These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Bowhead jump drive

Author
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#1 - 2016-03-11 18:26:44 UTC
My FW corp used to use carriers to move fitted ships to systems that we planned to capture. With fatigue and nerf to jump range that doesn't work now. We have been having to use jump freighters to move the ships and fittings, repackaging ships every time we move them. We lose the rigs and any indication of who owns what every time we do this.

The bowhead would be a great alternative to moving fitted ships, if it had a jump drive with the range of a jump freighter. Hell, I'd settle for a tech 2 bowhead with less capacity.

I know the idea has been shot down before, but jump freighters can already move a ton of packaged ships anyway. A bowhead with a jump drive would just make the process a little more streamlined.
Pandora Carrollon
Provi Rapid Response
#2 - 2016-03-11 18:43:15 UTC
Templar Dane wrote:
My FW corp used to use carriers to move fitted ships to systems that we planned to capture. With fatigue and nerf to jump range that doesn't work now. We have been having to use jump freighters to move the ships and fittings, repackaging ships every time we move them. We lose the rigs and any indication of who owns what every time we do this.

The bowhead would be a great alternative to moving fitted ships, if it had a jump drive with the range of a jump freighter. Hell, I'd settle for a tech 2 bowhead with less capacity.

I know the idea has been shot down before, but jump freighters can already move a ton of packaged ships anyway. A bowhead with a jump drive would just make the process a little more streamlined.


????

If you're attacking a system, wouldn't you fly the fitted ships in and attack with them?

The idea of trying to covertly pre-stage a bunch of ships for an assault seems dubious at best, great if you can pull it off, but certainly shouldn't have a particular mechanic to support it. It's entirely possible that the nerf to jumping in with carriers like you describe was exactly to prevent something like this.

Part of the power of defending a system would be in-depth resources in system to keep going back and getting new ships to toss against the attackers. This allows smaller corporations to defend their space against larger ones, but really large ones will still steam roll them in time.

The short of it is that I think you're barking up the wrong tree.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#3 - 2016-03-11 19:09:53 UTC
Pandora Carrollon wrote:
Templar Dane wrote:
My FW corp used to use carriers to move fitted ships to systems that we planned to capture. With fatigue and nerf to jump range that doesn't work now. We have been having to use jump freighters to move the ships and fittings, repackaging ships every time we move them. We lose the rigs and any indication of who owns what every time we do this.

The bowhead would be a great alternative to moving fitted ships, if it had a jump drive with the range of a jump freighter. Hell, I'd settle for a tech 2 bowhead with less capacity.

I know the idea has been shot down before, but jump freighters can already move a ton of packaged ships anyway. A bowhead with a jump drive would just make the process a little more streamlined.


????

If you're attacking a system, wouldn't you fly the fitted ships in and attack with them?

The idea of trying to covertly pre-stage a bunch of ships for an assault seems dubious at best, great if you can pull it off, but certainly shouldn't have a particular mechanic to support it. It's entirely possible that the nerf to jumping in with carriers like you describe was exactly to prevent something like this.

Part of the power of defending a system would be in-depth resources in system to keep going back and getting new ships to toss against the attackers. This allows smaller corporations to defend their space against larger ones, but really large ones will still steam roll them in time.

The short of it is that I think you're barking up the wrong tree.


Faction warfare.

We used neutral carriers to stage the fitted ships in a station in the target system. I'm not talking about a few ships. I'm talking about thousands of ships being moved by a team of neutrals.

We then set up a pos with the FW corp, then use the neutral carriers to bring the ships to the pos. Our FW characters jump in the carriers, and deposit the ships into the SMA. Neutral character then goes back to station for another load.

What used to take a day or two, and one jump a trip......now takes multiple jumps and ages thanks to fatigue. Jump carriers were deemed 'easier' because of the increased jump range and fatigue bonus.

BUT the jump freighters have the drawback of having to repackage the ships every time we move them.
Lugh Crow-Slave
#4 - 2016-03-11 19:29:18 UTC
even if its FW sounds to me like you are trying to project power
Teckos Pech
Hogyoku
Goonswarm Federation
#5 - 2016-03-11 19:38:24 UTC
Lugh Crow-Slave wrote:
even if its FW sounds to me like you are trying to project power


Absolutely, this is a power projection issue.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Pandora Carrollon
Provi Rapid Response
#6 - 2016-03-11 19:46:10 UTC
Still sounds like you are trying to project power outside of designated methods, which I'm all in favor of doing, but I wouldn't expect too much help from CCP in doing it.

I think, if this were the way I was trying to do something, I wouldn't use rigged ships. If you didn't have rigs, repackaging would only affect insurance. So, this way becomes a little tougher to do and more expensive (if you lose the ship), but it can be done with ships that don't necessarily need rigs to be effective. Drone and missile ships come to mind. Rigs help but only with slight boosts in ability. So, maybe a rethink of force integration/tactics?
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#7 - 2016-03-11 21:37:04 UTC  |  Edited by: Templar Dane
Teckos Pech wrote:
Lugh Crow-Slave wrote:
even if its FW sounds to me like you are trying to project power


Absolutely, this is a power projection issue.


