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Suggestions for new interface

Author
Zayn Longson
Perkone
Caldari State
#1 - 2012-01-10 01:18:12 UTC
What would make the game FAR more enjoyable, and should be relatively simple to implement, would be to allow people to zoom into first person when in their ships in space.

Then give them the OPTION to manually fly their ship (put some cross-hairs in the middle of the screen, and the ship will move in that direction with whatever speed the player sets, and turning the mouse doesnt rotate the view, it changes the direction the ship is flying if, for example, when the right mouse button is held down whilst you move the mouse, so the camera is in the cockpit, the radar a display on the dashboard). Keyword here - option - some people may not like that kind of thrill lol.

What would make it even better is if people could also CHOOSE to manually fire their weapons, so they discharge where the cross-hairs point - this would allow player REAL skill to be used in things like pvp rather than just "artificicial" things you buy, adding a new challenge and attraction to the game which will get people to stay longer past the initial crucial stage where they are deciding if they like the game.

Do this, which Elite, X3, etc.. and all the other great old games of this type did something like, and the game will be much much better than it is :)

Without this, at the moment combat does not feel skillful, it feels like whoever has been playing the longest, absorbed the most "injected skills", and baught the biggest gear, will automatically win without any real challenge or threat - there SHOULD be a chance that somone who is a really good player, with great reflexes, and who has read up on everything, should be able to beet somone who has simply been playing longer, but is less skilled (real skills, not injected ones) in space combat - if somone has been playing for a year and done nothing but mining and trading, never done any pvp but decides to start, is it right that somone who does nothing but pvp for 6 months has no chance against them? Wouldnt it be more fun, and realistic, so there is some element of PRACTICE to make people WANT to pvp again and again to get better? Make it so manual combat gives an edge over automated, in the same way to auto-pilot isnt as good as manually jumping.
Sansa Asanari
Perkone
Caldari State
#2 - 2012-01-10 01:55:53 UTC
Sounds like a great idea to me! I am so SICK of games "dumbing down" so that everyone is equal - where is the room for hard core players who are willing to work like mad to compete for being the best?

If people could actually manually fly, and manually fight, then this would allow true competition in players skills, which is the only area of this game where it sadly fails at the moment.

Please can we see this feature implemented? I too remember the good old days of this kind of playing style in Elite, and I truly miss them, and this would also satisfy the gap left in my needs since I quit wow, the gap where PVP meant my skill at controlling my character with my gear, so if I am a better player, I can beat other players with better gear than mine because of my personal skill.Big smile
Zayn Longson
Perkone
Caldari State
#3 - 2012-01-10 02:03:50 UTC
Thanks for that - yes excellent points.

I havent been playing Eve a huge amount of time, and I really like what I see, apart from this one gap, and the "fix" I have suggested would fill it.

Thanks for the input :)
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#4 - 2012-01-10 02:07:06 UTC  |  Edited by: Ines Tegator
use the search function. This has been suggested a thousand times, and shot down as many. CCP will never do it.

1. It violates the lore. You are commanding the ship, not piloting it. For reference, frigates are the size a 747, cruisers are the size of an aircraft carrier and battleships are the size of a Star Destroyer. A bloke with a joystick is not appropriate to flying things like that.
2. It breaks the game code. It was never designed to handle realtime movement calculations.
3. It breaks the game servers. Wait till you get into a fleet fight with 500 people trying to make realtime movement decisions.

Not gonna happen. I'd love to see a tactical style interface though, like Homeworld or another RTS.
Zayn Longson
Perkone
Caldari State
#5 - 2012-01-10 23:35:40 UTC  |  Edited by: Zayn Longson
Ines Tegator wrote:
use the search function. This has been suggested a thousand times, and shot down as many. CCP will never do it.

1. It violates the lore. You are commanding the ship, not piloting it. For reference, frigates are the size a 747, cruisers are the size of an aircraft carrier and battleships are the size of a Star Destroyer. A bloke with a joystick is not appropriate to flying things like that.
2. It breaks the game code. It was never designed to handle realtime movement calculations.
3. It breaks the game servers. Wait till you get into a fleet fight with 500 people trying to make realtime movement decisions.

Not gonna happen. I'd love to see a tactical style interface though, like Homeworld or another RTS.



