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For the 100th time: Free Flight will bring people to EVE.

Author
Jak'at
The Terrifying League Of Dog Fort
Deepwater Hooligans
#21 - 2012-01-11 22:16:22 UTC
Taint wrote:
so eve is to hard for you ? cant find easy mode ? cry me a riwer plzz

so we are back at you guys cant find eve on easy mode hehe


Taint wrote:
Yea you righti payd for this toon for more years then i can remember not to log in, cant fool you i se.
Its not to be all rude, but did you consider that perhabs eve isnt for you ? i think its only 1/5 that continues eve after have tryed it, and thats the beauty of eve, thats its not like anything else. Thats why we like it, once in awhile theres one like you who dosnt like it, then quit, try another mmo, theres no shame in that tbh.

You assume much without doing any real research. Yeah, I liquidated all of my previous toons and quit EVE for over a year. Came back, bought a toon to see if anything had changed. Expressing my opinion that it's still a live-void with no real fun anywhere. Same **** everywhere.

I've been everywhere on the map. Tried every form of PVP. Been in nearly every alliance for extended periods of time [including but not limited to] Pandemic Legion and many great alliances throughout a few decades. Did high end wormholes, did incursions, highsec wars.. it's all just got no real flavor because there is no objective based PVP that includes every player. Most forms of PVP are neglected and/or obsolete. It seems CCP has abandoned adding fun and they're more interested in spending money to play with new toys and make add-ons. It's just lol. Wtf R fun. Where is it. Fun? Explain. All you seem to do is make accusations you can't stand behind. Game needs some juice added to it and some PVP love.

Okay Taint.
Katie Frost
Ministry of War
Amarr Empire
#22 - 2012-01-11 23:24:10 UTC
Sounds like you just played EVE for far too long spaceship-buddy.

Time for you to move on.

Now try and make a gracious exit for a game that by the sounds of it seems to have provided you with some years of good fun and positive experiences.

P.S. @ Valei:

When you play that Mining War's game... start burning in a random direction and see how far you get before you bounce off an invisible wall. Alternatively try interacting with anything around you that isn't another ship, or performing any other action than WASD and fire. Why would you ever compare an arena-based FPS game to an open-play and interactive game like EVE is beyond me.
Feledain
Elmsfeuer
#23 - 2012-01-12 00:22:59 UTC
What about....

a direct ship control like in a strategy game? With waypoints and stuff?
J Kunjeh
#24 - 2012-01-12 01:08:38 UTC
Jak'at wrote:

I've been everywhere on the map. Tried every form of PVP. Been in nearly every alliance for extended periods of time [including but not limited to] Pandemic Legion and many great alliances throughout a few decades.


Wow, you are the Eve master...been playing for DECADES, eh? Shocked

"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) 

Valei Khurelem
#25 - 2012-01-12 06:33:46 UTC  |  Edited by: Valei Khurelem
Katie Frost wrote:
Sounds like you just played EVE for far too long spaceship-buddy.

Time for you to move on.

Now try and make a gracious exit for a game that by the sounds of it seems to have provided you with some years of good fun and positive experiences.

P.S. @ Valei:

When you play that Mining War's game... start burning in a random direction and see how far you get before you bounce off an invisible wall. Alternatively try interacting with anything around you that isn't another ship, or performing any other action than WASD and fire. Why would you ever compare an arena-based FPS game to an open-play and interactive game like EVE is beyond me.


What? You think EVE doesn't have invisible walls? You're really that naive? ALL games have ******* invisible walls, they're a plague in gaming, it's just some game developers are more honest about it than others. The only difference between EVE and Miner Wars in regards to this is that EVE will have their game optomised and simplified enough that the invisible walls are so far away you won't run into them any time soon.

Either that, or they'll do what some games do where you get jumped back to a different position or just end up on the other side of the wall so it makes it seem like it isn't really there. The worst invisible walls I've run into are ones like Duke Nukem Forever where they're absolutely everywhere or in Fallout 3 where they really aren't needed save for when you're at the very edge of the map. When you get to Washington D.C you run into crazy amount of invisible walls because the devs for some reason wanted to force you into the subways.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Simi Kusoni
HelloKittyFanclub
#26 - 2012-01-12 07:31:42 UTC
Valei Khurelem wrote:
Katie Frost wrote:
Sounds like you just played EVE for far too long spaceship-buddy.

