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Yachts, yachts, yachts.

First post First post First post
Author
Kines Pavelovna
Caldari Provisions
Caldari State
#81 - 2016-03-11 23:56:39 UTC  |  Edited by: Kines Pavelovna
Any solution that involves the Higs rig alone will just result in people making twice as many passes to roll. Assume for the sake of argument that a Higs rig removes nullification. Solution, take the Higs rig off and roll the hole in my invulnerable yacht.

Note there is a mistake with regard to the utility when I first submitted and it was all just rubbish. I mistakenly said it is X-mX in both cases, that of the yacht and the megathron, it is quite obviously not equal in each case, as one must make many more passes with the yachts to close a hole. You can't just rip out the utility value like I had first wanted too. I need information about the incidence rates of rolling in various ways which I don't have access too :(
Sabbelsahra
HaHa Hab dich
#82 - 2016-03-12 00:01:20 UTC
so mutch tears.....

when you guys hate the yacht so mutch why on earth you all use it ?
Think theres bether things to fixed in W-space then this , farmers in C6 space, russian pets etc. and give the small corps more chances against bigger corps, then without the small corps you guys have nothing to shoot and no "Content"

Think about it cryers.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#83 - 2016-03-12 00:09:06 UTC  |  Edited by: epicurus ataraxia
Meta Knite wrote:
This Yacht is too easy with no counter, I mean cmon, theres Zero risk and it makes the ship unfair, almost overpowered, it has completetly incorrect mechanis that are wildly absurd, I mean, an entire big fleet should not be countered by a single ship, even is they are bears or PVE Bears, and I think that everyone knows this, and with that I also think everyone agrees.


how many victories did I make?

Black Legion Best legion.

epicurus ataraxia wrote:
Not directly related to any one in particulars post, but a number of people are likely playing Buzzword bingo at this time.

Points are given for
Must include T3
"Zero Risk"
"No counter"
"Too easy"
"Unfair"
"Overpowered"
Completely incorrect mechanics that are wildly absurd.
Big fleet should not be countered by a single ship.
And Bear or PVE bear.
Extra points for picking a "solution" while not understanding how it would make a difference.
Double points for "everyone knows" or "everyone agrees" that's a good one.

Hope that helps, some one will no doubt get extra points for something that is just wildly insane, there is hope.

Edit:- special reward for "non interactive", it appears someone has found a way for yachts to jump themselvesShockedLol

Some have come very close, but we are still looking for a winner.

People actually explaining where they are actually being used in a way that is problematic, and establishing a particular issue, are exempt from buzzword bingo and their sensible and rational comments will be considered seriously and may help decide how the issue will be treated.


Not bad, not bad at all, it almost sounded rational😍

I really hope we can find out whether we have a real problem with it, or whether it is repeated phrases, or a friend of a friend said they saw that.

There are a couple of possible scenarios that could be worrying if confirmed, and would need a good hard looking at. One poster in particular was very valuable, We just need more like that.

Detailed reports would also help identify what counter, either by player or redesign, would be appropriate, more info would be very helpful.

But until we get that buzzword bingo might somehow mysteriously drop a germ of an idea. We can hope

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#84 - 2016-03-12 00:12:35 UTC
Kines Pavelovna wrote:
Any solution that involves the Higs rig alone will just result in people making twice as many passes to roll. Assume for the sake of argument that a Higs rig removes nullification. Solution, take the Higs rig off and roll the hole in my invulnerable yacht.

Compare yachts to megathrons. In both cases you're interested in the sum of an expression of risk and an expression of utility, i.e.;

RIP%*cost + ISK lost while rolling

Where RIP% is the probability of loosing your ship, cost refers to the replacement cost of the hull, and ISK lost while rolling is X - mX. Where X is the ISK you loose rolling instead of doing something else, and m is some constant equal to the mass of a rolling yacht divided by the mass of a rolling megathron.

