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a few things to consider

Author
snowballfred
Republic Military School
Minmatar Republic
#21 - 2016-03-09 11:37:47 UTC
Conrad Makbure wrote:
Aldran Gentlharp wrote:
Isaac Armer wrote:
someone cloaked can't do anything to you until they de-cloak, so there's really no problem with them right now


The same bullshit then every thread that contains something about cloakys.

1. Everything in eve have a counter measure exept cloakys
2. there is a major difference with cloakys in WH and cloakys in 0.0. The WH cloaky has to kill the Enemy by themselve he can't bring his friends in with a cyno, the 0.0 cloaky just opens a cyno you never know if he has 1, 2 or 200 friends behind.

How to solve this?
i don't know but my favorite is. Give the Cloak Modules some kind of Fuel. Make different Cloak modules for different Ship sizes to adjust the fuel consumptionand give them a cargo like you do with with cap boosters and charges.



Yeah, no. Like a cap booster? No. Uses too much cargo; dumb idea. How about something that makes more sense like cap usage as the 'fuel', cloak draws from the capacitor pool after a while and then the useage slowly grows exponentially the longer the cloak remains running. If people want, they can use a booster module to get cap back up to 100%. Oh, and this would only affect regular cloak, not covert ops cloak - don't even go there for a 'change'.

Or how about we just leave it the way it is now?


hahahahahahahahahaha touche touche guess who the cloaky campers are, don't hear you complaining when ccp nurfs ships and other such things but as soon as someone mentions your preferred method of game play you toss the toys out of the playpen you guys are fracked seriously .......
as i said earlier i was trying out the whole cloaking thing and completely disrupted about twenty toons from their chosen gameplay and was completely safe doing so no risk but on the other hand no fun either just sit there doing nothing heck might as well unsub and not play anymore it was that boring but it also fracked with peoples play and there was nothing that they could do about it and that is what I thought it was way op .
Lianara Dayton
University of Caille
Gallente Federation
#22 - 2016-03-09 12:19:50 UTC  |  Edited by: Lianara Dayton
Aldran Gentlharp wrote:
1. Everything in eve have a counter measure exept cloakys


To me, that's like asking for a counter to someone remaining docked.... They are cloaked and can't harm you unless they uncloak. Hell, most ships can't even move around the system without uncloaking.

This is the same whine I've been reading since about 2007... Nullbears that want to rat in peace in their 0.0 system and are all scared because of some evil afk cloaker... well, all I can say is: deal with it (or go rat/mission in highsec).

Also, in case you argue that a cloaker can simply decloak and then come and interrupt your ISK-farming then you might have to work together with other people and make sure that you have backup or even active guards around to defend you. If you just want to solo-PVE in peace then don't do it in lawless space.

Lianara Dayton, Society for Peace and Unity

FloppieTheBanjoClown
Arcana Imperii Ltd.
#23 - 2016-03-09 15:13:46 UTC
Collisions would be awesome, until your little ship smacked into the side of a freighter that just undocked. Or an Orca warped in. Or some jackass with a Machariel bulldozed the undock in Jita.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#24 - 2016-03-09 15:22:11 UTC
Okay, here's an idea for countering cloaks that I might actually be able to live with:

a deployable structure that generates a field to disrupt cloaking devices over a short range (somewhere from 30 to 90 km). Enough that it would provide a bit of on-grid security without nerfing cloaks. Limit them to one per grid to prevent spam. You might even add a penalty to targetting time for any ship forcibly decloaked by them, making covops decloak prior to landing on grid if they're looking to ambush you.

It still allows covert ops scouting, especially with the new grid sizes, and won't do away with that oh-so-scary name in local, but it would give you an active tool to use.

Founding member of the Belligerent Undesirables movement.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#25 - 2016-03-09 15:28:11 UTC
snowballfred wrote:
Mephiztopheleze wrote:

Projectile weapons already use zero cap and can select their damage profile. These are a pretty powerful advantage over both Hybrids and Lazorz.



i guess so but the dps for certain applications is less than than the other types of t2 ammo out there ie pve , and for the most part the t2 ammo is well a tad **** for even pvp having no real major bonus that benefits its use

.

yea cloaking should be looked over again in a big way .


have you used projectiles before as im failing to see how you think its ****, most of the best ships in the game are projectile platforms so can you detail these certain applications

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Linus Gorp
Ministry of Propaganda and Morale
#26 - 2016-03-09 15:32:00 UTC
There's something wrong with OPs avatar.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#27 - 2016-03-09 15:33:14 UTC
snowballfred wrote:
i was trying out the whole cloaking thing and completely disrupted about twenty toons from their chosen gameplay and was completely safe doing so no risk but on the other hand no fun either just sit there doing nothing heck might as well unsub and not play anymore it was that boring but it also fracked with peoples play and there was nothing that they could do about it and that is what I thought it was way op .


