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Giving carriers some utility: util fighters or launching subcaps

Author
Ligraph
The Scope
Gallente Federation
#1 - 2016-03-07 21:23:49 UTC  |  Edited by: Ligraph
With the upcoming changes, carriers will only be able to launch fighters (I think). I understand this from a combat balance point of view, but it makes no sense lore-wise and heavily nerfs carrier's utility. After all, whats to stop a "carrier" from "carrying" a mining barge or mass-salvager. So I came up with 2 ideas. The first one is much more feasible, but the second one is more modular, and I think cooler.

1. Utility Fighters
The title says it all. Add mining, scouting, hacking, gassing, logistics, etc. fighters. I would also like to be able to set the number of fighters in a squadron, so I;m not stuck deploying 8 scouts when I only need 1.

2. Allow carriers to deploy ships as fighters.
This would allow capitals to deploy any fitted subcap as a fighter. The bigger subcaps would take up more bandwidth, so a carrier might be able to fly 2 marauders or 20 frigates (example numbers only).

These ships would be limited to a certain number of active module, hopefully skill dependent. 5 actives would make a reasonable maximum. Stacked modules should count as 1 for this limit. And gas miners should be stackable! (other miners too)

For modules that require the pilot to do something, the carrier pilot would still have to preform the action itself (e.g. a controled ship can use a Data Analyzer, but the carrier pilot still has to preform the hack).

Probe launchers are kind of a special case. You have to set up the probes, but the controlled ship will let the carrier pilot know when something enters that space (shows up on scan). There could be a way to automatically scan down anomalies though.

The cost would have to be looked at, I think this could get expensive fast.

This system could (and hopefully would) replace fighters altogether. It allows a lot more customization, without adding (many) balancing concerns.

Carriers would no longer have a drone bay, they would carry all ships in their fleet bay, regardless of whether they are manned or unmanned.

Another option would be to allow carrier pilots to fit their fighters, but then you lose out on ship bonuses, and it could be harder to implement.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2016-03-07 21:31:50 UTC
How many 1200 DPS Talos could my nidhoggur use as drones?
Ralph King-Griffin
New Eden Tech Support
#3 - 2016-03-07 21:35:58 UTC
counter proposal, learn the current mechanics before suggesting changes a class of ship you cannot yet fly
Nevyn Auscent
Broke Sauce
#4 - 2016-03-07 21:36:38 UTC
So long range Ewar fighters with special abilities aren't utility?
Carriers are very specifically not meant to be able to do logistics, and mining is meant to be done by specialised vessels. What you are proposing is to undo the 'One ship does everything' aspect of carriers CCP are deliberately removing.
Celthric Kanerian
Viziam
Amarr Empire
#5 - 2016-03-07 21:37:46 UTC
Two Marauders launched from a Carrier.
Let's see: A Chimera is little over 2 km long, while a Paladin is 1.5km long... Ehm.
Hopelesshobo
Hoboland
#6 - 2016-03-07 22:15:10 UTC
Danika Princip wrote:
How many 1200 DPS Talos could my nidhoggur use as drones?


All of them

Lowering the average to make you look better since 2012.

Lugh Crow-Slave
#7 - 2016-03-08 00:25:31 UTC
Nevyn Auscent wrote:
So long range Ewar fighters with special abilities aren't utility?
Carriers are very specifically not meant to be able to do logistics, and mining is meant to be done by specialised vessels. What you are proposing is to undo the 'One ship does everything' aspect of carriers CCP are deliberately removing.


lol have you seen the numbers for these? they are a joke i really hope they

1. up the numbers for the e-war effects
2. give them a more powerful special ability(currently they just have propulsion and the one ewar ability)


but over all you will probably never see them used as carriers can only send out one flight and they are not worth the 33.33 drop in dps
Lugh Crow-Slave
#8 - 2016-03-08 00:26:48 UTC
Celthric Kanerian wrote:
Two Marauders launched from a Carrier.
Let's see: A Chimera is little over 2 km long, while a Paladin is 1.5km long... Ehm.


if we try putting logic into ships and their storage ships are either getting really big or nerfed
Ligraph
The Scope
Gallente Federation
#9 - 2016-03-08 03:21:33 UTC
Nevyn Auscent wrote:
So long range Ewar fighters with special abilities aren't utility?
Carriers are very specifically not meant to be able to do logistics, and mining is meant to be done by specialised vessels. What you are proposing is to undo the 'One ship does everything' aspect of carriers CCP are deliberately removing.


