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Science & Industry

 
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Getting started in Industry

First post
Author
Devastatio Demnarit
Center for Advanced Studies
Gallente Federation
#1 - 2016-03-06 00:06:29 UTC
Good evening !
I just joined Eve recently and took a 3 months subscription. The game looks really cool and I really want to push forward my playtime on it.

Some friends invited me on the game and gave me some money to "get started" (around 200M ISK), and I pretty much decided that I wanted to dedicate my character to production and industry, since I love crafting in online gaming and also because this could be a good way to earn money and help my friends in their squad !

Since my friends started playing like 3 months ago, and also because they mostly do PvE or some PvP, I'm a bit lost about how industry and research work. I tried to check some guides on internet (and inner guides, I mean the one on the game), but I still feel like I can't understand everything.

I do have some basic questions, and I really need some advices (any hints, I'm a real newbie) :

- I started getting a blueprint (Multifrequency L blueprint), and made 100 runs to copy it ( thought I could copy the blueprint and sell it, well I guess I can't, or smthing like this)
- I launched something called "Production efficiency" (PE I read), which is also paired with Time Efficiency I think. It'll end in like 7 days, but I read it's really great if you want to mass product any items

Right now I'm roaming a bit in the galaxy (feels so good), trying to mine a bit and also getting some stuff I forgot on other stations...

I wanted to know some major things :

- Is there any blueprints that one "industry maniac" should always have on him ? Like is there any items that is always worth something ? I guess some items are pretty much " FotM ", but maybe some items are always important to craft, and can always make value (even low values).
- what are the first skills I should max ? I'm maxing a lot of industry and science skills right now. My friends also told me to get some implants, which I did. Should I just aim on industry and production skills or is there anything I should check ?
- any beginners hints on how I should proceed for manufacturing and researching ?
- Oh and also, how does researching works ? It looks very interesting but I don't really get everything ...


If anyone can help me, I'd be very happy ! I'm quite new to the game so feel free to give me some beginners advices, it'll always help me.

Thanks you !
Demn.
Kiddoomer
The Red Sequence
#2 - 2016-03-06 00:27:43 UTC  |  Edited by: Kiddoomer
Well, if I can give a few advices to make isk with industry : try to avoid T1 basically. The more complex are the things you do, the bigger margin you can get out of it. So things that ask for both minerals and PI for example, or T2 components (harder and ask more skills), avoid capital parts as long as you can't have access to a Thukker array in lowsec. For skills, just make sure you can have a dozen of lines running for both research and manfucaturing.

There is 3 thing about research, one is named actually research, and is about upgrading original blueprint, by doing 2 kings of jobs with them : ME (material efficiency) and TE (time efficiency), they can be upgraded to 10% and 20%, you can do manufacturings cheaper and faster once the research done. The second thing is invention, that asked for different skills depending on what you ivennt from, basically you obtain copies of bluprint from a BPO, and use two different type of resources called Datacores. That gives you a chance to obtain a T2 copy of that bpc, each try of invention consume one run of the T1 copy. The third one is reverse engineering, that ask for even more skills and is about doing T3 ships parts blueprints from sleepers loot (wormholes npc).

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2016-03-06 01:04:09 UTC
Ken Bekle
Jednota Inc
#4 - 2016-03-06 03:29:51 UTC
1. Listen to Tau.

2. Disbelieve any assertion that T1 is low profit. One month ago I made 6B profit at about 18% margin selling only 42 different T1 products. it took me about 12 months to get there.
Vartan Sarkisian
Phoenix Connection
#5 - 2016-03-06 10:09:29 UTC
Tau is a regular contributor in these forums and in my opinion gives sound advise, he has written countless posts and replies to people needing help with industry. You could do worse than checking out his posts.
Devastatio Demnarit
Center for Advanced Studies
Gallente Federation
#6 - 2016-03-06 10:12:35 UTC
Thanks you for your answer everyone, I'll check Tau messages on the board !

