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Kronos Resists Question

Author
Elenoar
The Royal Endeavor
#1 - 2016-03-08 20:05:46 UTC
I've been running missions in my Kronos for a few weeks now. All of a sudden (as of March 7), I've been getting my butt handed to me on a lvl 4 mission. Twice now, I've been within a few hundred hull points of destruction.

Whether I'm in bastion mode or not and regardless of what armor I add, my resists in Shields/Armor/Hull all show 0%. My Megathron isn't that way.

I have the following modules added:

Large Cap Control Circuit I
Large Hybrid Burst Aerator II

Damage Control II
Core X-Type Large Armor Repper
Armor Therm Hardner II
Armor EM Hardner II
Fed Navy Mag Field Stab x 3

Fed Navy Tracking computer (w/ tracking speed script) x 2
Heavy Cap Booster II
100MN After Burner

Even with my armor hardners and damage control activated, my resists are all 0%. Am i missing something obvious?
Amanda Chan
Garoun Investment Bank
Gallente Federation
#2 - 2016-03-08 20:12:41 UTC
Think what you may have added as of March 7th and then take a close look at the module.

I swear, people need to stop adding stuff to their ship without looking at what they do...

TL:DR You put on polarized weapons.
Elenoar
The Royal Endeavor
#3 - 2016-03-08 20:20:57 UTC
You're right, I did add two polarized neutron blasters. I see that property now, thanks. When would you want to use a polarized weapon then??
Scotsman Howard
S0utherN Comfort
#4 - 2016-03-08 20:25:17 UTC
Elenoar wrote:
You're right, I did add two polarized neutron blasters. I see that property now, thanks. When would you want to use a polarized weapon then??


Edge cases that normally (if ever) do not involve PVE activities. POS bashing with bombers is popular, certain hull tank setups, more POS bashing with attack battlecruisers.

There are uses, but not normal uses.

Side Note:

A gate camp with a couple of ecm boats, instalocker, and polarized talos are fun till a cyno goes up.
Amanda Chan
Garoun Investment Bank
Gallente Federation
#5 - 2016-03-08 22:00:25 UTC
Using polarized weapons on a marauder for PvE is easypeasy. You just have to actually buff your tank to compensate. Just keep in mind it also makes you more vulnerable to ganking because your consistency of that of a paper tissue.
Bumblefck
Kerensky Initiatives
#6 - 2016-03-09 11:46:06 UTC
Scotsman Howard wrote:
Elenoar wrote:
You're right, I did add two polarized neutron blasters. I see that property now, thanks. When would you want to use a polarized weapon then??


Edge cases that normally (if ever) do not involve PVE activities. POS bashing with bombers is popular, certain hull tank setups, more POS bashing with attack battlecruisers.

There are uses, but not normal uses.

Side Note:

A gate camp with a couple of ecm boats, instalocker, and polarized talos are fun till a cyno goes up.




Polarised Paladins/Vargurs/Machs/Golems (probably) are viable in lvl4s (if you don't mind being a wet paper bag target to a bunch of gank catalysts)

Perfection is a dish best served like wasabi .

Bumble's Space Log

Mina Sebiestar
Minmatar Inner Space Conglomerate
#7 - 2016-03-09 11:54:37 UTC
if you want your ship to do ~same thing it did just cost 300% more you use polarized guns.

You choke behind a smile a fake behind the fear

Because >>I is too hard