Long range Ewar has some combat utiliry. What I meant was out-of-combat utility. Before the fighter changes a carrier could cary mining and salvage drones, and so can any other drone ship. If I understood the nerfs right, it was more targeted at the combat utility of carriers (refiting, RR and dps) than the out of combat utility.

As for logistics, a carrier could fly maybe around 10 Ospreys. Unless I completly miss my guess, a treiage carrier should do significantly more rr than a carrier flying 10 Ospreys.

As for the 1 ship does everything role, I agree that having human pilots to do everything should be better. But there are already mining drones. And if the residents of New Eden have the tech to control drones, it is an extremely minor step to control ships.

What if carrier-piloted ships received 10*(Skill) % of the role and skill bonuses for the ship? It would cap out at 50%, and helps to raise carrier's skill ceiling a bit.

Also, for lore, isn't "carry ships to do everything" kind of the purpose of a carrier in the first place?

What if there was a carrier-sized "fleet transport" ship that was a capital booster and ship transporter? Like carriers but without the ability to control any of the ships. I want a stealth versionCool.

Danika Princip wrote:
How many 1200 DPS Talos could my nidhoggur use as drones?

Hopefully just 1 or 2. I have no idea on the numbers though.

I know a Thanatos can do around 3k dps, so using 2 1200 dps marauders shouldn't be that much of a stretch.
Daoden
The Scope
Gallente Federation
#10 - 2016-03-08 03:32:49 UTC
make them be able to launch rookie ships only, it could be how new players start eve online, right in the middle of a fleet fight.
Lugh Crow-Slave
#11 - 2016-03-08 06:27:27 UTC
I would like to see the original plan for carriers with players docking and launching from them.


I would like to here if this is r feasible now that one of the biggest technical issues was over come when they were working on Citadels
Hopelesshobo
Hoboland
#12 - 2016-03-08 06:35:32 UTC
Lugh Crow-Slave wrote:
I would like to here if this is r feasible now that one of the biggest technical issues was over come when they were working on Citadels


From what I have heard, the issue is putting multiple pilots in 1 ship. I guess the servers don't like that. But yeah, I'm not holding my breath on getting this until CCP comes out and says that they somehow found a way to make it happen because it sounds like its a pretty big deal to make it work.

Lowering the average to make you look better since 2012.

Ligraph
The Scope
Gallente Federation
#13 - 2016-03-08 07:24:10 UTC
Lugh Crow-Slave wrote:
I would like to see the original plan for carriers with players docking and launching from them.


I would like to here if this is r feasible now that one of the biggest technical issues was over come when they were working on Citadels


Can't people dock in the fleet bay?

If not, that would definitely be nice. This was proposed with the assumption that you could carry maned ships just like you would be able to carry unmanned.

Even if people can't dock now and they make it so you can, I would still like to see an unmanned ship control thing, so carrier pilots aren't completely beholden to other people for non-combat.
Ligraph
The Scope
Gallente Federation
#14 - 2016-03-08 20:04:55 UTC
What if ccp went even further? Where there was no drone bay on carriers, they just carried ships. Depending on the ship, the carrier might be able to control some of the ships it carries.

Capitals could look like:
Basic Capital. Not in game, can cary ships, use turrets, ect. Basically the starter capital.

Dreadnaughts. Focuses on weapons. -- Carrier. Focuses on controlling and buffing the ships it carries (and others). -- Force Auxiliary. Focuses on buffing/RRing the ships it carries (and others) -- Fleet Transport. Focuses on quickly and securely transporting fleets. And make a stealth version!

Titans. Like t2 Dreads. Focuses on weapons. -- Supercarrier. Like t2 carriers. Focuses on controlling and buffing its fleet.


That way caps have 4 main attributes: control, buff, transport, weapons.
All capitals would have basic fleet-transport abilities.
Dread would be weapons.
Carrier would be control, with a maybe little buff.
Force Auxiliary would be buff/RR.
Fleet Transports would be transport (reduction in jump fatigue, longer jump range, bigger capacity, CLOAKS! [on some]).