Is there any way I can distinguish T1 from T2 or T3 items/blueprints ? Is it just written on the item if I ask the game to "show information" ?

Once again, thanks you for your help !
Kiddoomer
The Red Sequence
#7 - 2016-03-06 13:48:45 UTC  |  Edited by: Kiddoomer
Devastatio Demnarit wrote:
Thanks you for your answer everyone, I'll check Tau messages on the board !

Is there any way I can distinguish T1 from T2 or T3 items/blueprints ? Is it just written on the item if I ask the game to "show information" ?

Once again, thanks you for your help !


If you look at the item icon, you'll see in the up left corner a yellow triangle with a II or III inside, that tells you if it's tech2 or tech3, if you see a square inside a green triangle, it's faction stuff (asks for similar material than tech1 but pricey). And if you see a + in a blue triangle or a * in a purple triangle, it's complex and officer modules that cant be manufacturerd, and finally if you see a circle in a light green triangle, it's story modules, BPC can be obtained from quests, rare stuff that ask for odd skills and is somewhat more about collectionning.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Knitram Relik
State War Academy
Caldari State
#8 - 2016-03-06 16:43:30 UTC
This is from my personal experience.

Find a T1 market that has a high market velocity, good profit margin, and low m3 volume (for ease off transport). I personally focused on T1 rigs. Armor rigs (especially trimark and transverse bulkhead) were always good money makers for me. Set up a POS in a system a few jumps from a major trade hub. Buy and max research BPO's.

T2 is a good market but it takes quite a lot of training to do it well and I personally don't like all the extra BS that goes with it. My time is more important than ISK at this point.

I give away this information because I'm in a different market now and won't be effecting my bottom line by having someone else making rigs.

By the way, BPC's can only be bought and sold via contacts.

"The problem with quotes on the internet is that it's really hard to verify their authenticity." - Abraham Lincoln

Vartan Sarkisian
Phoenix Connection
#9 - 2016-03-06 22:02:49 UTC
Devastatio Demnarit wrote:
Thanks you for your answer everyone, I'll check Tau messages on the board !

Is there any way I can distinguish T1 from T2 or T3 items/blueprints ? Is it just written on the item if I ask the game to "show information" ?

Once again, thanks you for your help !


I found a pic that shows you how to distinquish the items

http://smg.photobucket.com/user/DarkIceWeb/media/EVEOnlineModules.png.html
Kiddoomer
The Red Sequence
#10 - 2016-03-06 22:56:20 UTC  |  Edited by: Kiddoomer
Vartan Sarkisian wrote:
Devastatio Demnarit wrote:
Thanks you for your answer everyone, I'll check Tau messages on the board !

Is there any way I can distinguish T1 from T2 or T3 items/blueprints ? Is it just written on the item if I ask the game to "show information" ?

Once again, thanks you for your help !


I found a pic that shows you how to distinquish the items

http://smg.photobucket.com/user/DarkIceWeb/media/EVEOnlineModules.png.html


This picture is full of lies actually, a old one for sure. THe difference between a blueprint copy and original is that the original picture is blue while the copy is grey.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Droidster
Center for Advanced Studies
Gallente Federation
#11 - 2016-03-07 15:15:31 UTC
Comments:

* EVE has the best manufacturing game economy out there, so you came to the right place

* You can make money doing most anything, but there is a real skill factor involved; the more skillful you are, the more you make

* People joke about it being a "spreadsheet game"; it's no joke, if you are doing manufacturing you will need to make spreadsheets and the better those spreadsheets are, the more you will make; I actually have graduated from spreadsheets and now use full-blown custom computer analysis programs

* Some activities are best done when you are a corporation member and have access to a player-owned station (POS) or a citadel; but you can definitely start out going solo

* Two easy activities are: invention and planetary interaction

* Invention takes less capital than PI in my experience and is less dependent on skills so you might want to start with that; the Uniwiki has a good introduction to Invention
Sequester Risalo
German Corps of Engineers 17
Federation of Respect Honor Passion Alliance.
#12 - 2016-03-08 08:36:13 UTC
Devastatio Demnarit wrote:
Is there any way I can distinguish T1 from T2 or T3 items/blueprints ? Is it just written on the item if I ask the game to "show information" ?


