in that same type of space. (i.e. a NPC corp guy cant just go to null sec and hang for skill points)

For Empire space, there could alo be a type of incentive. Certain missions could randomly drop a skillpoint injection that could not be sold, contracted, or traded, but would give a mission runner the ability to gain a small amount of skillpoints by chance for NON-GRINDING missions. (Im talking about this being attached to the missions you recieve from agents in your evemail, and so on) That way, you are not grinding normal agent missions for skillpoints, and the PVE guys can get their fix too.


first thing i must say is alot of you play other game other than eve thats fine and dandy i support this and having eve running in background can cause some latency in your other game but you want to peek out your skills per hour for efficency thats fair too but lets face it if a player dedicated and active in eve should be skilling more than you who thereticly in eve is on vacation break. reality and realism say this should be implemented. just you care bears and other game gamers dont wanna be surpassed. but i say who cares you still are making break neck train speeds in your +5 implants be happy ur still training while you play starwars!

i like your rebuttle and your attempt! but it boils down to what harm can come of taking a few years off the end game it still takes forever to train long skills! but it rewards those people in more risky locations to live in risky locations. and people living this life style in eve will better promote eve to new players and the new player will be much more likely so stay longer.
eve has to consider and weigh many options when the new rulls tread the line of original doctrine. my perposal is much in the doctrine in sence of you not have to grind for this but borderlines it because you have to be log in.
what is wrong with the log in idea other than the fact it make you have to "play eve" lol we know much of you will often afk heck we all afk for hours on end frequently why not get rewarded for being a risk taker? this idea again is mostly for the new guy!
why cant player who play more hours get more skill? i mean if im working 40 hour week job i will be better trained/skilled than the guy who is paert time working 12 to 20 hours? right? this would not hurt anyone.
the only thing this would hurt is your machine! not power down your machine causes much harm and risk over time so you have to weigh your useage....

ok we are now entering a new age of gaming everyone is brining up the graphics, everyone is amazing us players with sparkly new bells and whistles in games, eve is try to do this but ccp does not have the proper motivation to toss out some new design and ccp does not want to infringe on copy right laws but for games manufactuers they have less infingment guid lines and laws available to them than say a person who invents a tangable item.
this gives ccp the opertunity to not duplicate completely but it can be much the same! this be said eve needs to take these new iteas in new games and muc the same way try to find a simmular implementation.

all you eve fans you should look at these new game that threaten eve and open your mind to how you can assist eve into this new gaming age.

last thing i say, rules are made to be broken so let us break the rules some and let eve evolve into the new gaming age!
Danika Princip
GoonWaffe
Goonswarm Federation
#17 - 2012-01-12 23:47:53 UTC
SpawnSupreme wrote:
nope i welcome your cheesy attempt to cheat the system because anyone and everyone can do this all the same and it will be at a risk to ship pod and implants i dont feel bad it seems like the perfect add. come on bring your covert ops through my heavy camped gates do it! u will get through often you will die often i dont care it still helps new players and it still lessens the 22 years of training to make a perfect toon down to 15 years lol where will you be in 15 years?

remember you not need a log on bot just log in go to work and go hide in space to get your bonus thats fine still promotes risk still helps new guy and gets you dum ### to come though my gate camps you ve to beck to high sec so you will pass through my camps twice each time increasing your odds of DIE!!!

do it many will try most will move! or wars begin to controle entrance to 0.0

it all boils down to a good idea!



I live in nullsec anyway, so camping the highsec entrances won't stop me. I'd also be logging out in my covops at a safespot in the system this bonus applies to, so there is no chance at all to catch me, and thus no risk at all to my ship or implants.

And if the camps are that bad, I'll bring one of my cloaky nullified T3s. Or I'll bridge bombers in. Or I'll jump a carrier in and sit that cloaked at a safe in that.

Have you ever actually been to nullsec?
Torin Corax
Republic Military School
Minmatar Republic
#18 - 2012-01-12 23:57:06 UTC  |  Edited by: Torin Corax
You do realise how easy this would be to exploit don't you? Are you really advocating the introduction of a mechanic that would hugely add to server load as log-in macros/ bots become standard issue for just about everyone?

I've never used a bot or macro, I hate those that do, but i'll admit it would be very tempting if I was going to gain that kind of skill boost from it. After all, a 0.0 jump clone and a cov-ops frig wouldn't be hard to set up. And it certainly wouldn't add to PvP because I'd never take any risks with that clone, ever. It would exist for the sole reason of applying skill boost.
Not hard to keep a permanent war-dec going from an alt corp either.

This is a very bad idea imho. The skill train system as it is at this time is one of the main reasons I continue playing Eve, I do not have to "level grind", an activity I absolutely hate in other games.