You can write out a function for megas and a function for yachts. Say,

YACHTS(RIP%*cost)+(X-mX) and MEGAS(RIP%*cost)+(X-mX)

Since we want to think about the optimum case, the point of peak game diversity, where rolling with a yacht is approximately equal to rolling with a mega in terms of ISK per time, we'll just assume each function is equal to the other. So,

YACHTS(RIP%*cost) +(X-mX) =MEGAS(RIP%*cost)+(X-mX)

After you subtract one side from the other you get;

YACHTS(RIP%*cost) -MEGAS(RIP%*cost)+(X-mX)-(X-mX)=0

YACHTS(RIP%*cost) -MEGAS(RIP%*cost)=0

Since (RIP%*cost) is just the product of the number of losses and the average loss mall value you can just look at the killboards, say for the past week, and plug in a value for each of YACHTS(RIP%*cost) and MEGAS(RIP%*cost).

I count 4 rolling yacht losses for about 125mil in value each, and 33 mega losses for apx 220mil in value each. So there needs to be a 13.52 fold increase in YACHTS(RIP%*cost). If you just took the easy route and folded that multiple into the price, each yacht costs 1.69 billion.

OFC this is a super simple case using only 30 days of data that I hand counted. It's also A TOTAL BLOW OUT in one direction. And you could argue, well I think, that the awesomeness of yachts is pushing down the number of rolling mega losses significantly. In other words this multiple is a low ball estimate.

Just strip the 100mn's from the stupid things and be done with it IMO, it's not like rolling with megas is that hard...


Don't forget that yachts, locked out with no probes, is a dead yacht, and will not appear on a killboard, so they die a LOT more.

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#85 - 2016-03-12 00:15:22 UTC
Andrew Jester wrote:
epicurus ataraxia wrote:
Can I suggest, that If people feel there is a real problem with yachts, other than repeating meaningless phrases like Zero risk, and unable to counter, which are plainly absurd under most circumstances, they start their thread there.

Some have raised reasonable and sensible issues, they are valuable.
Others not so much.

Starting with Do xx to fix assumes, everyone agrees.

It is like the statement.

"Your Wife is offensive, she is ugly, and unpleasant. This is what we should do to fix her"

It assumes that everyone both agrees and agrees action is urgently needed.

Some players love the yacht, some see others happy out in space with their hated and detestable partner.
Some just don't agree, she is quite cute actually.

this is the greatest gyro analogy ever


I'd love to upvote your reply, but after looking at the urban dictionary, I am somewhat worried 😄

There is one EvE. Many people. Many lifestyles. WE are EvE

Borat Guereen
Doomheim
#86 - 2016-03-12 02:13:50 UTC
higgs should sacrifice nullification, for all ships.

Candidate for CSM XII

Chesterfield Fancypantz
Viziam
Amarr Empire
#87 - 2016-03-12 03:36:17 UTC
Okay, I was thinking about this all day at work and I've had time to think of a response.

I've based my proposal/discussion on 2 fundamental arguments, I will address them and then follow up with my proposal and reasoning. I feel that im in a rare situation as I have been the leader of both a smaller pvp group, and a larger pvp group and can offer insight into both situations.

1) Bears will not fight, it doesnt matter what change we do here.

2) PVP people love to fight, but wont take a heavily lopsided fight, nor **** away assets. (redfire excluded)


---


In reference to the former, I believe that no matter what the changes happening here you will NEVER get true bears to actually fight you unless you are able to force pvp upon them. I dont think that eliminating their ability to roll reasonably safely will make it so that you can get kills unless you actually consider ganking a rolling ship "fun". They are never going to unpos and come and fight you, regardless of what you do to the yachts etc. The only way that you can get them to "fight" is if you catch them with their pants down and to do that you need them to be out in the chain pvping/flying around. I think that if you make rolling a semi/hostile hole an impossibility, all it does is push people out of wormhole space and making logging off the only options. I think that everyone here can agree that forcing people to have the only option of logging off is in the worst interests of wormhole space.

We want to have bears active in wormhole space because to pvp groups they are the "prey" they have to have the ability to move around reasonably freely, and be able to roll hostile holes off to be able to enjoy their content. I think its incredibly one sided of the majority of the people in this discussion to completely refuse to look at it from the other side of the coin. Not everyone in wspace spends the entirety of their day rolling for PVP and foaming at the mouth when they connect to a big entity. We need to appreciate and respect the fact that people who focus on PvE and other tasks in wspace are an important part of the wh ecosystem, similar to how herbivores are important to the natural ecosystem. Not everyone can be a wolf.

