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Miners / Indy playground is getting bad for my opinion.

First post
Author
Graabeerd Khagah
MoonFyre BattleGroup Holdings
#21 - 2016-03-10 15:28:47 UTC
Ranik Sandaris wrote:
The hell did I just read?


I dunno, I'm wondering the same thing too......RollRollRoll
Kamahl Daikun
State War Academy
Caldari State
#22 - 2016-03-10 15:33:36 UTC
Nat Silverguard wrote:
this is an MMORPG, this is not suppose to be played solo.


There are a good amount of MMOs that are playable solo for the most part.
I don't know about you but I don't go gathering herbs in Tera with half my guild backing me up.
Mishra San
#23 - 2016-03-10 15:42:30 UTC
mmorpg:

massive(ly) multiple-alts online role-playing game.
Pandora Carrollon
Provi Rapid Response
#24 - 2016-03-10 17:07:41 UTC
Normally I like the 'teach to fish' before 'give a fish' but...

Look, I'm a newbie and even I know that if you are getting ganked regularly in HiSec as a miner, you are totally in the wrong systems.

It would take a seriously nasty ship to take out my Procurer (and if you're in a Skiff you're that much harder) fast enough to not have Concord on you before my ship blew. It can tank quite a bit.

If you're in a Covetor, you will need a body guard. Marginal in a Retriever.

Look, just pal up with some other miners that frequent the same systems you do. They are likely in a corp that would be happy to have you. Stay in company and keep 1 or 2 cloaked warships nearby. If need be => hire them. They will work for a percentage of your haul/take. They can watch Netflix or something while they sit there and your strip miners do their job.

If you are doing high profit/risk mining, then losing a ship is just the cost of doing business.

Mining is important to the game, it's probably the most important resource acquisition process out there. CCP can boost it but I'm not sure why, it works well right now. You choose the level of profit/risk you are willing to take and go to town on some rocks.

Speaking of which, I need to do just that soon.

As for those that think you MUST play EVE with others, no, it can be played solo. Every choice has its costs though, you just have to put up with them.
Iain Cariaba
#25 - 2016-03-10 17:36:06 UTC
Calvari Sertan wrote:
(Go back and read the whine post if you need it quoted.)

Since the collapse of the giant rental empires, welcome back to being the lowest form of life in New Eden. Big smile
Paranoid Loyd
#26 - 2016-03-10 17:38:05 UTC
Ibutho Inkosi wrote:
lol "....this is an MMORPG, it's not supposed to be played solo...." lol

Just the kind of response I'd expect, unless it's a Roll

Your passive aggressive tears never get old Serene.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Ralph King-Griffin
New Eden Tech Support
#27 - 2016-03-10 17:50:03 UTC  |  Edited by: Ralph King-Griffin
Pandora Carrollon wrote:
Normally I like the 'teach to fish' before 'give a fish' but...

.

We have our own version of that here:

Set a Man a fire and he will be warm for a night

Set a Man on fire an he will be warm for the rest of his life.

Don't remember who coined that one, fantastic though, just be mindfull dropping it at dinner parties.

Paranoid Loyd wrote:
Ibutho Inkosi wrote:
lol "....this is an MMORPG, it's not supposed to be played solo...." lol

Just the kind of response I'd expect, unless it's a Roll

Your passive aggressive tears never get old Serene.

Hahaha, yeah I know it's so obvious from post #1
Inxentas Ultramar
Ultramar Independent Contracting
#28 - 2016-03-10 18:21:25 UTC
Meanwhile, my lowsec miner friends are racking up kills on overconfident Garmur pilots. Just saying. Mining IS pvp.
Arton Agittain
Doomheim
#29 - 2016-03-10 20:46:10 UTC  |  Edited by: Arton Agittain
Calvari Sertan wrote:
I´m curios.

Does anyone else then me, of all the miners and mining boosters in null or low, feel like CCP is changing the miners and mining boosters playground to give pvper´s more content.

Let me explain what i´m talking about.

1. Most of pvper´s really don´t give a **** about miners, whether they are in corp with them or not. And for me mining and building for last 2,5 years, I´ve never put trust in my corp mates or others to help me out if tackled.

2. The newest change, is the whatchlist. Now it´s just really hard to figure out if they are in belt when logging out. Why the heck, could CCP not at least give us like 2-3 min to warp out before they tackled us. As in delayed log in time, or module/movement lock down on them if pilots login back in space. Normal log in time in station or within shield. Because it´s just basicly weird that ccp is giving permission as part of the game play to use the log out and log in, as part of your game play. For me I would need to have toons in all systems around me to actually figure out if they had logged out in the mining system. Because intel from pvpers does really suck.