1. Size is irrelevant - if you have thrust and you point your ship in a certain direction, the thrust pushes you in that direction, doesnt matter if its the size of a car or the size of a planet. And please, dont make such silly comments "you are commanding the ship, not piloting it" - then why, lol, do you get a PILOT LICENCE in game, and why do you have to train up ship specific skills to FLY THEM? If you just shouted at people what to do, you wouldnt need to know how to do it yourself, you would rely on a pilot, so that makes zero sense lol. Try opening your character sheet in game, and read that bottom line - what does it say again? PILOT LICENCE lol.

2. Thats my entire point - a lack of any real time action is where the game is sadly lacking; if the game already catered to this need I wouldnt have suggested the idea in the first place lol. I tried to get a load of my friends to come and play, and 8 of them took one look at the current combat system and said "no way, too slow and boring - its just a case of whoever has been training skills longest wins, thats not even a game".

3. Just flat out wrong - I am a senior software engineer (and a doctor of virtual reality 3D graphics programming), and I can tell you now that with sensible object oriented programming changing from the current style to a more realistic, and challenging, style would not be hugely more computationally intensive than the current system. The kind of interface and play I am describing was in games nearly 30 YEARS ago with games like Elite lol, computers are 1000's and 1000's of times more powerful. http://en.wikipedia.org/wiki/Elite_(video_game) note: you have to copy and paste this link, the forums html link recognition does not recognise the bracket as part of the address.

And if Eve "doesnt support real time", how the heck is this supposed to work lol: http://www.youtube.com/watch?v=pTfKweL9y9o

Anything else?
Sansa Asanari
Perkone
Caldari State
#6 - 2012-01-11 01:23:44 UTC
Zayn Longson wrote:
Ines Tegator wrote:
use the search function. This has been suggested a thousand times, and shot down as many. CCP will never do it.

1. It violates the lore. You are commanding the ship, not piloting it. For reference, frigates are the size a 747, cruisers are the size of an aircraft carrier and battleships are the size of a Star Destroyer. A bloke with a joystick is not appropriate to flying things like that.
2. It breaks the game code. It was never designed to handle realtime movement calculations.
3. It breaks the game servers. Wait till you get into a fleet fight with 500 people trying to make realtime movement decisions.

Not gonna happen. I'd love to see a tactical style interface though, like Homeworld or another RTS.



1. Size is irrelevant - if you have thrust and you point your ship in a certain direction, the thrust pushes you in that direction, doesnt matter if its the size of a car or the size of a planet. And please, dont make such silly comments "you are commanding the ship, not piloting it" - then why, lol, do you get a PILOT LICENCE in game, and why do you have to train up ship specific skills to FLY THEM? If you just shouted at people what to do, you wouldnt need to know how to do it yourself, you would rely on a pilot, so that makes zero sense lol. Try opening your character sheet in game, and read that bottom line - what does it say again? PILOT LICENCE lol.

2. Thats my entire point - a lack of any real time action is where the game is sadly lacking; if the game already catered to this need I wouldnt have suggested the idea in the first place lol. I tried to get a load of my friends to come and play, and 8 of them took one look at the current combat system and said "no way, too slow and boring - its just a case of whoever has been training skills longest wins, thats not even a game".

3. Just flat out wrong - I am a senior software engineer (and a doctor of virtual reality 3D graphics programming), and I can tell you now that with sensible object oriented programming changing from the current style to a more realistic, and challenging, style would not be hugely more computationally intensive than the current system. The kind of interface and play I am describing was in games nearly 30 YEARS ago with games like Elite lol, computers are 1000's and 1000's of times more powerful. http://en.wikipedia.org/wiki/Elite_(video_game) note: you have to copy and paste this link, the forums html link recognition does not recognise the bracket as part of the address.

And if Eve "doesnt support real time", how the heck is this supposed to work lol: http://www.youtube.com/watch?v=pTfKweL9y9o

Anything else?



I agree with Zayn lol.

Besides, even if CCP couldn't think of a way to write it efficiently (and thats an excellent point about Elite doing precisely what you are describing nearly 30 years ago, so modern computers should be able to handle thousands and thousands of such real time events at the same time), as they charge about double what most other online MMORPG's do per month, they should easily be able to afford to expand a server farm - this is 2012, that sort of thing is easy and relatively cheap, and the could always push more computations down the line to local user PC's and just capture the results.

I would have thought adding a feature like this would attract more players, and keep more existing players from getting bored and leaving - more players = more money, more money = good business.

Makes sense, no?
J Kunjeh
#7 - 2012-01-11 01:33:23 UTC
Why? All you'd see is the inside of your pod. That doesn't seem very helpful.

