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What makes a kill interesting to you?

First post
Author
ISD FlowingSpice
ISD SYAD
ISD Alliance
#1 - 2016-03-07 17:16:23 UTC  |  Edited by: ISD FlowingSpice
Greetings Pilots!

We're doing a little bit of research for a project idea. We would like to know how big a loss has to be, before you are interested in knowing about it?
if you could vote on the below strawpoll:
http://strawpoll.me/7008775
We would be super grateful!

As an additional note, if you could take a moment to elaborate on what makes a kill interesting to you, as a response to this thread, (Eg, deadspace fit destroyers, frigates killing titans, PLEX hauling rookie ships) we would appreciate it.

Thank you for your input!

PS: We're aware that it's really the story behind a kill is what makes them truly interesting, but for the purposes of the project, we're most interested in the sort of information you get from just the killmail.

Vice Admiral

SYAD - Systems Administration

Interstellar Services Department

Bumblefck
Kerensky Initiatives
#2 - 2016-03-07 17:33:08 UTC  |  Edited by: Bumblefck
It makes it super interesting to me when it's an ISD or GM or anyone connected to the company who gets blapped instead of me (I can dream, though) :D

Perfection is a dish best served like wasabi .

Bumble's Space Log

Ralph King-Griffin
New Eden Tech Support
#3 - 2016-03-07 17:42:26 UTC
isk is just one factor

iv seen km's that have no right to exist but they do
an incursus taking an rlml orthrus solo.
frigs with over 30k damage tanked before going down ,
hell we used to be in the habit of taking marauders down with assault frigates.

the odd mtu km with bits of t2 gear that tells the tale of a poor mission runner humbled by the local npcs is always worth a giggle,
i love the little stories you get from these
ISD FlowingSpice
ISD SYAD
ISD Alliance
#4 - 2016-03-07 17:47:21 UTC
Ralph King-Griffin wrote:
isk is just one factor

iv seen km's that have no right to exist but they do
an incursus taking an rlml orthrus solo.
frigs with over 30k damage tanked before going down ,
hell we used to be in the habit of taking marauders down with assault frigates.

the odd mtu km with bits of t2 gear that tells the tale of a poor mission runner humbled by the local npcs is always worth a giggle,
i love the little stories you get from these



Oh, that's a good one, super high damage taken on small ships. I like that.

Vice Admiral

SYAD - Systems Administration

Interstellar Services Department

Black Pedro
Mine.
#5 - 2016-03-07 17:52:05 UTC
ISD FlowingSpice wrote:
PS: We're aware that it's really the story behind a kill is what makes them truly interesting, but for the purposes of the project, we're most interested in the sort of information you get from just the killmail.
This is the point. Unless you are looking for specific intel, or some hints to fit a ship, no one cares about ships lost during routine, and often meaningless, PvP. What is interesting is when meaningful assets are lost to other players, usually against their will, and this can be gleaned from the types and value of fitted modules and cargo, the identity and ships used by the attackers, and where the ship was lost. From that, you can usually fill in the story behind the kill.

Interesting kills are expensive (or those that involve rare ships), lop-sided (in either direction), or those that occur in places that present mechanical challenges (high security space) or strategic value (in the context of nullsec wars).
Persephone Alleile
Tartarus Covert Operations
#6 - 2016-03-07 17:55:55 UTC
Ralph King-Griffin wrote:
isk is just one factor

iv seen km's that have no right to exist but they do
an incursus taking an rlml orthrus solo.
frigs with over 30k damage tanked before going down ,
hell we used to be in the habit of taking marauders down with assault frigates.

the odd mtu km with bits of t2 gear that tells the tale of a poor mission runner humbled by the local npcs is always worth a giggle,
i love the little stories you get from these



I've seen some prospect killmails where they were sig tanking sleepers before someone caught them and they have like 900k damage on them :P

but yeah, I like when a killmail tells a story
Dom Arkaral
Bannheim
Cuttlefish Collective
#7 - 2016-03-07 18:02:22 UTC
I love watching killboards for:

-the occasional Plex-Tanked ship (and lately skill injectors)
-the occasional frigate that solos (soloes?) a battleship or something that should, in essence, blap it.
-deaths by battle nereus (such a "defenceless" ship Twisted)
-CODE. kills (losing hundreds of millions if not billions instead of paying 10m lol)
-Merc deaths (especially those that are killed by solo players or small gang)

those are, in my opinion, some of the most catchy killmails you can find.
and they usually provide extra content like mails, tears, salt, etc.

