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EVE New Citizens Q&A

 
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Oh my ...

First post
Author
Aoife
The Romi Inquisition
#1 - 2016-03-09 12:07:27 UTC
Shocked
So this is one hell of a game you have here,
id heard the stories but wow is this complex.

Cool though ,
looks like there is a lot to get into here once my brain stops leaking out of my ears.
anyway im not usually into mmos, tried a couple but couldn't stick with them.
so i have a couple of questions ,

how do i find stuff in space?
you know like the crap and stuff people leave in mission sites,
ive seen plenty of people complaining about losing things and i was wondering
1) how would one go about finding these things
and
2) can i make money doing so.

if my read on how things operate here i can take these things yes?

also what do player corps like to see in newbies (in terms of utility) i.e. how can i be useful for a group

would finding things be a good place to start and are there other ways to make money with this?

cheers for the time
ergherhdfgh
Imperial Academy
Amarr Empire
#2 - 2016-03-09 12:24:16 UTC
Aoife wrote:
Shocked
how can i be useful for a group

It's a game. If you are fun to play with then you are useful to the group. There are no raiding mechanics or any other type of balanced gameplay in this game. What ever you are doing it's typically a "The more the merrier" situation.

Yes you can find stuff. I don't have time for details but combat probing or being invited to group is how you do it. However you can not combat probe wrecks so you need to probe the sites when they have ships or MTUs in them and bookmark them.

Want to talk? Join Cara's channel in game: House Forelli

Lianara Dayton
University of Caille
Gallente Federation
#3 - 2016-03-09 12:39:31 UTC  |  Edited by: Lianara Dayton
Hello and welcome to EVE.

Let me start by saying that the most important aspect of EVE is the social aspect. Sure, you can do it all alone but it's extremely tough (especially for someone who's just starting out). You already seem to be aware of that fact since you said you're interested in joining a corp, so let me start there:

Generally, there are many corps out there that are willing to take new people and have no requirements except a willingness to learn and perhaps read a guide and join team speak to make communication easier. Since you've obviously not got a problem with reading guides and even came here to ask questions I think you should not have any problem to find a corp that will take you.

Which corp to join is largely dependent upon what you want to do in EVE: if you're mainly interested in learning the game then a corp like EVE Uni would be worth considering (they are basically like an EVE school and provide lots of courses, both theoretical and hands-on). I've heard many good things about them.

If you're more interested in getting directly into the (PVP) action and are more interested in learning by doing (or also learning by dying) then you will surely also find a corp in faction warfare that's willing to teach you the ropes. I'd check over in the corp and alliance recruitment forum to look for a corp that fits your liking.

Most newbie-friendly PVP corps will provide you with everything you need to start out (including skill books, ships, fittings as well as advice and guidance).

On your other question about collecting lost/forgotten goods: I personally don't have any experience with this (because when I started EVE it was a bit of a different game). I do know that some people make good money by scanning down mission sites of other players (using a probe launcher and probes) and then go and loot and salvage their mission-wrecks. Obviously this can be seen as stealing (if the person intended to go and loot & salvage their wrecks themselves after completing the mission) but there are also people that are too lazy to salvage and they probably won't care. If you want to take this "profession" to a next level (or don't want to have to probe down mission sites) then you can also try and buy the salvage- and loot-rights from mission runners (so they basically bookmark their mission sites and then sell you the bookmarks for a small fee after they're finished).

Do note however, that looting or salvaging an other persons wreck is a crime and will allow them to freely attack your ship (even in high security space) so it might be a good idea to only loot & salvage mission sites when the owner has left. The exception is if the wrecks are blue (which means the owner of the wreck has abandoned it and it can be freely looted by anyone without counting as a crime).

Again, I lack any hands-on experience with this "profession" so I'm sure someone else will jump in on this thread and give you more in-depth information.

Good luck in EVE & see you in space!

Lianara Dayton, Society for Peace and Unity

ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#4 - 2016-03-09 12:54:31 UTC
Welcome to spreadsheets online.

Try the EveUni Wiki or our help section, both have loads of information on the different things in the game.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

Ralph King-Griffin
New Eden Tech Support
#5 - 2016-03-09 13:04:51 UTC
good info there Lianara but one point
Lianara Dayton wrote:

Do note however, that looting or salvaging an other persons wreck is a crime and will allow them to freely attack your ship (even in high security space)

salvaging wrecks will not flag you as suspect, that aside fantastic post.

Aoife
The Romi Inquisition
#6 - 2016-03-09 13:17:13 UTC
oh wow, thanks for the quick response guys
ISD Max Trix wrote:
Welcome to spreadsheets online.