"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) 

Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2012-01-11 01:45:53 UTC
With once per second server ticks, which is what EVE works on, twitch mechanics like this will never work. PLEASE stop suggesting them. You're the fiftieth one since the forums changed.

Also, if the option to do this is so much better, then it'll become mandatory almost immediately, and a lot of people do NOT want this.


Also, here's what you'd see in first person.

http://i.imgur.com/ARiYV.jpg
Isabelle Evotori
Republic University
Minmatar Republic
#9 - 2012-01-11 08:21:41 UTC
J Kunjeh wrote:
Why? All you'd see is the inside of your pod. That doesn't seem very helpful.



this...

People must read the background story of eve.
Pilots are in their pod, filled with pod gue.
eve is 50000 years in the future, ships are flown trough mind control not by j-stick.
Zayn Longson
Perkone
Caldari State
#10 - 2012-01-11 23:24:46 UTC
Isabelle Evotori wrote:
J Kunjeh wrote:
Why? All you'd see is the inside of your pod. That doesn't seem very helpful.



this...

People must read the background story of eve.
Pilots are in their pod, filled with pod gue.
eve is 50000 years in the future, ships are flown trough mind control not by j-stick.


If you think about it you just actually made my point nicely thanks lol.

The entire point is that YOU are "roleplaying" somone thousands of years in the future, YOU are that pilot, but as we dont have technology in our point in time to operate systems simply by "thinking" (although there IS research into this at the University where I do my research) we have to make do by thinking in our heads and using our mouse to convey our commands / thoughts.

Now following the story - if you were in control of your ship by thought, you would be fully aware of all the systems, and would know where you were in space, and when the automatic pilot is turned off, and be able to pull up any such information by simply thinking about it, YOU decide to move the ship up, down, left and right to steer it by thinking. You identify where in space other ships are that you want and you aim your weapons at them and you will them to fire.

If you think about it the only difference between you controling your ship so you can "manually" direct it with your mouse, or direct it with thought, is the method of HCI (human-computer-interaction), and so, thank you for making my point - allowing the player to have hands on control of their ship is MORE in line with the background story than the current over simplified system of letting the artificial computer do it for you, and NOT the players thoughts making the decisions.
:)
Katie Frost
Ministry of War
Amarr Empire
#11 - 2012-01-11 23:38:10 UTC
Oh another one of these WASD topics...

You can already pilot your own ship by double clicking space, therefore your thought-to-movement analogy is realised already. Congratulations on your suggestion being implemented \o/

I however completely agree that a crosshair should be given to you and you can manually aim (given that you clearly indicated that it would be a choice). It would be amusing to see you try line up your crosshair whilst manually piloting and hit a ship every 10-20 seconds as you skilfully swoop around your target thinking you are an F-15 pilot... whereas others will just pound away at you as they are currently. Just between you and me... I think you'd win, hands down.

Phew... so much sarcasm I almost forgot where it began and where it ended... I think most of the 3rd paragraph, but who knows.

-1
Zayn Longson
Perkone
Caldari State
#12 - 2012-01-11 23:47:43 UTC  |  Edited by: Zayn Longson
Danika Princip wrote:
With once per second server ticks, which is what EVE works on, twitch mechanics like this will never work. PLEASE stop suggesting them. You're the fiftieth one since the forums changed.

Also, if the option to do this is so much better, then it'll become mandatory almost immediately, and a lot of people do NOT want this.


Also, here's what you'd see in first person.

http://i.imgur.com/ARiYV.jpg




Wow, what a selfish attitude lol. Ok, let me address each of your points and give a solution even you cant argue with:

1. Server ticks - ok simple solution, push all the ship realtime movement calculations to the local user PC, and update where other ships that are within in the same "room" location to every ship within that room once per second - thats a simple 3D space coordinates and direction facing update; thats still realistic when you take into account the distance that the ships are apart - part of the skill of real time playing then will be to anticipate where the other ships will be when your missle / rocket / weapon lands; thats the way it worked in older games like elite anyway. Done

2. Thank you for making my point nicely - the reason SO MANY people keep requesting it is because so many people WANT IT, and for every person who posts, there will be thousands of others that also want it who dont post lol.

