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[March] Sensor and ECCM Module Merger/Tiericide

First post
Author
Poranius Fisc
State War Academy
Caldari State
#81 - 2016-02-24 19:57:19 UTC
Seymarr wrote:
Albrecht Patrouette wrote:
CCP Fozzie wrote:
H

These new modules will give bonuses to all four sensor strengths, as choosing the right ECCM type for your ship is not and interesting choice or valuable gameplay.

Thanks!


So . . . does that mean that having to choose the right ECM for the target ship is an "interesting choice or valuable gameplay"?

Yes, because whereas your choice of which jams to fit lets you prepare to counter different threats or have different opportunities as the battlefield evolves (fit more Amarr jams to counter guardian support, fit more Caldari for counter-jam work, etc.), there is no reason to ever fit an off-race ECCM. You don't counter a different type of setup by fitting the wrong ECCM, you just waste a slot. It's not a "choice" if there's only ever one correct decision.


This is correct, but lumping it in with Sebo's makes the Sebo an obvious choice, as opposed to have a single ECCM module. now its a no brainer to fit the SEBO, because you now counter both damps and ECM.

If a celestis fits one, he will totally counter a blackbird every single time now, however, it seems that if a blackbird put one on, he's still getting his range cut harder than his jam chance from that module because even with a sebo, if a celestis has one as well, he can target and land his damps from farther out.
Darkwing Fiftytwo
Hookers N' Blow
#82 - 2016-03-02 17:35:04 UTC
Only guys complaining are the ones that use the cheesy OP jams in the first place.

CCP Just gave all the Sebo cheesers another excuse to fit a sebo to whore on kills.. love it. LOL
Darkwing Fiftytwo
Hookers N' Blow
#83 - 2016-03-03 15:18:16 UTC  |  Edited by: Darkwing Fiftytwo
Not sure where to put this.

I would suggest tweaking some implant bonus' Example the implants that increase your scan res only do 1,2,3,4,5% which is almost nothing.

Any implants where 3% essentially adds very little benefit to the user should be increase to 2,4,6, etc or even 5,10,15. or maybe by a fixed amount 25,50mm, etc... to not over buff insta-gate campers.

vs a damage implant increasing 3% is pretty accurate.
Lugh Crow-Slave
#84 - 2016-03-03 20:27:33 UTC
Darkwing Fiftytwo wrote:
Only guys complaining are the ones that use the cheesy OP jams in the first place.

CCP Just gave all the Sebo cheesers another excuse to fit a sebo to whore on kills.. love it. LOL


Jams are the hardest e-war to use unlike the rest it isn't lock the target and activate you constantly have to be manipulating rng and you are far easier to kill when using them. Not to mention damps do jams jobs better only difference is when you are damped you think you still have a chance.
Wimzy Chent-Shi
Garoun Investment Bank
Gallente Federation
#85 - 2016-03-06 09:11:35 UTC
Jayden Thomas wrote:
Excellent. A much needed improvement, and CCP didn't have to break anything to make it work.

RIP sebo, favourite mid to almost-full fits with little spare cpu. I had to turn it off on the Nemesis I jumped into in middle of null already because of the sneaky compact MWD change, this did not help one bit.

Let me go look for it (it's menacing to quickly check facts when EVElopedia is down. Can't even find one single page at eve uni to check the old/current fitting req, let me start up the game... )
ok the old T2 sebo is 10 CPU, the new one is 16, that is 60% difference which makes or breakes frigates, which essentially should not be using them at all but are. I usually end up fitting a sebo on certain armor ships with tons of mids with nothing else to put there due to limited fitting space.
It breakes ECM burst which was a wild card to begin with, now I lock you on heat then switch out for eccm, it brings more rewards through micromanagement, though, which is always nice, to keep clicking, especially at 90% tidi you want something to do...
So no, the change is not harmless.

Come get some cancer @ my blog !

