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[March] Damage Control Tiericide

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Author
Frostys Virpio
State War Academy
Caldari State
#961 - 2016-03-10 13:54:11 UTC
Lucas Kell wrote:


Frostys Virpio wrote:
People will of course EFT warrior fits to death because people are use to thriving for more efficient fits.
Efficient for them. I might drink a coke and you come along and go "mate, drinking water would hydrate you more efficiently" and I'd just be like "I'll stick to my coke thanks". It's not about ticking some box that one person using EFT decides to try to tick, it's about player choice which may not mate your choices.



This is a good example to build from. Drinking Coke instead of water indeed is a "lesser" choice to hydrate yourself but there are other reason to drink Coke which water just flat out can't compete with. Water does not taste like Coke for example so if you want to drink a Coke because you enjoy what a Coke taste like or even feels like, water just flat out can't compete. Someone could say you can go with Pepsi but that miss the point that they both don't taste and feel the same when drank, at least to someone who drink a lot of it. You have a reason to drink Coke over water and over Pepsi too because Coke is better at "something" over either of those in way that can't really be replicated with another product. The end specification are finality. The taste of Coke is unique so wanting that flavor is a valid reason to drink it. Wanting Coke because it has sugar in it for example is not really unless you are willing to accept you are using the wrong product to fulfill that requirment of getting sugar via a drink because you could get it in a more efficient way.

The DCU falls in the sugar portion of the problem. Getting 30% resist in hull is a step to 2 possible goal. You either want more raw EHP and use resist on hull because ship have a lot of hull HP OR you somehow plan to use those resist to amplify the effectiveness of remote or local reps on this taking band. That is all that resist in hull will ever give you just like sugar in Coke will only ever work has a way to increase your blood sugar level. These goals are technically viable goal to want but they are not done effectively by those choice.

Using screws in the place of nails to build something is a stupid choice in 99% of the case because it's inneficient to work with and also cost more quite often BUT if you only effectively have access to screws where you are building, they become quite a good choice. Any ship that used nails (DCU) before the patch, the use of nails (DCU) will still be optimal unless you only have screws available. Anything else will be sub-optimal. Can you still do it? You bet you can but that does not make such choice a good one.

The only real point for a laser Mega is comedy fit since it's effectively like the taste of Coke but balance does not care about comedy fit so a stupid choice being "optimal" for that is irrelevant. Any non comedy fit for a Mega will not include lasers.
Jin Kugu
Make Luv Not War
Goonswarm Federation
#962 - 2016-03-10 13:55:32 UTC
Seth Kanan wrote:
baltec1 wrote:
Seth Kanan wrote:


Thats what i ment when i say the tactics against ganking are unhandy and useless. Do you really expect people to get a webbing alt or a corpmate for highsec hauling? Do we really want to do that to these people? Imagine something like hauling in highsec (!) needs two accounts to do it - thats ridiculous.


Asking you to fly with one person is ridiculous yet gankers needing 25-40 BC pilots plus support ships to gank a freighter is not?
Seth Kanan wrote:

There is no counterplay. There is no risk vs. reward. This buff to the hull of every ship is very important. I like how you try to gain legitimacy by refering your numbers to some dubious freighter organisation. So yeah, lets go with that.


Red freight, the largest and most popular freight organisation in EVE is now a dubious organisation?
Seth Kanan wrote:

I understand when people say the changes are cautious and could be more drastic. But then again - how do you change a mod that is loved and used by so many? Cautiously of course. The decisions made are very reasonable and there is still room for tweaking. There is also new room to move for the tight fits with the new tiericide of the meta modules.


The two resists that matter are unchanged and with the addition of the faction and officer mods even better than before. Titans just got more tank, do you honestly think that was needed?


It should be 25-40 battlecruisers minimun to gank. Before it was like 20-30 destroyers, which is nothing. It got so easy to maintain ganking alts with the new skill extractor system. Keep in mind that a single pilot hauling his stuff looses billions of assets with the attacker having zero risk.

Talking about Red Frog: Watching their presentation at Fanfest 2015 gives a hint how one is able come up with some distorting numbers about ganking. https://www.youtube.com/watch?v=21LwbnDI2JE It gets really interesting when the guy from Red Freight talks about how their pilots are doing: http://snag.gy/06iNQ.jpg The hauling business not only sucks, even a big corporation like Red Frog who could afford the ressources to counter ganking are not doing that at all.




