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Reworking the Bounty System

First post
Author
Stephen Goto
Spanked and Straddled
Loose Affiliations
#1 - 2016-03-07 18:45:49 UTC
Let's say for a moment that you are a miner sitting in a pod that is currently filled to the brim with salt, and you need someone to make the bastard pay for the dastardly deeds done to you.

Right now, you would place a bounty on their head, and it would be whittled away by random no-name pilots that didn't even realize they were collecting your hard earned iskies. Zero malicious intent behind collecting the blood money, and it wasn't even paid out to a decent money grubbing thug. Probably Joe from next door at a random gate camp. Dammit Joe…

BUT! With this new system, you would place the bounty much like a contract assigned ONLY to a corporation or up to 5 individuals. After a few minutes of research (looking at killmails to see if the guy actually flies anything worth 500 mill) the Corporation or individuals would either accept or decline, notifying the miner that they had accepted it, or rejected--with a counter-offer.

And thus, the hunt begins.
Here are the details of the contract:

Price of Bounty - Security status will determine the price of placing bounty, as CONCORD does not approve of the hunting of upstanding citizens, but is still determined to take your money. Something to the effect of…
Highest SecStatus=pay double price of bounty,
Neutral SecStatus=1.5x bounty paid,
Lowest Sec Status=pay exact amount of bounty.
This is designed to keep highsec people from being ganked in a free-for-all where there is supposed to be a semblance of safety.

Minimum Bounty Placed - Also directed by security status. Something to the effect of...
Highest SecStatus=750 mill,
Neutral SecStatus=500 Mill,
Lowest SecStatus=250 Mill.
This sets the minimum amount of ISK that can be set for collection on a capsuleer. Multiplied by the placement multiplier means that the minimum ISK spent to place a bounty on a pilot with Max SecStatus would be 1.5 billion ISK and requiring 750 mill to be destroyed. This number isn’t set in stone (obviously) and I’m open to suggestions.

So, you're ready to place the bounty! You naturally assigned the bounty to a newly formed Bounty Hunting corporation, they accept your offer to destroy 500 million ISK worth of a Neutral SecStatus pilot’s assets with the payout of an equal amount of isk. After multiplying by his sec status, you pay CONCORD 750 Mill for this contract. It would be available to everyone in that corp, however, progress would be tracked by individual effort. This is so that the bounty placed could potentially cause more damage to the target than just 500 million ISK. If two people are competing over the same contract, one may destroy 400 mill, the other destroys 500 mill and receives payment. This amplifies malicious intent of the bounty system, and rewards the individual placing the bounty with a river of their enemy’s blood.

Questions to be answered:

Is the Bounty Activated like a Kill Right? or is it more like a War Dec, where they can shoot back first?

Should a deadline be able to be placed? Or should all contracts naturally have a deadline?

Official pricepoints so that highsec isn’t abused and new players are not run off?

Should the bounty multiplier run off the number of people in the corporation to decrease the possibility of being hunted by a 1000 man corp and make bounty hunting corps an elite organization?

Are there any questions that I missed? Let me know what you think!
Kiandoshia
Pator Tech School
Minmatar Republic
#2 - 2016-03-07 18:47:04 UTC
We tried and gave them tons of good suggestions the last time they wanted to fix it.
Memphis Baas
#3 - 2016-03-07 19:04:03 UTC  |  Edited by: Memphis Baas
Yeah, the bounty is only part of the issue; they need a bounty HUNTER system, where a player can pay a (large) fee (say, half the bounty or 100m, whichever is greater) to bypass Concord and collect the entire bounty (if they get the fight, and the kill). Sort of like a war declaration; fee paid in advance and you get a week and a bounty hunter "warrant" item that you can activate to flag the target suspect. If you get the kill, the bounty makes up for the hunting fee and then some; if you don't get the kill, well fee is not refundable.
Ralph King-Griffin
New Eden Tech Support
#4 - 2016-03-07 19:09:29 UTC
this is actually simple to do
make killrights searchable via the bounty office .
Pandora Carrollon
Provi Rapid Response
#5 - 2016-03-07 20:05:03 UTC
I think the confusion I had was the actual word 'Bounty'. Once I realized it wasn't a bounty system but a paid revenge/kill right system, it made it easier for me to understand. Bounty had nothing to do with it.

Ralph points out a simple way to fix it, the OP's is a replacement system, and Memphis' post is also a simple fix.

My only question to all of you is: what are you trying to 'fix'? In other words, what's the core goal of the action of the game mechanic?

Do we need a paid revenge system?

