These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Wardec balancing

First post
Author
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#281 - 2016-03-08 08:16:12 UTC
Serendipity Lost wrote:

One of the dumbest mechanics in eve is that you can conduct aggressive acts outside a station and the station prevents you from docking, BUT if you just don't do anything aggressive for a minute the docking manager suddenly forgets what just happened. You should have to leave grid, kill or drive off all agressors to regain docking rights.


We need commitment from both sides of engagements. Basically if you've aggressed and you're still being shot at,pointed or webbed - no docking.


I need to dock when local spikes and more WT enter system. It'd be too easy to get someone aggressed, and on top of the usual HS neutral logi fagotry now we'd have to deal with you escalating the conflict whilst preventing me from de-aggressing?

No.

If you don't want your target to dock up, get a good bump on him or grab one of those nifty microjumpfield generators.
7helix3
Perkone
Caldari State
#282 - 2016-03-08 10:07:52 UTC
Brokk Witgenstein wrote:
Serendipity Lost wrote:

One of the dumbest mechanics in eve is that you can conduct aggressive acts outside a station and the station prevents you from docking, BUT if you just don't do anything aggressive for a minute the docking manager suddenly forgets what just happened. You should have to leave grid, kill or drive off all agressors to regain docking rights.


We need commitment from both sides of engagements. Basically if you've aggressed and you're still being shot at,pointed or webbed - no docking.


I need to dock when local spikes and more WT enter system. It'd be too easy to get someone aggressed, and on top of the usual HS neutral logi fagotry now we'd have to deal with you escalating the conflict whilst preventing me from de-aggressing?

No.

If you don't want your target to dock up, get a good bump on him or grab one of those nifty microjumpfield generators.



I think you're proving her point. You need to commit to the fight, you don't need an easy game provided escape mechanic. If local spikes after you engage, then you should lose your ship for not providing yourself with good intel.

It's worrisome that you don't even see that it's your particular brand of risk aversion (The game owes me an escape route after I engage) is a poison that weakens the game.

"I need to dock when local spikes and more WT enter system." No you don't need to. You personally feel too afraid to commit to an engagement because something might happen, and *gasp* you will lose your ship. It's just a ship cupcake, if you feel you need a way out after you engage, then maybe missioning in Motsu is more your playstyle. Please don't try to pass your fears of losing a ship as a legitimate NEED. It's just not so.

You then go on to prove your lack of game prowess with "If you don't want your target to dock up, get a good bump on him or grab one of those nifty microjumpfield generators" Do you even know that docking rings (say Jita for example) are sometimes over 30km in diameter. A GOOD BUMP? You can't bump anything in eve for 30km with A GOOD BUMP. Then you double down with mentioning the microjumpfield generators which for good reason don't function in HS and due to risk averse whinage won't function in LS either.

"It'd be too easy to get someone aggressed, and on top of the usual HS neutral logi fagotry now we'd have to deal with you escalating the conflict whilst preventing me from de-aggressing?" Ummm..... what??? You're basically saying that it's too easy to kill someone and logi faggotry as your reason to need the deagressing and docking mechanics.

WTF? Who's really the risk averse player? The guy that brings more players and sure why not some logi OR IS IT the guy crying they NEEEEEED deagressing and docking mechanics so they won't 'lose'? I would call the first group a team of players who plan ahead and play to win. I would call the second (this would be you) a risk averse pvp poser crying for CCP to maintain easy escape mechanics.

TL/DR - you sicken me.

Lost can't log in right now (vacationing in Ireland), so as an alt of Lost I'm picking up her slack.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#283 - 2016-03-08 11:54:44 UTC
Dude. You have 60 seconds to do something about it. You want that kill, you'll have to work for it.

I don't "need" to commit to a fight just because You want to blob. I have an exit and I take it - as any smart player would.

Not my fault you can't bump (or don't have a proper ship to do it with).
Didn't know about the MJF dysfunction - my bad. I only travel to HS to inject skillbooks, sorry bout that.