--

In reference to the 2nd, I feel that the ability to roll off immense large and frankly disrespectful groups is an important part of wormhole space and the enjoyment of others. There are a number of large groups that seem to think they are entitled to have fleets whelp to them, absolute refusal to have basic diplomatic terms, and honoring of attempts to try to offer reasonable pvp. You know who you are. These are the groups that will sit on your static, talk god awful amounts of ****, and sit there for hours. If we completely eliminate the ability to roll holes on these sort of entities, like arguement #1, the only option is to log off.

The ability to roll gave balance to wormhole space. I honestly feel that the loudest of the complainers in regards to the yachts are the people who I mentioned above. I will freely admit that there should be changes, but to say that there shouldn't be some sort of way to roll off a hostile entity is absurd and is heavy handed.

I want to fight the major groups, I want to fight anyone I can get a real fight from. What absolutely ruins my game is when a group sits on my static with a force that I cant POSSIBLY engage without it being a complete whelp fleet, is completely unwilling to downship/numbers, nor engage in basic diplomacy to try to have some sort of engagement that benefits both sides. Yachts/t3s gave me the ability to roll those people off, and continue to enjoy my game. If there is no way of reasonably rolling off a hostile entity, it goes back to one of my main points.

The only option left, is to log off.

--

In closing I would like to add my suggestion to fix this issue. I believe that, like CCP has done in the past, a small steps forward approach is what is best. I dont think that its for the betterment of wormhole space, or the game in general to outright eliminate the ability to have REASONABLY safe rolling. As such I would like to put forward the following suggestion.


The removal of interdiction nullification of yachts themselves (no changes to higgs etc) and

The increase of the align time by interdiction nullified t3s by 1-3 seconds (requires testing/insight).

I feel that the yachts being interdiction nullified is a major problem, and this still allows us to have reasonably fast, cheap, and efficient rollers, that are able to be caught and killed by a reasonably good smallgang. A single sabre sitting on a hole, can bubble, decloak, and kill a yacht.

I dont believe that rolling t3's should have the same elimination however as I believe, as noted above, there should be some way to roll a hostile hole under bubbles. However I feel a good compromise would be to increase the window of time a camping fleet has to decloak a rolling t3 and catch it. It would give a defender the opportunity to roll a hole while still having some risk and a tasty reward for a camping entity.

Thank you for reading my post.
Steve Galaxius
Whole Squid
#88 - 2016-03-12 04:23:46 UTC  |  Edited by: Steve Galaxius
corbexx wrote:
We're still looking for feedback on these in regard to rolling wormholes.

Some ideas that have been presented.

Make it so higgs riggs can't be fit on them.
Make higgs riggs remove nulification.
Make higgs remove Cov ops cloak.
Make it so yachts can't fit BS prop mods.

More ideas are always welcome as well as discussion on them in general.


what is the crux of the issue? two of those would affect rolling t3c's and the other two are specific to yachts. is this an issue with all rolling ships or simply the yacht?

the only problem here is that you can't kill a yacht by camping a hole, even using a gorskin cannon or tornados or sheer brute numbers. there is still risk, but the risk doesn't give you killmails.
DG Athonille
Doomheim
#89 - 2016-03-12 05:20:50 UTC  |  Edited by: DG Athonille
Ethrei wrote:
DG Athonille wrote:
Why do folks seem to feel that they are entitled to fights or content? Several have pointed out here that the current mechanics provide capability for smaller entities to avoid larger entities. Why do the larger entities seem to feel that they're entitled to easy kills? If you're ISO-5 and putting 15-20 ships on my static, versus my 1-3 active people, why on earth should I be forced to spend my Eve time with that? Isn't that the equivalent of wardec station games? Just how fun is that? I'll answer for you: Its not. Its boring and silly and desperate.


Why do you feel entitled to be able to, with zero risk, counterplay, or interactivity, be able to roll a hole in front a fleet? And, why should you be forced to spend your eve time with that? Because it's OTHER PLAYERS forcing that upon you, not the game; this isn't a singleplayer game, it's about everyone, and sometimes other players will **** you over, and they have a god damn right to, we all do. On different days you'll be on different ends of the shaft, this is just how it goes. If they want to camp you, they can, same here as anywhere in eve, and you still have the option of rolling, it just won't be able to be done in a super easy, risk-free, completely non-interactive way.


