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These suggestions might make FW better!

Author
Shoots MaGee
State War Academy
Caldari State
#1 - 2016-03-11 21:45:27 UTC
I would love to discuss and hope that CCP can be interested in the idea to implement a mechanic for Faction Warfare Corps to tax the Loyalty Points the members earn just as isk can be taxed.

part of the mechanic could be for the corporation to see what members are plexing sites the most which can be used to reward the higher achievers or just know who are your most active players in FWs main objective.

with a corporation collecting LP it must be able to spend lp aswell. Corps could use this LP to upgrade systems instead of it being reliant on individual players to donate extremly varying amounts of LP depending on their commitment of making isk or for the good of your side in the war. Corps could aswell use the LP to generate a source of income for programs by selling products of LP

Daemun Khanid
Corbeau de sang
#2 - 2016-03-11 22:06:12 UTC
Ship kills awarding better LP than running sites or missions would make things better imo. And split the lp between pilots involved in the kill just like splitting lp from closing plexes in order to encourage taking on more even fights as opposed to blobbing frigates.

That and suspect flagging neutrals that enter plexes so that we can advance the war effort without dropping our sec status so low we cant enter highsec safely because of the neuts looking for fights we have to deal with while plexing.

As for lp taxes, sure. So long as the tax % can be set by the corp and isnt a mandatory amount.

Daemun of Khanid

Shoots MaGee
State War Academy
Caldari State
#3 - 2016-03-11 22:25:45 UTC
Daemun Khanid wrote:
Ship kills awarding better LP than running sites or missions would make things better imo. And split the lp between pilots involved in the kill just like splitting lp from closing plexes in order to encourage taking on more even fights as opposed to blobbing frigates.

That and suspect flagging neutrals that enter plexes so that we can advance the war effort without dropping our sec status so low we cant enter highsec safely because of the neuts looking for fights we have to deal with while plexing.

As for lp taxes, sure. So long as the tax % can be set by the corp and isnt a mandatory amount.




LP splitting for kills already happens. In my view if you just give better lp for killing then it can promote more gate camps aswell it can move focus away from the plexs and the main objective of plexing for space in faction warfare.

my suggestion for LP tax is a % based system just as it is for isk tax.
Paranoid Loyd
#4 - 2016-03-11 22:39:15 UTC  |  Edited by: Paranoid Loyd
They can't give higher rewards for kills, it quickly becomes alt farmable.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

NovaCat13
Ember Interstellar Inc.
The Curatores Veritatis Auxiliary
#5 - 2016-03-11 23:18:53 UTC
Daemun Khanid wrote:
That and suspect flagging neutrals that enter plexes so that we can advance the war effort without dropping our sec status so low we cant enter highsec safely because of the neuts looking for fights we have to deal with while plexing.


I swear this is the new grr AFK cloaker trend. While I'm here grr goons.

Just say NO to Dailies

Daemun Khanid
Corbeau de sang
#6 - 2016-03-12 04:13:31 UTC  |  Edited by: Daemun Khanid
Shoots MaGee wrote:
Daemun Khanid wrote:
Ship kills awarding better LP than running sites or missions would make things better imo. And split the lp between pilots involved in the kill just like splitting lp from closing plexes in order to encourage taking on more even fights as opposed to blobbing frigates.

That and suspect flagging neutrals that enter plexes so that we can advance the war effort without dropping our sec status so low we cant enter highsec safely because of the neuts looking for fights we have to deal with while plexing.

As for lp taxes, sure. So long as the tax % can be set by the corp and isnt a mandatory amount.




LP splitting for kills already happens. In my view if you just give better lp for killing then it can promote more gate camps aswell it can move focus away from the plexs and the main objective of plexing for space in faction warfare.

my suggestion for LP tax is a % based system just as it is for isk tax.


I'd rather end up in more fights either on gates or in plexes than wasting time chasing stabbed plex farmers. As for the possibility of farming alts for kills, I can see that becoming more of an issue than it could be as things are now, but at least if they are undocked and shooting things they can be shot at as well. It could also be based on the value of the ship destroyed so that going out and blapping t1 frigs flown by your alt will end up earning you insignificant profit while destroying more expensive ships and earning a sizable amount of LP would still be unprofitable for alt farming. Ppl who want to win fights are still gonna fly around in more expensive ships in the hopes of winning more fights and at the same time are going to be more valuable to destroy.

