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Graplers and Battleships

Author
eliminator2
Aliastra
Gallente Federation
#1 - 2016-03-09 15:15:12 UTC
Hi guys

so i was wondering about the grapplers and the BS that have bonuses towards webs such as vindi and bhaal and was wanting to have a discussion about implementing bonuses to the grapplers as well but what kind of bonus as the vindi bonus of 10% effectiveness wouldnt be that useful as grapplers are at 85% or around. So i got thinking maybe instead of 10% to effectiveness why not have bonus where its fully effective at any fallof range but maybe to over powered?

as for bhaalgorn im not sure as its more for range which could work as it is but then wouldnt the effectiveness get way to weak to even bother using? maybe add another bonus to the bhaal to greater the strength at further range so say instead of 65% at x amount of range its 75% etc

thoughts?
ShahFluffers
Ice Fire Warriors
#2 - 2016-03-09 15:34:56 UTC
I think you need to use punctuation if you want people to take your post more seriously.

Honestly though... I am not even sure if the Vindicator or Bhaalgorn bonuses will even apply. Stasis Grapplers are a brand new module.

IF the bonuses do apply...
- the Vindicator's strength bonus would enhance the already high strength ofthe grapple... brining any targeted ship to a standstill.
- The Bhaal's range bonus would make the grapple's optimal entend out a little further... which is still plenty powerful.

Either way... we should wait and see rather than try to alter something that is still, at best, a questionmark.
Frostys Virpio
State War Academy
Caldari State
#3 - 2016-03-09 15:45:07 UTC
ShahFluffers wrote:
I think you need to use punctuation if you want people to take your post more seriously.

Honestly though... I am not even sure if the Vindicator or Bhaalgorn bonuses will even apply. Stasis Grapplers are a brand new module.

IF the bonuses do apply...
- the Vindicator's strength bonus would enhance the already high strength ofthe grapple... brining any targeted ship to a standstill.
- The Bhaal's range bonus would make the grapple's optimal entend out a little further... which is still plenty powerful.

Either way... we should wait and see rather than try to alter something that is still, at best, a questionmark.

The announcement thread said it pretty clearly that bonus from ship would not apply. A 50% bonus to a 80 base create a 120 web and I don't exactly know what would happen at that point tbh.
Daichi Yamato
Jabbersnarks and Wonderglass
#4 - 2016-03-10 00:03:25 UTC
Surely this belongs in the thread about grapplers

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Paranoid Loyd
#5 - 2016-03-10 00:11:25 UTC  |  Edited by: Paranoid Loyd
Daichi Yamato wrote:
Surely this belongs in the thread about grapplers

Don't call me Shirley.

CCP Fozzie wrote:
It's seperate from existing Stasis Webs, and doesn't get bonuses from any web-specific bonuses (so no range bonus on Bhaalgorns or strength bonus from Vindicators, and no benefit from gang links).

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Joe Risalo
State War Academy
Caldari State
#6 - 2016-03-10 00:43:41 UTC  |  Edited by: Joe Risalo
Why would the vindi want to use the Grappler?

It has an insane bonus to a standard stasis web.
That's 10km of web hell.

Why would they give up effectiveness range in exchange for a higher web bonus within 5km if bonused?
Corvald Tyrska
Valknetra
#7 - 2016-03-10 02:37:08 UTC
Frostys Virpio wrote:
The announcement thread said it pretty clearly that bonus from ship would not apply. A 50% bonus to a 80 base create a 120 web and I don't exactly know what would happen at that point tbh.

The ship would get pulled backwards towards you at 20% of its speed until it crashes into your hull and explodes Big smile
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#8 - 2016-03-10 05:51:38 UTC
Frostys Virpio wrote:

The announcement thread said it pretty clearly that bonus from ship would not apply. A 50% bonus to a 80 base create a 120 web and I don't exactly know what would happen at that point tbh.