But yes indeed, when an engagement goes south one should be able to deagress and dock/jump the gate. It's not the prefered option, obviously; but at any point during a battle I reserve the right to reconsider my position. Perhaps it's time to bail? Perhaps it's time to *not* go siege green on this tower? Perhaps I need to pull some range. Perhaps it's best to reload my ancillary rep now? Perhaps I should bubble this gate to separate the pack? Perhaps I wanted to shoot you but now you lit a cyno and I feel like GTFO all of a sudden?

It doesn't always play out the way you want it. This is right and proper.

What you want, is an enclosed arena. What I want, is a sandbox. Stuff can happen, and I shall respond "on the fly" as events transpire.

You can call me risk averse all you want -- but all I hear is waaah waaaah I almost tricked this guy and blobbed him to oblivion, but he outsmarted me and I got no killmail to show for it WHAAAAAH Bear

Is that Highsec PvP? You're a piece of work man. Can't bump. Can't cough up the DPS to kill a target in 60 sec. Won't fight without his buddies and/or neutral logi backing him up. Is butthurt about not getting a free kill, in highsec, on a target that hasn't shot you for over a minute already. Calls me risk averse? What's next? You want Concord to offline guns while on grid with a station?

"who's risk averse? The guy bringing more players and sure why not some logi?" YES. Bingo!

Just LOL man.

You want to live in Highsec, you have to live by the book. Follow the rules. If you're such a hotshot the rules don't apply to you, feel free to travel to those areas of space where people can shoot back. Nobody's forcing you to fight at a station either - that's your choice dude.

And remember ... you too can use (and abuse) the rules to your advantage! "a Team of players who plan ahead" ahahahaha

The rules apply to both. Both mercs and carebears sometimes deagress and dock up. At this point I don't even know which camp you're in; doesn't matter. Deaggressing is a tactical manoevre. Deal with it.
Thoregon Aubaris
Center for Advanced Studies
Gallente Federation
#284 - 2016-03-08 12:43:20 UTC
Brokk is right about deaggressing being a tactical choice, it happens all the time in 00. And it's about time that Concord starts shooting pilots who interfere with wars, I'm looking at you neutral logi. You want to be part of a war then you have to join a corp or get out of the way. It's your decision. Everything else about wardecs is ok imho.
Daichi Yamato
Jabbersnarks and Wonderglass
#285 - 2016-03-08 14:47:11 UTC
CCP are making citadels such that if you engage you cannot disengage and tether up again. Im assuming it applies to docking as well.

With a bit of luck they'll apply the same to npc stations.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Shalmon Aliatus
Bluestar Enterprises
The Craftsmen
#286 - 2016-03-08 16:02:21 UTC
Black Pedro wrote:
Lann Shahni wrote:
Back in 2003 when eve startet 50 mil was a lot of money, so if you decalarede war, it was because you had real bone to pick!
To day far most wars are meaningless, large well preparede pvp corps attacking small defence less corps, for noother reason then that they can!
Leading not to PVP, but anoying and steamrolling players at mass!

I am not saying that what i sugestet is the salution, but it would lead to players only wardec when there is good reason to do so, leading againg to meaningfull wars!
How would less wars being declared because of increased cost lead to more "meaningful" wars? There would just be less wars, more safety and less player interaction in highsec.

Back in the beginning it only used to cost 2 million to declare war on another corporation. Further, the technique of folding a corporation for the sole reason of shedding a war was considered an exploit (although there were other ways to shield from and shed a wardec). Wars were never intended to be especially costly or avoidable but rather just the way you went about shooting another group in highsec.

Honestly, if you don't have structures then don't bother with a corporation. You can do everything for the NPC Corp just as efficiently. Or if you are small, then just fold and reform like you did to avoid conflict. The 1M ISK cost is far less than the 50M ISK you cost your opponent.

Wars have issues, but those issue are not going to be solved by just jacking up the cost of declaring them. That will just make aggressors band together even more than they already do to share costs and make most wars even more of a steamroll.


So you are saying that:

a) People staying docked in station because they don't want to do pvp is "player interaction" ?
b) If people don't want to be at war, they should just join a npc corp or create a new corp. I think you are missing the point here, that people want to be in their own corp with their friends and not switch corp every few month just because someone doesn't like them

I agree that increasing war costs does nothing, because there a players with a lot of ISK in the game, that don't care about the cost of the war (though I would include the war fee in the war report, so it doesn't show zero isk lost for the agressor when the defender decides to stay docked).