Sincerly Calvari


1. Find a Corp that does help out if you get tackled, any Corp that want´s to be succesful will look after it's members.

2. My initial reaction to the change to the watchlist is that it will hurt hunters more then their 'prey'. The reasoninig for this is that there is more prey then hunters and thus the risk for a individual miner to be prey should be smaller now. Note that since I haven´t been doing much mining I don´t really have anything to back this up, it was just my gut reaction.
Dori Tos
Doomheim
#30 - 2016-03-10 21:24:57 UTC
Kid, you have a local. You can see in one glance at local who is blue / red /neut / whatever. My opinion is that you're either bad at this game or you are AFK mining. If you are AFK mining, you should do it in a cheap-o unfitted retriever, and consider it dead the moment it undocks. If you're not AFK mining, and you think the game is "rigged" against you, when mining in the blue doughnut that is Null sec, then you're just bad, it's not the game's fault, it's yours.

I AFK mine in wormholes from time to time, I lose some ****** retrievers from time to time. I don't care, between their low cost and the basic insurance payouts, I always end up turning profit anyway. I lost one just yesterday, I laughed my ass at the fact that it had paid for itself in the first 15 minutes of AFK mining the belt, and used the opportunity to have some fun hunting down the gankers.

I'm delicious.

Kiddoomer
The Red Sequence
#31 - 2016-03-10 21:29:31 UTC  |  Edited by: Kiddoomer
Well, I remember something that came from one of the recent CSM reunion : CPP want to introduce a smaller industrial command ship in the game. If this thing looks like a command destroyer, it could become the solution to the Rorqual put out of his security and other mining barges than the proc/skiff in low-null.

EDIT : there http://cdn1.eveonline.com/community/csm/Meetings/summit/CSM10-S2.pdf page 34

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Calvari Sertan
Think outside the BOX
#32 - 2016-03-10 22:42:45 UTC
Kiddoomer wrote:
Well, I remember something that came from one of the recent CSM reunion : CPP want to introduce a smaller industrial command ship in the game. If this thing looks like a command destroyer, it could become the solution to the Rorqual put out of his security and other mining barges than the proc/skiff in low-null.

EDIT : there http://cdn1.eveonline.com/community/csm/Meetings/summit/CSM10-S2.pdf page 34


I think i´m done with eve for now, If I recall right, over the last 2,5 years starting in high and getting to null, as a ore miner. Never AFK mined, having 55" screen, all accounts open as visual. Whatching local, giving intel, DS links, lost one skiff and few barges, while learning how the eve live is. And the only changes i´ve seen following my skill training is bigger cargo hold on exhumers.

Sincerly Thank you ccp for the time.
Calvari Sertan
Think outside the BOX
#33 - 2016-03-10 23:53:14 UTC
Kamahl Daikun wrote:
Nat Silverguard wrote:
this is an MMORPG, this is not suppose to be played solo.


There are a good amount of MMOs that are playable solo for the most part.
I don't know about you but I don't go gathering herbs in Tera with half my guild backing me up.


I agree
Khergit Deserters
Crom's Angels
#34 - 2016-03-11 00:08:59 UTC
That watchlist thing made no sense anyway. It makes no sense that you'd magically know when somebody anywhere in the cluster "activates" themselves. If that's the way things were, you could just talk to your Mission Agent by phone, instead of visiting in person. Or you could zap digital versions of your BPs to any of your hangars, instead of having to haul the physical thingies around in a ship. Come on man....
Kiddoomer
The Red Sequence
#35 - 2016-03-11 00:51:12 UTC  |  Edited by: Kiddoomer
Capsuleers are remote-controlled actually, so it makes sense in a way that we could intercept the signal between the operator and the capsuleer. Now it's like the signal is crypted and need agreement on both parts to be able to distinguish the signal from random noises.