As for moving fights out of plexes I think ppl will still prefer to try to get fights inside plexes simply for the tactical advantage. If you're on a gate (without a scout on the other side) the enemy can jump in with a larger fleet and wipe your fleet just as easily as you can wipe out a smaller fleet. Fighting inside a plex gives the advantage of seeing your targets coming and more time to make the call as to your response. And even if you do have a scout on the opposite side of the gate odd's are the fleet coming after you is going to know he's there as well if they're worth their salt and their going to behave accordingly. Heck you could even make it so that destroying enemy ships contributes towards capturing the system with an increased bonus if the fight happens in a plex. A small percentage but incentive none the less to fight and not plex farm.

Reading that article I see that something similar was already attempted but there were flaws in the value calculations. The system would have to ignore cargo contents and would have to be carefully balanced. Certainly an attainable goal.

NovaCat13 wrote:
Daemun Khanid wrote:
That and suspect flagging neutrals that enter plexes so that we can advance the war effort without dropping our sec status so low we cant enter highsec safely because of the neuts looking for fights we have to deal with while plexing.


I swear this is the new grr AFK cloaker trend. While I'm here grr goons.

I don't even know if there's any point at all to this comment or its just a poor attempt at trolling. We (most of us anyway) are more than happy to fight these neutrals. Any fight is a good fight, but we shouldn't be penalized for fighting in a war zone while at the same time utilizing FW mechanics simply because the targets in question don't care to pick a faction.

Daemun of Khanid

Darth Terona
Horde Vanguard.
Pandemic Horde
#7 - 2016-03-12 04:24:00 UTC  |  Edited by: Darth Terona
How to make fw better

If stab is fit to ship. That ship does not contribute to the capture of the plex

Too many farmers in fw imho
Darth Terona
Horde Vanguard.
Pandemic Horde
#8 - 2016-03-12 04:29:37 UTC
Second.
Don't want security hit?
Let the pirate shoot first.
One volly won't loose you many fights.
And then your free to go into highsec and get killed anyway by the opposing fw side lol
Daemun Khanid
Corbeau de sang
#9 - 2016-03-12 04:29:53 UTC
Darth Terona wrote:
How to make fw better

If stabbed are fit to ship. That ship does not contribute to the capture of the plex

Too many farmers in fw imho


Even that would be a step in the right direction. Don't let stabbed ships slide gates. They could still try to farm large plexes but it would be more difficult and make them more vulnerable to cloaked ships and interceptors with multiple scrams landing on them.

Daemun of Khanid

Daemun Khanid
Corbeau de sang
#10 - 2016-03-12 04:31:23 UTC
Darth Terona wrote:
Second.
Don't want security hit?
Let the pirate shoot first.
One volly won't loose you many fights.
And then your free to go into highsec and get killed anyway by the opposing fw side lol


Unfortunately waiting for them to take the first shot will indeed get you killed more often than you think. Particularly if they are in high alpha ships or want to wait for more of their buddies to arrive. It's simply not a solution.

Daemun of Khanid

Darth Terona
Horde Vanguard.
Pandemic Horde
#11 - 2016-03-12 04:34:40 UTC
Going suspect upon entry of a plex would not bother me

I don't see it changing much to be honest.

Your fw toon is not safe in highsec anyway.

And it don't matter to me if your not taking a sec hit for defending yourself:

+1
Daemun Khanid
Corbeau de sang
#12 - 2016-03-12 04:45:25 UTC  |  Edited by: Daemun Khanid
Darth Terona wrote:
Going suspect upon entry of a plex would not bother me

I don't see it changing much to be honest.

Your fw toon is not safe in highsec anyway.

And it don't matter to me if your not taking a sec hit for defending yourself:

+1


Being not safe from wt's is fine and dandy but being members of faction militia and carrying out our mission in the warzone shouldn't get us shot at by our own faction navy in highsec systems.

Daemun of Khanid

Oreb Wing
Last Rites.
#13 - 2016-03-12 04:55:24 UTC
Darth Terona wrote:
Second.
Don't want security hit?
Let the pirate shoot first.
One volly won't loose you many fights.
And then your free to go into highsec and get killed anyway by the opposing fw side lol


My what big eyes you have! All the better to see you with my darling. Now come closer.

It's not the first shot that makes the difference. It's positioning and having the upper hand of seeing their weapon system before you decide to engage, which is a cowardly advantage within a clearly FW specific objective pocket.