Try the EveUni Wiki or our help section, both have loads of information on the different things in the game.

thank you in particular for the links.
Teium Purvanen
Doomheim
#7 - 2016-03-09 13:25:42 UTC
Ralph King-Griffin wrote:
good info there Lianara but one point
Lianara Dayton wrote:

Do note however, that looting or salvaging an other persons wreck is a crime and will allow them to freely attack your ship (even in high security space)

salvaging wrecks will not flag you as suspect, that aside fantastic post.




I actually have a question about this. I noticed a yellow highlighted wreck next to a gate last night. No one was about so I salvaged it (got nothing) and opened the cargo hold. There was about 24mil of stuff in it, but I couldn't drag the items to my ship. Is there a reason for this? Or was I dong something wrong?
Memphis Baas
#8 - 2016-03-09 13:34:59 UTC
Easiest way to salvage is to ask people to let you salvage.

Otherwise the game is destination-based; you have a list of destinations (stations, planets, stargates, asteroid belts) that you can go to and interact with. So other players' missions (and the wrecks therein) aren't public destinations; you must find them using scanner probes. AND, you must find them while the player is there, because you can only scan for his ship while it's present at the site.

So look up the guides for exploration and probing, and train to fly a frigate that's got bonuses for probing. And you'll want to get good at using the combat probes for finding ships, not the core probes for finding exploration sites.

So I believe it's easier to just ask, and if they say no (or don't reply), doing the PVE in this game (exploration, doing the missions yourself, etc.) is probably going to be more profitable (money-making) than salvaging wrecks.

Making lots of money is possible, but typically involves the more advanced ships, and knowing what to do / how the game works. Since you're still learning the game, my recommendation is to do the career agent missions (this will give you approx 10 million in ships and loot), and then the Sisters of EVE Epic mission arc (more millions ISK).

I don't know what your RL situation is, but as an alternative, a single PLEX ($20) would set you up with 1 billion ISK, which should be sufficient for a year (if you don't spend carelessly), as you learn the game and get good at it you can go from there and use that capital to make more. If you choose to go this route, make sure your character is inside the (correct) Jita 4-4 station before you claim the PLEX, so you don't risk it by traveling with it in your cargo, and so you can sell it right away without leaving the station. And you need to have about 10 million ISK to pay market taxes when selling the PLEX.
Memphis Baas
#9 - 2016-03-09 13:47:49 UTC  |  Edited by: Memphis Baas
Teium Purvanen wrote:
I actually have a question about this. I noticed a yellow highlighted wreck next to a gate last night. No one was about so I salvaged it (got nothing) and opened the cargo hold. There was about 24mil of stuff in it, but I couldn't drag the items to my ship. Is there a reason for this? Or was I dong something wrong?


Salvaging is allowed, which basically means you apply the salvager to the wreck and get some salvage materials, and the wreck turns into a cargo canister with the loot inside.

Taking the loot would result in you being flagged Suspect, meaning anyone can attack you for 15 minutes. You have to turn your safeties from green to yellow to indicate that you're willing to go Suspect. The safety is the little button to the upper left of the HUD circle (where your shields, armor, hull, and capacitor are shown).

Basically, 25 million in loot would have been worth it, but you didn't know about turning of the Safety setting. For next time, you'll know what to do, and keep in mind that it helps to have a plan such as docking up right away or waiting at a safespot for the 15 minutes that the Suspect flag timer lasts. If anyone attacks you, you CAN shoot back; typically people won't attack unless they can kill you in one shot, or if they can tackle you with warp disruption, because otherwise you can just get away, making it pointless.
gfldex
#10 - 2016-03-09 13:53:22 UTC
You can scan down ships, drones and Mobile Tractor Units (the latter is rather unpractical). Salvage is fair game but looting other pilots wracks will get you a criminal flag, what means anyone can shoot you. _Can_ shoot you. Most of the time they wont. So yes, you can make money with that, if you consider earning less then minimum wage a good deal. Tractor beams wont work on other players wrecks, so you actually have to truck around between wrecks that are 20 to 60km apart. The best mission will give you between 10-15MISK. That sounds great until you realise that will take you the better part of an hour. You could also make 60MISK by running those missions yourself. (What you can't as a very young pilot ofc.) If you go into lowsec and hop between betls, you will easily make 20-60MISK/h, given the right ship and fitting with the SP you got right now.

You will further considered to be a nuisance and EVE players tend to have long memories. If you get off on pissing ppl off that may just be your thing.