As I have said twice, you can already move a crapton of unfit ships with jump freighters. An anshar can move 70 destroyers plus fits per jump. What I am asking for is for the bowhead to be able to move like a jump freighter. It can't carry as many, but it can move FITTED ones.

Power projection. It can't carry pilots too. It's not like people are going to use it to hotdrop someone. It can carry about half the number of fitted/rigged ships as compared to a jump freighter carrying unfitted ships.

edit

It's not power projection. I'm thinking you guys think that pilots can get in a bowhead or something.

What I propose is ease of logistics, which the jump freighters already do arguably better than the proposed bowhead with a jump drive.
Iain Cariaba
#8 - 2016-03-12 01:33:44 UTC
Templar Dane wrote:
...and any indication of who owns what every time we do this.

They're called courier contracts. When stuff gets to destination, it's automatically sent to the hangar of whoever owns it.

The rest is simply a whine about power projection, so...

/thread
baltec1
Bat Country
Pandemic Horde
#9 - 2016-03-12 01:39:36 UTC
Templar Dane wrote:

The bowhead would be a great alternative to moving fitted ships


Thats why its not getting a jump drive.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#10 - 2016-03-12 05:06:20 UTC
Iain Cariaba wrote:
Templar Dane wrote:
...and any indication of who owns what every time we do this.

They're called courier contracts. When stuff gets to destination, it's automatically sent to the hangar of whoever owns it.

The rest is simply a whine about power projection, so...

/thread


How is it power projection? It's ease of logistics. CCP is okay with jump freighters, why would they not be okay with being able to move fitted ships? We already use jump freighters and contracts, the problem is that afterwards we have to repackage everything to move it to the new system, and having to do 20 different contracts from 20 different people is a pain in the ass.

Are you under the impression that a bowhead can carry pilots?

Again, if you think that is power projection, jump freighters should be nerfed.
Teckos Pech
Hogyoku
Goonswarm Federation
#11 - 2016-03-12 05:30:54 UTC
Templar Dane wrote:
Teckos Pech wrote:
Lugh Crow-Slave wrote:
even if its FW sounds to me like you are trying to project power


Absolutely, this is a power projection issue.


As I have said twice, you can already move a crapton of unfit ships with jump freighters. An anshar can move 70 destroyers plus fits per jump. What I am asking for is for the bowhead to be able to move like a jump freighter. It can't carry as many, but it can move FITTED ones.

Power projection. It can't carry pilots too. It's not like people are going to use it to hotdrop someone. It can carry about half the number of fitted/rigged ships as compared to a jump freighter carrying unfitted ships.

edit

It's not power projection. I'm thinking you guys think that pilots can get in a bowhead or something.

What I propose is ease of logistics, which the jump freighters already do arguably better than the proposed bowhead with a jump drive.


Not buying it. It is power projection because you'll move a literal boat load of ships to your staging system with minimal fatigue (on neutral pilots no less) and the rest can get there quickly and safely via travel fit interceptors.

So, no.

-1

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Iain Cariaba
#12 - 2016-03-12 05:48:12 UTC
Templar Dane wrote:
How is it power projection? It's ease of logistics. CCP is okay with jump freighters, why would they not be okay with being able to move fitted ships? We already use jump freighters and contracts, the problem is that afterwards we have to repackage everything to move it to the new system, and having to do 20 different contracts from 20 different people is a pain in the ass.

Are you under the impression that a bowhead can carry pilots?

Roll
There's more to force projection than just moving pilots. Being able to have a couple people jump 30 cruisers 50ly in 30 minutes and have the ship waiting, ready to go, when the fleet ceptors in is part of force projection. Your "problem" of having to repackage and refit on arrival when using jump freighters is quite intentional.

Templar Dane wrote:
Again, if you think that is power projection, jump freighters should be nerfed.

Ohh, guess what? That's aledgedly still on the planning board to come when there have been further changes to self suffiencency in nullsec. Go re-read the devblog about jump fatigue and see the line that says:
CCP wrote:
We will still likely want to revisit the logistical power of these ships in future, but for now we want to bring them into the new system without nerfing them too hard.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#13 - 2016-03-12 06:02:34 UTC
Teckos Pech wrote:
Templar Dane wrote:
Teckos Pech wrote:
Lugh Crow-Slave wrote:
even if its FW sounds to me like you are trying to project power


Absolutely, this is a power projection issue.


As I have said twice, you can already move a crapton of unfit ships with jump freighters. An anshar can move 70 destroyers plus fits per jump. What I am asking for is for the bowhead to be able to move like a jump freighter. It can't carry as many, but it can move FITTED ones.

Power projection. It can't carry pilots too. It's not like people are going to use it to hotdrop someone. It can carry about half the number of fitted/rigged ships as compared to a jump freighter carrying unfitted ships.

edit

It's not power projection. I'm thinking you guys think that pilots can get in a bowhead or something.

What I propose is ease of logistics, which the jump freighters already do arguably better than the proposed bowhead with a jump drive.