I said in another post that wars should be over objectives and not just as a method of shooting people in highsec.
War is fun when there is a reason for the defender to engage in combat, like a pos or a customs office.
Both sides know where to be and when to be there and thats how you get fights.
Everything else is just waiting at gates or stations for the other side to undock (because they want kills, but the other side has no reason to commit). We had a lot of wars where the agressor just logged of as soon as two or three of us where in system with them.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#287 - 2016-03-08 16:11:50 UTC
Thoregon Aubaris wrote:
And it's about time that Concord starts shooting pilots who interfere with wars, I'm looking at you neutral logi. You want to be part of a war then you have to join a corp or get out of the way. It's your decision. Everything else about wardecs is ok imho.


Technical issue: the logi, despite probably being in the same fleet and chat channels, cannot know if the target is involved in a war. You can't prevent the use of neutral eyes either. It's just one of those highsec facts: you can't evict people from a system "just because" their presence or actions offend you.



More often than not, the rules of engagement don't work in your favour. Then again, the ability to do as you goddamn please comes with a price. Either way, one should always try to pick the battlefield, the setting, the surroundings himself. You don't want to fight on their terms- it always ends in shipwrecks and forumwhining.

At one point, early in my career, I found myself wardec'ed by Marmite and Sovereign Infinity. I dare say "myself" because the miners jumped ship on the second day, our CEO on the third day. I refused to drop corp -- mostly because I'm stubborn and too proud to cave in -- but I do remember thinking to myself "if Concord isn't here to protect me, I might as well live in bloody lowsec!!"

And so I went to lowsec. I didn't see any more wartargets for the duration of the war.

Had I known then what I know now, I would have stood a fighting chance. This was 30 million SP ago, however. What it all boils down to, is that nobody's forcing you to remain in highsec, and there is nothing preventing you from using the same mechanics. If there's anything broken about wardecs at all, it's the ease with which you can get away from one. People pay good money, like, one hundred million ISK, for a week's worth of premium PvP content with you. And instead, people don't log in or drop corp?



Here's what I propose: wardeccers pay for an ENGAGEMENT DURATION. For every member of team A on grid with a member of team B, the clock counts down to zero. If team B doesn't log on or never undocks, no wardec time is subtracted. When team B dissolves (nothing happens for over a month), the remainder of the engagement time is reimbursed.

The more people are involved (4x team A, 3x team B on grid for 5 minutes = 7x5 = a 35 minute engagement), the faster the clock runs down -- therefore, when team A recruits more members and has more frequent or numerous confrontations, the wardec ends sooner. On the other hand, when members from team B drop corp, there will be less and less numerous engagements and the wardec will last longer.

Finally, when none of team A take a fight for too long despite team B actively being in space, the remainder of the engagement duration is paid out to team B. This of course implies the wardeccer defines a contested region or constellation.

This would ensure:
- the wardeccer gets what he pays for.
- dropping corp will be frowned upon, as it makes the dec last longer for his buddies
- rolling the corp into a new brand will refund the wardeccer who can then dec again if he so chooses
- the defending party doesn't get stuck with the endless remainder of a wardec long forgotten
- the defender can actually WIN a conflict

In my humble opinion, there is nothing wrong with the docking/aggression mechanics as they are today; but I've often seen people wiggle their way out of wardecs or -equally mind boggling- people declaring war against a random corp (even a nullsec corp LOOOOL) without even actively trying to hunt them. (did Pirat even know we lived in Curse??)

Your thoughts?
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#288 - 2016-03-08 16:20:07 UTC
Shalmon Aliatus wrote:

I said in another post that wars should be over objectives and not just as a method of shooting people in highsec.
War is fun when there is a reason for the defender to engage in combat, like a pos or a customs office.
Both sides know where to be and when to be there and thats how you get fights.
Everything else is just waiting at gates or stations for the other side to undock (because they want kills, but the other side has no reason to commit). We had a lot of wars where the agressor just logged of as soon as two or three of us where in system with them.


Agreed. One such objectives may be territory, although I fear humans can come up with many reasons a drop-down box can't possibly cover. "They talked trash" is as good a reason as any ... what's the objective?