What zero risk?!
I've been caught in inties on gates by insta-lockers. Iunno, why don't you bring an insta-locker then? I've been pointed on the wrong side of my static, in a rolling yacht by an insta-locker. I know it can be done.

No interactivity? Say what? I am interacting with you ~ I'm shutting the door on your 10-1 fleet, and that is counterplay, not absence thereof.

"Because it's OTHER PLAYERS forcing that upon you, not the game" - ok, then accept the game allowing smaller groups to deny you your intent.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#90 - 2016-03-12 11:48:45 UTC  |  Edited by: epicurus ataraxia
Chesterfield Fancypantz wrote:
Okay, I was thinking about this all day at work and I've had time to think of a response.

I've based my proposal/discussion on 2 fundamental arguments, I will address them and then follow up with my proposal and reasoning. I feel that im in a rare situation as I have been the leader of both a smaller pvp group, and a larger pvp group and can offer insight into both situations.

1) Bears will not fight, it doesnt matter what change we do here.

2) PVP people love to fight, but wont take a heavily lopsided fight, nor **** away assets. (redfire excluded)


---


In reference to the former, I believe that no matter what the changes happening here you will NEVER get true bears to actually fight you unless you are able to force pvp upon them. I dont think that eliminating their ability to roll reasonably safely will make it so that you can get kills unless you actually consider ganking a rolling ship "fun". They are never going to unpos and come and fight you, regardless of what you do to the yachts etc. The only way that you can get them to "fight" is if you catch them with their pants down and to do that you need them to be out in the chain pvping/flying around. I think that if you make rolling a semi/hostile hole an impossibility, all it does is push people out of wormhole space and making logging off the only options. I think that everyone here can agree that forcing people to have the only option of logging off is in the worst interests of wormhole space.

We want to have bears active in wormhole space because to pvp groups they are the "prey" they have to have the ability to move around reasonably freely, and be able to roll hostile holes off to be able to enjoy their content. I think its incredibly one sided of the majority of the people in this discussion to completely refuse to look at it from the other side of the coin. Not everyone in wspace spends the entirety of their day rolling for PVP and foaming at the mouth when they connect to a big entity. We need to appreciate and respect the fact that people who focus on PvE and other tasks in wspace are an important part of the wh ecosystem, similar to how herbivores are important to the natural ecosystem. Not everyone can be a wolf.

--

In reference to the 2nd, I feel that the ability to roll off immense large and frankly disrespectful groups is an important part of wormhole space and the enjoyment of others. There are a number of large groups that seem to think they are entitled to have fleets whelp to them, absolute refusal to have basic diplomatic terms, and honoring of attempts to try to offer reasonable pvp. You know who you are. These are the groups that will sit on your static, talk god awful amounts of ****, and sit there for hours. If we completely eliminate the ability to roll holes on these sort of entities, like arguement #1, the only option is to log off.

The ability to roll gave balance to wormhole space. I honestly feel that the loudest of the complainers in regards to the yachts are the people who I mentioned above. I will freely admit that there should be changes, but to say that there shouldn't be some sort of way to roll off a hostile entity is absurd and is heavy handed.

I want to fight the major groups, I want to fight anyone I can get a real fight from. What absolutely ruins my game is when a group sits on my static with a force that I cant POSSIBLY engage without it being a complete whelp fleet, is completely unwilling to downship/numbers, nor engage in basic diplomacy to try to have some sort of engagement that benefits both sides. Yachts/t3s gave me the ability to roll those people off, and continue to enjoy my game. If there is no way of reasonably rolling off a hostile entity, it goes back to one of my main points.

The only option left, is to log off.

--

In closing I would like to add my suggestion to fix this issue. I believe that, like CCP has done in the past, a small steps forward approach is what is best. I dont think that its for the betterment of wormhole space, or the game in general to outright eliminate the ability to have REASONABLY safe rolling. As such I would like to put forward the following suggestion.


