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New camera now in opt-in Beta on TQ

First post First post
Author
Demica Diaz
SE-1
#281 - 2016-02-25 08:49:06 UTC
New cam system needs FOV indicator. When using Alt+scroll up/down it would be nice to see what FOV you have and would be much better if you could "lock" that FOV. Atm it resets to default which is very annoying.
Placeholdering Mcgee
Viziam
Amarr Empire
#282 - 2016-02-25 23:55:03 UTC
In "Tactical Camera" mode with the "Tactical Overlay" disabled, there needs to be a stronger indicator of where my ship is (blue brackets, or something similar)
Zarek RedHill
State War Academy
Caldari State
#283 - 2016-02-26 00:50:40 UTC
Once again please address the issue whereby the camera does not point to the current selected item as you select different items in the overview. This is really important for fleet scouts and currently exists in the old camera. Please maintain feature parity and put this into the new camera
Balaur Venatores
Nordului
#284 - 2016-02-26 12:26:40 UTC
Zarek RedHill wrote:
Once again please address the issue whereby the camera does not point to the current selected item as you select different items in the overview.

Shift-C to toggle auto-tracking for orbit camera.
Zarek RedHill
State War Academy
Caldari State
#285 - 2016-02-27 01:41:53 UTC
Balaur Venatores wrote:
Zarek RedHill wrote:
Once again please address the issue whereby the camera does not point to the current selected item as you select different items in the overview.

Shift-C to toggle auto-tracking for orbit camera.



I love you.
-Z
Ja'ffar
The Scope
Gallente Federation
#286 - 2016-02-27 12:15:59 UTC  |  Edited by: Ja'ffar
Don't got the time to read through all of the posts and treads, so this is maybe already mentined, but:
Since the grids were enlarged massively couldn't you adjust the zoom-out level according? And no, the view-at feature isn't an alternative. It would realy be awsome to zoom out at about 1-3k km so you can see also ships that are far away now.
And also now you (maybe) got bookmarks that are quite far away from an object/you and those are realy boring to catch since you have to rotate the camera in the direction of the bookmark now to be able to click it in space...sometimes it's a p.i.t.a. ..sry for this expression -.-

Would be realy awsome to have that in near future.

Best
J
Onzo Uisen
Doomheim
#287 - 2016-03-02 05:49:22 UTC
CCP please put in either enough camera controls or a "classic cam" all in one option under the new camera that lets it work in exactly, exactly, EXACTLY the same way on the user's end as the old camera. Pan, zoom, rotation speed, low camera inertia, field of view, and no mandatory zoom button that takes up overview real estate and turns into a PVP suicide button when accidentally pressed, the works. The writing's on the wall and we all know sooner or later you're going to stop maintaining the old code, but when it come to right click pan, right/left click zoom, granular mouse wheel zoom, camera rotation inertia, field of view and so on, some of us actually use the old features every day and need them to work the way they do for a good reason.

Every time you "fix" something that wasn't broken to the point of breaking it, and then turn TQ into one giant beta server for said half cooked features, you're making the game more and more unpleasant to play for many of your oldest and most loyal customers to date. From the form over function new starmap and system probing map, to messing with the minimum distance and display time in dscan, to now this, every such change you make that ends up wiping out an old feature or making a previously easy task harder to do is a reminder that I really could be spending my time and effort elsewhere, rather than being perpetually frustrated over what is ultimately a voluntary leisure activity.

Updated easier to maintain code is good. New features are good. Updated code that ends up wiping out old functionality is double plus ungood. This isn' Facebook. Designing under a "move fast and break things" paradigm ends up losing you your most valuable customers, and at the end of the day I'm more sad than angry that this state of affairs seems to have become the new normal.
Shank Ronuken
TURN LEFT
#288 - 2016-03-02 10:18:17 UTC
The tracking function on the new camera is completely useless. (Shift + C to enable)

It is way too "cinematic" and is quite disorientating and not useful. It needs to behave in the SAME manner as it did on the old camera.

It looks quite pretty however in PVP it's simply not functional/useful because of how it moves/zooms etc
Mil Hegirin
Gingertar
#289 - 2016-03-03 02:29:52 UTC
3 more things:

  • "Look at" and "track" are above the "Jump through stargate" button in the Route tab
  • There is no obvious way to refocus on my own ship using the tactical camera. The most direct route I've found is to look at another ship using the radial menu, then cancel that.

  • Also the warp tunnels are going sideways using the tactical camera
    Rain6637
    GoonWaffe
    Goonswarm Federation
    #290 - 2016-03-03 09:25:22 UTC
    I have a key bound to Alt+1 to reset the camera on my ship. Does that help you
    Chino Saisima
    Caldari Provisions
    Caldari State
    #291 - 2016-03-03 10:53:21 UTC
    I'm using the new camera now since its on TQ, and so far i was pretty happy with it. Not overly excited, but still happy.
    Yesterday we went into Haikonen when there was the fight between Lowsec Voltron and CFC, when we entered system local was at ~1000, no tidi (yay!).