To stay on topic, I would like some drone bonuses on the Mack and Hulk too, there's no reason they should be both squishy and defenseless, a 25% role bonus to damage and yield to drones would not be too much, maybe keep the 25% HP drone bonus to the Skiff, giving to mack and hulk a 75m3 drone bay could be something too.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Chopper Rollins
hahahlolspycorp
#36 - 2016-03-11 01:12:27 UTC
I like mining.
I like killing miners.
Mining in hisec....strictly for rookies learning the ropes
Mining in lowsec....begging for bullets, bait or backed up by badasses.
Mining in sov null...see the neuts on intel channel when they are 10 jumps away, also reported are wormholes and hotdroppers.
Mining in wh...as mentioned above, makes plenty of isk and any loss is just a pvp dinner bell.
AND
Killing miners in hisec...too easy, not a playstyle unless it's a loldeployment for corpies who are a bit bored.
Killing miners in lowsec...easy mode hunting, usually newbros but chance they are bait or part of a fleet.
Killing miners in null...more difficult to get to without wormholes or blops, spais and cloaky eyes make more things possible.
Killing miners in wormholes...basically the flipside of mining there, you catch a barge to start action. Just wasting a gas huffing venture or random exhumer alone is good at first, but ultimately you want to stir up a hornet's nest, otherwise why are you there stranger?
SO
The changes are all good, mining and industry is a part of this violent game, neither removed from nor irrelevant to the combat.



Goggles. Making me look good. Making you look good.

Terminal Insanity
KarmaFleet
Goonswarm Federation
#37 - 2016-03-11 01:14:02 UTC
- Offgrid boosts.
This isnt a nerf to PvE/Miners only. this is hurting PVPers as well. From a PVP perspective, getting rid of offgrid boosts is killing one of the cooler emergent gameplay options: hunting and killing booster ships during a fight. Its now just going to be another primary on grid. zzzZzZZZz.

- Buddy List removal.
Also hurts PVPers. We can no longer monitor when titans come online and then rush to their last logoff location to bubble them. However, i think overall this is the right decision.

CCP has done nothing but assist and buff PvE player experience. Giving you guys impossible-to-catch ships. Even covert-ops mining frigates ffs. And you can freely travel nullsec with an interceptor or luxury yacht now too.

Rorqual has the ability to become invulnerable, and making all of your mining ships around it invulnerable. WTF. I want that on my carrier or dread please?

they buff concord every year

They got rid of can flipping/baiting/etc

they banished pvp'ers and highsec gankers to null/lowsec via Kill Rights system

You've never had it as good as you have it today. I dont know what youre complaining about.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Calvari Sertan
Think outside the BOX
#38 - 2016-03-11 01:30:08 UTC
Terminal Insanity wrote:
- Offgrid boosts.


Rorqual has the ability to become invulnerable, and making all of your mining ships around it invulnerable. WTF. I want that on my carrier or dread please?


Can you give me any patch note link about this please? Been reading alot and haven´t seen that.
Kiddoomer
The Red Sequence
#39 - 2016-03-11 01:32:20 UTC  |  Edited by: Kiddoomer
Calvari Sertan wrote:
Terminal Insanity wrote:
- Offgrid boosts.


Rorqual has the ability to become invulnerable, and making all of your mining ships around it invulnerable. WTF. I want that on my carrier or dread please?


Can you give me any patch note link about this please? Been reading alot and haven´t seen that.


It's not in-game yet, it was talked about by CCP at last fanfest and on CSM. It's on the page 20 on the document I linked earlier :

Quote:
The topic of the Rorqual was brought up. CCP Fozzie showcased the new drone miners for the Rorqual. He also revealed that the Rorqual will likely get a new invulnerability button for itself and its fleet which locks them in place so that a defense fleet can get there to help

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Calvari Sertan
Think outside the BOX
#40 - 2016-03-11 01:43:16 UTC
Chopper Rollins wrote:
I like mining.
I like killing miners.
Mining in hisec....strictly for rookies learning the ropes
Mining in lowsec....begging for bullets, bait or backed up by badasses.
Mining in sov null...see the neuts on intel channel when they are 10 jumps away, also reported are wormholes and hotdroppers.
Mining in wh...as mentioned above, makes plenty of isk and any loss is just a pvp dinner bell.
AND
Killing miners in hisec...too easy, not a playstyle unless it's a loldeployment for corpies who are a bit bored.
Killing miners in lowsec...easy mode hunting, usually newbros but chance they are bait or part of a fleet.
Killing miners in null...more difficult to get to without wormholes or blops, spais and cloaky eyes make more things possible.
Killing miners in wormholes...basically the flipside of mining there, you catch a barge to start action. Just wasting a gas huffing venture or random exhumer alone is good at first, but ultimately you want to stir up a hornet's nest, otherwise why are you there stranger?
SO
The changes are all good, mining and industry is a part of this violent game, neither removed from nor irrelevant to the combat.





The funny part about gas mining in WH, it´s actually more profit having 3 gas ventures than having 6 fully skilled miners in null cosmic belts. The differens in ships cost is 3 ventures is like 8-9 mills, but 6 exchumers is 1,5 bills. But both mine like 150-200mill per hour. But I found it boring to live in WH.