The removal of interdiction nullification of yachts themselves (no changes to higgs etc) and

The increase of the align time by interdiction nullified t3s by 1-3 seconds (requires testing/insight).

I feel that the yachts being interdiction nullified is a major problem, and this still allows us to have reasonably fast, cheap, and efficient rollers, that are able to be caught and killed by a reasonably good smallgang. A single sabre sitting on a hole, can bubble, decloak, and kill a yacht.

I dont believe that rolling t3's should have the same elimination however as I believe, as noted above, there should be some way to roll a hostile hole under bubbles. However I feel a good compromise would be to increase the window of time a camping fleet has to decloak a rolling t3 and catch it. It would give a defender the opportunity to roll a hole while still having some risk and a tasty reward for a camping entity.

Thank you for reading my post.


What a shame, It started off so reasonably, up to the final -- and then it became clear it was a stealth nerf evasion reply.
You must really hate Evasion fit ships it seems, and your final comments are contradited by your early ones.

We noticed.


It went from children must be allowed to play it is good for everyone, and they will grow into healthy adults. Into "Except for your children", they are annoying, to fix the issue we can cut off the legs of your son, and just the feet off your daughter, that'll make them easy to catch and punish, that's fair isn't it?

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#91 - 2016-03-12 12:11:03 UTC  |  Edited by: epicurus ataraxia
Let's cut to the root issue here, it is possible for a swarm (number dependent on hole) can crit a hole, before a response fleet can be formed, if the swarmers, are willing to lock one one or more of their yachts out, they can close it too, or finish with a overpropped higgs HIC.

Beyond that, there is no issue other than a lack of willingness to accept that EVE is a game of rock Paper Scissors.

We have DPS ships, ships with fast lock, and many other choices, not least evasion fit ships.

There is no right to have expectations that a high DPS wolfpack, can be a press button win against an evasion fit ship.

This whole argument is that some people are angry, or dissapointed, that evasion ships even exist in wormhole space, and fury that a ship that cannot shoot, cannot defend itself, dares to face a wolfpack, let alone take meaningful action against it.

The solution is not to bring the same ineffective fit against evasion fit ships every time, change your ships/fits, but of course, then a counter fit might jump through the hole and give us a fight that is harder to win. That way we might get good fights, and that opportunity is lost if we try to nerf evasion ships.

If we cripple the yacht, we then move onto every single evasion fit ship, until they are all rendered pointless in this role, and we are left with Battleships, the size of a small planet, lumbering towards the hole, with no need to think about changing ones fit or ship, to be a nice easy bit of fun, fun for some now all practical counters have been removed. Not so much fun for the player who just wanted to play today.



Of course, the reality is no one who wishes to avoid an unfair fight, will ever Fight.

And those of us who wish to fight would never bring an evasion fit anyway.



Apart from possible issue described in the first sentence , there is NOTHING wrong with the yacht.

It is Just being used as a reasonable sounding stalking horse, to start the process of eliminating Evasion fit ships.

CCP are a group of intelligent aware people, stop treating them like simpletons, they know when people are trying to put one over them.

There is one EvE. Many people. Many lifestyles. WE are EvE

Egsise
Science and Trade Institute
Caldari State
#92 - 2016-03-12 12:17:50 UTC
corbexx wrote:
We're still looking for feedback on these in regard to rolling wormholes.

Some ideas that have been presented.

Make it so higgs riggs can't be fit on them.
Make higgs riggs remove nulification.
Make higgs remove Cov ops cloak.
Make it so yachts can't fit BS prop mods.

More ideas are always welcome as well as discussion on them in general.


Why?
Proteus with nullifier cloak probes nozzle rigs and 5 stabs can fit 100mn ab 3 ecm and higgs.

So, what's the problem with Yacht?
Jezza McWaffle
Lazerhawks
L A Z E R H A W K S
#93 - 2016-03-12 13:42:39 UTC  |  Edited by: Jezza McWaffle
I love your replies epicurus, they make me laugh so hard that someone can be as stupid as you are :D

Wormholes worst badass | Checkout my Wormhole blog

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#94 - 2016-03-12 16:05:49 UTC  |  Edited by: epicurus ataraxia
Jezza McWaffle wrote:
I love your replies epicurus, they make me laugh so hard that someone can be as stupid as you are :D


Thank you, you set a high bar to beat.