Time for you to move on.

Now try and make a gracious exit for a game that by the sounds of it seems to have provided you with some years of good fun and positive experiences.

P.S. @ Valei:

When you play that Mining War's game... start burning in a random direction and see how far you get before you bounce off an invisible wall. Alternatively try interacting with anything around you that isn't another ship, or performing any other action than WASD and fire. Why would you ever compare an arena-based FPS game to an open-play and interactive game like EVE is beyond me.


What? You think EVE doesn't have invisible walls? You're really that naive? ALL games have ******* invisible walls, they're a plague in gaming, it's just some game developers are more honest about it than others. The only difference between EVE and Miner Wars in regards to this is that EVE will have their game optomised and simplified enough that the invisible walls are so far away you won't run into them any time soon.

Either that, or they'll do what some games do where you get jumped back to a different position or just end up on the other side of the wall so it makes it seem like it isn't really there. The worst invisible walls I've run into are ones like Duke Nukem Forever where they're absolutely everywhere or in Fallout 3 where they really aren't needed save for when you're at the very edge of the map. When you get to Washington D.C you run into crazy amount of invisible walls because the devs for some reason wanted to force you into the subways.

Posting to confirm that this man is a game design god, and has just rewritten the book on grid-fu. ****ING INVISIBLE WALLS. Pretty sure that should be a meme.

Anyway, if he isn't trolling he really needs to learn how Eve works. Most notably he should probably google "eve one second ticks", and try to work out how that would negatively effect his plans to turn Eve into a space FPS.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Nova Fox
Novafox Shipyards
#27 - 2012-01-12 07:34:17 UTC  |  Edited by: Nova Fox
Eve doesnt have any invisible walls. Well at least to the point pilots managed to get into jove space (according to the map) the hard way. Without gates also nobody has yet 'found' this wall and getting back to regular space can take days.


I remember a bad warp bounce that landed me at least 3 days worth of warping back to the star.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

LeHarfang
Federal Navy Academy
Gallente Federation
#28 - 2012-01-12 07:39:34 UTC
Just to remind the people who are saying they want a free flight game, Eve Online is'nt a FPS or flight simulator. It is an RPG (You know? Role Playing!), which involves the piloting of huge slow ships. Whats fun with these is just that, that you can make your own unique character in this ever changing world, without having to rely too much on reflexes. Plus, if players did'nt like this, they would'nt be playing it in the first place.

I mean, If you dont like sci-fi RPGs anymore where you command a huge ship (not pilot a little fighter like in your game), no one is forcing you to stay. There's plenty of games that can give you the fun you want.

Personnally, i would hate it a lot to have to keep my finger on the W key to reach the other end of an asteroid feild in a Covetor or appoach ennemy NPCs in my awefully slow Dominix. I mean, even when piloting a real life container ship, the pilot does'nt have the foot on an accelarating pedal. What he does is tell the ship a cruising speed and it maintains it. Eve online does just that. That little speed gauge at the bottom is'nt there just to look pretty. You can click on it to tell the ship at which speed you want it to move.
Simi Kusoni
HelloKittyFanclub
#29 - 2012-01-12 07:41:08 UTC
LeHarfang wrote:
Just to remind the people who are saying they want a free flight game, Eve Online is'nt a FPS or flight simulator. It is an RPG (You know? Role Playing!), which involves the piloting of huge slow ships. Whats fun with these is just that, that you can make your own unique character in this ever changing world, without having to rely too much on reflexes. Plus, if players did'nt like this, they would'nt be playing it in the first place.

I mean, If you dont like sci-fi RPGs anymore where you command a huge ship (not pilot a little fighter like in your game), no one is forcing you to stay. There's plenty of games that can give you the fun you want.

Personnally, i would hate it a lot to have to keep my finger on the W key to reach the other end of an asteroid feild in a Covetor or appoach ennemy NPCs in my awefully slow Dominix. I mean, even when piloting a real life container ship, the pilot does'nt have the foot on an accelarating pedal. What he does is tell the ship a cruising speed and it maintains it. Eve online does just that. That little speed gauge at the bottom is'nt there just to look pretty. You can click on it to tell the ship at which speed you want it to move.

Hahaha, you just made me picture someone using WASD to get their freighter to jita.