"This clash of opinions is like cutting onions. We are creating something here, that's productive, ...and then there is also salt." -Wimzy 2016

Cometopappa
Doomheim
#86 - 2016-03-07 15:51:02 UTC
Does this mean one ECCM module is not as good as they were before? ECCM right now gives 96%. How much sensor strength will an ECCM scripted sensor booster give after the patch?
Ecrir Twy'Lar
University of Caille
Gallente Federation
#87 - 2016-03-07 15:51:46 UTC
Kosetzu wrote:
Seymarr wrote:
Albrecht Patrouette wrote:
CCP Fozzie wrote:
H

These new modules will give bonuses to all four sensor strengths, as choosing the right ECCM type for your ship is not and interesting choice or valuable gameplay.

Thanks!


So . . . does that mean that having to choose the right ECM for the target ship is an "interesting choice or valuable gameplay"?

Yes, because whereas your choice of which jams to fit lets you prepare to counter different threats or have different opportunities as the battlefield evolves (fit more Amarr jams to counter guardian support, fit more Caldari for counter-jam work, etc.), there is no reason to ever fit an off-race ECCM. You don't counter a different type of setup by fitting the wrong ECCM, you just waste a slot. It's not a "choice" if there's only ever one correct decision.

Would be really awesome if ECM had scripts for different sensor types instead of different modules.


I really like this idea.
Cometopappa
Doomheim
#88 - 2016-03-07 16:58:41 UTC
Ecrir Twy'Lar wrote:
Kosetzu wrote:
Seymarr wrote:
Albrecht Patrouette wrote:
CCP Fozzie wrote:
H

These new modules will give bonuses to all four sensor strengths, as choosing the right ECCM type for your ship is not and interesting choice or valuable gameplay.

Thanks!


So . . . does that mean that having to choose the right ECM for the target ship is an "interesting choice or valuable gameplay"?

Yes, because whereas your choice of which jams to fit lets you prepare to counter different threats or have different opportunities as the battlefield evolves (fit more Amarr jams to counter guardian support, fit more Caldari for counter-jam work, etc.), there is no reason to ever fit an off-race ECCM. You don't counter a different type of setup by fitting the wrong ECCM, you just waste a slot. It's not a "choice" if there's only ever one correct decision.

Would be really awesome if ECM had scripts for different sensor types instead of different modules.


I really like this idea.


ECM doesn't need such a huge boost.
Lugh Crow-Slave
#89 - 2016-03-09 11:51:33 UTC  |  Edited by: Lugh Crow-Slave
Cometopappa wrote:
Ecrir Twy'Lar wrote:


I really like this idea.


ECM doesn't need such a huge boost.


ECM doesn't need such a big nerf to its gameplay
Vailen Sere
Infinite Point
Pandemic Horde
#90 - 2016-03-10 21:16:04 UTC
FT Cold wrote:
This is a positive change. Good stuff.


Knew you'd like the changes.
FT Diomedes
The Graduates
#91 - 2016-03-10 21:41:07 UTC
Cometopappa wrote:
Does this mean one ECCM module is not as good as they were before? ECCM right now gives 96%. How much sensor strength will an ECCM scripted sensor booster give after the patch?


I believe it is 100%.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Tassadar Gantrithor
Derp Company
Get Off My Lawn
#92 - 2016-03-11 09:59:20 UTC
HIGH-larious…

The point made of reducing the EVE universe complexity so someone new doesn’t have to learn a vast system of modules to choose from is completely ridiculous. Those "72 different" ECCM modules each had their own specific role to fulfill. The whole premise that EVE is built on is that it is a game not for the average casual player. One needs to be invested and be able to learn a large scale system to interact with the game to the absolute fullest. If they wanted something simple and a one-click-win system they go play WOW, “You have this class, with these items, and you win.” EVE was meant to be for those who are looking for a challenge. EVE wasn't meant for an instant win button.