Titans would be t2 weapons, and supercarrier would be t2 control. I don't think there is any need for t2 transport and t2 RR/buff. Supercarriers and titans should both have some transport ability.

I may have to post another thread for this.
Lugh Crow-Slave
#15 - 2016-03-08 20:09:49 UTC
Hopelesshobo wrote:
Lugh Crow-Slave wrote:
I would like to here if this is r feasible now that one of the biggest technical issues was over come when they were working on Citadels


From what I have heard, the issue is putting multiple pilots in 1 ship. I guess the servers don't like that. But yeah, I'm not holding my breath on getting this until CCP comes out and says that they somehow found a way to make it happen because it sounds like its a pretty big deal to make it work.


That was the issue they solved with citadels lol
Frostys Virpio
State War Academy
Caldari State
#16 - 2016-03-08 20:44:27 UTC
Danika Princip wrote:
How many 1200 DPS Talos could my nidhoggur use as drones?


Can the drone sub-cap deploy drones?

If so, can I deploy 2 2k dps vindicator and will they use their webs?

I mean, go big or go home right?
Ligraph
The Scope
Gallente Federation
#17 - 2016-03-08 23:46:51 UTC
Frostys Virpio wrote:
Danika Princip wrote:
How many 1200 DPS Talos could my nidhoggur use as drones?


Can the drone sub-cap deploy drones?

If so, can I deploy 2 2k dps vindicator and will they use their webs?

I mean, go big or go home right?


I was thinking no on drones, mainly because controlling 5-10 drone boats would be a nightmare.

But it might be doable, idk.

On numbers, the ones I gave were just examples, they would need a lot more work.
Shalmon Aliatus
Bluestar Enterprises
The Craftsmen
#18 - 2016-03-09 00:34:04 UTC
Can you tell me why you "need" utility drones ?

The only ones that come to mind are ecm.

Also you might want to look at this.

For the idea of controlling subcapitals: if you want to control a subcapital, fly it yourself (or bring someone else to do it).

I like the idea of carriers being able to carry piloted ships (something I guess is one the list people in EVE want since day one and I hope CCP can do it with the new servers and all the ofther stuff and seriously: why does a capital (even the dreads with the citadel expansion) need a ship maintenance if not for the exact reason to bring some support ships with them ?)
Ligraph
The Scope
Gallente Federation
#19 - 2016-03-09 19:04:32 UTC
Shalmon Aliatus wrote:
Can you tell me why you "need" utility drones ?

The only ones that come to mind are ecm.

Also you might want to look at this.

For the idea of controlling subcapitals: if you want to control a subcapital, fly it yourself (or bring someone else to do it).

I like the idea of carriers being able to carry piloted ships (something I guess is one the list people in EVE want since day one and I hope CCP can do it with the new servers and all the ofther stuff and seriously: why does a capital (even the dreads with the citadel expansion) need a ship maintenance if not for the exact reason to bring some support ships with them ?)


Couple of reasons:

  1. They have this utility now, its being taken away in Citadel.
  2. Lore: They carry ships and control fighters. Why not control ships too?
  3. It allows carrier pilots to customize their fighter squadrons however they want.
Ligraph
The Scope
Gallente Federation
#20 - 2016-03-09 19:05:20 UTC
Ligraph wrote:
Shalmon Aliatus wrote:
Can you tell me why you "need" utility drones ?

The only ones that come to mind are ecm.

Also you might want to look at this.

For the idea of controlling subcapitals: if you want to control a subcapital, fly it yourself (or bring someone else to do it).

I like the idea of carriers being able to carry piloted ships (something I guess is one the list people in EVE want since day one and I hope CCP can do it with the new servers and all the ofther stuff and seriously: why does a capital (even the dreads with the citadel expansion) need a ship maintenance if not for the exact reason to bring some support ships with them ?)


Couple of reasons:

  1. They have this utility now, its being taken away in Citadel.
  2. Lore: They carry ships and control fighters. Why not control ships too?
  3. It allows carrier pilots to customize their fighter squadrons however they want.


Think of it this way: if a carrier can control a fighter (combat ship), whats to stop them from controlling a lowly mining barge?
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