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Player Features and Ideas Discussion

 
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Amarr Drone Balancing

Author
Petrus Blackshell
Rifterlings
#1 - 2012-01-11 20:01:11 UTC  |  Edited by: Petrus Blackshell
I don't know why this isn't in the "common ideas" list. Did people just give up on Amarr drones?

As the lineup of drones currently is, the racial progression from "light" (fast drone, low tank) to "heavy" (slow drone, heavy tank) is Minmatar -> Amarr -> Caldari -> Gallente. Naturally, this leads to a lot of people using Minmatar and Gallente drones (because minmaxing is good). Some people, like me, use Caldari drones because of their cheap cost, and because they provide a good middle ground between Minmatar and Gallente.

Amarr gets left out, though. Why? Becuase the damage progression goes Amarr -> Minmatar -> Caldari -> Gallente. Amarr drones are slower than Minmatar ones, do less damage, and are only slightly tankier in exchange.

As such, I propose switching the damage modifier of Amarr and Minmatar drones. Tracking and all other stats are fine as they are now, since they already follow the progression.

This simple change will make more drones viable, and make using Amarr drones against shields be an actual valid tactic -- rather than flat-out opting for Gallente ones.

And here is a spreadsheet illustrating this change for all you number-lovers out there. I used light drones as an example, but the general progressions follow up through the sizes for medium and heavy drones. The only difference is that Ogres actually do more damage relative (percent-wise) to other heavies than Hobgoblins and Hammerheads do compared to their respective sizes.

Anyway, your thoughts?

(inb4 "don't nerf my Warriors" tears)

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Jask Avan
Republic Military School
Minmatar Republic
#2 - 2012-01-11 20:17:29 UTC
Amarr enslave Winmatar, therefore CCP hates them.

More seriously, yeah, this is a good change.
Kahega Amielden
Rifterlings
#3 - 2012-01-11 20:53:26 UTC
Amarr drones have been like this since forever. I'm guessing people just gave up; I've never seen any intelligent opposition to making Amarr drones less egregiously awful, CCP has just ignored the issue for years (and there have been threads on it).

Petrus Blackshell
Rifterlings
#4 - 2012-01-11 20:58:09 UTC  |  Edited by: Petrus Blackshell
Kahega Amielden wrote:
Amarr drones have been like this since forever. I'm guessing people just gave up; I've never seen any intelligent opposition to making Amarr drones less egregiously awful, CCP has just ignored the issue for years (and there have been threads on it).


I know, but 'tis the season of Crucible and awesome "little things" changes. Drones are little. Hopefully a little change to little things will make everyone a little happier. Edit: in other words I'm being idealistic and hopeful that CCP will finally get off their collective asses for a small rebalance, seeing as how they appear able to do far harder work (hybrids).

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Robert Hansson
State War Academy
Caldari State
#5 - 2012-01-12 03:40:06 UTC
I agree with this, make amarr drones not suck
Alexa Coates
Center for Advanced Studies
Gallente Federation
#6 - 2012-01-12 03:44:01 UTC
if it doesn't involve buffing minmatar in some way, ccp wont do it. I mean, look at the damn hybrid update, it also came with a t2 projectile ammo fix :\

That's a Templar, an Amarr fighter used by carriers.

Petrus Blackshell
Rifterlings
#7 - 2012-01-12 04:22:01 UTC
Alexa Coates wrote:
if it doesn't involve buffing minmatar in some way, ccp wont do it. I mean, look at the damn hybrid update, it also came with a t2 projectile ammo fix :\


I, too, hate everything forever and am a horrible cynic. Which is why this thread exists, hm?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Zimmy Zeta
Perkone
Caldari State
#8 - 2012-01-12 11:43:00 UTC
Oh nice, our thread from yesterday continued and i can answer you without fear of getting spanked for further derailing the thread.
I see the inconsistency with the amarr "subcap carrier" namely the arbitrator and his t2 variants. If the Amarr build a ship that is supposed to work as a drone platform, why is it that this ship works worst with the drones it was intended to use and best with the drones of the enemy factions (Minnie/Gallente)?
I think that whole "buff Amarr drones " discussion is quite old, and for reasons that I do not know CCP refuses to do this. But if at least Amarrain ships could get a bonus for the use of Amarrian drones that would make them comparable in performance to other races`s drones, a part of the problem would be solved.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Petrus Blackshell
Rifterlings
#9 - 2012-01-12 17:02:16 UTC
Zimmy Zeta wrote:
Oh nice, our thread from yesterday continued and i can answer you without fear of getting spanked for further derailing the thread.
I see the inconsistency with the amarr "subcap carrier" namely the arbitrator and his t2 variants. If the Amarr build a ship that is supposed to work as a drone platform, why is it that this ship works worst with the drones it was intended to use and best with the drones of the enemy factions (Minnie/Gallente)?
I think that whole "buff Amarr drones " discussion is quite old, and for reasons that I do not know CCP refuses to do this. But if at least Amarrain ships could get a bonus for the use of Amarrian drones that would make them comparable in performance to other races`s drones, a part of the problem would be solved.

... And Amarr would continue to be limited to EM damage type, and the T2 Minmatar ships of the same caliber as the Pilgrim/Curse (Vagabond, Rapier, Huginn) would continue being hands-down more powerful because they have insane resists against EM.