The problem with wardecs is that one side might look forward to it, whereas the so-called "victim" may or may not enjoy it. Whenever a dec came in, comms were immediately divided between "OH NO! Can't play for a week bummer" and "YUSSSSS! Man the guns!"

It may be impossible to please everybody.
Black Pedro
Mine.
#289 - 2016-03-08 16:36:15 UTC
Shalmon Aliatus wrote:
a) People staying docked in station because they don't want to do pvp is "player interaction" ?

People who continually stay docked to avoid PvP are playing the wrong game. Eve is a PvP sandbox game purposely designed so you are always at risk to the other players when undocked.
Shalmon Aliatus wrote:
b) If people don't want to be at war, they should just join a npc corp or create a new corp. I think you are missing the point here, that people want to be in their own corp with their friends and not switch corp every few month just because someone doesn't like them
Hopefully CCP will make a new social construct like a social corp or a society mechanic for players who just want the social benefits of a corp but not the increased rewards (and thus risks) of a player corporation. I fully get that people want that possibility, but you need to understand that this game was designed as a competitive, single universe sandbox based on risk vs. reward. This is why CCP allows wardecs despite all the whining and complaining from the majority of the player base. In fact, they pretty much have to to prevent the game from completely stagnating and the economy collapsing. For now, a chat channel provides most of the social component of a corporation if you just want to play with friends.

Maybe wars can be made better, or even removed completely and replaced with something else (maybe based around structures?), but you are not intended to be safe by design. You do not have the option to opt-out of PvP, especially if you are earning rewards that affect the greater economy of New Eden that we are all part of. That is the central concept of Eve and is what enables the true gem of this game: the player-driven economy. If you just can't accept that, your time may be better spent on a game where other players are not allowed to grossly affect your game play without your consent.

Joe Risalo
State War Academy
Caldari State
#290 - 2016-03-08 22:19:54 UTC
Brokk Witgenstein wrote:
TooLong ; Didn't Read.

But I will tell you this: wardecs can make or break a corp.
If the corp breaks, it wasn't in the cards. Too much carebears, not enough cojones.

You may not like me for saying this but peeps NEED wardecs to realize this isn't bloody WoW, as an incentive to become better pilots.

I still have fond memories about the guys that chased me all over Aridia, and kicked out our alliance. We deserved a good kick in the nuts, and got better because of it. Same applies to wardecs: only when challenged does one learn how good he really is. For brand new highsec indy corps, that may include hitting rock bottom.


So here's the problem I have with your theory.

You're saying that a corp shouldn't exist if they can't defend against a wardec.
However, you're ignoring how the system currently works.

It is cheaper to wardec a small, newer corp than it is to wardec a corp with several members that may be more established.
Thus, you're a better target when you're less prepared.
IMO, this is game breaking.. It protects the entities that are established enough to defend, and penalizes new corps.
This is back asswards.

So, you basically have to create an established corp, before you create a corp...
This leads to the large entities getting bigger and the smaller entities likely never posing a threat, unless they were established before they were created.


People have also made the statement that corps are meaningless, thus wardecs should remain how they are.
What they fail to realize is that corp are meaningless BECAUSE of wardecs, thus corp mechanics should not change until wardec mechanics change.


Here's the other problems you face with being the defender in a wardec.

Regardless of how capable your corp is at pvp, there are very few wardec entities that will allow you to show your power.
They will only attack targets of opportunity, and will avoid counter-aggression at all costs, unless they are certain they will win with minimal losses. This is why neutral logi and boosts have come so popular, as they provide more power with less risks.

Now, even if you're corp is powerful at pvp, yet still a small entity, the deccers will rely heavily on numbers to attack you... IE, you will never be in a situation in which your greater pvp skill will matter, as they will always rely on overpowering you with numbers.

Then there's the issue of in corp activities outside of pvp.
Basically, the more members you have in corp that do anything other than pvp, the more likely you are to be decced.
However, you're going to be defending against an entity with no supply chain.. Your opponent is going to be focused purely on pvp.
The only way to defend against this is by not having anything outside of pvp yourself.
This has often been a suggestion of wardeccers; IE don't present targets of opportunity.
So, it basically defeats the purpose of wardecs, as both entities will be pure pvp and all supply chains exist only in npc corps.