Red Frog doesn't counter ganking because it's insignificant when looking at their organisation. Red Frog autopilots dozens of freighters around 24/7. That's how much they care about ganking.
baltec1
Bat Country
Pandemic Horde
#963 - 2016-03-10 14:52:06 UTC
Seth Kanan wrote:


It should be 25-40 battlecruisers minimun to gank. Before it was like 20-30 destroyers, which is nothing.


And it should require more than one freighter pilot to counter the work of all of those pilots.
Seth Kanan wrote:

It got so easy to maintain ganking alts with the new skill extractor system. Keep in mind that a single pilot hauling his stuff looses billions of assets with the attacker having zero risk.


Ships loss, kill rights, 50% chance of the cargo being destroyed, theft, counter ganks, logi, ecm, smartbombs, web alts and so on. Ganking is the single most punished and risky activity in eve simply because of all the mechanics in place.
Seth Kanan wrote:

Talking about Red Frog: Watching their presentation at Fanfest 2015 gives a hint how one is able come up with some distorting numbers about ganking. https://www.youtube.com/watch?v=21LwbnDI2JE It gets really interesting when the guy from Red Freight talks about how their pilots are doing: http://snag.gy/06iNQ.jpg The hauling business not only sucks, even a big corporation like Red Frog who could afford the ressources to counter ganking are not doing that at all.




Why would they do anything outside of protect their own interests?
Lucas Kell
Solitude Trading
S.N.O.T.
#964 - 2016-03-10 15:08:09 UTC
Morrigan LeSante wrote:
Lucas, you do realise that this:

> essentially a must-fit module on a huge variety of ships

Excludes silly snowflake fits, right?
What you call "silly snowflake fits" are simply fits you wouldn't choose though. The whole point of the fitting system is to give people freedom over how they want their ship fit, and by making the DCU module itself marginally less effective (the actual module does less) there's an automatic redaction in the likelihood for it being chosen. What you guys are complaining about is that it's not enough of a reduction, you are just unable to convey yourselves without resorting to extremes. For you the change is completely effective or completely ineffective, with nothing in between.

Frostys Virpio wrote:
This is a good example to build from. Drinking Coke instead of water indeed is a "lesser" choice to hydrate yourself but there are other reason to drink Coke which water just flat out can't compete with.
Indeed, and in the same way there's reason to choose or not to choose a DCU based on what you are trying to get out of your ship. If raw EHP is your only focus then there's no substitute, and if speed is your focus there's mods for that too, but if you want the speed without reducing your emergency hull buffer to paper then there's been no real choice up until now.

Frostys Virpio wrote:
The end specification are finality. The taste of Coke is unique so wanting that flavor is a valid reason to drink it. Wanting Coke because it has sugar in it for example is not really unless you are willing to accept you are using the wrong product to fulfill that requirment of getting sugar via a drink because you could get it in a more efficient way.
Sure you can, though what you are missing here is if there is more than one reason you want it or if you have any minimum criteria. You might want less sugar than a coke provides or you may want more hydration. You might want no less than 10g of sugar (or 30% hull resists), and at least 200ml of water (or your speed without the nano) but ideally you'd want as much water as you can have and do0n't even care about taste. The coke (DCU) could provide all of that above the minimum levels, but if you already had the 10g of sugar from elsewhere then you might instead choose to not have the coke and have more water instead.

Frostys Virpio wrote:
The only real point for a laser Mega is comedy fit since it's effectively like the taste of Coke but balance does not care about comedy fit so a stupid choice being "optimal" for that is irrelevant. Any non comedy fit for a Mega will not include lasers.
Or because you simply like lasers. Or because you have that hull available and need to come up with a fit to keep constant DPS while inactive for several hours to drop an unused POS. Effectively if we're going to eliminate player choice for being stupid simply because it's not what we would pick then there should just be a set list of fits and nothing else should be available. All the time the fitting system allows people to pick and choose combinations of whatever they want though I'm not going to simply invalidate fits because I'd do it differently.

The Indecisive Noob - EVE fan blog.

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baltec1
Bat Country
Pandemic Horde
#965 - 2016-03-10 15:14:46 UTC
Lucas Kell wrote:
What you call "silly snowflake fits" are simply fits you wouldn't choose though.


We won't choose them because it will die every time to ships that are fitting a DCU.