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#8 - 2016-03-07 18:40:38 UTC
ISD FlowingSpice wrote:
Ralph King-Griffin wrote:
isk is just one factor

iv seen km's that have no right to exist but they do
an incursus taking an rlml orthrus solo.
frigs with over 30k damage tanked before going down ,
hell we used to be in the habit of taking marauders down with assault frigates.

the odd mtu km with bits of t2 gear that tells the tale of a poor mission runner humbled by the local npcs is always worth a giggle,
i love the little stories you get from these



Oh, that's a good one, super high damage taken on small ships. I like that.


I love seeing players who are outnumbered demolish fleets, that's part of my post about needing to rethink logi and ewar. I think it kills a lot of content. Whilst I know why Warp disrupters and Scrambs exist I just don't agree with the mentality that you should have to pay the price, you can only make a decision on what is presented to you but if we continue tp proceed with the mentality that you should be forced to pay the price then people need more tools to make better informed decisions. . A lot of the time the game play has become dull and predictable but you take the content in the hopes that it turns into a GF. A lot of the time it's about numbers, logi and ewar rather than what it used to be which was more about decision and skill and out whiting your opponent.

For me, I'll stop and watch and look at anything involving solo to small gangs being able to fight and survive being outnumbered. There is more to the game than being a sheep and just a number.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#9 - 2016-03-07 18:46:31 UTC  |  Edited by: Hilti Enaka
Dom Arkaral wrote:
I love watching killboards for:

-deaths by battle nereus (such a "defenceless" ship Twisted)
.


Personally I absolutely hate this. If ever there was a "This is so OP" argument, it's right here. It's pretty much on the same lines as to why other ships got nerfed in the name of "balance".
Phyxre
Doomheim
#10 - 2016-03-07 20:34:31 UTC
Instead of looking for key indicators of what makes a kill interesting use them to build a baseline then look for kills outside the normal distribution. R could be a good friend here.
Dom Arkaral
Bannheim
Cuttlefish Collective
#11 - 2016-03-07 20:43:58 UTC
Hilti Enaka wrote:
Dom Arkaral wrote:
I love watching killboards for:

-deaths by battle nereus (such a "defenceless" ship Twisted)
.


Personally I absolutely hate this. If ever there was a "This is so OP" argument, it's right here. It's pretty much on the same lines as to why other ships got nerfed in the name of "balance".


Battle Nereus is only good against people that are total idiots (no offense to any concerned party)
It's as op as a battle venture and a battle badger imo (op level -10000)

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Neuntausend
Republic Military School
Minmatar Republic
#12 - 2016-03-07 20:55:51 UTC
What the heck is this supposed to be?

Even if we just factor in the information you can get from a killmail, there's so much more to it than just the overall value.

"Special" fittings (either stupid-special or genius-special), way too expensive modules or cargo (say - a Merlin with an A-Type Adaptive Invulnerability field would be under 1B, but still interesting). Further, the ship(s) that scored the kill. About any killmail scored with just newbie ships is cool. Or Mining Barges. Or Industrial Ships. The less likely it looks, the better.

Overall value is one of if not the most unimportant aspect.
Tipa Riot
Federal Navy Academy
Gallente Federation
#13 - 2016-03-07 21:03:03 UTC
What killmails I'm interested in? Those I'm on of course, the more expensive the better. P Others not so much, except there is a good story behind.

I'm my own NPC alt.

ShahFluffers
Ice Fire Warriors
#14 - 2016-03-07 21:03:58 UTC  |  Edited by: ShahFluffers
Fail fits usually interest me.

I'm not talking about "I acidentally equipped my ship with Heat Sinks rather than Mag Stabs" or "I brought a knife to a gunfight" type fits.

I'm talking about the "specialist of the special snowflakes."

