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Missions & Complexes

 
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Mission reward hi vs low sec?

Author
IeeIoo
Doomheim
#1 - 2016-03-07 21:32:47 UTC  |  Edited by: IeeIoo
I was hoping some one could explain to me in detail the way mission rewards work.

I understand that the lower security status you go, the more reward in LP/isk payout and (standing gain?)

What I'd like to know is what the reward payout % is per security status? For example, if 1.0 has a payout % of 100, would a .5 security status have a payout % of 150? .4 - 160% ?

How does it work? As a noob, just trying to figure out what's worth the risk. If a .4 only pays 10% more than a .5... I think I'd rather stay in .5, but if a .4 pays out 50% more than a .5, then I guess we can talk about it...

Thanks in advance!
Substantia Nigra
Polaris Rising
Goonswarm Federation
#2 - 2016-03-07 22:14:13 UTC
It is not worth the risk in pure isk v. effort terms ... see other postings in this section that discuss that matter ... but it can be fun and is certainly educational for various aspects of gameplay dynamics.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

IeeIoo
Doomheim
#3 - 2016-03-08 01:33:29 UTC
But what's the scale or formula? Do mission rewards increase by 10% each .1 sec status reduction?
Mara Rinn
Cosmic Goo Convertor
#4 - 2016-03-08 04:58:56 UTC
I am going on very old, faded memories, but the difference between 0.5 and 0.4 is significant, in the order of 50–100%.

On the other hand, ISK/hr for someone who doesn't know the locals is gling to end up negative very quickly simply because your previously empty system is going to be crawling with pirates hunting your loot and tear piñata.

Once you do know the locals, you will find that there are activities much more lucrative than running missions solo in lowsec.

Your question does not really make sense to the people answering it, because it is along the lines of, "is the rice in a Mexican restaurant long grain or short grain?" Sure, there sre some dishes that involve rice, but that is not the thing that people go to a Mexican restauant for, and people who are interested in rice will end up a a Vietnamese restaurant instead.
IeeIoo
Doomheim
#5 - 2016-03-08 05:07:01 UTC
So mission rewards in a .4 are 50-100% more than in a .5?

I don't really understand why my question doesn't make sense to you...

I'm just asking how much more ISK/LP you get when you are in low sec...

Mephiztopheleze
Laphroaig Inc.
#6 - 2016-03-08 05:31:01 UTC
IeeIoo wrote:
So mission rewards in a .4 are 50-100% more than in a .5?

I don't really understand why my question doesn't make sense to you...

I'm just asking how much more ISK/LP you get when you are in low sec...



it's actually quite hard to answer as relatively few people regularly run missions in lowsec. I, for example, have absolutely no idea.

as mentioned, if you don't know the locals in whatever system you're missioning in, you're going to wind up getting shot at more often than not. When PvP fit ships encounter PvE fit ships it's usually a very one-sided affair.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

IeeIoo
Doomheim
#7 - 2016-03-08 08:15:37 UTC
Mephiztopheleze wrote:
IeeIoo wrote:
So mission rewards in a .4 are 50-100% more than in a .5?

I don't really understand why my question doesn't make sense to you...

I'm just asking how much more ISK/LP you get when you are in low sec...



it's actually quite hard to answer as relatively few people regularly run missions in lowsec. I, for example, have absolutely no idea.

as mentioned, if you don't know the locals in whatever system you're missioning in, you're going to wind up getting shot at more often than not. When PvP fit ships encounter PvE fit ships it's usually a very one-sided affair.


That's disappointing. Wish some one out there knew the answer... just really curious what the difference is reward lp/isk wise. Like, is it 10% more reward per system sec status decrease? No one knows?
Estella Osoka
Cranky Bitches Who PMS
#8 - 2016-03-08 17:40:18 UTC
This is old info, so take it with a grain of salt.

"As a rule of thumb, 0.1 in true sec rating increases the reward, bonus and LP by 10%, 1 point in effective standing by 1%."

Going by that statement it should be:

1.0 = 0
0.9 = 10%
0.8 = 20%
0.7 = 30%
0.6 = 40%
0.5 = 50%
0.4 = 60%
0.3 = 70%
0.2 = 80%
0.1 = 90%
0.0 = 100%

I'm not certain if it keeps scaling like that when you get into the negatives. I would think it would.
jin ko82
OpSec.
Wrong Hole.
#9 - 2016-03-08 19:16:52 UTC
Estella Osoka wrote:
This is old info, so take it with a grain of salt.

"As a rule of thumb, 0.1 in true sec rating increases the reward, bonus and LP by 10%, 1 point in effective standing by 1%."

