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EFT v2.35 - Citadel

Author
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#2841 - 2016-03-11 16:46:17 UTC
Daemun Khanid wrote:
If I didn't have to manage implants for every single fit then I'd be more likely to use PYFA. I'm using it for now out of necessity but I'll be back in EFT for that reason alone once it's updated. No offense ofc. PYFA does have a lot of features I like and it is more visually appealing, the implant issue is just way too much hassle.


No offense taken. Character implants have been on the back burner for way too long. It was never prioritized. I did make some progress with it a while back, the first progress in years, see https://github.com/pyfa-org/Pyfa/issues/422

The issue at the moment is how to tackle toggling character implants or fit-specific implants, both for the user and the best way to do it on the backend. Unlike EFT, I want character implants to show up in the fitting window so that Users are aware exactly what is being applied. I don't believe EFT does this. I ran out of energy at about this time, and haven't touched it since. But it's high on my list of things to do in the next few months.

Also, pyfa is open source, so I always welcome help in areas that people think are lacking. =D
Nicklaus Klaus'nik
Federal Defense Union
Gallente Federation
#2842 - 2016-03-11 17:32:32 UTC
Belthazor4011 wrote:
Daemun Khanid wrote:
Waiting with great anticipation for EFT update for March. Can't stand PYFA and with all the changes in March patch I really need to review all my fits.


Same, many fits no longer work sadly Evil


dude I know right? standing by to install newest EFT on my work PC while I knock out some project discovery in a small window :)

I spent about 2 hours revising 90% of my ships last night... first time logging in for a while. I'm not opposed to these recent changes..just a lazy SOB.

Also, to the devs who lovingly craft EFT in all of it's iterations past and present, thank you.
Gripen
#2843 - 2016-03-11 17:53:25 UTC
New version for march release is available. Thank you for your support, guys.
Moebbius
The Phoenix Uprising
Test Alliance Please Ignore
#2844 - 2016-03-11 17:59:56 UTC
Thanks for the fast update Gripen
Odrokan
Ministry of War
Amarr Empire
#2845 - 2016-03-11 18:31:19 UTC
You are THA MAN sir! o7
Daemun Khanid
Corbeau de sang
#2846 - 2016-03-11 19:22:59 UTC  |  Edited by: Daemun Khanid
Sable Blitzmann wrote:
Daemun Khanid wrote:
If I didn't have to manage implants for every single fit then I'd be more likely to use PYFA. I'm using it for now out of necessity but I'll be back in EFT for that reason alone once it's updated. No offense ofc. PYFA does have a lot of features I like and it is more visually appealing, the implant issue is just way too much hassle.


No offense taken. Character implants have been on the back burner for way too long. It was never prioritized. I did make some progress with it a while back, the first progress in years, see https://github.com/pyfa-org/Pyfa/issues/422

The issue at the moment is how to tackle toggling character implants or fit-specific implants, both for the user and the best way to do it on the backend. Unlike EFT, I want character implants to show up in the fitting window so that Users are aware exactly what is being applied. I don't believe EFT does this. I ran out of energy at about this time, and haven't touched it since. But it's high on my list of things to do in the next few months.

Also, pyfa is open source, so I always welcome help in areas that people think are lacking. =D


Until such a day as implants can be unplugged or jump clone timers are changed I can't see there being that many ppl who actually swap out implants for specific fits. I'm certainly not throwing away entire sets of high grades or geno's just for a single ship. I might fly 4-5 different fits in any given afternoon. For implants in EFT I just have characters created using all possible implant sets I might swap into i.e. Daemun Geno, Daemun Slaves, Daemun Snakes etc. Then I make whatever fit I want and click the character drop down to see it's stats with any given set.

Maybe if you could make it so that you're able to save implant sets much the same way you can save ship fits. That way a person can just drag the full presaved set into the implant tab or select the saved set from a drop down instead of having to add each and every implant every time.

As for open source I'd love to be able to get into that kinda stuff but my programming knowledge is limited mostly to batch files and qbasic :)

Daemun of Khanid

exiik Shardani
Imperial Spacedrill and Logistics
#2847 - 2016-03-11 19:43:10 UTC
Gripen wrote:
New version for march release is available. Thank you for your support, guys.



Thanks <3

sry for my English :-(

Aetatis
TriTech Technology
#2848 - 2016-03-11 20:51:43 UTC  |  Edited by: Aetatis
not sure if someone noticed already, but the capacitor batteries arent working as they should? when i fit one, the actual capacitor consumption decreases (only the numbers, the calculation on how long the capacitor lasts still seems to be correct).

maybe its due to the new "resistance" stat on them.


but thx for the fast update... as always! :)

Daemun Khanid wrote:
Sable Blitzmann wrote:
Daemun Khanid wrote:
If I didn't have to manage implants for every single fit then I'd be more likely to use PYFA. I'm using it for now out of necessity but I'll be back in EFT for that reason alone once it's updated. No offense ofc. PYFA does have a lot of features I like and it is more visually appealing, the implant issue is just way too much hassle.