As for taxing LP, maybe they can implement a tax on every market transaction too, to skim some useful corporate funds off the top of that market pvp. imo, what a lazy way to make corp funds by taxing LP farmers.
NovaCat13
Ember Interstellar Inc.
The Curatores Veritatis Auxiliary
#14 - 2016-03-12 04:59:47 UTC  |  Edited by: NovaCat13
Daemun Khanid wrote:
I don't even know if there's any point at all to this comment or its just a poor attempt at trolling. We (most of us anyway) are more than happy to fight these neutrals. Any fight is a good fight, but we shouldn't be penalized for fighting in a war zone while at the same time utilizing FW mechanics simply because the targets in question don't care to pick a faction.


Nope no point at all, grr neuts

Just say NO to Dailies

Daemun Khanid
Corbeau de sang
#15 - 2016-03-12 05:16:20 UTC  |  Edited by: Daemun Khanid
There's really no argument for not flagging ppl entering plexes. The fact that you dont gaf isnt a valid reason for others not to. And the argument that the hit isnt that big a deal is plain bs. Otherwise I wouldn't be constantly having to waste time killing rats just to keep my sec status above -2. Plain and simple there's every reason to do it an absolutely zero reason not to.

Daemun of Khanid

Corvald Tyrska
Valknetra
#16 - 2016-03-12 07:58:57 UTC
Darth Terona wrote:
Second.
Don't want security hit?
Let the pirate shoot first.
One volly won't loose you many fights.
And then your free to go into highsec and get killed anyway by the opposing fw side lol


As a few people have said it the choice of how to engage that loses most fights, not the actual damage of the first volley. If you're in a brawling fit on the beacon, letting a neutral in a kiting setup pull range before the fight starts will often mean you have already lost and vice versa if the fits are switched. All that being said the sec loss is really barely noticeable if you don't actually pod the neutral so shooting neutrals isn't the big deal that people make it out to be and even if neutrals were still flagged in some way for entering a plex, I would still expect the sec loss to apply for podding them.

Daemun Khanid
Corbeau de sang
#17 - 2016-03-12 08:56:07 UTC  |  Edited by: Daemun Khanid
2016.03.04 02:42 0.4000% -1.08 Law Enforcement - Security Status Gain
2016.03.08 04:15 -1.0630% -1.18 Combat - Aggression
2016.03.08 06:49 -0.5591% -1.23 Combat - Aggression

Maybe if you fight once a week it's not that big a hit. If you fight 10+ on any given day it most certainly is noticeable. And those aren't pods. That's just engaging neuts that enter a plex. A neut that enters a plex is there for a fight, no one in militia running that plex should be taking a sec status hit for firing the first shot. The whole point of FW is to provide consensual pvp, getting a sec hit for defending yourself against someone who's looking for fights but unwilling to commit to the rules and vulnerabilities of FW is a load. IMO these neuts are just too big a bunch of coward's to accept being able to get shot at in highsec and want to be safe on gates when traveling lowsec.Of course they will just say it's because they can get more fights if they don't have to pick a team. Whatever makes them feel better at night. If they want to fight in FW sites fine, I'll gladly send them home in pods, but we shouldn't take hits for it.

Daemun of Khanid

Ibutho Inkosi
Doomheim
#18 - 2016-03-12 09:02:42 UTC
It's always struck me as odd for people to want game mechanics to make up for lack of loyalty, or commitment from their own members. I guess people foolish enough to fall for the "corporation" organizing factor and treating their fellow players as employees doesn't bode well when it comes to sharing the wealth and TRUST.

SO...EVE should alter itself to accommodate those who treat their "members" like employees at the Mickey D's.
Now, I've heard everything! Go API! Go API!!

As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.

NovaCat13
Ember Interstellar Inc.
The Curatores Veritatis Auxiliary
#19 - 2016-03-12 09:56:45 UTC  |  Edited by: NovaCat13
Daemun Khanid wrote:
The whole point of FW is to provide consensual pvp


HA HA Ha ha ha That's a good one. Roll

Daemun Khanid wrote:
IMO these neuts are just too big a bunch of coward's to accept being able to get shot at in highsec and want to be safe on gates when traveling lowsec.


Neuts don't get security status hits?

Just say NO to Dailies

Arla Sarain
#20 - 2016-03-12 13:10:23 UTC
Darth Terona wrote:
Second.
Don't want security hit?
Let the pirate shoot first.
One volly won't loose you many fights.

And then your free to go into highsec and get killed anyway by the opposing fw side lol

A late scram will.
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