There's also the concept of: The more you lose, the bigger target you become.
If you're simply trying to continue playing the game as you normally do and lose ships in the process, more entities will start to attack you.
If you're attempting to fight back, and not doing so well, more entities will start to attack you.
If you undock to play like normal, you're likely to lose a ship at some point.
If you undock to fight back, you're likely to lose more than you win, as the attacker will not engage unless they know they will win.

This all leads to a system of stagnation and/or corps becoming meaningless. IE, just don't undock, or dropping corp are your best option.


I say all this out of redundancy, when I could simply say: Wardecs, in their current iteration, are the flaw with player corps being meaningless... Not the solution.
Gevlin
Pator Tech School
Minmatar Republic
#291 - 2016-03-08 22:23:26 UTC
Sorry but I have not been in high sec with in wars for some time before the new wardec revamp.

The war Dec system when I played an attacker simple attacked the defender. The defender could not get help.

I would like to see that the wardec system allows concord to turn a blind eye, and not attack but Still allow all the other factors stay in play. Players would be able to shoot at the aggressor as if they were suspect. This should allow players to be the white knight on the spot, keeping up the laws of Empire even if Concord does not. This would encourage targets and victims to diplo with other corps for defense adding to the social aspect of the game.

Attackers would be a little more cautious of their targets because it would so easily for them to become prey as well.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Niko Lorenzio
United Eve Directorate
#292 - 2016-03-08 22:25:50 UTC
And how exactly would this proposed structure help new corps against seasoned warmongers? Wardecs are a social problem. It can be fixed by players themselves without CCP intervention.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Joe Risalo
State War Academy
Caldari State
#293 - 2016-03-08 22:51:03 UTC
Niko Lorenzio wrote:
And how exactly would this proposed structure help new corps against seasoned warmongers? Wardecs are a social problem. It can be fixed by players themselves without CCP intervention.


It wouldn't..
The structure would address the issue of perma-decs and/or issues with corps being decced despite their ability to defend competently if the system didn't allow the aggressor to dictate every fight.

IE, it allows them to end wars in which the aggressor is unwilling and/or incapable of actually fighting their chosen target.

As far as the new corps issue; The system would be flipped compared to how it is now.
Instead of protecting large entities with higher dec costs, it would protect smaller entities from large ones.

Basically, it would cost the aggressor more to outnumber their opponent.
Daichi Yamato
Jabbersnarks and Wonderglass
#294 - 2016-03-08 23:07:19 UTC
Niko Lorenzio wrote:
And how exactly would this proposed structure help new corps against seasoned warmongers? Wardecs are a social problem. It can be fixed by players themselves without CCP intervention.


The idea is not to help the idiots who cannot help themselves.

Its more about giving an opportunity to corps that are competent to end the war early through a more direct contest mechanic.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Shalmon Aliatus
Bluestar Enterprises
The Craftsmen
#295 - 2016-03-08 23:38:45 UTC
Another point: When the agressor is paying Concord to look in another direction for a few weeks, why can't I pay Concord a little more so they stop the war immediatly ?

"CONCORD has declared this war invalid as it breaches one or more articles in the Yulai Convention. The war will be declared as being over after approximately 24 hours."

You get this message every time the war ends. Am I the only one that wants to head to the Concord office and kill who ever is in charge of checking the war decs ? Twisted
Daichi Yamato
Jabbersnarks and Wonderglass
#296 - 2016-03-09 00:24:28 UTC
There is no content or gameplay by just paying to get out.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Shalmon Aliatus
Bluestar Enterprises
The Craftsmen
#297 - 2016-03-09 00:43:32 UTC
There is none in paying and the other side stays docked for a week either. It's even less gameplay
Daichi Yamato
Jabbersnarks and Wonderglass
#298 - 2016-03-09 01:08:52 UTC  |  Edited by: Daichi Yamato
Hence the structure suggestions, and all the others that dont involve getting out of the dec by virtue of wealth.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Black Pedro
Mine.
#299 - 2016-03-09 07:01:55 UTC
Daichi Yamato wrote:
Hence the structure suggestions, and all the others that dont involve getting out of the dec by virtue of wealth.