If that's something we need, then yes, it would be better done as a fee to Concord or a 'kill rights' contract. Keep it basic and easy to understand.

If we don't need that system, then it should just be scrapped and if you want deterrent force, just pump up the security status loss points when they take on players in protected systems.

The simpler you make the choices, the easier it is to play the game and not have the game play you... Shocked
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#6 - 2016-03-07 20:18:23 UTC
Moved to Player Feature and Ideas Discussion forum.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

Ibutho Inkosi
Doomheim
#7 - 2016-03-07 20:20:39 UTC  |  Edited by: Ibutho Inkosi
I love that you parsed this out in such detail, but as in all such things we see these days
a very VERY important little detail has been omitted.

THE STATE ISSUES BOUNTIES!

INDIVIDUALS TAKE OUT CONTRACTS!

One is legal. One is illegal.

As long as you have this convoluted system where individuals are granted state authority (by the game god, not the state) AND as long as STATES don't exercise their natural authority to ENFORCE their SOVEREIGNTY, then you get this rinky dink system that a year's production of duct tape can't patch together to make sense.

The EVE bounty system proceeds from a FALSE PREMISE, therefore logic will NEVER apply.

So, it's not a bounty. It's hiring a hitman. If you throw it out there, it's called an "open contract". It's what organized crime does. It's not what organized STATES do. This system demonstrates a juvenile naughtiness as its basis. It's also the other major game function which makes irrelevant having "Sovereignty _________" in the interface's description of where you are (upper left hand corner) and NEGATES all the effort that's gone into a rather intricate backstory around which this is all alleged to be occurring.

Fix this, and you don't have to go to the spreadsheet/calculator - table method the OP took the trouble to hammer out. And, hammer out he had to. It has no simplicity, no elegance, and only exacerbates the self-contradictory nature of the logic being applied.

As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.

Pandora Carrollon
Provi Rapid Response
#8 - 2016-03-08 00:27:31 UTC
Ibutho Inkosi wrote:
I love that you parsed this out in such detail, but as in all such things we see these days
a very VERY important little detail has been omitted.

THE STATE ISSUES BOUNTIES!

INDIVIDUALS TAKE OUT CONTRACTS!

One is legal. One is illegal.

...(snip)


Legal and illegal is a social definition. It changes by culture, society, and even economic factors can change it.

Bounty is simply a 'get this person and get this reward' process. It could be the State or a private entity issuing it. Recall that their used to be private police (and in some nations there still are) forces that operated on Bounty/Reward systems. A modern Bounty Hunter is a descendent of those more ancient systems.

I agree with you entirely that it's overly complex and convoluted. However, if you look at how real Bounty systems would likely really work in New Eden, it wouldn't be universal, it would be Empire based.

The Caldari power base is Corporations, so they'd likely have a Bounty system based around Corporation's issuing them.

The Gallente, not to be outdone, would prove their superiority to their rival Caldari by allowing individuals the same power.

The Amarr would feel that every life belongs to the highest powers so all that bounty authority would indeed be a true State system, maybe even an offshoot of Concord itself.

The Minmitar would probably not care and just allow contract Bounties to exist or they'd have the opposite tack and not allow them at all. Politically I could see either.

Regardless, it probably wouldn't look anything like what we have now in the game.

So, if we agree that it's a game mechanic and not a real life Bounty system based on Political realities; in game contexts it stands to reason we need to address the mechanic, everything else would be window dressing.
Lugh Crow-Slave
#9 - 2016-03-08 00:32:31 UTC
now that we are getting a permissions list where we can make and share groups


1 full pay out on kill

2 when i place a bounty on some one just let me add one or more groups to the list that can take the bounty

3 let me chose the minimum est value of the ship that qualifies
Nevyn Auscent
Broke Sauce
#10 - 2016-03-08 00:39:06 UTC
You know you can contract kills directly to corporations now. it's called 'Hey, I'd like to hire you to kill someone for me' messages in game.
Anhenka
The New Federation
Sigma Grindset
#11 - 2016-03-08 01:14:31 UTC  |  Edited by: Anhenka
I for one will never support any bounty program that allows you to hunt down and kill someone without repercussions in highsec, just because someone else paid for the privilege. The sole exception would be for people setting a revenge price for having been attacked by the individual unlawfully before.

Oh wait, that's killrights.

Highsec isn't a safari where you pay your entrance fee, grab a tag, and go blap a target because you thought it would be funny.

Especially since unlike wardecs, where an individual can leave a corp or stay in a noobcorp to avoid them, escaping from someone with spare cash that allows them to repeatedly place bounties that make them a free target is impossible without leaving to an area of the game where the other individual will not follow.