And the whole argument about using the wrong module on your ship is a line of complete stupidity. If you aren’t looking at which ECCM module to fit on your ship and just pick one you aren’t paying attention to the game and trying to learn it, thus you’re just wanting to one-click-win. If you don’t understand the intricate workings of how each ship works and functions you will declare yourself dead the moment you decide to undock. Yes fitting a Gravimetric ECCM onto a Stabber Fleet Issue will not do you any benefit. Well, why did you fit that module in the first place? Are you protecting yourself against something? If you are then what are you protecting against? You’re protecting yourself from a certain type of attack or you are trying to do a certain type of damage. It’s no different than fitting for a specific tank on a ship. You know you are going to go up against an Amarrian fleet, therefore you just throw an Explosive Armor hardener on your Rokh battleship? NO, you do research. They are using energy weapons which do EM and Thermal damage so you fit for EM and Thermal resists. You’re a shield focused ship so you fit for shield modules not armor. You are a turret based ship so you don’t fit a full load of energy neutralizers you fit hybrid turret batteries. You’re using a Caldari ship so you train Minmatar industrial to V on the premise that it will boost your abilities in the Rokh, no. These things come from flying and playing EVE and learning the game. If you’re not looking at what a module does and what it affects then why are you fitting it? If you don't look into how things work and aren't willing to learn, why are you playing?

What was the problem with ECCM modules? “It’s hard to use.” “No one uses the modules.” It’s hard to use because you have to work with a ship that is sacrificing its offensive capabilities to become more defensive with its power. No one uses it because “the big leagues don’t use ECM.” Even as a member in the great Imperium, I will very often straight up disregard their “required fittings” because I know my style of play and how to fly certain ships. It’s their opinion of how to use the ship but it’s my ship to use so I will fit it the way I think is right. If you build to counter against a ship jamming you, you will want an ECCM module. It is no different than using a Signal Amplifier to counteract a Remote Sensor Dampener. It is no different than using a Tracking Computer or Enhancer to boost your guns to counteract a Tracking Disruptor. These are modules that are designed to be the opposite of EWAR to give each person a chance at defending themselves from everything in the game. You can’t fit it all to counter everything because there is no “win” ship. A dreadnaught capital ship may be one of the biggest powerhouses in the game but it will cower in fear in a corner weeping like a child against a single Crucifier with one tracking disruptor. It doesn’t matter how “perfect” you fit your ship, someone in the universe is your exact counter and death sentence. You just have to hope it’s not the person staring at your ship in the moment.

If you are going to make a module that has an effect on three different aspects of a ship [scan resolution/targeting range/ship sensor strength] then as a suggestion, make the module only be able to activate with a charge in it. A turret or missile battery can only function with ammunition in it. This can also be said about all of the boosting modules and offensive EWAR that possess scripts. Each module plays a role with needing a script to run a certain program to enhance a portion of your ship. Without the guidance of the script all you have is a module who is waiting for input to function. Therefore remote sensor dampeners, tracking computers, ect, need a script to activate the module same as weapons.
Each mid slot booster module also has a passive low slot you are able to fit if you want more defenses in the aspect of your ship you are trying to protect. It won’t be as powerful but that’s the difference between the passive and the active modules of EVE. Something you learn while playing EVE Online. Straight numbers yes, an active tank holds better over a passive tank. Put time into the equation and the active tank falls out because it will run out of cap at some point but the passive stays strong. Each mid and low slow module has its own place and usefulness. Same goes for the ECCM passive modules and projected ECCM modules.

Obviously everyone will rip me a new one and most likely this falls on deaf ears. You post the thread for feedback. Here you go; 2 cents.

Moloney
University of Caille
Gallente Federation
#93 - 2016-03-11 10:54:10 UTC
CCP Fozzie wrote:


These new modules will give bonuses to all four sensor strengths, as choosing the right ECCM type for your ship is not and interesting choice or valuable gameplay.