Quote:
come on bring your covert ops through my heavy camped gates do it! u will get through often you will die often


No I won't, you will never catch me on a gate, because installing a clone does not require me to fly through any gates. And once in, that clone will never leave.
SpawnSupreme
Hardly Mischief
#19 - 2012-01-13 01:11:20 UTC  |  Edited by: SpawnSupreme
Quote:
You do realise how easy this would be to exploit don't you? Are you really advocating the introduction of a mechanic that would hugely add to server load as log-in macros/ bots become standard issue for just about everyone?

I've never used a bot or macro, I hate those that do, but i'll admit it would be very tempting if I was going to gain that kind of skill boost from it. After all, a 0.0 jump clone and a cov-ops frig wouldn't be hard to set up. And it certainly wouldn't add to PvP because I'd never take any risks with that clone, ever. It would exist for the sole reason of applying skill boost.
Not hard to keep a permanent war-dec going from an alt corp either.

This is a very bad idea imho. The skill train system as it is at this time is one of the main reasons I continue playing Eve, I do not have to "level grind", an activity I absolutely hate in other games.


fist off you are not adding to server load your simple afk logged on toon has such small impact on server it un noticeable where the server load come in is when your actively changing what going on in server like launching drones and fire wepons and use ewar and moving arround! this is the stuff that impacts the server u just afk does nothing to server i can promise you this!

there is no exploit because its open to everyone and welcomes everyone to use the ability to gain a bonus! if you jump clone that is fine but realize your clone is stuck in 0.0 for 24 hours or you will have to pass through the gate camps. if you stay and play in 0.0 for those 24 hours you are stuck on your jump clone then you are again adding to the risk and reward im saying more risk you take the more your toon should learn from the risk!

you play in 0.0 a cov ops ship can hide all day but cant make you any isk or fun so if you decide you will try to make some isk while stuck in your jump clone for several hours you increase your chances of die needless to say you will be the hunter or the hunted and this supports fun and excitement in the game we all love called EVE everyone vs everyone.

the more you try to exploit this the more risk you take weather its low risk or high risk not my concern, it is still greater risk all the same.

if you are war deced who will invite you to a incursion fleet??? there are + and - to what i propose it is well ballanced way to offer new players faster growth to join the ranks of his piers and it promotes risk and risk= fun!

evey person try to find a flaw in this i have a smack down responce, come on find me a non care bear reason that holds up!
are the bonus % to much to little thats up to ccp to decide i just use those numbers for those of you who may have lower math skills so you may see how it works.
ccp has alot of professionals i trust to ballance this idea properly but the idea is sound!
Torin Corax
Republic Military School
Minmatar Republic
#20 - 2012-01-13 01:56:48 UTC
SpawnSupreme wrote:

there is no exploit because its open to everyone and welcomes everyone to use the ability to gain a bonus! if you jump clone that is fine but realize your clone is stuck in 0.0 for 24 hours or you will have to pass through the gate camps. if you stay and play in 0.0 for those 24 hours you are stuck on your jump clone then you are again adding to the risk and reward im saying more risk you take the more your toon should learn from the risk!


And I care where my alt is for 24 hours because? Oh and how many gate camps are sov-holders going to jump through while farming away in their own little "safe" haven anyway? Great plan...lets give nullbears even more advantage for no added risk whatsoever.

Quote:
the more you try to exploit this the more risk you take weather its low risk or high risk not my concern, it is still greater risk all the same.


No it's not, It's more reward for the same risk that anyone who lives in null/ low sec is already taking. Are you a null bear by any chance? Or your alt is perhaps? If I'm just logging in at a time I have no intention of playing just for skill bonus I'm not taking any risks...cloak+ safe spot for 23 hours. At a time when actively playing I'm taking the same risks I would of been anyway. The only difference is that I'm now using a separate pc to train my alts while I'm playing.

Quote:
if you are war deced who will invite you to a incursion fleet??? there are + and - to what i propose it is well ballanced way to offer new players faster growth to join the ranks of his piers and it promotes risk and risk= fun!


My corp mates, the only people I run incursions with anyway. Or perhaps people who know that it's an alt corp dec for the purpose of SP gain ( so anyone blue to me). I don't run incursions with strangers.
And new players are far less likely to be in a position to exploit this as would older players, not balanced at all really.

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evey person try to find a flaw in this i have a smack down responce, come on find me a non care bear reason that holds up! are the bonus % to much to little thats up to ccp to decide i just use those numbers for those of you who may have lower math skills so you may see how it works.


Please find a non-carebear reason to actually do this.The greatest advantage is going to be to NUll-bear sov owners/ renters, who will not be taking any extra risks at all.
It does not add to PvP, risk adverse people are not going to take risks, they will just find a way to circumvent those risks. New players are less likely to be able to use this to great benefit, unless it's new players who aren't risk adverse. In that case the only "extra" PvP is going to be a few more newbies getting ganked by a gate camp......great addition to challenging PvP right thereRoll
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