If you take all the sand out of the box, only the cat poo will remain.

Pix Severus
Empty You
#11 - 2016-03-09 15:30:53 UTC
I currently make around 1b per month (on average) by popping abandoned MTUs and scooping abandoned T2 and faction drones in highsec.

This is pocket change to me, especially coming from level 4 mission running, but I find it fun, the ISK is a just an added bonus. Hunting MTUs is very much luck-based, my largest MTU kill was around 400m, of which 300m dropped. I've had a 250m kill, of which 15m dropped.

The vast majority of people won't care that you popped their MTU, my first convo about it was a guy thanking me for popping an MTU he forgot to scoop before handing in his mission, and it annoyed him that it was still out there, somewhere. I did get an 80m bounty on my head from one guy though, which is awesome.

When you attack an MTU, you gain suspect status, which means other players can attack you. I've killed nearly 300 MTUs so far and not a single person has aggressed me, such is life in highsec.

If this sounds like the sort of thing you'd be interested in, send me an in-game mail and I'll help get you started.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Teium Purvanen
Doomheim
#12 - 2016-03-09 16:18:06 UTC
Memphis Baas wrote:
Teium Purvanen wrote:
I actually have a question about this. I noticed a yellow highlighted wreck next to a gate last night. No one was about so I salvaged it (got nothing) and opened the cargo hold. There was about 24mil of stuff in it, but I couldn't drag the items to my ship. Is there a reason for this? Or was I dong something wrong?


Salvaging is allowed, which basically means you apply the salvager to the wreck and get some salvage materials, and the wreck turns into a cargo canister with the loot inside.

Taking the loot would result in you being flagged Suspect, meaning anyone can attack you for 15 minutes. You have to turn your safeties from green to yellow to indicate that you're willing to go Suspect. The safety is the little button to the upper left of the HUD circle (where your shields, armor, hull, and capacitor are shown).

Basically, 25 million in loot would have been worth it, but you didn't know about turning of the Safety setting. For next time, you'll know what to do, and keep in mind that it helps to have a plan such as docking up right away or waiting at a safespot for the 15 minutes that the Suspect flag timer lasts. If anyone attacks you, you CAN shoot back; typically people won't attack unless they can kill you in one shot, or if they can tackle you with warp disruption, because otherwise you can just get away, making it pointless.



Dammit lol I was the only one in the system as well >.<
Aoife
The Romi Inquisition
#13 - 2016-03-09 16:35:22 UTC
Not at my pc at the moment but pix seems to be closest to what I'm thinking about.

There were people complaining about losing their drones and tractor units and it got me thinking.

And yes I'm a grown ass adult with kids so i will probably sell a plex to some unfortunate with more time on their hands than I.
Thanks for the tip there Memphis .

So "exploration" would seem to be the the career for me, or the skillset associated anyway.
now what I'd love to know is how much utility I can get outside of "find the thing" is this useful for pvp corps ?

Also nice link there pix,
Tipa Riot
Federal Navy Academy
Gallente Federation
#14 - 2016-03-09 16:39:06 UTC
ISD Max Trix wrote:
Welcome to spreadsheets online.

It's only if you make it so, I'm happy playing EvE for almost 3 years now, without using spreadsheets (not counting online tools, to calculate profits and stuff).

I'm my own NPC alt.

Memphis Baas
#15 - 2016-03-09 16:50:10 UTC
Pix Severus wrote:
I currently make around 1b per month (on average) by popping abandoned MTUs and scooping abandoned T2 and faction drones in highsec.


MTU's are Mobile Tractor Units; they cost about 8 million and people deploy them in their mission area to automatically gather all the wrecks and loot them.

The MTU drags each wreck to it using tractor beams, then loots it, and this process takes a while, so typically the mission-runner will kill everything then dock at station and report that the mission is complete (this removes all the mission-related structures from space, but leaves the wrecks behind). The mission-runner then returns in a ship designed to salvage wrecks (such as a destroyer with salvagers installed in all high slots), and salvages the wrecks and grabs the loot and the MTU.

The game will flag you Suspect if you steal the loot, and the MTU is only "abandoned" in the sense that the owner took a quick trip to station to change ships. High-sec gameplay clearly allows what Pix Severus is doing, it's actually intended gameplay, just keep in mind that you may not get the benevolent responses that he's been illustrating. Still, if they're stupid enough to leave their MTU there for you to probe down, then you deserve the spoils - finders keepers as they say.