No that's not really fair, I don't know you. ;D

I will however treasure your opinion, keep it as a touchstone, a source of both wisdom and comfort.

Or possibly not.Smile

There is one EvE. Many people. Many lifestyles. WE are EvE

Jezza McWaffle
Lazerhawks
L A Z E R H A W K S
#95 - 2016-03-12 19:50:22 UTC  |  Edited by: Jezza McWaffle
I mean you actually believe that yacht rolling or even t3 higgs (to a degree) is balanced is just, well absurd. There should not be a single ship in eve which cannot be caught 'reasonably', and by that I mean parking 6 capitals around the hole to cover the decloak positions.

There is no rock paper scissors, it would be like introducing phasers into the mix, there is no counter to yahcts thats the problem, and no getting yourself rolled out through stupidity is not a counter.

Heres how you catch a yahct:
- Hope they are a bad pilots (thats it)

You honestly think its acceptable currently to connect to a bear hole, scan down its chain, find pvp, and then have to go home because they are yachting your connection? Honestly I should just seed you for believing that the act of doing that is completely valid form of gameplay.

Wormholes worst badass | Checkout my Wormhole blog

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#96 - 2016-03-12 20:04:04 UTC  |  Edited by: epicurus ataraxia
Jezza McWaffle wrote:
I mean you actually believe that yacht rolling or even t3 higgs (to a degree) is balanced is just, well absurd. There should not be a single ship in eve which cannot be caught 'reasonably', and by that I mean parking 6 capitals around the hole to cover the decloak positions.

There is no rock paper scissors, it would be like introducing phasers into the mix, there is no counter to yahcts thats the problem, and no getting yourself rolled out through stupidity is not a counter.

You honestly think its acceptable currently to connect to a bear hole, scan down its chain, find pvp, and then have to go home because they are yachting your connection? Honestly I should just seed you for believing that the act of doing that is completely valid form of gameplay.


Please read my posts, they are quite clear and I really feel that repeating all the points and counter points, and showing once again that both points have validity, and have reasoned arguments attached, re stating all that would be unfair to reasonable readers,

And I believe your example of trying to catch evasion fit ships, with 6 capitals is not even vaguely a sane action, and proves that you PERSONALLY have a failure in understanding of the concept of Rock Paper Scissors.

Try ships equipped to CATCH evasion fit ships, you cannot expect that DPS is always going to be the right response.
I am sure your colleagues would agree.

I have ALREADY pointed out there is an issue with Swarm rolling, that is worth looking into, and a sensible response will be to Look at that, not saying all evasion ships should be nerfed, because You personally are unwilling or incapable of making good ship choice decisions.

I have the Greatest respect For your Corporation, Your alliance, your teammates. Your corporation are one of the most capable and effective in the game.

They earn the respect of wormhole space, because they are good at what they do, and adapt to different conditions and regularly excel, you should have great pride in belonging to that. You are amongst the truly elite, amongst the best this game has created.

It is so dissapointing to see you so at odds with those principles.

You Should not be relying on evasion fit ships to be bad Pilots, you should be striving to be better.

There is one EvE. Many people. Many lifestyles. WE are EvE

Chesterfield Fancypantz
Viziam
Amarr Empire
#97 - 2016-03-12 20:19:20 UTC  |  Edited by: Chesterfield Fancypantz
epicurus ataraxia wrote:
Chesterfield Fancypantz wrote:
MY POST


What a shame, It started off so reasonably, up to the final -- and then it became clear it was a stealth nerf evasion reply.
You must really hate Evasion fit ships it seems, and your final comments are contradited by your early ones.

We noticed.


It went from children must be allowed to play it is good for everyone, and they will grow into healthy adults. Into "Except for your children", they are annoying, to fix the issue we can cut off the legs of your son, and just the feet off your daughter, that'll make them easy to catch and punish, that's fair isn't it?



Honestly, I'm a big fan of the yachts and t3s the way they are now, but when I hear about what is going on in TDSINs home right now... they MUST be fixed.

TDSIN right now cannot do ANYTHING on their EU timezone because some douchebag just signs in 8 yachts and closes their static repeatedly. There is no way to counter it, no way to stop it.

