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[March] Damage Control Tiericide

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Author
Khan Wrenth
Viziam
Amarr Empire
#941 - 2016-03-09 12:57:43 UTC
As a reminder, I did mention my Blockade Runner being very happy with this change. By extension, all cov ops vessels will probably start fitting this module as it is now passive. As it used to be an active module, I'm willing to be a lot of cov ops vessels didn't bother since they are cloaked and unable to activate modules 99% of the time.

If there was an objective to reduce the use of the module, making it passive was a nice change for us, but you'll have to now overcome the increased use of this module from cloaky ships.
Seth Kanan
Virgins of Santa Maria
SONS of BANE
#942 - 2016-03-09 14:13:51 UTC
baltec1 wrote:
Seth Kanan wrote:
I like the changes a lot. The buff to freighters is needed since it became a lot easier and cheaper to maintain ganking alts with the skill extractor system.


I don't see how that helps gankers any more than anyone else.

Seth Kanan wrote:

I would also like to see a counterplay for freighter-pilots who are actively piloting in highsec. It became ridiculously easy to gank and there is no way to fight back or to escape.


There are a lot of mods, skills and tactics already available that will reduce your chance of being ganked to 0.1% over 2.7 million jumps.

In the end, this is a change that is supposed to reduce the "must have" need of the DCU on almost every ship fit out there. This change doesn't do that, every ship that fits a DCU will still want to fit a DCU. The byproduct of buffing the hull on every ship is also going to have a huge impact on freighters which don't need such a huge buff to their tank. Its a bad change that does nothing to fix the problem its supposed to fix and impacts a totally different area greatly.

If CCP want to reduce the need to fit a DCU then they have to attack the shield and armour bonuses not the structure bonus.


There may be different tactics and mods to cope with highsec ganking - usually proposed by the gankers themselves. They are just really unhandy and therefore useless. I want to see real counterplay. That is what we expect from a computer game and its mechanics. And putting in some fake numbers, like you did, does not help the case.

I think that CCP, once again, was able to find an elegant solution to multiple problems by changing the dcu. They lowered the need to fit a dcu. Saying that every former fit with a dcu will keep it, is just wrong. I'm pretty sure people are working over their fits as we speak.
Morrigan LeSante
Perkone
Caldari State
#943 - 2016-03-09 16:22:24 UTC
Seth Kanan wrote:
They lowered the need to fit a dcu. Saying that every former fit with a dcu will keep it, is just wrong. I'm pretty sure people are working over their fits as we speak.



Oh look, someone else who doesn't understand how they work.

They are exactly as essential as they were 24 hours ago.

What we have, is a nerf to tight fitting, a massive freighter buff and no incentive to NOT fit a DCU in anything remotely serious.

Swing and a miss given the stated "intent".
FT Diomedes
The Graduates
#944 - 2016-03-09 17:48:09 UTC
Morrigan LeSante wrote:
Seth Kanan wrote:
They lowered the need to fit a dcu. Saying that every former fit with a dcu will keep it, is just wrong. I'm pretty sure people are working over their fits as we speak.



Oh look, someone else who doesn't understand how they work.

They are exactly as essential as they were 24 hours ago.

What we have, is a nerf to tight fitting, a massive freighter buff and no incentive to NOT fit a DCU in anything remotely serious.

Swing and a miss given the stated "intent".


The stated "intent" was clearly a smokescreen for the freighter buff. Not that I mind that, but that is what it was...

I was a bit shocked at just how many of my tight fits will have to be completely redone, based on these changes to DCU's, target painters, and scramblers.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

baltec1
Bat Country
Pandemic Horde
#945 - 2016-03-09 18:11:23 UTC
Seth Kanan wrote:


There may be different tactics and mods to cope with highsec ganking - usually proposed by the gankers themselves. They are just really unhandy and therefore useless.


Web alt/corpmate gets a freighter into warp in 3-5 seconds, hardly useless.

Seth Kanan wrote:

I want to see real counterplay. That is what we expect from a computer game and its mechanics. And putting in some fake numbers, like you did, does not help the case.


We have real counterplay and those numbers are from the largest freighter organisation in EVE.
Seth Kanan wrote:

I think that CCP, once again, was able to find an elegant solution to multiple problems by changing the dcu. They lowered the need to fit a dcu. Saying that every former fit with a dcu will keep it, is just wrong. I'm pretty sure people are working over their fits as we speak.