Not buying it. It is power projection because you'll move a literal boat load of ships to your staging system with minimal fatigue (on neutral pilots no less) and the rest can get there quickly and safely via travel fit interceptors.

So, no.

-1


And how is that different than what we are currently doing with jump freighters? 60 unfit ships vs 30 fit ships in a bowhead.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#14 - 2016-03-12 06:12:55 UTC
Iain Cariaba wrote:
Templar Dane wrote:
How is it power projection? It's ease of logistics. CCP is okay with jump freighters, why would they not be okay with being able to move fitted ships? We already use jump freighters and contracts, the problem is that afterwards we have to repackage everything to move it to the new system, and having to do 20 different contracts from 20 different people is a pain in the ass.

Are you under the impression that a bowhead can carry pilots?

Roll
There's more to force projection than just moving pilots. Being able to have a couple people jump 30 cruisers 50ly in 30 minutes and have the ship waiting, ready to go, when the fleet ceptors in is part of force projection. Your "problem" of having to repackage and refit on arrival when using jump freighters is quite intentional.

Templar Dane wrote:
Again, if you think that is power projection, jump freighters should be nerfed.

Ohh, guess what? That's aledgedly still on the planning board to come when there have been further changes to self suffiencency in nullsec. Go re-read the devblog about jump fatigue and see the line that says:
CCP wrote:
We will still likely want to revisit the logistical power of these ships in future, but for now we want to bring them into the new system without nerfing them too hard.


How could moving ships, in order to use to fight, be labelled a bad thing? Its fuel for the content fire. As I have said multiple times, jump freighters can already do it. CCP may have said that in that blog, but that's been a year and a half ago....so where is the recent stink on JFs?
baltec1
Bat Country
Pandemic Horde
#15 - 2016-03-12 10:38:42 UTC
Templar Dane wrote:


How could moving ships, in order to use to fight, be labelled a bad thing?


Because you have powerblocks that moved thousands of ships fitted and ready to go in a night.
Kuetlzelcoatl
#16 - 2016-03-12 10:45:31 UTC
Templar Dane wrote:
...I know the idea has been shot down before, but jump freighters can already move a ton of packaged ships anyway. A bowhead with a jump drive would just make the process a little more streamlined.



The JF wasn't affected as the rest with jump range and fatigue in order for game design to solve some issues with local null sec production versus importation of materials from market hubs.

They intend to bring the JF more inline with other capitals as some point when those issues are resolved, as in Soon(tm).


Rivr Luzade
Coreli Corporation
Pandemic Legion
#17 - 2016-03-12 11:12:55 UTC
Kuetlzelcoatl wrote:
They intend to bring the JF more inline with other capitals as some point when those issues are resolved, as in Soon(tm).

As in never because these issues are unresolveable as CCP's goals of smaller groups, medium groups setting up shop in Null (or even low sec) and the real requirements for living in Null are mutually exclusive. Only the bigger groups can actually produce (as in build and loot) the necessary amounts of stuff for fitting ships and having them ready when they are needed. Even groups of the size of Darkness has problems getting, for instance, enough minerals to even keep a capital only production running, let alone provide sup-cap ships, modules, ammo, drones at scale when needed.
But CCP will press forward with such a JF nerf anyways regardless of what the realities in EVE are. Once they nerf JF into uselessness, they will once and for all have made it impossible for any small group to live in Null after Citadels hit that already makes it more a game of blind luck to keep your stuff than anything else.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lugh Crow-Slave
#18 - 2016-03-12 11:59:07 UTC
Rivr Luzade wrote:
Kuetlzelcoatl wrote:
They intend to bring the JF more inline with other capitals as some point when those issues are resolved, as in Soon(tm).

As in never because these issues are unresolveable as CCP's goals of smaller groups, medium groups setting up shop in Null (or even low sec) and the real requirements for living in Null are mutually exclusive. Only the bigger groups can actually produce (as in build and loot) the necessary amounts of stuff for fitting ships and having them ready when they are needed. Even groups of the size of Darkness has problems getting, for instance, enough minerals to even keep a capital only production running, let alone provide sup-cap ships, modules, ammo, drones at scale when needed.
But CCP will press forward with such a JF nerf anyways regardless of what the realities in EVE are. Once they nerf JF into uselessness, they will once and for all have made it impossible for any small group to live in Null after Citadels hit that already makes it more a game of blind luck to keep your stuff than anything else.


How do you have issues keeping capital production going? I can keep 3 going every weak on my own.


Rivr Luzade
Coreli Corporation
Pandemic Legion
#19 - 2016-03-12 13:43:31 UTC
Lugh Crow-Slave wrote:
How do you have issues keeping capital production going? I can keep 3 going every weak on my own.

Not enough willing miners, lack of Mexallon, the usual things

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Donnachadh
United Allegiance of Undesirables
#20 - 2016-03-12 14:26:30 UTC
-1 - because this is a direct circumvention of a part of the power projection nerfs that jump range and jump fatigue brought to the game.

-1 - because you are unwilling to admit that your idea would increase power projection or that you are not able to understand how your idea can affect power projection.
12Next page