Until you post this magical fit you are simply going to be called a lair.
Frostys Virpio
State War Academy
Caldari State
#966 - 2016-03-10 15:24:38 UTC
Lucas Kell wrote:


Frostys Virpio wrote:
The only real point for a laser Mega is comedy fit since it's effectively like the taste of Coke but balance does not care about comedy fit so a stupid choice being "optimal" for that is irrelevant. Any non comedy fit for a Mega will not include lasers.
Or because you simply like lasers. Or because you have that hull available and need to come up with a fit to keep constant DPS while inactive for several hours to drop an unused POS. Effectively if we're going to eliminate player choice for being stupid simply because it's not what we would pick then there should just be a set list of fits and nothing else should be available. All the time the fitting system allows people to pick and choose combinations of whatever they want though I'm not going to simply invalidate fits because I'd do it differently.


I don't want to eliminate the choice, I want people like you to understand that all those fits are sub-par because there are better way to do the job unless hard restriction are taken into account like other hulls being un-available. You can fit your POS bashing mega if that's all there is available to you just like I can build a house by hammering screws in if there are no nails around but I'm willing to admit I'm doing something silly and it's my own damn fault that something more efficient is not available while you just say nah it's ok to use a hybrid boat to shoot lasers and anyone saying this is sub-optimal is apparently wrong because you choose to fit that.
Morrigan LeSante
Perkone
Caldari State
#967 - 2016-03-10 15:45:40 UTC
Lucas Kell wrote:
Morrigan LeSante wrote:
Lucas, you do realise that this:

> essentially a must-fit module on a huge variety of ships

Excludes silly snowflake fits, right?
What you call "silly snowflake fits" are simply fits you wouldn't choose though. The whole point of the fitting system is to give people freedom over how they want their ship fit, and by making the DCU module itself marginally less effective (the actual module does less) there's an automatic redaction in the likelihood for it being chosen. What you guys are complaining about is that it's not enough of a reduction, you are just unable to convey yourselves without resorting to extremes. For you the change is completely effective or completely ineffective, with nothing in between.


You're the one at the extremes end of the spectrum, I am afraid, because all typical fits needed it before and will need it tomorrow.

There is nothing wrong with special silly snowflake fits, I have a number myself. But they don't come out for real work. Ever. For this reason they are not considered for balance discussion.

Making a module "do less" doesn't automatically make it less attractive, especially when the main reason for sporting it is untouched.

It's a bit like the T3 defensive systems changes. Values changed, but everything stayed the same.
Seth Kanan
Virgins of Santa Maria
SONS of BANE
#968 - 2016-03-10 16:02:54 UTC
I disagree. Counterplay should not force a hauler to have multiple accounts. I can only repeat that there is no real counter-play. The present mechanics to cope with ganking are unhandy or inefficient and therefore useless. Ganking is a very safe and easy activity. The buff to the hull was required urgently. There should be different mechanics in place for ganking to get a real risk vs. reward situation.
Lucas Kell
Solitude Trading
S.N.O.T.
#969 - 2016-03-10 16:06:18 UTC
baltec1 wrote:
We won't choose them because it will die every time to ships that are fitting a DCU.

Until you post this magical fit you are simply going to be called a lair.
You won't choose them. Also not all fits are for PvP.

Frostys Virpio wrote:
I don't want to eliminate the choice, I want people like you to understand that all those fits are sub-par because there are better way to do the job unless hard restriction are taken into account like other hulls being un-available.
That's the same thing! You want people to understand that no matter what choice they make, if it's not the choice you would make it's wrong.

Frostys Virpio wrote:
You can fit your POS bashing mega if that's all there is available to you just like I can build a house by hammering screws in if there are no nails around but I'm willing to admit I'm doing something silly and it's my own damn fault that something more efficient is not available while you just say nah it's ok to use a hybrid boat to shoot lasers and anyone saying this is sub-optimal is apparently wrong because you choose to fit that.
It's not silly though, it's simply not the same choice you would make. Someone having a preference that doesn't match yours or doesn't meet your criteria or efficiency base on your own metrics doesn't automatically make them silly. If I choose to have a ship that I want to have a minimum of 30% hull resists an be focused on speed, I previously required a DCU and now don't. You can still turn around and tell me I'm silly for having such requirements for my fit, but your opinion is irrelevant as it's about personal preference and each players individual needs, not just what you think is important to you.

Morrigan LeSante wrote:
You're the one at the extremes end of the spectrum, I am afraid, because all typical fits needed it before and will need it tomorrow.