We went through this multiple times. The DCU is still the best mod to fit in the low slot providing the exact same end result as before this patch. The addition of faction and officer mods also mean they are more wanted than ever. There is nothing elegant about this change, it fails its primary goal and is having a large impact on ships that cant even fit the DCU.
Frostys Virpio
State War Academy
Caldari State
#946 - 2016-03-09 18:34:19 UTC
Morrigan LeSante wrote:
Seth Kanan wrote:
They lowered the need to fit a dcu. Saying that every former fit with a dcu will keep it, is just wrong. I'm pretty sure people are working over their fits as we speak.



Oh look, someone else who doesn't understand how they work.

They are exactly as essential as they were 24 hours ago.

What we have, is a nerf to tight fitting, a massive freighter buff and no incentive to NOT fit a DCU in anything remotely serious.

Swing and a miss given the stated "intent".


The module is just flat out too good still when no other options really end up being better in pretty much any scenario...
Lucas Kell
Solitude Trading
S.N.O.T.
#947 - 2016-03-09 19:23:23 UTC  |  Edited by: Lucas Kell
baltec1 wrote:
We have real counterplay
lol.

Frostys Virpio wrote:
The module is just flat out too good still when no other options really end up being better in pretty much any scenario...
Even in the scenario where I want my ship to go faster but have at least 30% hull resists and have only one remaining lowslot?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Frostys Virpio
State War Academy
Caldari State
#948 - 2016-03-09 19:32:53 UTC  |  Edited by: Frostys Virpio
Lucas Kell wrote:
Even in the scenario where I want my ship to go faster but have at least 30% hull resists and have only one remaining lowslot?


Can you post a fit to demonstrate this use case?

EDIT : Also, can you explain where your hull resist fit idea comes from since your hull resist is highly irrelevant in most case as long as you end up with more total buffer. It's not like hull is a tanking layer where we aim for anything but raw EHP since we can't count on efficient logi/local reps to make good use of those resist.
Sgt Ocker
What Corp is it
#949 - 2016-03-09 20:13:28 UTC
Lucas Kell wrote:
baltec1 wrote:
We have real counterplay
lol.

Frostys Virpio wrote:
The module is just flat out too good still when no other options really end up being better in pretty much any scenario...
Even in the scenario where I want my ship to go faster but have at least 30% hull resists and have only one remaining lowslot?

In that sort of fit you would never have used a DCU. So what your saying is, a Ceptor with 30% hull resist I can fit a speed mod in that last low slot, which is what I used to do before the changes - Even without the 30% hull resist.

Nothing changed - Except your nano fit now has 30% hull resist it never had before.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Lucas Kell
Solitude Trading
S.N.O.T.
#950 - 2016-03-09 20:40:33 UTC
Frostys Virpio wrote:
Can you post a fit to demonstrate this use case?
I can, but I won't. Since any fits posted would just be EFT warriored to death about how they'd be better if X, because people seem to be incapable of understanding that different people have different pinions about what stats they want on their ships and thus there's more than one way to fit a given ship.

Frostys Virpio wrote:
EDIT : Also, can you explain where your hull resist fit idea comes from since your hull resist is highly irrelevant in most case as long as you end up with more total buffer. It's not like hull is a tanking layer where we aim for anything but raw EHP since we can't count on efficient logi/local reps to make good use of those resist.
I might just want it.

Sgt Ocker wrote:
In that sort of fit you would never have used a DCU. So what your saying is, a Ceptor with 30% hull resist I can fit a speed mod in that last low slot, which is what I used to do before the changes - Even without the 30% hull resist.

Nothing changed - Except your nano fit now has 30% hull resist it never had before.
Of course I would, because prior to this change to hit my criteria of 30% hull resists I would have been forced to fit a DCU and thus be limited on speed. I'm sure it is what you used to do and will continue to do, and when the entire playerbase consists of just you, that will be important.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Frostys Virpio
State War Academy
Caldari State
#951 - 2016-03-09 20:49:45 UTC  |  Edited by: Frostys Virpio
Lucas Kell wrote:

I might just want it.