This would be massively compounded by being able to place a bounty on someone (say a mission runner with a pimp fit or a known freighter character), kill them, loot them, and in the process, collect all or most of the money you placed upfront for the bounty.

Absolutely no to what would basically become a tool for industrial level greifing.

And no I don't consider miner/freighter ganking, can flipping, scamming, or basically anything else in eve to be greifing, but this proposal would take it about 5 steps too far.
Marfist Yarhead
ThexCorp Pty-Ltd
Cup Of ConKrete.
#12 - 2016-03-08 02:30:24 UTC  |  Edited by: Marfist Yarhead
Wouldn't it be easier if we could just "war dec" and individual for a week so they become a valid target to the "bounty hunter"..

Eg... Joe Blow has a bounty on him of 100m .. Joe Hunter goes to the bounty office, takes a look at the current bounty's that are out there available and chooses Joe Blow as his current target, Joe Hunter pays 15m ISK to concord for red tape and now Joe Blow is a valid target to him for a week....If Joe Hunter kills Joe Blow during this week he gets the total pay out of the bounty.

Similar mechanic to war dec's... so should be fairly easy to implement.

Players cannot hide in NPC corps as the "war" is on the individual

Makes Bounty Hunting an actual game style.
Anhenka
The New Federation
Sigma Grindset
#13 - 2016-03-08 02:55:06 UTC
Marfist Yarhead wrote:
Wouldn't it be easier if we could just "war dec" and individual for a week so they become a valid target to the "bounty hunter"..

Eg... Joe Blow has a bounty on him of 100m .. Joe Hunter goes to the bounty office, takes a look at the current bounty's that are out there available and chooses Joe Blow as his current target, Joe Hunter pays 15m ISK to concord for red tape and now Joe Blow is a valid target to him for a week....If Joe Hunter kills Joe Blow during this week he gets the total pay out of the bounty.

Similar mechanic to war dec's... so should be fairly easy to implement.

Players cannot hide in NPC corps as the "war" is on the individual

Makes Bounty Hunting an actual game style.


So Joe Tom who is Joe Bob's alt places a bounty on John Doe, then Joe Bob pays concord 15 mil for the privilege of getting to shoot John Doe anywhere, goes forth and kills John Doe, and collects the bounty he placed.

Congratulation, you have created a system where with a 15 mil isk fee, you can hunt down anyone in highsec, regardless of being in a noobcorp or not, mission runner, miner, or hauler, whatever that suits your tastes, and kill them.

I'm totally sure people wouldn't just sit between Amarr and Jita and take out private bounties on every single freighter they saw. sit outside of mission hub stations, scan for mission runners with shiny fits, and bounty them.

On the theme of completely ridiculous ideas, Concord is offering a new service. you can now pay them to explode anyone you dislike with a negative sec status as soon as they undock. 15 mil. One week, no undocking for them unless they tag their way back up to positive sec status.

Pay 30 and Concord will follow them around and constantly jam and neut them, to prevent them from taking nay action that might cause you inconvenience.

And for a blanket 50 mil a month fee, you can purchase protection from any and all characters less than three months old, so you never have to worry about new catalyst alts.


It's fair cause you pay for it, right?
Daoden
The Scope
Gallente Federation
#14 - 2016-03-08 03:29:49 UTC
Bounties irl work because the person is arrested, or in older times their body brought back. Killing someone in eve is a little harder, you know that whole clone thing. There is no real way to make a bounty system great and the system we have is better then it was before. Your best luck will be hiring mercs if you want to spend that much isk but I prefer to just kill them rather then die in the first place.
Miners are sheep, they aren't allowed to complain because they choose to be prey.
Marfist Yarhead
ThexCorp Pty-Ltd
Cup Of ConKrete.
#15 - 2016-03-08 03:32:18 UTC
Pretty much sounds like what already goes on....oh a shiny mission fit...lets war dec them...ohh lots of indy ships...lets war dec them!!.

Yes I can use my alt to place a bounty on a player to put them in the bounty system, then use my main to hunt them down....or i could just war dec their corp anyways and save the trouble..

And I am pretty sure that I didnt create the war dec mechanics that allow me to hunt down anyone currently in highsec for 50m

Corps war dec corps to collect players bounties now, I was just trying to suggest a way of getting around players who sit in npc corps to collect their bounty

But thanks for your valuable and creative feedback
Anhenka
The New Federation
Sigma Grindset
#16 - 2016-03-08 03:45:55 UTC  |  Edited by: Anhenka
Marfist Yarhead wrote:
Pretty much sounds like what already goes on....oh a shiny mission fit...lets war dec them...ohh lots of indy ships...lets war dec them!!.