The changes I proposed are slight modifications that any reasonable wormhole corp should be able to still handle. Yachts can be used to close holes in the chain reasonably well, and reasonably safely.

If it is a hostile hole, t3s can still be used albeit a bit more catchable because of increased align time.

I DONT agree with leaving them in their current versions, however I dont agree with a heavy handed approach right now either.
Chesterfield Fancypantz
Viziam
Amarr Empire
#98 - 2016-03-12 20:22:00 UTC
epicurus ataraxia wrote:
Jezza McWaffle wrote:
I mean you actually believe that yacht rolling or even t3 higgs (to a degree) is balanced is just, well absurd. There should not be a single ship in eve which cannot be caught 'reasonably', and by that I mean parking 6 capitals around the hole to cover the decloak positions.

There is no rock paper scissors, it would be like introducing phasers into the mix, there is no counter to yahcts thats the problem, and no getting yourself rolled out through stupidity is not a counter.

You honestly think its acceptable currently to connect to a bear hole, scan down its chain, find pvp, and then have to go home because they are yachting your connection? Honestly I should just seed you for believing that the act of doing that is completely valid form of gameplay.


Please read my posts, they are quite clear and I really feel that repeating all the points and counter points, and showing once again that both points have validity, and have reasoned arguments attached, re stating all that would be unfair to reasonable readers,

And I believe your example of trying to catch evasion fit ships, with 6 capitals is not even vaguely a sane action, and proves that you PERSONALLY have a failure in understanding of the concept of Rock Paper Scissors.

Try ships equipped to CATCH evasion fit ships, you cannot expect that DPS is always going to be the right response.
I am sure your colleagues would agree.

I have ALREADY pointed out there is an issue with Swarm rolling, that is worth looking into, and a sensible response will be to Look at that, not saying all evasion ships should be nerfed, because You personally are unwilling or incapable of making good ship choice decisions.

I have the Greatest respect For your Corporation, Your alliance, your teammates. Your corporation are one of the most capable and effective in the game.

They earn the respect of wormhole space, because they are good at what they do, and adapt to different conditions and regularly excel, you should have great pride in belonging to that. You are amongst the truly elite, amongst the best this game has created.

It is so dissapointing to see you so at odds with those principles.

You Should not be relying on evasion fit ships to be bad Pilots, you should be striving to be better.


Honestly. I personally rolled yachts through multiple established wormhole gatecamps. remote sensor boosted instalock svipuls and stuff. Its IMPOSSIBLE to catch a yacht right now. 2.8 second align time with a cloak means you CANNOT catch it, even if you decloak it immediately.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#99 - 2016-03-12 20:33:31 UTC
Chesterfield Fancypantz wrote:
epicurus ataraxia wrote:
Chesterfield Fancypantz wrote:
MY POST


What a shame, It started off so reasonably, up to the final -- and then it became clear it was a stealth nerf evasion reply.
You must really hate Evasion fit ships it seems, and your final comments are contradited by your early ones.

We noticed.


It went from children must be allowed to play it is good for everyone, and they will grow into healthy adults. Into "Except for your children", they are annoying, to fix the issue we can cut off the legs of your son, and just the feet off your daughter, that'll make them easy to catch and punish, that's fair isn't it?



Honestly, I'm a big fan of the yachts and t3s the way they are now, but when I hear about what is going on in TDSINs home right now... they MUST be fixed.

TDSIN right now cannot do ANYTHING on their EU timezone because some douchebag just signs in 8 yachts and closes their static repeatedly. There is no way to counter it, no way to stop it.

The changes I proposed are slight modifications that any reasonable wormhole corp should be able to still handle. Yachts can be used to close holes in the chain reasonably well, and reasonably safely.

If it is a hostile hole, t3s can still be used albeit a bit more catchable because of increased cloak time.

I DONT agree with leaving them in their current versions, however I dont agree with a heavy handed approach right now either.



In retrospect we agree far more than we disagree, the events that are being reported in the TDSin system go far beyond, the reasonable use of any ship or tool, this is The swarm rolling I discussed that has the potential to be not just disruptive but totally destructive, It is effectively Griefing.