Why do you want 30% hull resist? What does 30% hull resist give you to trigger the need to get it? Achieving a fit with an arbitrary requirement that is no better at anything than another fit is what we mean by no fit that used a DC will not still use a DC.

People will of course EFT warrior fits to death because people are use to thriving for more efficient fits. If you can't provide a reason why you would want 30% resist on a particular fit, there is no reason to get it.

I want to shoot laser out of my megatron sure is a good way to "rationalize" a megatron with laser fitted but that's still a stupid fit no matter how much of my own requirement were met.

So again, why the arbitrary 30% hull resist? What is the real goal of such ship? Why does it only has 1 low remaining to get the additional speed you want it to get?

EDIT : Quoting was hard...
bubee Olacar
Viziam
Amarr Empire
#952 - 2016-03-09 20:50:41 UTC
I am a newbro I don't fly a freighter or gank but I don't understand the complaints by the gank side of the equation. Pre patch lets say it took 20 catalysts and now it takes 30 catalysts to gank a particular freighter. since it seems like it's a 50% EHP buff according some math on this post.

base price of a freighter hull is 1.2Bil plus whatever cargo he is carrying another 1-xx billion. 30 gank fit catalysts cost 60-90 million vs 40-60 million for 20. so you bring 10 extra pilots and the gank team looses an extra 20-30 million in ships. still a small fraction of the loss the freighter pilot has to suck up. So what is all this complaining about?

If this was such a buff to freighters that the gank team has to loose 20mil more in ships for a multi billion isk gank who cares?

I think the buff really needed is making repeated bumping an aggressive act. It seems illogical than one pilot can bump another forever waiting for the gank team to put down what they are doing, jump maybe dozens of systems, fleet up, get into position and then blow up the freighter. if they gank side wants to gank they should be required to be setup at the gate, or a short jump away and when their scout calls a target jumping in they warp to gate and engage. being able to do whatever the hell you want because your bumper can hold the target indefinitely with no repercussion seems like a horribly one sided gank friendly mechanic.

why not make it so when warp is initiated a timer starts, after 2 minutes or 5 minutes or whatever the warp engages unless the target was damaged by say 10% of EHP( I.e. no noob ship shooting it once to reset the timer.) or as been suggested before make repeated bumping an aggressive act with Concord response?

Like I said I am a newbie so maybe this mechanic makes sense in some way I am just not getting.
baltec1
Bat Country
Pandemic Horde
#953 - 2016-03-09 22:34:19 UTC
bubee Olacar wrote:
I am a newbro I don't fly a freighter or gank but I don't understand the complaints by the gank side of the equation. Pre patch lets say it took 20 catalysts and now it takes 30 catalysts to gank a particular freighter. since it seems like it's a 50% EHP buff according some math on this post.


The Obelisk is getting up to 157,000 more EHP out of this change which is effectively adding a cargo expanded charons tank.

bubee Olacar wrote:

base price of a freighter hull is 1.2Bil plus whatever cargo he is carrying another 1-xx billion.


And a marauder costs a bit more yet can be ganked with a fraction of the catalysts. Isk cost of the target hull has no baring on the cost to gank it.
bubee Olacar wrote:

If this was such a buff to freighters that the gank team has to loose 20mil more in ships for a multi billion isk gank who cares?


1.6 billion is taloses in 0.7 space.
bubee Olacar wrote:

I think the buff really needed is making repeated bumping an aggressive act. It seems illogical than one pilot can bump another forever waiting for the gank team to put down what they are doing


That is only possible if the victim does nothing to protect themselves.
Sgt Ocker
What Corp is it
#954 - 2016-03-10 00:03:18 UTC
Lucas Kell wrote:
Frostys Virpio wrote:
Can you post a fit to demonstrate this use case?
I can, but I won't. Since any fits posted would just be EFT warriored to death about how they'd be better if X, because people seem to be incapable of understanding that different people have different pinions about what stats they want on their ships and thus there's more than one way to fit a given ship.

Frostys Virpio wrote:
EDIT : Also, can you explain where your hull resist fit idea comes from since your hull resist is highly irrelevant in most case as long as you end up with more total buffer. It's not like hull is a tanking layer where we aim for anything but raw EHP since we can't count on efficient logi/local reps to make good use of those resist.
I might just want it.