In fact, you can extend this to all ideas that allow players to get out of the dec through some advantage they have. People have suggested over the years being able to end (or avoid) a dec based on wealth, being too big, being too small, being able to bash a structure, choosing not to defend themselves, being unable to defend themselves, having high standing with some NPC, low account age, or just that they don't want to participate. Coincidently, people seem to favour ideas that would allow them to get out of wars: if they are part of a large PvP Corp they like the idea of structure bashing, or if they are a wealthy industrialist they like the idea of counter-bribing CONCORD. Of course, implementing any of these ideas would just push wars (unfairly) onto groups that can't meet the criteria (like in these examples small, PvE groups and poor new players). This is why these ideas will never be implemented - eveyone is suppose to be at risk to everyone else.

Wars fundamentally allow player groups to engage each other in highsec. In a open-world game like Eve that is going to mean you are attacked by groups you cannot beat either because they are too big and powerful, or too small and agile for you to force a fight. Nothing, short of making players immune to each other, will stop this reality and CCP is unlikely to do this. Players will just have to continue to deal with the fact that groups more powerful than themselves will attack them on occasion, as well as small, annoying harriers who have little to counter-attack, can both declare war on them just like Eve players have dealt with for the last dozen years. CCP is not going to give you a button to make yourself immune to these other groups.

Non-consensual PvP is a hallmark of this game. Wars can be tweaked to encourage more balance, or perhaps even replaced with some other mechanic to allow groups to fight in highsec, but the ability to lock your opponent out from even trying to attack your corporation's assets is not ever going to be in the cards.
Joe Risalo
State War Academy
Caldari State
#300 - 2016-03-09 07:49:47 UTC
Black Pedro wrote:
Daichi Yamato wrote:
Hence the structure suggestions, and all the others that dont involve getting out of the dec by virtue of wealth.

In fact, you can extend this to all ideas that allow players to get out of the dec through some advantage they have. People have suggested over the years being able to end (or avoid) a dec based on wealth, being too big, being too small, being able to bash a structure, choosing not to defend themselves, being unable to defend themselves, having high standing with some NPC, low account age, or just that they don't want to participate. Coincidently, people seem to favour ideas that would allow them to get out of wars: if they are part of a large PvP Corp they like the idea of structure bashing, or if they are a wealthy industrialist they like the idea of counter-bribing CONCORD. Of course, implementing any of these ideas would just push wars (unfairly) onto groups that can't meet the criteria (like in these examples small, PvE groups and poor new players). This is why these ideas will never be implemented - eveyone is suppose to be at risk to everyone else.

Wars fundamentally allow player groups to engage each other in highsec. In a open-world game like Eve that is going to mean you are attacked by groups you cannot beat either because they are too big and powerful, or too small and agile for you to force a fight. Nothing, short of making players immune to each other, will stop this reality and CCP is unlikely to do this. Players will just have to continue to deal with the fact that groups more powerful than themselves will attack them on occasion, as well as small, annoying harriers who have little to counter-attack, can both declare war on them just like Eve players have dealt with for the last dozen years. CCP is not going to give you a button to make yourself immune to these other groups.

Non-consensual PvP is a hallmark of this game. Wars can be tweaked to encourage more balance, or perhaps even replaced with some other mechanic to allow groups to fight in highsec, but the ability to lock your opponent out from even trying to attack your corporation's assets is not ever going to be in the cards.


Sooo, the better alternative is either not undocking during a dec, or staying in an NPC corp??

With the current mechanics the way they are, if the defender isn't hiding from the deccer, than the deccer is going to hide from them.
The only time this will change is when the deccer is fully aware that they can beat them head to head, with minimal losses.

HS provides too much ease of operation for the system not to allow the defender to have a counter that can force an end to the dec, or force the deccer out of hiding.
IE, it's too easy for the aggressor to avoid threats and only engage targets they can knowingly destroy.

I have no problem with non-consensual pvp. What I have a problem with is that the current mechanic essentially denies the defender any opportunity to make the pvp consensual as it doesn't provide them with any positive outcome.
Even if their intent is to blow up as many deccers as possible, the odds are that they will either get no kills, or get steam rolled.
There is no middle ground.

Which why i refer back to one of my earlier statements:
People don't wardec for pvp, the wardec for targets.