There is nothing wrong with special silly snowflake fits, I have a number myself. But they don't come out for real work. Ever. For this reason they are not considered for balance discussion.

Making a module "do less" doesn't automatically make it less attractive, especially when the main reason for sporting it is untouched.

It's a bit like the T3 defensive systems changes. Values changed, but everything stayed the same.
No, I'm really not. What I'm saying is that they intended to make the DCU mildly less efficient to reduce it as a choice a small amount, and they succeeded in doing just that. You are looking at it, thinking it's not made a big enough difference then making the wild claim that it makes no difference and won't be dropped by anyone (which I happen to know for certain is false since I've dropped a couple of DCUs already). How can you expect to be taken seriously if you make such ridiculous claims?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Frostys Virpio
State War Academy
Caldari State
#970 - 2016-03-10 16:11:55 UTC
Lucas Kell wrote:
How can you expect to be taken seriously if you make such ridiculous claims?


Says the guy who's not willing to agree a laser mega is a stupid fit.
Morrigan LeSante
Perkone
Caldari State
#971 - 2016-03-10 16:14:16 UTC
Lucas Kell wrote:

Morrigan LeSante wrote:
You're the one at the extremes end of the spectrum, I am afraid, because all typical fits needed it before and will need it tomorrow.

There is nothing wrong with special silly snowflake fits, I have a number myself. But they don't come out for real work. Ever. For this reason they are not considered for balance discussion.

Making a module "do less" doesn't automatically make it less attractive, especially when the main reason for sporting it is untouched.

It's a bit like the T3 defensive systems changes. Values changed, but everything stayed the same.
No, I'm really not. What I'm saying is that they intended to make the DCU mildly less efficient to reduce it as a choice a small amount, and they succeeded in doing just that. You are looking at it, thinking it's not made a big enough difference then making the wild claim that it makes no difference and won't be dropped by anyone (which I happen to know for certain is false since I've dropped a couple of DCUs already). How can you expect to be taken seriously if you make such ridiculous claims?



Maybe if you stopped deliberately misquoting me.....or is it simply a comprehension issue on your part?

I have always been up front and clear that my points are around mainline fleet work. You know, the type referred to by the OP.

I make the claim no mainline hull use will see the retirement of the module and I stand by that.

The majority of use serious cases still have this as a mandatory module.

No-one gives a toss about non PvP fittings, either. Leave that crap at the door.


Lets face it, if mainline doctrines were changing, we'd have examples left and right. I'd not even be arguing with because my own fittings would change. But they are not and there is a reason for that.

The fact that some people are too inexperienced to understand that the module is as essential today as previously and they are unfitting it in their ignorance does not render my analysis invalid in any way shape or form.

Inexperienced people making bad choices doesn't make those choices a good idea just because they do it. Millions of people smoke, doesn't make it smart.
Lucas Kell
Solitude Trading
S.N.O.T.
#972 - 2016-03-10 17:07:16 UTC
Frostys Virpio wrote:
Says the guy who's not willing to agree a laser mega is a stupid fit.
Of course, because I'm fully aware that I don't know every use and context of every single possible ship fitting in the game. I fully accept that there may be situations where someone's needs and preference will lead to ship fittings I'd never even considered and would not myself choose.

Morrigan LeSante wrote:
Maybe if you stopped deliberately misquoting me
I'm not, any quotes of you are exactly what you've said.

Morrigan LeSante wrote:
I have always been up front and clear that my points are around mainline fleet work. You know, the type referred to by the OP.
You must have a different OP to me because the one I'm seeing just talks about the DCU being "essentially a must-fit module on a huge variety of ships". I don't see any part that stats they are only talking about fleet fits.

Morrigan LeSante wrote:
I make the claim no mainline hull use will see the retirement of the module and I stand by that.

The majority of use serious cases still have this as a mandatory module.

No-one gives a toss about non PvP fittings, either. Leave that crap at the door.
Non-PvPers do, and they are a massive portion of the game. All you're doing here is proving that you're only looking at a tiny portion of the game and judging the change based on that. Right here you are now demonstrating that you are only looking at PvP fleet doctrines. Since there's a huge amount of the game that exists outside of that, it would seem that looking solely at the impact a gamewide mechanic change has on those players would be a little pointless.