Then it's a TRACTOR BEAM!
zbaaca
Republic Military Tax Avoiders
#9 - 2016-03-10 09:53:16 UTC
Frostys Virpio wrote:
A 50% bonus to a 80 base create a 120 web and I don't exactly know what would happen at that point tbh.

fly backwards from destination you pointed to Big smile

Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn ♡♡♡

Frostys Virpio
State War Academy
Caldari State
#10 - 2016-03-10 17:33:49 UTC  |  Edited by: Frostys Virpio
Brokk Witgenstein wrote:
Frostys Virpio wrote:

The announcement thread said it pretty clearly that bonus from ship would not apply. A 50% bonus to a 80 base create a 120 web and I don't exactly know what would happen at that point tbh.


Then it's a TRACTOR BEAM!


Or the speed value can't go below 0 so it roll back to the max value of the buffer for the variable and send it a hyperspeed like warping inside of the sun. Who knows?

An unsigned 32 bit integer would let our ship go from 0 to 4,294,967,295 m/s for example and would probably roll back if a -120% was applied to it for comical results.

Who knows what type of variable they used 13+ years back in the pre alpha when they created the variable that would be affected to ship speed? Some of the deep core function might not of been though to need negative value at any point ever.

EDIT : @CCP, please test this internally and post a video if it's comical.

EDIT 2 because I'm having fun : A Vindicator would apply a ~104% reduction to speed after stacking penalty on the already -120% speed.
ShahFluffers
Ice Fire Warriors
#11 - 2016-03-10 19:59:41 UTC  |  Edited by: ShahFluffers
Quote:
Or the speed value can't go below 0 so it roll back to the max value of the buffer for the variable and send it a hyperspeed like warping inside of the sun. Who knows?

An unsigned 32 bit integer would let our ship go from 0 to 4,294,967,295 m/s for example and would probably roll back if a -120% was applied to it for comical results.

I can't answer you with regards to the technical mechanics... but I can confirm that when ship resistances go over 100% the ship in question will seemingly take "infinite damage" and explode... even when hit by a rookie ship woth a civilian gun.

This used to be possible with Deep Space Transports in certain wormholes.
SurrenderMonkey
State Protectorate
Caldari State
#12 - 2016-03-10 20:57:45 UTC
ShahFluffers wrote:
Quote:
Or the speed value can't go below 0 so it roll back to the max value of the buffer for the variable and send it a hyperspeed like warping inside of the sun. Who knows?

An unsigned 32 bit integer would let our ship go from 0 to 4,294,967,295 m/s for example and would probably roll back if a -120% was applied to it for comical results.

I can't answer you with regards to the technical mechanics... but I can confirm that when ship resistances go over 100% the ship in question will seemingly take "infinite damage" and explode... even when hit by a rookie ship woth a civilian gun.

This used to be possible with Deep Space Transports in certain wormholes.


This was brought up in a Reddit thread and CCP... Falcon, I think? Confirmed that similar results would be witnessed with >100% webification. I believe he mentioned a hardcap of 1 million m/s, though, so not quite integer rollover value.

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Lugh Crow-Slave
#13 - 2016-03-12 04:34:47 UTC
ShahFluffers wrote:
Quote:
Or the speed value can't go below 0 so it roll back to the max value of the buffer for the variable and send it a hyperspeed like warping inside of the sun. Who knows?

An unsigned 32 bit integer would let our ship go from 0 to 4,294,967,295 m/s for example and would probably roll back if a -120% was applied to it for comical results.

I can't answer you with regards to the technical mechanics... but I can confirm that when ship resistances go over 100% the ship in question will seemingly take "infinite damage" and explode... even when hit by a rookie ship woth a civilian gun.

This used to be possible with Deep Space Transports in certain wormholes.


didn't it also happen with tracking disruption giving ships perfect tracking and insane range
ShahFluffers
Ice Fire Warriors
#14 - 2016-03-12 04:40:12 UTC