Sgt Ocker wrote:
In that sort of fit you would never have used a DCU. So what your saying is, a Ceptor with 30% hull resist I can fit a speed mod in that last low slot, which is what I used to do before the changes - Even without the 30% hull resist.

Nothing changed - Except your nano fit now has 30% hull resist it never had before.
Of course I would, because prior to this change to hit my criteria of 30% hull resists I would have been forced to fit a DCU and thus be limited on speed. I'm sure it is what you used to do and will continue to do, and when the entire playerbase consists of just you, that will be important.

Did you fit a DCU to ceptors?
Or are you just arguing "I" because you know you have no other argument?

Did you actually aim for 30% hull resists on nano fits or are you again using meaningless examples?

PS; The entire player base doesn't need to be "just me" there are some doctrines around that are flown by thousands that never relied on 30% hull resists. There are and always have been ships you just didn't put a DCU on, simply because that speed mod was more important.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Lucas Kell
Solitude Trading
S.N.O.T.
#955 - 2016-03-10 08:12:49 UTC
Frostys Virpio wrote:
Why do you want 30% hull resist?
Mate, I might just want it. How hard is it to understand that preference exists?

Frostys Virpio wrote:
People will of course EFT warrior fits to death because people are use to thriving for more efficient fits.
Efficient for them. I might drink a coke and you come along and go "mate, drinking water would hydrate you more efficiently" and I'd just be like "I'll stick to my coke thanks". It's not about ticking some box that one person using EFT decides to try to tick, it's about player choice which may not mate your choices.

Frostys Virpio wrote:
I want to shoot laser out of my megatron sure is a good way to "rationalize" a megatron with laser fitted but that's still a stupid fit no matter how much of my own requirement were met.
If that's what you want to do, then yeah, that's a good way to rationalise it and I'd not sit around going "your fit is dumb". I don't care what you fit or why you fit it, and if you want to fit lasers so you can have a disco party whenever you shoot stuff, that's your choice.

Sgt Ocker wrote:
Did you fit a DCU to ceptors?
Why are you now limiting this to ceptors? And yes, the last non-travel fit ceptor I flew had a DCU, cos I'm a goddamn hero. I lost it valiantly.

Sgt Ocker wrote:
PS; The entire player base doesn't need to be "just me" there are some doctrines around that are flown by thousands that never relied on 30% hull resists. There are and always have been ships you just didn't put a DCU on, simply because that speed mod was more important.
Sure there are, but all I'm saying is that you claiming that you won't choose to remove a DCU doesn't mean noone in the playerbase will.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Seth Kanan
Virgins of Santa Maria
SONS of BANE
#956 - 2016-03-10 09:08:56 UTC  |  Edited by: Seth Kanan
baltec1 wrote:
Seth Kanan wrote:


There may be different tactics and mods to cope with highsec ganking - usually proposed by the gankers themselves. They are just really unhandy and therefore useless.


Web alt/corpmate gets a freighter into warp in 3-5 seconds, hardly useless.

Seth Kanan wrote:

I want to see real counterplay. That is what we expect from a computer game and its mechanics. And putting in some fake numbers, like you did, does not help the case.


We have real counterplay and those numbers are from the largest freighter organisation in EVE.
Seth Kanan wrote:

I think that CCP, once again, was able to find an elegant solution to multiple problems by changing the dcu. They lowered the need to fit a dcu. Saying that every former fit with a dcu will keep it, is just wrong. I'm pretty sure people are working over their fits as we speak.


We went through this multiple times. The DCU is still the best mod to fit in the low slot providing the exact same end result as before this patch. The addition of faction and officer mods also mean they are more wanted than ever. There is nothing elegant about this change, it fails its primary goal and is having a large impact on ships that cant even fit the DCU.


Thats what i ment when i say the tactics against ganking are unhandy and useless. Do you really expect people to get a webbing alt or a corpmate for highsec hauling? Do we really want to do that to these people? Imagine something like hauling in highsec (!) needs two accounts to do it - thats ridiculous.

There is no counterplay. There is no risk vs. reward. This buff to the hull of every ship is very important. I like how you try to gain legitimacy by refering your numbers to some dubious freighter organisation. So yeah, lets go with that.