I have a null exploration alt that I use during dull times. Just an astero roaming about whatever null region I find a wormhole to after making a Jita run with my latest pile of loot. I'll often leave him cloaked in a system for hours at a time. I've seen a wide range of responses.


  • 20 players rush to dock and huddle inside the station/POS, eventually whining in local that cloakers should all die. These are probably the most toxic Eve players I've ever seen, because they have zero tolerance for anyone doing anything that disrupts their gameplay. That's not how Eve works.
  • Another group of players simply packed up and left system. I found them two jumps later. As soon as I left, they returned to the first system. This was an excellent response.
  • I saw a mining fleet (via dscan) dock up and return to the grid in cheap combat ships. They were spoiling for a fight and ready to lose if it came to it. I had a great conversation with those guys and we still keep in touch. My alt and my main are blue to their alliance now.
  • Probably my favorite was when I roamed through Kids With Guns space and ended up in a ten-jump chase that basically turned into a game of tag with a gang of interceptors. Good times were had by all and I managed to survive.

Founding member of the Belligerent Undesirables movement.

Kamahl Daikun
State War Academy
Caldari State
#28 - 2016-03-09 15:35:05 UTC
Conrad Makbure wrote:
Or how about we just leave it the way it is now?


No.
That AFK Cloaker is infringing upon my rights to play the game.
He should be decloaked and instantly podded because he's making my play time much less enjoyable.

I think that's the common argument anyway.
snowballfred
Republic Military School
Minmatar Republic
#29 - 2016-03-09 16:06:33 UTC
FloppieTheBanjoClown wrote:
Collisions would be awesome, until your little ship smacked into the side of a freighter that just undocked. Or an Orca warped in. Or some jackass with a Machariel bulldozed the undock in Jita.



ahh i see your point ..

well maybe the ships shields collide first and both are flung off whilst taking some amount of shield damage depending on speed and angle and the shields res could be the factor of damage inflicted


this could possibly be avoided on the undock by maybe having a area around the undock zones that auto docks you but only for incoming ships that way places like jita and stuff could still be manic as ****
Salt Foambreaker
Greedy Pirates
#30 - 2016-03-09 16:26:28 UTC
Isaac Armer wrote:
someone cloaked can't do anything to you until they de-cloak, so there's really no problem with them right now


Problem: The name of the cloaked person in local is scaring me
Solution: Remove Local

Pirate
Jonah Gravenstein
Machiavellian Space Bastards
#31 - 2016-03-09 16:42:39 UTC
snowballfred wrote:
as someone mentions your preferred method of game play you toss the toys out of the playpen you guys are fracked seriously .......
as i said earlier i was trying out the whole cloaking thing and completely disrupted about twenty toons from their chosen gameplay and was completely safe doing so no risk but on the other hand no fun either just sit there doing nothing heck might as well unsub and not play anymore it was that boring but it also fracked with peoples play and there was nothing that they could do about it and that is what I thought it was way op .
Cloaking isn't OP, the irrational fear of cloakers is.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

snowballfred
Republic Military School
Minmatar Republic
#32 - 2016-03-09 17:44:44 UTC  |  Edited by: snowballfred
Jonah Gravenstein wrote:
Cloaking isn't OP, the irrational fear of cloakers is.



clearly you haven't been blopping before or been dropped on

the point stands that i was trying to make is that afk miners get ganked and so do afk pve'ers so why not afk campers ?
Ralph King-Griffin
New Eden Tech Support
#33 - 2016-03-09 17:47:57 UTC  |  Edited by: Ralph King-Griffin
snowballfred wrote:
Jonah Gravenstein wrote:
Cloaking isn't OP, the irrational fear of cloakers is.



clearly you haven't been blopping before or been dropped on



i have and im agreeing with the rest of them , suck it up
Jonah Gravenstein
Machiavellian Space Bastards
#34 - 2016-03-09 17:53:59 UTC  |  Edited by: Jonah Gravenstein
snowballfred wrote:
Jonah Gravenstein wrote:
Cloaking isn't OP, the irrational fear of cloakers is.



clearly you haven't been blopping before or been dropped on
And you'd be wrong about the latter.

Quote:
the point stands that i was trying to make is that afk miners get ganked and so do afk pve'ers so why not afk campers ?
AFK miners and PvEr's generally gain rewards that affect the economy, because it's possible to make money doing either without being anywhere near the keyboard for periods exceeding 5 or more minutes; afk cloakers do not gain rewards that affect the economy, because they can do absolutely diddley while they're afk and cloaked, except play on the irrational fears of others.

Risk and reward.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

snowballfred
Republic Military School
Minmatar Republic
#35 - 2016-03-09 18:02:55 UTC
Jonah Gravenstein wrote:
snowballfred wrote:
Jonah Gravenstein wrote:
Cloaking isn't OP, the irrational fear of cloakers is.



clearly you haven't been blopping before or been dropped on
And you'd be wrong about the latter.

