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Bye bye watch lists

Author
Zappity
New Eden Tank Testing Services
#21 - 2016-03-06 02:22:48 UTC
Locator agents need a buff. Specifically, the ability to use them remotely.

Zappity's Adventures for a taste of lowsec and nullsec.

Aiwha
School of Applied Knowledge
Caldari State
#22 - 2016-03-06 02:24:03 UTC
Thank god.


It was needed.

Sanity is fun leaving the body.

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#23 - 2016-03-06 03:20:09 UTC
Neadayan Drakhon wrote:
Yep, this is going to make for a lot of station spinning during wardecs if we can't see when wardeccers are online.


i died inside... so sad right now... Sad

Just Add Water

FloppieTheBanjoClown
Arcana Imperii Ltd.
#24 - 2016-03-06 05:44:47 UTC  |  Edited by: FloppieTheBanjoClown
So much for ever getting to use killrights. Or hunt wartargets. This will only benefit the hub campers in highsec.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#25 - 2016-03-06 05:49:36 UTC
Droidster wrote:
t as things are the let's-kill-every-autopilot and wardec every single 3-player corp in EVE mentality is driving people away from the game. Its at the point where there are more wolves than there are elk.


I'm inclined to agree, except that a major problem is that those three-player corps aren't doing Eve any good, either. I've been in those corps before. They insulate themselves against the rest of the playerbase, and the vast majority of those people quit the game after 12-18 months. It was wardecs against us that piqued my interest and kept me in the game when the rest of my friends quit.

Founding member of the Belligerent Undesirables movement.

Cristl
#26 - 2016-03-06 05:51:53 UTC
Leeluvv wrote:
Wormholes have 2 forms of Intel, as there is no local:


Watching players in a POS
Contact watch lists

Oh, bugger...

On a phone so making links is annoying. Google "eve uni d-scan".

You're welcome.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#27 - 2016-03-06 07:58:52 UTC
What's stopping a 3rd party from developing a watch list tool?
tiberiusric
Comply Or Die
Pandemic Horde
#28 - 2016-03-06 08:46:11 UTC
Neadayan Drakhon wrote:
Yep, this is going to make for a lot of station spinning during wardecs if we can't see when wardeccers are online. The watch list is an integral tool of warfare and intelligence gathering, why the gigantic nerf bat hit to it?

Come on CCP, stop making stupid decisions, your track record lately is apalling enough.

Don't nerf the watch list!


can i ask if this was real and you was really in space do you think you could have some sort of watch list to.show when people are for example not asleep. no you couldnt. tbh ccp have not gone far enough there is too much free intelligence via maps and apis.
but thats just my view.

All my views are my own - never be afraid to post with your main, unless you're going to post some dumb shit

tiberiusric
Comply Or Die
Pandemic Horde
#29 - 2016-03-06 08:47:20 UTC
Jamwara DelCalicoe Ashley wrote:
What's stopping a 3rd party from developing a watch list tool?


because you cant get the info when someone is online i think

All my views are my own - never be afraid to post with your main, unless you're going to post some dumb shit

Mister McQueen
BoomTime
House of Boom
#30 - 2016-03-06 08:57:49 UTC
Cristl wrote:
Leeluvv wrote:
Wormholes have 2 forms of Intel, as there is no local:


Watching players in a POS
Contact watch lists

Oh, bugger...

On a phone so making links is annoying. Google "eve uni d-scan".

You're welcome.


Last time I tried to d-scan a player who was cloaked, it didn't work so well... Roll
Valkin Mordirc
#31 - 2016-03-06 09:22:29 UTC  |  Edited by: Valkin Mordirc
Primary This Rifter wrote:
You can see wardeccers in system, why do you need to know if they're online?

Need to move to another system? Use a scout. Hell, a T1 frigate should suffice, you are in highsec after all.



You've obviously never actually been apart of wardeccing corp before?


Unless you already know where the dec corp likes to hang you basically picking a random direction and moving towards it, not counting the hot spots like Pipes, Mission Hubs, and the ever popular Trade Hubs, which a lot of highsec corps surprisingly dont go to during a dec. Surprising I know.

The after effect is either more trade hub camping which ever loves to ***** about, or more mass dec's. Which mean Mercenary corps get bigger because expenses are higher and it further stales highsec as a playground.

It'll probably be both. Merc corp grow bigger taking up more members because paying for 100+ decs to expensive. The current large merc corp, Like CD, Marmite, Archetype, P.E PIRAT, will either collapse due to the inability to have enough decs to have readily available targets, The ones that survive will increase in numbers.