A person wanting to "punish" you for stealing would have to be prepared and bring a combat ship with warp disruptors instead of a destroyer full of salvagers, so that's why most don't shoot (they don't have weapons). They may adapt and shoot if you stick to a single system and do it repeatedly to the same person.
ISD Chanisa Nemes
ISD Community Communications Liaisons
ISD Alliance
#16 - 2016-03-09 16:52:23 UTC
Aoife wrote:


So "exploration" would seem to be the the career for me, or the skillset associated anyway.
now what I'd love to know is how much utility I can get outside of "find the thing" is this useful for pvp corps ?




Exploration and scouting can be very helpful for a lot of PVP entities, particularly those in wormhole space. Without consistent connections or local, people rely very heavily on scouts to find their content. Plus, you can make a decent amount of isk running the data/relic sites. Might be something worth checking out. I know when I first started some of the most exciting moments were jumping through HS wormholes and seeing what was going on in there.

Heads up though, you might lose a lot of your scan ships so be prepared!

ISD Chanisa Nemes

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Memphis Baas
#17 - 2016-03-09 16:57:47 UTC
Aoife wrote:
So "exploration" would seem to be the the career for me, or the skillset associated anyway. Now what I'd love to know is how much utility I can get outside of "find the thing" is this useful for pvp corps ?


"Find the thing" becomes "find the enemy" when you're out PVP'ing, and given that everyone uses bookmarked locations that aren't near any planet, moon, or station as safespots, "find the enemy" becomes very important. You can easily pair it with "tackle the enemy" by training for the basic PVP modules (warp disruptor, warp scrambler, microwarpdrive, stasis webifier) and fast ships (T1 frigates, T2 interceptors), and make a scouting career out of it, and lots of PVP'er corps will love to have you.
Ralph King-Griffin
New Eden Tech Support
#18 - 2016-03-09 17:12:19 UTC
Good probing skills are valuable , and by that I mean your skill at interpreting the ui feedback and manipulating the probes.
If you look for the expanded probe launcher and fit it with combat probes you will be able to find players and their assets in space.

This will also open up the role of "scout" which is a vital one for most pvp oriented corps, basically you find the things for everyone else to kill.
As of today's patch this role just got a whole lot more important

Look into the astero (ship) for one of the quickest ways of opening this role up.
Do bear in mind though its considerably more expensive a hull than I would typically recommend for a newbro,
At about 80mill each you will definitely feel the loss of one should you lose it.
Pandora Carrollon
Provi Rapid Response
#19 - 2016-03-09 18:31:35 UTC
Pix Severus wrote:
When you attack an MTU, you gain suspect status, which means other players can attack you. I've killed nearly 300 MTUs so far and not a single person has aggressed me, such is life in highsec.


The vast majority of players view other players with 'suspect' tags as bait PvP'ers, and since they are in PvE fit ships, will just leave you alone. Part of the game is human nature and HiSec players don't generally get their kicks from PvP combat. So you get away with this activity.
Pandora Carrollon
Provi Rapid Response
#20 - 2016-03-09 18:43:18 UTC  |  Edited by: Pandora Carrollon
Ralph King-Griffin wrote:
If you look for the expanded probe launcher and fit it with combat probes you will be able to find players and their assets in space.

This will also open up the role of "scout" which is a vital one for most pvp oriented corps, basically you find the things for everyone else to kill.
As of today's patch this role just got a whole lot more important

Look into the astero (ship) for one of the quickest ways of opening this role up.
Do bear in mind though its considerably more expensive a hull than I would typically recommend for a newbro,
At about 80mill each you will definitely feel the loss of one should you lose it.


Expanded Probe launchers chew up massive ship resources, and while I've heard about Astero fits with them, they can't be good fighters after that. It's more suited to a larger ship, and even cruisers struggle with their fit out with one on board. I think the Sisters of Eve Stratios cruiser can handle one and still remain combat effective against another cruiser or smaller. Larger would be a problem for the average player. Those are even more money though!

I actually find a lot of stuff with just my Dscan (when it's set up to do so) but you need to jump around to sites and Dscan a bit. It's not a substitute for combat probes but I started learning how to mess with it and while still an amateur with it, I do get it to show me interesting stuff.

I would suggest that you start with learning the Dscanner, then move to Core Probes in a frigate, then work up to combat probing. It's the normal progression and learning at each level will help you with the next step up.

P.S. I've been chewing on setting up a Battle Nereus (Gallente Industrial ship that is about as close to a Qship as exists in the game) to go chasing around after stuff. It would be tough enough to handle the NPC pirates running around but probably wouldn't take it into LowSec space to do this task, it would get wasted. It would be marginal in 0.6 or 0.5 space.
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