As has been said in the beginning you can only build the less complicated T1 products. Ti blueprints are sold by NPC Corprations in the markets. It pays off to invest in developing blueprints before using them. For a start I assume maxing production efficiency is more important than time efficiency. You will save raw materials and your competitors will all have maxed blueprints anyway.

As far as you are concerned T2 blueprints only come as blueprint copies. There are some T2 blueprint originals but new ones do not come ino the game and you will most likely never ever get your hands on one of them.

Also don't think that you or your group needs to mine/salvage all the raw materials themselves. Ore you mine yourself isn't free. This is a great misconception you cannot shake off too soon.

Finally I wouldn't start off with a P(layer) O(wned) S(tucture/tation). You can do fine in an indestructible NPC station where your blueprints and materials are safe.
JitaWorker
Doomheim
#13 - 2016-03-08 14:06:34 UTC
Devastatio Demnarit wrote:

- any beginners hints on how I should proceed for manufacturing and researching ?


By 11 years of manufacturing alone, I haven't seen once advice for what to build from profitable items, and simultaneously each advice i seen on this sub-forum were for things not worth doing.

So my advice would be, look at what they tell you, and check this all on list of things "not to do".
Sequester Risalo
German Corps of Engineers 17
Federation of Respect Honor Passion Alliance.
#14 - 2016-03-08 14:45:28 UTC
JitaWorker wrote:
By 11 years of manufacturing alone, I haven't seen once advice for what to build from profitable items, and simultaneously each advice i seen on this sub-forum were for things not worth doing.


That may be because no successful tycoon would like to spill the beans here so that not only a single newbie but the entire audience of Science and Industry will copy his success.
Devastatio Demnarit
Center for Advanced Studies
Gallente Federation
#15 - 2016-03-08 19:37:21 UTC  |  Edited by: Devastatio Demnarit
Hey I just wanted to give a you a quick reply, I'm reading all that you guys are writing and I'm really amazed by how friendly Eve Online is !!

I figured out by your answers that starting a PI should maybe be a good start, I was wondering if this was an easy thing to do for a beginner ? If this was rather effective and not really time consuming ?

Right now I'm researching some BPO in TE and PE, All should be over in like 6 days so I'll start manufacturing and see if I can make any profits from this, although it should be okay, from what I saw on the actual market.

Once again thanks you all !
Farmer Johnson's Daughter
United Federation Of Space Dealers
Already Replaced.
#16 - 2016-03-08 19:44:19 UTC
JitaWorker wrote:
Devastatio Demnarit wrote:

- any beginners hints on how I should proceed for manufacturing and researching ?


By 11 years of manufacturing alone, I haven't seen once advice for what to build from profitable items, and simultaneously each advice i seen on this sub-forum were for things not worth doing.

So my advice would be, look at what they tell you, and check this all on list of things "not to do".



Agreed, all i ever see in these forums is nothing but misinformation and dbags who think they are god.
ISD Fractal
ISD Community Communications Liaisons
ISD Alliance
#17 - 2016-03-09 15:35:11 UTC
Quote:
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An inappropriate post has been removed.

ISD Fractal

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Calivess Avada
Nightlight Manufacturing
#18 - 2016-03-10 14:34:55 UTC
I'm pretty new here, too. And I'm also a full-time industrialist. While my opinion may not be worth as much as all the other long-term vets, I'm going to share my perspective, since it's from a fresh pair of eyes.

In my very brief experience, there are two primary reasons for participating in industry:

1) You want to make ISK
2) You want to build things.