Thanks though for taking the time to explain exactly why it is you are completely wrong.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Morrigan LeSante
Perkone
Caldari State
#973 - 2016-03-10 17:24:22 UTC
Wait, you think ship balancing is about anything else other than PvP?

And you're telling me you DCU a PvE fit?

hahahahahaha

Or that those hull resists will make you take a DCU off a PvE fit, where it should never have been in the first place?

Get a grip. Your trolling is not longer even plausible.
Lucas Kell
Solitude Trading
S.N.O.T.
#974 - 2016-03-10 19:59:18 UTC
Morrigan LeSante wrote:
Wait, you think ship balancing is about anything else other than PvP?
Of course. Balance passes affect everyone.

It's funny to see that your only response is to attack and ridicule. You know why that is? Because your arguments are weak.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Frostys Virpio
State War Academy
Caldari State
#975 - 2016-03-10 20:24:26 UTC
Lucas Kell wrote:
Morrigan LeSante wrote:
Wait, you think ship balancing is about anything else other than PvP?
Of course. Balance passes affect everyone.

It's funny to see that your only response is to attack and ridicule. You know why that is? Because your arguments are weak.


Your argument is literally "I can decide to make sub-optimal fit that will no longer need the DCU so the DCU is not a better options in the vast majority of the cases".

Ishtars were not really good ships because if I used them with no drones and a full rack of civilian guns, I would not have won that many fights even before all the nerfs...
baltec1
Bat Country
Pandemic Horde
#976 - 2016-03-10 20:27:38 UTC
Lucas Kell wrote:
Morrigan LeSante wrote:
Wait, you think ship balancing is about anything else other than PvP?
Of course. Balance passes affect everyone.

It's funny to see that your only response is to attack and ridicule. You know why that is? Because your arguments are weak.


Name a pve ship that relys upon a structure tank.
baltec1
Bat Country
Pandemic Horde
#977 - 2016-03-10 20:32:42 UTC
Seth Kanan wrote:
I disagree. Counterplay should not force a hauler to have multiple accounts.


And yet you demand gankers to use large fleets to attack a single ship. If haulers should not be asked to use multiple pilots to protect themselves then gankers should not need large fleet to attack them either.
GetSirrus
Imperial Academy
Amarr Empire
#978 - 2016-03-10 22:16:09 UTC
baltec1 wrote:
And it should require more than one freighter pilot to counter the work of all of those pilots.


CCP disagrees. There was historically a method to prevent a freighter warping by triple webbing in the undock. Because it prevented the cancellation of warp, the pilot could not re-dock. Over-night it was deemed an exploit and a bannable offense. (20 Mar 2012, GM Grimmi). So the idea of scouts or logistics or web-to-warp, did not factor into CCP's decision. Perhaps its time bumping is given a through review.
baltec1
Bat Country
Pandemic Horde
#979 - 2016-03-10 22:25:16 UTC
GetSirrus wrote:
baltec1 wrote:
And it should require more than one freighter pilot to counter the work of all of those pilots.


CCP disagrees. There was historically a method to prevent a freighter warping by triple webbing in the undock. Because it prevented the cancellation of warp, the pilot could not re-dock. Over-night it was deemed an exploit and a bannable offense. (20 Mar 2012, GM Grimmi). So the idea of scouts or logistics or web-to-warp, did not factor into CCP's decision. Perhaps its time bumping is given a through review.


Why?

There is already a method of avoiding bumping altogether and even if you are bumped you have several options to get away. The only problem is that you want to be able to solo your way out of every problem you face with a simple click of a button. Equally simply slapping more and more EHP on freighters is not the answer to poor piloting.
Lucas Kell
Solitude Trading
S.N.O.T.
#980 - 2016-03-10 23:24:41 UTC
Frostys Virpio wrote:
Your argument is literally "I can decide to make sub-optimal fit that will no longer need the DCU so the DCU is not a better options in the vast majority of the cases".
No it's not, my argument is "ship fittings are about personalisation and choice and the fact that you won't choose to remove a DCU doesn't mean noone will".

baltec1 wrote:
Name a pve ship that relys upon a structure tank.
Since I didn't claim such a thing, why would I? Have you ever tried arguing without throwing up strawmen left right and centre? Wanting a basic hull buffer so if your armor fails before your warp starts isn't a PvE ship relying on a structure tank.

baltec1 wrote:
There is already a method of avoiding bumping altogether
Yeah, it's called staying docked. It's not a very entertaining counter.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.