Yes I can use my alt to place a bounty on a player to put them in the bounty system, then use my main to hunt them down....or i could just war dec their corp anyways and save the trouble..

And I am pretty sure that I didnt create the war dec mechanics that allow me to hunt down anyone currently in highsec for 50m

Corps war dec corps to collect players bounties now, I was just trying to suggest a way of getting around players who sit in npc corps to collect their bounty

But thanks for your valuable and creative feedback


Except that you can drop corp to escape from a corp wardec. Or your corp can drop from an alliance to escape from an alliance wardec. And players in noobcorps cannot be wardecced.

That last one in particular is no accident. Dropping a corp to avoid a wardec is an entirely legitimate tactic to avoid a war. Asked and confirmed by CCP that it breaks no rules, stated or implicit. And that they had no plans or intentions on having a character who leaves a corp inherit the wardec, or for characters in noobcorps to ever be able to be wardecced. That and Concord are meant to limit the worst potential abuses of the system by players.

Sitting in a NPC corp to avoid a war is fine. They pay for it in increased tax, being unable to access POS modules, and losing the other social aspects of a corp.

It's a failsafe against things like someone following someone from corp to corp and wardeccing them constantly. And for all the solo players who don't feel the need for a corp.

You can propose letting people shoot anyone more or less at will regardless of noobcorp status until you are blue in the face, CCP won't implement it, the partial protection of being in a noobcorp is what prevents them from losing a ton of the highsec player subscription base.


Oh yeah and small problem with highsec trade, freight, and mining grinding to a halt because people like CODE throw bounties around like party favors and abuse the system to kill any freighter, Skiff, Procurer, or DST that would be impractical to gank with a conventional fleet of suicide gankers.
Ima Wreckyou
The Conference Elite
The Conference
#17 - 2016-03-08 08:31:33 UTC
I promise if implemented I will never use this to do harm. Can't speak for my alts though.
Pandora Carrollon
Provi Rapid Response
#18 - 2016-03-08 15:49:31 UTC
I think it's pretty awesome that you guys are already looking at ramifications to the game of various ideas... however... nobody has actually answered my initial question:

Is the game mechanic necessary, and if so, why?

The more I play the game the more I realize that EVE's complexity doesn't have to be so complex. It's like a whole slew of past ideas and changes that never really amounted to much are still haunting the gameplay.

You can use a few metric style questions to see if a given game mechanic is worthwhile or not:


  1. Does it add more to the game than it takes away from it? (fun, difficulty, time sink, etc.)
  2. Is it easy to use, difficult to use and is the use quality intended or not?
  3. Is the implementation smooth and understandable? (aka: did the mechanic actually work as intended?)


Just these three questions applied to a lot of these 'side' mechanics would rapidly point out challenges in the game mechanics. Inherently, as players. we ask ourselves these questions all the time when stuff starts bugging us. You can see the questions in various forms in the posts found on this thread and a thousand others.

If we all just looked at the base issue first, then had a clear idea of a direction, the ideas on how to change the mechanic or even remove it becomes a lot more clear... and less combative (as we all can think of ways to abuse a mechanic, can we think of ways to keep it simple and effective though?)

In regards to the Bounty system, what would be the fallout if we just asked it to be dropped entirely? Maybe reworked to be simple yet effective? Which is the better approach?
Threm
Funatix Sanctuary
Funatix
#19 - 2016-03-08 21:36:11 UTC  |  Edited by: Threm
Shortly after the new bounty system I have removed bounty information from the overview: Nearly everyone has one, even if it small.

Bounty without a right to enforce it does not make sense. It is a contradiction that someone wants revenge and give a bounty to reward the the hunter - but on the other side, the kill right has a fee.

The problem is the chance for the "criminal" to benefit by getting killed by alts and friends, that leads to the current quite static system. Currently bounty is hardly more than an isk-sink.

I just proposed on the other thread of antipiratism to set earned killrights per default to an default isk and "available to all" and let the victim decide if he wants it otherwise. This would support law enforcement.
Niko Lorenzio
United Eve Directorate
#20 - 2016-03-08 22:33:35 UTC
Whenever you have a system that pays out more ISK than players put it you risk having it games petty hard. They promised to iterate and increase the bounty payouts after they watched the system. Of course in the usual CCP fashion they quickly moved on and left the mechanic as is.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!