3. Think about what I said - key word "optional". Theres 2 ways that this could be handled implemented which doesnt "force" people to have to switch to real time if they "cant handle it":
(i) You make it so "normal space" has too much background radiation interferance to fly reliably manually, but designate certain solar systems to be suitable for "manual real time stearing and combat", and then people who want this fix can go and PVP with each other properly in those solar systems, maybe even have local space stations capitalizing on the local activity by running specialized pvp services or gambeling on the outcomes of matches or providing rewards for winning set competitions. OR
(ii) You make it so that in normal space the AI of automatic ship control/fighting is an even match for manual, but in certain solar systems the automatic ship control / fighting is distrupted by background radiation, and so players HAVE to fly/ fight / compete manually, again creaing PVP areas which will allow the game to attract a new player base of people who otherwise wouldnt play EVE, and increase revinues. Players NOT wanting to fly/ fight with their ships manually could then simply stay out of those few solar systems, and everyone is happy lol.

4. What you would see in first person with the current system doesnt need to be what you would see in the new system - when you zoom in beyound a certain point it could load, in the same way when you dock with a spacestation, and you see a big glass window with cross-hairs in the middle, and information you need to know wrapped arround the outsides of the screen. Something more like this only more up-to-date as this game is over a decade old a machines are MUCH more powerful than there were then, so something much nicer would be possible, but the basic interface is the same idea: http://www.youtube.com/watch?v=_ZGnyMvj9n8
FlinchingNinja Kishunuba
Crunchy Crunchy
#13 - 2012-01-11 23:51:31 UTC
Really? I mean.... really!??! Have you read any other threads in this forum?
Morgan North
Dark-Rising
Wrecking Machine.
#14 - 2012-01-11 23:57:08 UTC
1. If done like that, speed hacks.

2. I'd like a better flying/floating through space, but moving with keyboard isn't helpful. ALTHOUGH, I could live with a "fly with maximum transversal" option. You have Orbit, which is supposedly a maxxed tranversal speed, and an Approach. But there's no "fly next to option" either way its not really relevant.

3. If its better, it'll be used. Autocannons versus hybrids and hurricanes/drakes versus... everythign else really. If its more efficient, its better and thusly in our efficiency-related game, better.

4. Meh, I like to view my ship from the outside, from the camera drone.

I would however, enjoy a UI improvement with scanning reticles displaying aperture, aswell as a fully non cartesian 3D tactical overaly. If it could rotate, to always intersect your and whatever your shooting at, that would be awesome, aswell as displaying a vector towards ship heading.

I'd also really enjoy a new scanner that operated like a real radar. Ours only makes sense if you thinkon a submarine analogy, but if you do think about it in those terms, turning it off would render you invisible the moment you stopped emmiting energy. (themal, weaponery, sensors, etc). So yes, I'd like my ship scanner to incorporate the system map and actually look like a 3d radar displaying possible, out of grid directions of targets.
Zayn Longson
Perkone
Caldari State
#15 - 2012-01-11 23:57:26 UTC
FlinchingNinja Kishunuba wrote:
Really? I mean.... really!??! Have you read any other threads in this forum?



lol the secret to a discussion is to state your positioning and standing and argue your side - what you have said could be an endorsement or a counter to the initial point in this discussion - there are other people who have already said they want this, and there are others who are moaning they dont; please give specifics if you want to take an active part in this discussion.
Zayn Longson
Perkone
Caldari State
#16 - 2012-01-12 00:12:55 UTC
Morgan North wrote:
1. If done like that, speed hacks.

2. I'd like a better flying/floating through space, but moving with keyboard isn't helpful. ALTHOUGH, I could live with a "fly with maximum transversal" option. You have Orbit, which is supposedly a maxxed tranversal speed, and an Approach. But there's no "fly next to option" either way its not really relevant.

3. If its better, it'll be used. Autocannons versus hybrids and hurricanes/drakes versus... everythign else really. If its more efficient, its better and thusly in our efficiency-related game, better.

4. Meh, I like to view my ship from the outside, from the camera drone.

I would however, enjoy a UI improvement with scanning reticles displaying aperture, aswell as a fully non cartesian 3D tactical overaly. If it could rotate, to always intersect your and whatever your shooting at, that would be awesome, aswell as displaying a vector towards ship heading.

I'd also really enjoy a new scanner that operated like a real radar. Ours only makes sense if you thinkon a submarine analogy, but if you do think about it in those terms, turning it off would render you invisible the moment you stopped emmiting energy. (themal, weaponery, sensors, etc). So yes, I'd like my ship scanner to incorporate the system map and actually look like a 3d radar displaying possible, out of grid directions of targets.



