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Project discovery interface...

First post
Author
Dori Tos
Doomheim
#1 - 2016-03-09 20:13:27 UTC
I went through 10 levels worth of project discovery. While the overall idea of project discovery is a good one, and has all the potential to be a "fun" (as fun as science goes) mini-game within EVE online. I will probably not spend much more time than I already have on it. The reason? The user interface gives me headaches. I'm not surprised, to be honest, it's in line with pretty much the rest of EVE online.

-You can't make it full screen. Big contributor to pretty much every issues with it.

- Every time you hover the cursor over a selection, the example window overlapses with the other selections, making it very hard to point at them,it's just very annoying and gets in the way of quickly comparing different examples with each other.

- The way the selections are laid out, all clumped together, in this weird hexagonal grid pattern, only makes things more confusing than they already are. And also gives way to the aforementioned issue. This isn't CIV 5 guys, it's science !

-You have to point at a selection to get it's name and it's description. Why not space out the selections and put their names and descriptions straight above or below them? It gets very tiresome to point at every god damned examples every time you want to find one of your previous choice, or when you're debating over which of 2-3 examples best represent the sample.

-Some selections and examples have only blue / green colours displayed, why? most of the time those selections are a match to a sample that clearly has a lot of red in it. If you see a sample with red in it, you are not going to give much attention to the selections without any red in them. You might even completely ignore them, that's just how our brain functions.


CCP, once again you have put style over function. You did it with PI, with the ship tree, with the new star map, and now with project discovery. Seems like you don't want to learn the lesson.

I'm delicious.

Emily Stareine
Integrated System Logistics
#2 - 2016-03-09 20:52:24 UTC
I don't think you understand the staining well. The purpose is to identify structures / objects stained in GREEN. The red and blue is there as a contrast to help you figure out the surrounding structures. As such sometimes the nucleus is stained blue, sometimes green (depending on what it wants you to identify).

I have no comments about the UI. It works fine for me.
Altamont Flashback
Native Freshfood
Minmatar Republic
#3 - 2016-03-09 21:31:13 UTC
Well, I must agree: The popup thing is really annoying this way, cos it hide other options. means, you must wait or click on a blank space to close and see next details. Would be much better to let the user define where the popup should spawn. Bottom left, right or top of window.

Something like that.
Damjan Fox
Fox Industries and Exploration
#4 - 2016-03-09 21:31:43 UTC
@Dori Tos

I agree. Additionally, all that fancy looking effects (fading in and out of the sample window and the hexagons on the right, credit counters and xp bars, etc...) take way too much time and produce some serious lag on older machines.

But like many recent changes, CCP puts its focus more on looks than usability.
As much as a like EVE and the majority of the CCP staff, the UI team (to put it mildly) should really reconsider its recent work. Roll
Dori Tos
Doomheim
#5 - 2016-03-09 21:32:03 UTC
Emily Stareine wrote:
I don't think you understand the staining well. The purpose is to identify structures / objects stained in GREEN. The red and blue is there as a contrast to help you figure out the surrounding structures. As such sometimes the nucleus is stained blue, sometimes green (depending on what it wants you to identify).

I have no comments about the UI. It works fine for me.



The way I understand it is that the blue is the nucleus and the red is the cytoplasm. Now, pretty much all the samples you get display both the nucleus and the cytoplasm, and of course the green dots. The problem is that a few of the examples you're trying to match the sample with, only show green dots and the nucleus, so they tend to not attract your attention. If you hover over one of those you will see the additional examples do display the cytoplasm, so I don't know why they didn't use those as the main example instead. It would be much less confusing. We are after all trying to match patterns, and knowing wether or not the green patterns fall on the cytoplasm is kind of a big deal.

I'm delicious.

Droidster
Center for Advanced Studies
Gallente Federation
#6 - 2016-03-09 22:26:30 UTC
That the company is spending dev dollars on this seems really misguided to me.
Jian Mira
Edgar Industries
#7 - 2016-03-10 00:00:52 UTC
i think this must be the worst update i have seen....

I do not understand how Project Discovery works??? plus i am colour blind...

How on earth are you meant to do this...



DHuncan
Hoplite Brigade
Ushra'Khan
#8 - 2016-03-10 02:22:35 UTC
Do we make any isk classifying cels?

What did you say about CODE?

Pryce Caesar
University of Caille
Gallente Federation
#9 - 2016-03-10 04:31:08 UTC
DHuncan wrote:
Do we make any isk classifying cels?


Around 50,000 ISK per group. I suspect that pay-out differs depending on how much you get right, and I think that it increased by a 1000 ISK per rank you go up.
Bastien Laval
The Scope
Gallente Federation
#10 - 2016-03-10 11:08:41 UTC
Pryce Caesar wrote:
DHuncan wrote:
Do we make any isk classifying cels?


Around 50,000 ISK per group. I suspect that pay-out differs depending on how much you get right, and I think that it increased by a 1000 ISK per rank you go up.


You get ISK depending on your accuracy rating e.g. you have 58.2 acc you'll get 59k isk (always rounded up).

I really like the idea but i must admit that the UI with the instant popups is not the best.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#11 - 2016-03-10 11:17:45 UTC
Altamont Flashback wrote:
Well, I must agree: The popup thing is really annoying this way, cos it hide other options. means, you must wait or click on a blank space to close and see next details. Would be much better to let the user define where the popup should spawn. Bottom left, right or top of window.

Something like that.

This. If I move my mouse over buttons in order to pick an option, but slide it over another, closer button in the process. Have fun getting rid of popup for extra few seconds.
Sheeth Athonille
Rabid Dogz Mining
#12 - 2016-03-10 12:50:28 UTC
Dori Tos wrote:
Emily Stareine wrote:
I don't think you understand the staining well. The purpose is to identify structures / objects stained in GREEN. The red and blue is there as a contrast to help you figure out the surrounding structures. As such sometimes the nucleus is stained blue, sometimes green (depending on what it wants you to identify).

I have no comments about the UI. It works fine for me.



The way I understand it is that the blue is the nucleus and the red is the cytoplasm. Now, pretty much all the samples you get display both the nucleus and the cytoplasm, and of course the green dots. The problem is that a few of the examples you're trying to match the sample with, only show green dots and the nucleus, so they tend to not attract your attention. If you hover over one of those you will see the additional examples do display the cytoplasm, so I don't know why they didn't use those as the main example instead. It would be much less confusing. We are after all trying to match patterns, and knowing wether or not the green patterns fall on the cytoplasm is kind of a big deal.


Just to clarify, the red staining is microtubules, part of the actual structure of the cell. The main use these have when identifying proteins is either knowing where the cell ends and another begins, or seeing if the proteins fall directly on them (for the cytoskeleton proteins).

I've personally found it's best to start with nothing but the green showing so you can get a general view for the grouping of the proteins (small and disperse, large blogs, long and stringy, etc.), then add the nucleus to see if the proteins are within it or outside. From there, add in the microtubules to see if the proteins fall on them at all. It's not perfect, but it seems works pretty well for me.
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#13 - 2016-03-10 12:58:02 UTC
Please leave any feedback about the changes that happened during the last patch here.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.