Yes it is. It distinguishes the people that have put time and effort into learning something useful and morons that assume that anything will do.

CCP Fozzie wrote:

This change also has the added benefit of reducing the number of modules a new player needs to learn about by over 100 (we actually had 72 kinds of Sensor Backup Arrays in the game alone, it blew my mind).


Just because you are not the sharpest tool in the shed, does not mean that everyone is a dull are you are. You have reduced options, choice, learning, differentiation and quality of game play. Eve is played specifically for its complexity. You are systematically making the game less enjoyable.


Vailen Sere
Infinite Point
Pandemic Horde
#94 - 2016-03-11 21:44:25 UTC  |  Edited by: Vailen Sere
ECM is fun.

If it wasn't I wouldn't fly it.
Vailen Sere
Infinite Point
Pandemic Horde
#95 - 2016-03-11 21:47:17 UTC  |  Edited by: Vailen Sere
deleted because of copy
Saarus
TEMPLAR.
The Initiative.
#96 - 2016-03-12 17:51:20 UTC  |  Edited by: Saarus
Tassadar Gantrithor wrote:
HIGH-larious…

The point made of reducing the EVE universe complexity so someone new doesn’t have to learn a vast system of modules to choose from is completely ridiculous. Those "72 different" ECCM modules each had their own specific role to fulfill.




I really thought twice about reading the rest of your post after reading those first 2 lines.
really? every one of those 72 eccm modules hat their own specific role? you dont really belive that, do you?
divide that number by 4 and you maybe get the number of modules "intended to have different roles".
after that you look at the numbers and then tell me you would fit anything other than the meta4 ones or maybe t2
Akemon Numon
Doomheim
#97 - 2016-03-12 21:59:16 UTC
hypocrites


https://forums.eveonline.com/default.aspx?g=posts&m=2530257#post2530257

CCP Greyscale
"We're not, in general and with exceptions, fans of multi-function modules. EVE fitting is about trade-offs, not about having your cake and eating it. In this particular case, it was making the decision to take an active hardener over a passive one easier than it otherwise would be, which isn't a particularly good thing. "

So now 4 in one mods are ok, give us back the passive resist bonus on shield/armour hardeners.
Tassadar Gantrithor
Derp Company
Get Off My Lawn
#98 - 2016-03-12 23:08:13 UTC
Saarus wrote:



I really thought twice about reading the rest of your post after reading those first 2 lines.
really? every one of those 72 eccm modules hat their own specific role? you dont really belive that, do you?
divide that number by 4 and you maybe get the number of modules "intended to have different roles".
after that you look at the numbers and then tell me you would fit anything other than the meta4 ones or maybe t2



Yes. Yes they all do. Because EVE is a game based around how you fit things. Each one was setup with a different requirement of CPU and PWG. You may not be able to get the absolute max from the mod you could get from a T2 but that's what EVE is... making your ship fit with your skills. The Meta 4 and T2 yes had the highest bonus to your ship but they required the most for fitting. You never say "O, well I can't fit a T2 mod of this screw this fit. New ship." No, you have the options of the T1 series to pick and choose carefully your mod selection. If the meta 2 has the lowest CPU requirements and you have CPU issues then you're going pick that one to still have some bonus to that area you wanted. But if you want to be the elitist person who only fits T2 and refuses to fit T1, whatever go for it. Don't strip another pilots' capabilities to modify their own ships.
Kasumatsu
Assets and Holdings
#99 - 2016-03-13 12:16:35 UTC
Looks like this is now active? All my ECCM bookmarks are grey now!
Frostys Virpio
State War Academy
Caldari State
#100 - 2016-03-14 13:23:35 UTC
GetSirrus wrote:
I suppose this makes ECCM near unprobable a thing of the past?


Nope. Fit the new SEBO and script it for ECCM. The ugly part is it now makes sniping doctrine who try to run more effective since they get harder to probe just by swapping a script from targeting range to snipe to ECCM to avoid easy probing.