No offense taken. Character implants have been on the back burner for way too long. It was never prioritized. I did make some progress with it a while back, the first progress in years, see https://github.com/pyfa-org/Pyfa/issues/422

The issue at the moment is how to tackle toggling character implants or fit-specific implants, both for the user and the best way to do it on the backend. Unlike EFT, I want character implants to show up in the fitting window so that Users are aware exactly what is being applied. I don't believe EFT does this. I ran out of energy at about this time, and haven't touched it since. But it's high on my list of things to do in the next few months.

Also, pyfa is open source, so I always welcome help in areas that people think are lacking. =D


Until such a day as implants can be unplugged or jump clone timers are changed I can't see there being that many ppl who actually swap out implants for specific fits. I'm certainly not throwing away entire sets of high grades or geno's just for a single ship. I might fly 4-5 different fits in any given afternoon. For implants in EFT I just have characters created using all possible implant sets I might swap into i.e. Daemun Geno, Daemun Slaves, Daemun Snakes etc. Then I make whatever fit I want and click the character drop down to see it's stats with any given set.

Maybe if you could make it so that you're able to save implant sets much the same way you can save ship fits. That way a person can just drag the full presaved set into the implant tab or select the saved set from a drop down instead of having to add each and every implant every time.

As for open source I'd love to be able to get into that kinda stuff but my programming knowledge is limited mostly to batch files and qbasic :)


maybe you guys should learn to use the little button on the bottom of the fitting-window in eft that says "booster/implants". there you can easily change implants without creating a mess in character-sheets? !!
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#2849 - 2016-03-11 20:58:18 UTC
I think i love you gripen, can't stand PYFA UI, Thx a lot !
Daemun Khanid
Corbeau de sang
#2850 - 2016-03-11 21:12:29 UTC  |  Edited by: Daemun Khanid
Aetatis wrote:

maybe you guys should learn to use the little button on the bottom of the fitting-window in eft that says "booster/implants". there you can easily change implants without creating a mess in character-sheets? !!


Tell me again why I'd want implants assigned to individual fits when I have hundreds of fits to manage instead of 4-5 different character selections complete with implant sets? If assigning implants to ship fits is what I DON't like about PYFA then why would I do it that way in EFT?

If I have 8 different possible character/implant combinations and I have 4-5 fits for each ship thats 40 different fits for every ship. It means that every time I make a fit I need to save 8 different versions of each fit. One for each of the different character/implant combinations I may be using when I undock that ship. That or I have to modify the fit every time I want to see the effects of different implants swapping out 10 different implants/hardwires every time.

OR

I can have saved character/implant combos that never have to be changed or remade and I can apply their effects to any ship fit I want using a simple drop down menu...

hmmm

I'm not sure you really comprehended the posts you quoted.

Daemun of Khanid

F RIK
Pihari
#2851 - 2016-03-11 21:24:47 UTC
Gripen wrote:
EFT version 2.34 (Released: 11 March 2016)
Alternative mirror

Archive file md5 sum is: e211d758362d4c959f3fc69a141ee365
Archive file sha256 sum is: 2996767f120954e3fde779e6283859c5eb59c8165a9ca0a8fdb33a816bf7acae

If you are new to EFT or have a question check FAQ.txt included to EFT archive before asking here. This little document covers few questions which have been asked multiple times already.

Officially supported platforms: Windows XP, Windows 7. There is no plans for non-Windows versions.

Known issues:
  • Mining Laser Crystals do not list all their skill requirements due to ore reprocessing skills are not included in EFT database
  • Industrial Core I will display incorrect Heavy Water consumption quantity when fitted to Rorqual.

Possible technical issues and workarounds:
  • Issue: Tooltips for missing skills indicator or ship bonuses appear empty without any text.
  • Solution: Create a shortcut for EFT.exe and add /OldHints switch to the Target box. Launch EFT with this shortcut.
  • Issue: Item icons display incorrectly, usually with black background.
  • Solution: If you are using 16-bit screen color depth try switching to 32-bit. Also try "Force high-color icons" option in EFT Preferences.
  • Issue: Some text, most noticeable groupbox captions in Setups window appear bolded and truncated.
  • Solution: This is caused by incompatibility between EFT and your Windows theme. Try a different one or disable use of themes for EFT only (Open Properties dialog for EFT.exe, click "Compatibility" tab and check "Disable visual themes").
  • Issue: On the first start or after an update EFT gives errors on startup like "File not found" or "Read beyond end of file" or "Access violation".
  • Solution: If this happens after an update refer to FAQ.txt for recommended update procedure. If this happens on the first start make sure you've instructed software you are using to extract archive to keep directory structure when extracting files.