    As soon as we landed on grid and actually wanted to fight stuff, my camera view started rotating and shaking unctrontrollably (imagine you left-click and then rage your mouse over your desk). Switching between camera perspectives was the only way to stop it, but as soon as i wanted to move the camera the shaking started again. Absolutely unplayable.

    I then switched to the old camera, which resulted in a drop from 60fps to 22fps (wtf?). It then was at least "playable", but not very enjoyable. I missed filing a bug report, sorry for that.

    Besides that the cam worked fine so far.
    Giacomo Carissimi
    Fwaming Dwagons
    Entropic Thunder
    #292 - 2016-03-05 17:49:45 UTC
    Please let me unbind CTRL+Scroll from changing the field of view. It's highly annoying.
    Mr Duffo
    SQUIDS.
    #293 - 2016-03-06 14:43:05 UTC
    I dont understand why there is FOV thingy. It makes background really ugly when you zoom in and doesn't serve any purpose

    Skeggǫld, Skálmǫld, Skildir ro Klofnir!

    Never forget! #OICXmassacre2014

    Shade Millith
    Tactical Farmers.
    Pandemic Horde
    #294 - 2016-03-09 12:52:07 UTC  |  Edited by: Shade Millith
    You put it back into Opt-Out for the patch, so I'm gonna give another complaint post about the camera.

    1)Vertical Camera movement speed is still halved, and it's still as ridiculous as it was from the get go. Put it back to equal X and Y Axes. As it is, the vertical feels too slow, and the slowness of the vertical is making the horizontal feel much too twitchy.

    2) "Look At"ing at something on grid takes too long to finish getting to the target, and getting back from the target, and freezes the camera/zoom while moving the camera. Terrible for PVP when moving the camera in and out between you and your target,

    3) Zoom is still too fast. A twitch of my finger on the mousewheel and I'm 5000km from my ship.


    There are things I like about the new camera. The new slider for how responsive it is and being able to make it slide around less, and the ability to remove the FOV and offset of the camera is great. I like the new 'Look At' for offgrid targets being fast and snappy.

    But the Vertical movement slowdown, and the "Look At" for on-grid things are making it slower to see what I need to see.
    Kirzath
    Genos Occidere
    HYDRA RELOADED
    #295 - 2016-03-09 17:52:01 UTC
    Same gripes which haven't been fixed:

    The x-axis has a different camera spin speed than the y-axis. This is awful and needs to be reverted back to old camera behavior.
    Minor gripe, the rapid speed at which the camera centers when jumping using a gate is still rather disorienting. Not sure why this was changed vs the old camera.

    Things that are now way better: The "auto-tracking" mode obsoletes the old tracking camera functionality and is very usable.
    Idame Isqua
    University of Caille
    Gallente Federation
    #296 - 2016-03-10 09:07:05 UTC
    Before I start ranting about the new camera

    the last thing I have to say about the old camera

    tactical overlay

    its kinda mandatory

    but its nicer to have it turned off

    why?

    because when it is turned on its a giant opaque filter

    I don't want to view eve through a **** colored lens but you make me

    Please add a toggle to turn off the shading/opaque/**** filter
    DrysonBennington
    Eagle's Talon's
    #297 - 2016-03-10 19:37:03 UTC
    Are there going to be new missions that require the Capsuleer to use the FPC only such as navigating through a wreck field or asteroid?
    Maraner
    The Executioners
    #298 - 2016-03-10 23:43:16 UTC
    DrysonBennington wrote:
    Are there going to be new missions that require the Capsuleer to use the FPC only such as navigating through a wreck field or asteroid?


    Hey Dryson.

    Bokonnon asked me to say hello. Plus you could use the camera to navigate through the tangled web of intrigue..... get it?
    Ound
    Brutor Tribe
    Minmatar Republic
    #299 - 2016-03-28 22:57:54 UTC
    Not sure if this has been posted, but would it be possible to get back the ability to change zoom level on Tactical view for PIVOT ? It seems that whenever you deatch camera its pivot point is set like 5km away from the camera and it's really frustrating to rotate around the battlefield.
    Morgane Drake
    Sebiestor Tribe
    Minmatar Republic
    #300 - 2016-03-30 15:31:11 UTC
    hi all!

    little problem with the camera for me =

    in orbit mode, wenn i warpout, sometimes the camera its "flashing" ( stroboscope style) and i need click my ships or other for stop thats, im not epileptik but thats realy not fun if after warp i found a enemy ...

    thats a wrong setup of me? or a bug?