Going by that statement it should be:

1.0 = 0
0.9 = 10%
0.8 = 20%
0.7 = 30%
0.6 = 40%
0.5 = 50%
0.4 = 60%
0.3 = 70%
0.2 = 80%
0.1 = 90%
0.0 = 100%

I'm not certain if it keeps scaling like that when you get into the negatives. I would think it would.

i missioned for a full set of crystals which was in null sec and i was getting about 15k lp from the "harder" missions vs my 8-9k in 0.5 space. if you use a t3d for lvl 3's in 0.4 systems you can make almost as much as 0.5 systems. 0.1 systems will have an even greater increase
Droidster
Center for Advanced Studies
Gallente Federation
#10 - 2016-03-08 19:18:06 UTC  |  Edited by: Droidster
The way, in detail, that it works is that when you do missions in high sec you get loyalty points. If you do missions in low sec then you get the same amount of loyalty points, but a guy named "xxxXoD34THoH34DoXxxx" comes around in a Loki or a Rattlesnake and blows you up.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#11 - 2016-03-08 22:10:16 UTC  |  Edited by: Substantia Nigra
I am not much into maths and it sounds like maths stuff that you’re after.
However I do vaguely recall a friend advised me, years ago, that this was a folium relationship of some sort.
I think he said it went along the lines of:

x^3 + y^3 – 3axy = 0

Where:
     a = mission agent level adjusted for player standings with that agent or their corp
            a = LVL * SR
            LVL = Agent Level
            SR = Standings Ratio = Character Standings[higher of agent or agent corporation] / 10
      x = overall reward, adjusting for LP conversion, isk rewards and loot / salvage value. No adjustment for time taken.
      y = truesec status of system within which the mission (or first part of multistage mission) is run.


Whether or not you’re able to do anything useful with all this is up to you, it’s all beyond me, but I do recall it making a rather nice graph … especially if you rotate it a little and think of the anatomical implications.


As for Droidster's maligning of poor old " xxxXoD34THoH34DoXxxx" that is simply not true. Lies I say, lies!

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

IeeIoo
Doomheim
#12 - 2016-03-09 11:44:15 UTC  |  Edited by: IeeIoo
Estella Osoka wrote:
This is old info, so take it with a grain of salt.

"As a rule of thumb, 0.1 in true sec rating increases the reward, bonus and LP by 10%, 1 point in effective standing by 1%."

Going by that statement it should be:

1.0 = 0
0.9 = 10%
0.8 = 20%
0.7 = 30%
0.6 = 40%
0.5 = 50%
0.4 = 60%
0.3 = 70%
0.2 = 80%
0.1 = 90%
0.0 = 100%

I'm not certain if it keeps scaling like that when you get into the negatives. I would think it would.


Thank you for the info. This makes more sense, and honestly, the reward vs risk is completely not worth it with those percentages...

I went to a low sec system right next to Amarr. It was a .4... system next to it was a .6. I did some missions, went through some gate camps, and it was perhaps a bit more exciting because it was dangerous, but that it would get old especially when you lose a ship and realize all the stress was just for 10% more reward.

Wonder why CCP doesn't address this.. What's their reason to believe that a .4 sec is only worth 10% more in reward... Low sec and high sec are night n day difference.
DeMichael Crimson
Republic University
Minmatar Republic
#13 - 2016-03-10 06:22:03 UTC  |  Edited by: DeMichael Crimson
Estella Osoka wrote:
This is old info, so take it with a grain of salt.

"As a rule of thumb, 0.1 in true sec rating increases the reward, bonus and LP by 10%, 1 point in effective standing by 1%."

Going by that statement it should be:

1.0 = 0
0.9 = 10%
0.8 = 20%
0.7 = 30%
0.6 = 40%
0.5 = 50%
0.4 = 60%
0.3 = 70%
0.2 = 80%
0.1 = 90%
0.0 = 100%

I'm not certain if it keeps scaling like that when you get into the negatives. I would think it would.

That's pretty much it.

Agent location = A difference of 0.1 in system security level from 1.0 down to 0.0 translates into a 10% increase in rewards.

Negotiation skill will increase the mission reward by 5% per level trained. So at level 5 you'll get an extra 25% increase.


DMC
Barrogh Habalu
Imperial Shipment
Amarr Empire
#14 - 2016-03-10 07:12:03 UTC
IeeIoo wrote:
Wonder why CCP doesn't address this.. What's their reason to believe that a .4 sec is only worth 10% more in reward... Low sec and high sec are night n day difference.

I suppose it's mostly because people who mission in lowsec are regional big boys blitzing L5 in capitals. Not that there's a lot of them, but still.

That said, I do think that L1-L4 of empire corps in 0.4 and below could use some attention.
Donnachadh
United Allegiance of Undesirables
#15 - 2016-03-10 14:12:32 UTC
Best advice for a new player is do not bother with low sec missions, until you have the skills and the ISK to run 5's in cap ships, even then there are not many that do them.

On paper the differences between payout in low and high seem to make low sec missions more profitable. However losing even one cheap level 4 mission ship can wipe out months worth of the extra LP/ISK earned by running missions in low sec.

Here is a link to a recent comment from another player on this topic.
Low-Sec MIssioning Sucks
Arthur Aihaken
CODE.d
#16 - 2016-03-13 19:12:40 UTC
If you're going to go to all the effort to entail the risk, there are really only two low-sec activities that consistently pay off: L5s and FW missions. DED complexes are another, but these can be hit and miss. Anything else (blizting L4s and Burners) really doesn't pay off more than comparable high-sec SoE agents.

I am currently away, traveling through time and will be returning last week.