Besides, the Arbitrator/Pilgrim/Curse aren't really meant to do large amounts of damage. The damage is just a token amount, and often when I fly them I forgo damage completely to just use ECM drones. The real strength of the Arbitrator line of ships comes from its Tracking Disruptors and Energy Neutralizer bonuses (particularly on the Curse). Recon ships are designed to be support ships, not main combat ships.

Regardless, stronger Amarr drones would mean more efficiency at killing... say... Drakes. For all ships too, not just Amarr ships.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Obsidiana
Atrament Inc.
#10 - 2012-01-13 05:45:54 UTC
I say eliminate 4th place on all drones. Make them tie for third in damage, tracking, range, speed, HP, etc. I also would like to see the gaps be a touch more narrow.
Nestara Aldent
Citimatics
#11 - 2012-01-13 08:36:06 UTC
I have an idea, beside buffing damage of Amarr drones make all drones do two damage types instead of one.

PinkKnife
The Cuddlefish
Ethereal Dawn
#12 - 2012-01-13 08:58:03 UTC  |  Edited by: PinkKnife
I approve, but like other's have said, you want to nerf minmatar, which CCP won't do. They may buff the acolytes, but they will never bring down the warriors. You're more likely to just bring the hornet as the new worst drone.

A better idea, is to seperate out the fastest/strongest by making the Hornets or the Acolytes the fastest, the Warriors strongest, the Hobgoblins the tankiest, and the Hornest the most accurate (or some other attribute).

As it is, you have the tankiest and the Fastest/strongest drones, then two other crappy races.

Personally I'd love to see each ship get a bonus if they use their own racial combat drones.

As it is the acolytes get double screwed in being mediocre against everything, and also having the worst damage type to try and deal damage with. They are the only T2 drone that does less damage than a hornet I. They across the board have the worst damage numbers. Which would be fine if say they were the fastest, or had some other advantage. They however just suck on every metric

What really makes sense, is if you swap the Warrior II's damage with the Hornet 1s.

So in order of least damage, you go:

Acolyte I
Warrior I
Acolyte II
Warrior II
Hornet I
Hobgoblin I
Hornet II
Hobgoblin II

Notice the smooth, even progression.

As it is now, it goes
~
Acolyte II
Hornet I
Warrior II
Hobgoblin I
~

Where you have a random Warrior II doing more damage than a Hornet I for no real reason.

In terms of speed, you have the inverse.

As it is you have: (slowest first)

Hobgoblin I
Hornet I
Hobgoblin II
Acolyte I
Hornet II
Warrior I
Acolyte II
Warrior II

Notice that the acolyte is slower than the T2 Hornet, why? Also, you have the Warrior faster, and does more damage, how is that balanced?

If you think of it as two categories, your slow and strong, and fast and swift.

The slow and strong being the Caldari/Gallente drones, it makes sense as between the two they are both the slowest and more powerful. Each switching off in terms of speed/damage. The gallente always do more damage, but the caldari are always faster. However, when it comes to the Fast and Swift category, minmatar win everything. The minmatar drones are both faster, and do more damage, essentially leaving no reason what so ever to use acolytes. This is ignoring the huge damage type problem.

The only way it makes sense in terms of balance is factoring in tanking ability. The Acolyte tanks more damage than the Warrior, but is slower and does less damge. But this doesn't even make sense comparing it to the cal/gal drones as the Gallente drone tanks more than the caldari, but also does the most damage. Instead the acolyte is screwed over by not getting as much damage (relatively) as the gallente version should.

So...TL:DR, The acolyte at least needs to be boosted so that a Acolyte I is faster than a Hornet II (about 200m/s to 4000 should do). Likewise, the warrior II needs to have its damage nerfed to below a Hornet I to match the balance of speed & Damage /tank (down .16 to 1.40 should do).

Thus you'd have numbers as such:

By Damage
Acolyte I - 1.15
Warrior I - 1.30
Acolyte II - 1.38
Warrior II - 1.40
Hornet I - 1.45
Hobgoblin I - 1.60
Hornet II - 1.74
Hobgoblin II - 1.92

By Speed
Hobgoblin I - 2800
Hornet I - 3200
Hobgoblin II - 3360
Hornet II - 3840
Acolyte I - 4000
Warrior I - 4200
Acolyte II - 4560
Warior II - 5040

By EHP
Warior I
Acolyte I
Hornet I
Hobgoblin I
Warrior II
Acolyte II
Hornet II
Hobgoblin II


Thus if you want faster drones, but on the more tanky side, you go Acolyte. If you want Faster drones and all out DPS, go warrior. If you want tankier drones and DPS go Hobgoblins, If you want Tankier drones and speed to go to Hornets.
PinkKnife
The Cuddlefish
Ethereal Dawn
#13 - 2012-02-08 18:03:34 UTC
I did all that computation/typing and got no response :(
Petrus Blackshell
Rifterlings
#14 - 2012-02-08 18:11:21 UTC
PinkKnife wrote:
I did all that computation/typing and got no response :(

Oh holy necro. I thought I responded to this initially, but apparently I didn't.

Your idea also works, though what I was going for with my change was a "minimal effort" thing, as that is easier on the game balance overall.

I think people stopped responding to this because everyone is so tired of the crappy Amarr drones that they just don't care anymore.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Amaroq Dricaldari
Ministry of War
Amarr Empire
#15 - 2012-02-12 07:47:36 UTC
Seeing a "Buff Amarr Drones" thread reminds me of something I was about to post. In fact, it also reminded me of something else drone-related. If you have to choose between one Heavy Drone and 5 Light Drones, take the Light Drones.

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