Like Griefing it is not the tool at fault, it is the use of it to create said griefing.

The use in the main, of any Evasion fit ship, is a rational and sensible counter to larger fleets making closing the hole either non sensible, or suicidal , and that results in no fun for anyone.

This is quite something else.
Twiddling with these ships, or downright nerfing them would be an excessive and destructive action, as it effects all space and all uses.

The dealing with this specific use, in this specific way, will it seem need to be undertaken.

Whilst the simplest choice would be to make it impossible to roll a hole against larger numbers, that would be both foolhardy, simplistic, and harmful.

But let us try to offer options to deal with this SPECIFIC EDGE CASE.

Some possibilities would be to in some way focus on swarm rolling.
One idea is to prevent multiple Higgs rigs active on the same grid, but it has been pointed out, that would affect miners.
One other is that more than three higgs ships passing a wormhole would destabilise the hole for a period.

I am sure, If we stay focused, and avoid the temptation to nerf everything to make killing everything easy, then sensible and intelligent people can come up with good ideas, to deal with this specific situation in a focused and surgical way.

There is one EvE. Many people. Many lifestyles. WE are EvE

Chesterfield Fancypantz
Viziam
Amarr Empire
#100 - 2016-03-12 20:37:49 UTC
epicurus ataraxia wrote:
Chesterfield Fancypantz wrote:
epicurus ataraxia wrote:
Chesterfield Fancypantz wrote:
MY POST


What a shame, It started off so reasonably, up to the final -- and then it became clear it was a stealth nerf evasion reply.
You must really hate Evasion fit ships it seems, and your final comments are contradited by your early ones.

We noticed.


It went from children must be allowed to play it is good for everyone, and they will grow into healthy adults. Into "Except for your children", they are annoying, to fix the issue we can cut off the legs of your son, and just the feet off your daughter, that'll make them easy to catch and punish, that's fair isn't it?



Honestly, I'm a big fan of the yachts and t3s the way they are now, but when I hear about what is going on in TDSINs home right now... they MUST be fixed.

TDSIN right now cannot do ANYTHING on their EU timezone because some douchebag just signs in 8 yachts and closes their static repeatedly. There is no way to counter it, no way to stop it.

The changes I proposed are slight modifications that any reasonable wormhole corp should be able to still handle. Yachts can be used to close holes in the chain reasonably well, and reasonably safely.

If it is a hostile hole, t3s can still be used albeit a bit more catchable because of increased cloak time.

I DONT agree with leaving them in their current versions, however I dont agree with a heavy handed approach right now either.



In retrospect we agree far more than we disagree, the events that are being reported in the TDSin system go far beyond, the reasonable use of any ship or tool, this is The swarm rolling I discussed that has the potential to be not just disruptive but totally destructive, It is effectively Griefing.

Like Griefing it is not the tool at fault, it is the use of it to create said griefing.

The use in the main, of any Evasion fit ship, is a rational and sensible counter to larger fleets making closing the hole either non sensible, or suicidal , and that results in no fun for anyone.

This is quite something else.
Twiddling with these ships, or downright nerfing them would be an excessive and destructive action, as it effects all space and all uses.

The dealing with this specific use, in this specific way, will it seem need to be undertaken.

Whilst the simplest choice would be to make it impossible to roll a hole against larger numbers, that would be both foolhardy, simplistic, and harmful.

But let us try to offer options to deal with this SPECIFIC EDGE CASE.

Some possibilities would be to in some way focus on swarm rolling.
One idea is to prevent multiple Higgs rigs active on the same grid, but it has been pointed out, that would affect miners.
One other is that more than three higgs ships passing a wormhole would destabilise the hole for a period.

I am sure, If we stay focused, and avoid the temptation to nerf everything to make killing everything easy, then sensible and intelligent people can come up with good ideas, to deal with this specific situation in a focused and surgical way.



Unfortunately, I dont agree with you. I think that the yachts losing interdiction means that they can still do their primary role without being heavily overpowered, and if there is bubbles on the field you can just use t3's.

I dont agree with proposals saying to remove interdiction from both as I feel it is extremely heavy handed and only benefits the loudest complainers who want to sit their massive fleets on a hole and quench any sort of content for a smaller group.