I understand when people say the changes are cautious and could be more drastic. But then again - how do you change a mod that is loved and used by so many? Cautiously of course. The decisions made are very reasonable and there is still room for tweaking. There is also new room to move for the tight fits with the new tiericide of the meta modules.
Morrigan LeSante
Perkone
Caldari State
#957 - 2016-03-10 09:21:24 UTC
Lucas, you do realise that this:

> essentially a must-fit module on a huge variety of ships

Excludes silly snowflake fits, right?

And that these changes have absolutely no bearing on serious ship fits and this it utterly fail the test of improving:

>This limits fitting choice quite significantly

In fact it has made many fits HARDER to fit, whilst not actually changing the primary reason for it's fitting.
baltec1
Bat Country
Pandemic Horde
#958 - 2016-03-10 11:18:21 UTC
Seth Kanan wrote:


Thats what i ment when i say the tactics against ganking are unhandy and useless. Do you really expect people to get a webbing alt or a corpmate for highsec hauling? Do we really want to do that to these people? Imagine something like hauling in highsec (!) needs two accounts to do it - thats ridiculous.


Asking you to fly with one person is ridiculous yet gankers needing 25-40 BC pilots plus support ships to gank a freighter is not?
Seth Kanan wrote:

There is no counterplay. There is no risk vs. reward. This buff to the hull of every ship is very important. I like how you try to gain legitimacy by refering your numbers to some dubious freighter organisation. So yeah, lets go with that.


Red freight, the largest and most popular freight organisation in EVE is now a dubious organisation?
Seth Kanan wrote:

I understand when people say the changes are cautious and could be more drastic. But then again - how do you change a mod that is loved and used by so many? Cautiously of course. The decisions made are very reasonable and there is still room for tweaking. There is also new room to move for the tight fits with the new tiericide of the meta modules.


The two resists that matter are unchanged and with the addition of the faction and officer mods even better than before. Titans just got more tank, do you honestly think that was needed?
Khan Wrenth
Viziam
Amarr Empire
#959 - 2016-03-10 11:43:54 UTC
baltec1 wrote:
Red freight, the largest and most popular freight organisation in EVE is now a dubious organisation?

Yes, and those Red Cross fellows are real shifty too. Keepin' my eye on them. Can't trust people not willing to take a side.
Seth Kanan
Virgins of Santa Maria
SONS of BANE
#960 - 2016-03-10 13:21:06 UTC
baltec1 wrote:
Seth Kanan wrote:


Thats what i ment when i say the tactics against ganking are unhandy and useless. Do you really expect people to get a webbing alt or a corpmate for highsec hauling? Do we really want to do that to these people? Imagine something like hauling in highsec (!) needs two accounts to do it - thats ridiculous.


Asking you to fly with one person is ridiculous yet gankers needing 25-40 BC pilots plus support ships to gank a freighter is not?
Seth Kanan wrote:

There is no counterplay. There is no risk vs. reward. This buff to the hull of every ship is very important. I like how you try to gain legitimacy by refering your numbers to some dubious freighter organisation. So yeah, lets go with that.


Red freight, the largest and most popular freight organisation in EVE is now a dubious organisation?
Seth Kanan wrote:

I understand when people say the changes are cautious and could be more drastic. But then again - how do you change a mod that is loved and used by so many? Cautiously of course. The decisions made are very reasonable and there is still room for tweaking. There is also new room to move for the tight fits with the new tiericide of the meta modules.


The two resists that matter are unchanged and with the addition of the faction and officer mods even better than before. Titans just got more tank, do you honestly think that was needed?


It should be 25-40 battlecruisers minimun to gank. Before it was like 20-30 destroyers, which is nothing. It got so easy to maintain ganking alts with the new skill extractor system. Keep in mind that a single pilot hauling his stuff looses billions of assets with the attacker having zero risk.

Talking about Red Frog: Watching their presentation at Fanfest 2015 gives a hint how one is able come up with some distorting numbers about ganking. https://www.youtube.com/watch?v=21LwbnDI2JE It gets really interesting when the guy from Red Freight talks about how their pilots are doing: http://snag.gy/06iNQ.jpg The hauling business not only sucks, even a big corporation like Red Frog who could afford the ressources to counter ganking are not doing that at all.