As I read through the replies, I realized that they primarily focus on the "I want to make ISK" side of things. And, just to make it clear where I stand on that: There's absolutely nothing wrong with that at all. As nearly every other forum post will so kindly state; "making ISK is easy". So, whenever someone tries to steer you away from something you enjoy just because it will earn you more ISK, don't listen to them. Again, people always claim that making ISK is easy, so if you enjoy simply building things, pay more attention to what's fun, and don't focus on the earnings right away.

Anyway, I come from the "I just want to build things" camp. I am only concerned with ISK in as far as it can help me continue to build things. I really enjoy the idea that I build starships, equipment, and fancy little devices that'll be completely blown apart within a week.

When I started, the first thing I realizes was that there are thousands of other players who have years of skill points, materials, resources, money, and networking backing them up. So, taking the world by storm wasn't going to be feasible within a few months.

So, since no one really mentioned it:

Tip #1 - Think extremely long-term. Plan out really far ahead, and expect solid results in terms of many months (or perhaps a couple years) rather than just a few weeks. Personally, I think I'll hit about the 9-month mark before I start working on Tier 2 frigates, and even then, it'll just be the 2 or 3 that I've been researching. I doubt I'll have my hands into anything too extreme until my anniversary, bare minimum.

Planetary interaction can be a lot of fun, and (as I discovered the other night) the materials are in demand. Now, when I say "a lot of fun", that means for me. It may not necessarily be fun for you. Some people refer to it as a "click fest", and they're kinda-sorta right. There's a lot of simply sitting there and just clicking buttons to choose which materials to harvest, or clicking buttons to choose which items to manufacture. But, it's fun for me because I'm non-confrontational. At the moment (this early in my EVE career) Planetary Interaction is about as non-confrontational as it gets. I currently have 5 planets packed with between 6-9 structures each, churning out resource after resource, and manufacturing lots of little bits of tech. It was also extraordinarily expensive (I've spent about 60 million ISK, split between the processes I have running now, and countless mistakes while attempting to figure it out). But, as I said, the upside is that I don't get shot at while managing my planets while in-station.

Which brings me to Tip #2: "Read" before you "Do". My general rule of thumb now is to read, plan, and when I'm absolutely sure I'm ready to start a project, I wait 24 hours and re-read some minor details. That tiny rule of thumb has paid off, since I no longer randomly dump ISK into plans that don't pan out because of some minor detail that I may have missed.

And since research and invention were mentioned, I'll bring up my final tip, and give the explanation afterward.

Tip #3: Always make a decent copy of any blueprint before you start your research. I've found, in my personal experience, that some research takes quite awhile (I have one that's still 13 days out). That research can tie up your blueprints, which means that you won't be able to manufacture whichever item you're researching. So, I believe in making a really decent copy with about 30 runs before I start researching the original. 30's a good number, no matter what the item is, because ship equipment blueprints can top out their research extremely fast (so 30 more items built in the interim should be fine). As far as hulls go, starship research can take upwards of 20-50 days, so having a copy that'll allow you to build 30 ships in the interim is also pretty nice.

Like I said at the beginning, I'm definitely no vet. I'm brand new, just like you (about 2 months old or so). So, while I may not have all the experience that the vets have, I at least still have a newbie's perspective. What seems like reflex or common sense to the vets is unknown and confusing to someone who's new. Vets tend to forget what it's like being brand new in EVE. So hopefully this post gives you a little information from the newer side of things.

Good luck, and happy building!

"Great job shooting things that cant shoot back. You're a regular scourge of New Eden"

-Lament von Gankenheim from CODE. in response to someone destroying their POCOs.

Iria Ahrens
Space Perverts and Forum Pirates
#19 - 2016-03-11 07:55:48 UTC  |  Edited by: Iria Ahrens
Tau Cabalander wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=5316649#post5316649


OMG. It's like a mirror park. One thread links another, which links another, which links another....
Ok, had to go 5 links deep to get to the meat posts.

And I'm doing it wrong. Of course I'm researching ships right now, and the overriding advice I see is stay away from ships :/

Of course going back to empire to get new BPOs is going to be a pain.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.