The kind of fits that you can sort of understand what they were trying to do.... but they did in such a spectacularly poor way (either due to limited knowledge or poor mechanical understanding of ship fitting) you can only feel kinda bad for the player.
The kinds of fit that come out of left field and you literally can't wrap your head around why they fit it that way. So slapdash it is, you reach out to the player just to understand "WHY?"
And then there are the rarest of the rare... the specialiest of the special, special ones; fail fits that actually work! The fits whose very concept was mocked until proven successful and then adopted by the naysayers. These fits are the treasured Quasimodos of EVE.
Ibutho Inkosi
Doomheim
#15 - 2016-03-07 21:16:59 UTC  |  Edited by: Ibutho Inkosi
The ISK amount doesn't interest me in the least, and having that first question with no "does not apply" option had me close the site before answering a question. ISK is hyper-inflated and how ISK is obtained is so unattached to gameplay I find it a metric only of "how has ISK acquisition distorted EVE's economy?" Sorry.

What I find interesting is; is the kill part of an ongoing martial activity engaged as an attribute of two sides vying in EVE's metagame, or is it the result of tiny-minded casuals GANKING for yuks?

The former is good for the game. The latter cheapens it and drives away intelligent players.

I only look at KB results to see what is prevailing in the current game model management has decided upon with the current playerbase the management decided they'd appeal to.

All else follows from this. Learning about destruction is as blindly repetitive as bean counting.
Its appeal seems to be to those who are easily titillated.

PS The "real dollar" value of pixel destruction in EVE is a bloated, self-aggrandizing fiction.

As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.

Indahmawar Fazmarai
#16 - 2016-03-07 21:31:29 UTC
ShahFluffers wrote:
Fail fits usually interest me.

I'm not talking about "I acidentally equipped my ship with Heat Sinks rather than Mag Stabs" or "I brought a knife to a gunfight" type fits.

I'm talking about the "specialist of the special snowflakes."

The kind of fits that you can sort of understand what they were trying to do.... but they did in such a spectacularly poor way (either due to limited knowledge or poor mechanical understanding of ship fitting) you can only feel kinda bad for the player.
The kinds of fit that come out of left field and you literally can't wrap your head around why they fit it that way. So slapdash it is, you reach out to the player just to understand "WHY?"
And the. the rarest of the rare... the specialiest of the special, special ones; fail fits that actually work! The inkys whose very concept was mocked until proven successful and then adpoted by the neysayers. These fits are the treasured Quasimodos of EVE.


Ditto. The only kills that really interest me enough to think twice about them, are horrendous failfits. Sometimes they raise questions, like "why didn't this work? Who is wrong, CCP or the guy who thought that a battleship should have secondary armament?"

As for ISK loss, I barely feel anyhting else but contempt for ISK losses. Each time I see a TMC article about some fight and billions destroyed I just go "meh", specially since I learned thet there are tens of thousands of supercapitals in EVE...
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#17 - 2016-03-08 03:26:51 UTC  |  Edited by: Seven Koskanaiken
+1 point per billion of ISK value
+1 point per PLEX/injector in cargo
+(average zkillboard rank alliances that killed - zkillboard rank alliance that lost) points
+5 points per purple mod
+(cost of fit/cost of hull)*0.1 points
+10 points for famous corp
+50 points for famous name

Model killmail: https://zkillboard.com/kill/42740159/
Cara Forelli
State War Academy
Caldari State
#18 - 2016-03-08 04:15:00 UTC  |  Edited by: Cara Forelli
Ibutho Inkosi wrote:
The ISK amount doesn't interest me in the least, and having that first question with no "does not apply" option had me close the site before answering a question.

Same here.

Isk doesn't matter. Impressive kills are a challenge to achieve. Cheap ships killing expensive ships. Small ships killing big ships. One person killing multiple people or a small gang beating a large gang. I could not care in the least about capitals or blinged ships unless there is a "how did they manage that?" involved.

Also any wormhole or wardec kill because CCP is about to nuke them from orbit with watchlist changes What?

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Cien Banchiere
Extrinsic Arcadia Distribution
#19 - 2016-03-08 04:25:04 UTC
Why is it based on monetary value only? I've seen and been part of many kills that are interesting yet the ISK value was pretty low.
Interesting kills can be due to the place, time, events surrounding it, and so on.
Johan Civire
Caldari Provisions
Caldari State
#20 - 2016-03-08 04:27:51 UTC
The easy answer why not? its fun!
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