Toddle
Moosed it
#2852 - 2016-03-11 21:54:37 UTC
\o\ /o/ \o/ Thanks again!
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#2853 - 2016-03-11 22:40:08 UTC
Daemun Khanid wrote:
Sable Blitzmann wrote:
Daemun Khanid wrote:
If I didn't have to manage implants for every single fit then I'd be more likely to use PYFA. I'm using it for now out of necessity but I'll be back in EFT for that reason alone once it's updated. No offense ofc. PYFA does have a lot of features I like and it is more visually appealing, the implant issue is just way too much hassle.


No offense taken. Character implants have been on the back burner for way too long. It was never prioritized. I did make some progress with it a while back, the first progress in years, see https://github.com/pyfa-org/Pyfa/issues/422

The issue at the moment is how to tackle toggling character implants or fit-specific implants, both for the user and the best way to do it on the backend. Unlike EFT, I want character implants to show up in the fitting window so that Users are aware exactly what is being applied. I don't believe EFT does this. I ran out of energy at about this time, and haven't touched it since. But it's high on my list of things to do in the next few months.

Also, pyfa is open source, so I always welcome help in areas that people think are lacking. =D


Until such a day as implants can be unplugged or jump clone timers are changed I can't see there being that many ppl who actually swap out implants for specific fits. I'm certainly not throwing away entire sets of high grades or geno's just for a single ship. I might fly 4-5 different fits in any given afternoon. For implants in EFT I just have characters created using all possible implant sets I might swap into i.e. Daemun Geno, Daemun Slaves, Daemun Snakes etc. Then I make whatever fit I want and click the character drop down to see it's stats with any given set.

Maybe if you could make it so that you're able to save implant sets much the same way you can save ship fits. That way a person can just drag the full presaved set into the implant tab or select the saved set from a drop down instead of having to add each and every implant every time.

As for open source I'd love to be able to get into that kinda stuff but my programming knowledge is limited mostly to batch files and qbasic :)


You make good points. Implant sets are also a requested feature and on the todo list, but as for the implants themselves I think I was focused on how to mingle fit-specific implants (useful if you're wanting to figure out what the stats show with certain implants) with character-specific implants, without realizing that there isn't really a need to mix them. Thanks for the input!
Xedinski
Brave Newbies Inc.
Brave Collective
#2854 - 2016-03-12 00:00:44 UTC
I seem to have incorrect optimal and falloff ranges for both ECM and Sensor Dampening modules in EFT versus in game right now. Can anyone else verify this bug? Sad
Ciba Lexlulu
Stay Frosty.
A Band Apart.
#2855 - 2016-03-12 00:30:56 UTC
Hallelujah!! praise the bob all mighty... thank you Gripen for the update!! Lol
Granny Grandpa
Royal Amarr Institute
Amarr Empire
#2856 - 2016-03-12 00:47:53 UTC
Xedinski wrote:
I seem to have incorrect optimal and falloff ranges for both ECM and Sensor Dampening modules in EFT versus in game right now. Can anyone else verify this bug? Sad


EVE-Client:
First number is Optimal + Falloff
Second number is Optimal
Falloff = First - Second

EFT:
First number is Optimal
Second number is Falloff

Abisius Xarvenius
Wasserlose Fischkoeppe im All
#2857 - 2016-03-12 00:59:53 UTC
have updatet to new versioon of eft and have foudn a smal problem:
multiple dcu are equipable in eft, but not ingame
different ehp with identical setup and tried with every possible (em, therm, kin, exp, uniform) damage between ingame and eft, max that i have foudn was with my bustardsetup with complete only an dcu quipped was there a 10kehp difference

make the great work of eft go to forward ;)

sry for my brainkilling english
X Mayce
South Sun Industries
Brave Collective
#2858 - 2016-03-12 09:40:20 UTC
Thanks for doing this project good sir, highly appreciated. \o/
Karamba PL
C0VENIACY
Goonswarm Federation
#2859 - 2016-03-12 09:42:10 UTC
Oraac Ensor
#2860 - 2016-03-12 10:21:52 UTC
Karamba PL wrote:
http://dl3.junocloud.me/7d8pqd8amthc/EFT2.34.zip.html - dont work

Worked for me.