Quote:
the point stands that i was trying to make is that afk miners get ganked and so do afk pve'ers so why not afk campers ?
AFK miners and PvEr's generally gain rewards that affect the economy, because it's possible to make money doing either without being anywhere near the keyboard for periods exceeding 5 or more minutes; afk cloakers do not gain rewards that affect the economy, because they can do absolutely diddley while they're afk and cloaked, except play on the irrational fears of others.

Risk and reward.



id say that is slightly misinformed
-yes afk miners and pve players gain isk and effect the economy
-yes no risk no reward
-afk cloakers do effect the economy as i said i disrupted players from doing their general stuff just by being there and that effects the economy

i still think if a player is afk in space regardless of cloak should be able to be ganked in some way hence the part where i mentioned being able to be scanned down after a certain amount of time maybe like 5hrs +

look im trying not to enter into the cloak debate so can we stop going on about it and maybe look at some of the other points that i made in post #1 for they are far more interesting than all you fullas prattling on about a seemingly age old debate about invisible ships
Kamahl Daikun
State War Academy
Caldari State
#36 - 2016-03-09 18:13:00 UTC
snowballfred wrote:
id say that is slightly misinformed
-yes afk miners and pve players gain isk and effect the economy
-yes no risk no reward
-afk cloakers do effect the economy as i said i disrupted players from doing their general stuff just by being there and that effects the economy

i still think if a player is afk in space regardless of cloak should be able to be ganked in some way hence the part where i mentioned being able to be scanned down after a certain amount of time maybe like 5hrs +

look im trying not to enter into the cloak debate so can we stop going on about it and maybe look at some of the other points that i made in post #1 for they are far more interesting than all you fullas prattling on about a seemingly age old debate about invisible ships


Your ideals are slightly misinformed.
AFK Cloakers do nothing but prevent stupid people from going about their business. I live in null and there are times when I log in that I simply can't find people in system. They're not at any planet, they're not running any sites, gates are clear, etc. So, I chalk it up to either afk cloaking or camping a safe off grid.

How this impacts my gameplay: It doesn't.
Why? I'm not an idiot.

They can sit cloaked all they want while I run sites or whatever else it is I'm doing. If they drop on me, they drop on me. I've had a carrier dropped on me a few weeks ago. Wasn't a big deal.
This afk cloaker discussion literally boils down to "I'm scared of an invisible person effectively doing nothing but somehow ruining my gameplay experience by exploiting my irrational fears of something that isn't even bothering me".
Jonah Gravenstein
Machiavellian Space Bastards
#37 - 2016-03-09 18:17:53 UTC  |  Edited by: Jonah Gravenstein
snowballfred wrote:
id say that is slightly misinformed
-yes afk miners and pve players gain isk and effect the economy
-yes no risk no reward
The misinformed part is on you my friend.

As for the latter parts, that's acceptable.
Quote:
afk cloakers do effect the economy
No, they do not. Afk cloakers gain no isk, assets or raw materials with which to affect the economy; the very nature of the cloaking mechanics ensures it.

Quote:
as i said i disrupted players from doing their general stuff just by being there and that effects the economy
That is not a direct affect on the economy, that is an indirect affect caused by the irrational fears of those that choose not to pursue their activities when faced with an observer that can't interact with them in any way other than on a mental/meta level.

Quote:
i still think if a player is afk in space regardless of cloak should be able to be ganked in some way hence the part where i mentioned being able to be scanned down after a certain amount of time maybe like 5hrs +
That's fair enough, you're entitled to have an opinion; just as we are entitled to have ours. The difference is that yours appears to naive and uninformed.

Quote:
look im trying not to enter into the cloak debate so can we stop going on about it and maybe look at some of the other points that i made in post #1 for they are far more interesting than all you fullas prattling on about a seemingly age old debate about invisible ships
The nature of your original post belies that, you entered into the debate the moment you posted it.

You're not bringing anything new to the table, your points have been belaboured and fully addressed in the past.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Mishra San
#38 - 2016-03-09 19:09:32 UTC
morion wrote:
Dynamic security and resources +1

Years of stagnation is fine yet Underwhelming.


+2
Spurty
#39 - 2016-03-09 21:53:03 UTC
There's a counter to everything in EVE except people cloaked in safespots who have no intention of ever leaving the system or their safespot.

I mean, there's even a counter to Station traders!

Anyone ever thought about the way cloaks are like one way mirrors? They can see out, but your can't see in.

If cloaking is to be 'a skill', require a decloak for D-Scan. Sure, you can use your probes to look about, but a D-scan's going to require you dropping your 100% resistances for a moment.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

snowballfred
Republic Military School
Minmatar Republic
#40 - 2016-03-09 23:03:38 UTC
The nature of your original post belies that, you entered into the debate the moment you posted it.

You're not bringing anything new to the table, your points have been belaboured and fully addressed in the past.[/quote]


yea but if you read the whole thing it was only one of the things i had thought about (not knowing that it was an age old debate)

i dont really care to be honest it was a thought cloakys don't really effect me at all so meh but ya know




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