1. Speed hacks - increadibly easy to check - if a player moves more than their ship would have allowed them to move in a tick then you ban them, in the same way as using any other hacks.

2. Keyboard? Im not sure you quite get what we're talking about here - have a look at this link, its from a MASSIVELY out of date game, but shows the basics of the kind of optional inteface we are talking about - obviously a much more sophisticated and nicer looking interface is possible with the more powerful machines people are using now from when they were playing this game, but you can see the basic idea: http://www.youtube.com/watch?v=_ZGnyMvj9n8

3. Im guessing you didnt read my earlier post - scroll up about the "normalizing" factors that could be introduced about background radiation.

4. We never said you COULDNT stick to the outside of ship view, we are just asking for the many many many people who want the other option to have an interface a bit more like this: http://www.youtube.com/watch?v=_ZGnyMvj9n8 to have the option.

Cheers
Danika Princip
GoonWaffe
Goonswarm Federation
#17 - 2012-01-12 00:20:46 UTC
1) Yes, please, push more of the game to the client side. there is no way at all that could go wrong. There is no way when the client is hacked open that this could be abused. No way at all. Nope.

2) The people whop say it's a bad idea outnumber the people who say it's a good idea, so by your own definition, it should not be implemented.

3) Optional ceases to be optional when it becomes impossible to win any other way.
i) Arenas? Are you really trying to hit every single awful idea people here shoot down every week?
ii) Seriously, arenas do not belong in eve.



I don't think you're playing the right game. Counter strike is over there. -->
Zayn Longson
Perkone
Caldari State
#18 - 2012-01-12 00:33:33 UTC  |  Edited by: Zayn Longson
Danika Princip wrote:
1) Yes, please, push more of the game to the client side. there is no way at all that could go wrong. There is no way when the client is hacked open that this could be abused. No way at all. Nope.

2) The people whop say it's a bad idea outnumber the people who say it's a good idea, so by your own definition, it should not be implemented.

3) Optional ceases to be optional when it becomes impossible to win any other way.
i) Arenas? Are you really trying to hit every single awful idea people here shoot down every week?
ii) Seriously, arenas do not belong in eve.



I don't think you're playing the right game. Counter strike is over there. -->



1.Any game, even the current existing game in its current form, could potentially be cracked (the phrase "hacking" actually means to write computer code without planning it before); the FBI and CIA can be cracked, banks could be cracked - know why they arent? Give the Eve developers credit, they arent stupid, and stupid things like someone moving from one point to another in space which would not be physically possible in the ship they are in within the time is INCREADIBLY easy to put on automated watch and ban people who brake try it; losing their account will put off anyone except an idiot.

2.Wow, you have psychic powers? What percentage of Eve players actually post on forums? I would be surprised if its over 1%, and you can say that the "majority" of players wouldnt want it by reading what so few people have to say? Thats impressive :) If a system was put in place to restrict this kind of thing to only certain locations (such as the idea I put about making real time combat inpractical in normal space, and only really work in certain solar systems) then this would have ZERO impact on the way you play, and you could completely opt out. So why do you want to stop others doing things which are fun if it doesnt effect you at all?

3 Nothing to discuss here, just your personal opinion - you sound like the kind of person who likes playing chess by post lol. I am just suggesting something which would make the game more fun for a lot of people to enjoy, and which would attract more players, and hence increase revenues for Eve Online, and more money means the company can afford more developers to keep adding more features to the game for everyone; everyone wins. Again, if it has ZERO impact on your preferred play style, why would you really care? lol

And again - wakeup call - CCP are expanding the style of the game to try and attract new customers; have a look at this: http://www.youtube.com/watch?v=pTfKweL9y9o
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#19 - 2012-01-12 02:46:47 UTC  |  Edited by: Ines Tegator
Alright, I'm calling troll here. Eve is not, never has been, was never intended to be, and is not wanted by it's players or creators to ever be an action game. Doing this would require re-making the entire game from the ground up- and it would not be Eve when it was done. Only an idiot thinks this is a good idea. Or a someone acting like an idiot. Hence, troll.

edit: add in circular reasoning and goalposts moving so fast they create their own weather system and there should be no doubt. troll.
ShahFluffers
Ice Fire Warriors
Infinite Pew
#20 - 2012-01-12 02:57:31 UTC
Obviously the OP has never been in a LARGE fleet fight and doesn't realize how much the server "chokes" with the input options we currently have.

Not supported.

edit: size IS relevant. Look up the terms "inertia" and "mass."
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