I am now in complete support of this thread.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Valei Khurelem
#30 - 2012-01-12 07:42:59 UTC  |  Edited by: Valei Khurelem
Sorry but EVE as it is would make a terrible FPS, the least CCP could do with this game now is try to make it actually fun to play or at least painless, but sure stay in denial all you like as for declaring there not being invisible walls I've mentioned that there are other types of invisible walls. If you end up in jove space then that's the invisible wall acting as a teleport to get you to the other end.

That said, if they allowed players to simply fly to another system instead of use the stargates that would actually reduce the effectiveness of gate camping drastically and alliances would be forced to scan for their enemies a bit more.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Simi Kusoni
HelloKittyFanclub
#31 - 2012-01-12 07:46:21 UTC
Valei Khurelem wrote:
Sorry but EVE as it is would make a terrible FPS, the least CCP could do with this game now is try to make it actually fun to play or at least painless, but sure stay in denial all you like as for declaring there not being invisible walls I've mentioned that there are other types of invisible walls. If you end up in jove space then that's the invisible wall acting as a teleport to get you to the other end.

That said, if they allowed players to simply fly to another system instead of use the stargates that would actually reduce the effectiveness of gate camping drastically and alliances would be forced to scan for their enemies a bit more.

What drugs are you on and where can I purchase them for myself.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Valei Khurelem
#32 - 2012-01-12 07:50:30 UTC
Cry m0ar

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Simi Kusoni
HelloKittyFanclub
#33 - 2012-01-12 07:51:45 UTC
Valei Khurelem wrote:
Cry m0ar

Hold me?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Valei Khurelem
#34 - 2012-01-12 07:53:34 UTC
Okay! :) *hugs*

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Simi Kusoni
HelloKittyFanclub
#35 - 2012-01-12 07:54:22 UTC
Valei Khurelem wrote:
Okay! :) *hugs*

BFF? Lol

I love when threads have happy endings.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

SpawnSupreme
Hardly Mischief
#36 - 2012-01-12 07:56:13 UTC
oh my forgive me for my ignorance but what is free flight? i think i know but what does it mean to you cus i feel perdy free in eve it be nice if eve had a few little buttons that you can use to form or join a wing pattern and it be nice if eve had an option in the escape menue that you can lock your ship nose to your camera view so your ship will attempt to fallow camera view and or mouse cursor mut only as an option not as a much change...

ooh like 1 button to add is loop-de-loop or barrel roll or turn arround or u turn and a button that would be spammed heavaly... the transversal button if you hit that your shipp will keep try to create the most transversal velocity its capable. lol this is hilarious but it has some tacticaly sound speed enhancing pvp benifits and if you add speed you add fun!

starwars flight is to responcive for eve it not have the realism feel as eve but if you enjoy the way you can controle the ship in starwars it should be available in eve but maintining its realism with speed mass and agility
Valei Khurelem
#37 - 2012-01-12 11:39:04 UTC
Simi Kusoni wrote:
Valei Khurelem wrote:
Okay! :) *hugs*

BFF? Lol

I love when threads have happy endings.


pfft, people think I just hate on things and troll but then they get shocked when they talk to me on voice chat lol :D

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Chujo Jong
Galactic Empire Corporation
#38 - 2012-01-12 13:59:24 UTC
I'm sorry,

I'm not going to read any of the posts here, I'm only here because of the title of the post.

" For the 100th time: Free Flight will bring people... "

That "Title" sums up why it's a bad Idea!

It's took 100 Topics till this point (in reality probably more), to realize it hasn't been implemented because it's a bad idea, it's not EVE, and it's been shot down in each and every topic with the same reasons

Your a Commander in a POD and 0-20 Commands a second coming from 40-50,000 people at a time will do the servers no good!

Stop these topics of hope that get shot down, it will never happen!

THIS IS WHAT DUST IS FOR ! >_<
Lord Zim
Gallente Federation
#39 - 2012-01-12 14:03:23 UTC
The main reason it's "a bad idea" is because it's pretty far from how EVE is designed, architecturally. You would have to make a lot of changes to how the EVE servers process user coordinates and input etc to facilitate this.

Good luck with that.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

De'Veldrin
Republic University
Minmatar Republic
#40 - 2012-01-12 14:46:27 UTC
Jak'at wrote:
The only reason I'm suggesting things... is I see the entire community getting pretty ******* bored.


You + your friends does not equal the entire community.

This whole thread reeks of trying to hard.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.