About 90% on the new merc will just camp hubs because randomly moving in a direction will be tedious and annoying if unfruitful. Some of the smarter hub camps, will have scouts and check trade hubs and near by pipe but only move away from the hub if a target presents itself .

You would have the constant push and pull relation between the mercenary alliances that are around right now. It's probably be only a few left that either leave each other along or more likely have a constant dec against each other.

Contract will break down to only poco/pos removals which although pay well for the mercs, are boring and more of a chore then a actually content.


This nerf effects more then just the nullsec blobs, and because it does a broad stroke shouldn't be the action CCP has taken.
#DeleteTheWeak
Primary This Rifter
Mutual Fund of the Something
#32 - 2016-03-06 09:48:29 UTC
I was responding to someone who claimed that this change was bad for the corps that get wardecced, not the corps that do the wardeccing. If it's both, then it balances out, doesn't it?
Luna Bowman
Center for Advanced Studies
Gallente Federation
#33 - 2016-03-06 09:54:16 UTC
Droidster wrote:
I have a friend that just joined and he is basically terrified all the time and telling me how its "not fun".


If he is afraid of PVP, why is he playing a PVP centric game? Does he say that for CoD, World of tanks, or other such games as well?

Some people just dont have brains...
Milla Goodpussy
Garoun Investment Bank
#34 - 2016-03-06 11:14:25 UTC
Luna Bowman wrote:
Droidster wrote:
I have a friend that just joined and he is basically terrified all the time and telling me how its "not fun".


If he is afraid of PVP, why is he playing a PVP centric game? Does he say that for CoD, World of tanks, or other such games as well?

Some people just dont have brains...



not that i disagree with you but..when you even look at the new eve homepage.. it shows transports in and out
(beautiful btw ccp thank you)

it leaves out the ships blowing up left and right coming from hub gankers though..

i guess they need to show the violence.

it'll get the message across

lol
Malcanis
Vanishing Point.
The Initiative.
#35 - 2016-03-06 11:23:21 UTC
Neadayan Drakhon wrote:
Yep, this is going to make for a lot of station spinning during wardecs if we can't see when wardeccers are online. The watch list is an integral tool of warfare and intelligence gathering, why the gigantic nerf bat hit to it?

Come on CCP, stop making stupid decisions, your track record lately is apalling enough.

Don't nerf the watch list!



You do realise that now they also can't see that you're online?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Poddington Bare
Black Mount Industrial
Breakpoint.
#36 - 2016-03-06 11:28:57 UTC
Malcanis wrote:
You do realise that now they also can't see that you're online?


Never let facts or common sense get in the way of a good rant.
Neuntausend
Republic Military School
Minmatar Republic
#37 - 2016-03-06 11:29:07 UTC
Primary This Rifter wrote:
I was responding to someone who claimed that this change was bad for the corps that get wardecced, not the corps that do the wardeccing. If it's both, then it balances out, doesn't it?

The aggressor doesn't see when his targets are online, so he will fly around a lot just to find that his war targets aren't actually logged in. The defender will not know when the enemy is online and potentially out hunting, and will have to be extra careful, even if nobody is actually around.

So, yeah - in that case it balances out. But mostly in the sense that it makes the game more annoying for both sides equally.

My hope is, that at least in smaller wars people will add each other anyway, hoping that the other side does so as well.

- Imagine if there was a war, and nobody knew if the other side was even logged in.
Hetty Lang
Kratus Tria
#38 - 2016-03-06 13:04:35 UTC
Losing the ability to see when your war targets are online would be so bad if you could filter local chat

If you could set local chat to display war targets at the top of the list would be useful and something that in the absence of online/offline status would be useful

Imagine in a busy system like jita, who wants to spend ages scrolling through a 2500 person list just to try and work out if you have a war target in system?

It's ok removing the ability to see if a person is online or off if you introduce a better way of filtering out what you dont want, as it stands atm in a busy system people are going to be at a disadvantage

Sort it out please CCP
Bethan Le Troix
Krusual Investigation Agency
#39 - 2016-03-06 13:11:08 UTC
The watch list was an essential tool in our capacity for resource protection and investigation activities. It was also a mainstay in our other activities regarding enforcing the EULA. I guess CCP will still be able to access this information for their own use within security and EULA work but we are being denied it within the game.

Yet another bad change to add to the list and another disincentive for players to return to the game. Roll
Chili Klaus
Federal Navy Academy
Gallente Federation
#40 - 2016-03-06 13:38:17 UTC
Like it or not, carebears won't undock anymore and will probably end up quitting out of boredom. I'm not sure CCP thought this through.