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Missions & Complexes

 
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Incursions

Author
shani Shardani
Royal Amarr Institute
Amarr Empire
#1 - 2016-03-04 16:04:22 UTC  |  Edited by: shani Shardani
Hello,

may i ask if someone has a link or source, information how to blitz vanguard incursions or incursions in general in which order the sanshas needs to be killed?

all i found was from 2011 and seems to be dated.

and are the loly points only payed out if the incursion is completed? so the mothership got killed?
Sheeth Athonille
TerraTroopers
Get Off My Lawn
#2 - 2016-03-04 22:21:21 UTC
You do know that you need entire fleets to run incursion sites right? For the most part, I don't believe they can be blitzed (I know one of the HQ sites you need to kill the building and things will respawn until it's dead, so I guess that's a type of blitzing).

Yeah the lp wont be paid out until the mothership is killed.
shani Shardani
Royal Amarr Institute
Amarr Empire
#3 - 2016-03-04 22:52:43 UTC
Hello,

i know that i need a fleet but is there not possible blitzing in vanguards anymore?
Xylem Viliana
homeless bum
#4 - 2016-03-05 01:10:51 UTC
Vanguards cannot be blitzed anymore in the way they used to be long ago.

You need a fleet. Either as a specialised multibox fleet not. Otherwise join a community and run with them.

There are a few groups that run them.

The vanguard project
TDF
Think there's a Russian group.
Some Germany groups
IIC

Join the incursion public channel ingame and have a chat with them.

If you are going to go the solo route do your research have 8 to 10 accounts and make use of sisi to test your strategy and be aware any fleet of real players will wipe the floor with you.

After ISBoxer was banned multiboxers became redundant very few people bother anymore.
shani Shardani
Royal Amarr Institute
Amarr Empire
#5 - 2016-03-05 09:06:11 UTC
oh okay so no incursions at all are be able to be blitzed if i understood correct?
Scotsman Howard
S0utherN Comfort
#6 - 2016-03-08 20:16:42 UTC
shani Shardani wrote:
oh okay so no incursions at all are be able to be blitzed if i understood correct?


You need to define Blitz and the amount of time it would take to no longer be considered a Blitz.

Solo Blitz - Not possible unless multiboxing, but not sure how since isoboxer changes. Even then, is that solo? Your choice.

A well decent fleet with a good FC and functional members can do any vanguard site in 10 minutes.

A good fleet can do them between 5-7 minutes.

A great fleet can do it in under 5 minutes. Note I am meaning payout to payout here so including warp times. However, read the notes below on this.

1. Fits - If you would need an entire fleet that is a good mix of Vindi's (2-3) for webs, machs (2-3) for Alpha, and the rest nightmares. You technically only need one logi (yes this is risky). The nightmares fit remote reps and cap in case the logi takes aggro. Fit need to be maxed out with max implants for best results.

2. Fleet members and FC - You need an FC that knows what they are doing. They call targets for the right groups. However, your fleet members should be able to do an entire site without direction. The FC should still call targets, but it should be second nature to your pilots. When I use to run them on my alt, it was not a grind as the group I flew with had done them so many times we could have fun on comms and still complete sites sub 5 minutes without even breaking a sweat. This sort of understanding and disipline involves everyone pulling their drones at the right time, aligning, etc. This really shines when you are contesting someone.

3. Warp speed and distances - One thing that people do not realize is that yes, fits, faction mods, etc help you clear sites faster, but once you reach a certain point where you can actually run the physical site any faster. The next step (and arguably the only way to consistently get sub 5 minute times is to start focusing on your warp speeds. the group I ran with (Road-Runners in TVP) used high-grade ascendency implants, warp speed rigs/mods, and would have the battleships warping at 4+AU/s. This decreases the time between sites. It allows you to be more flexible in contesting a system. We could leave our site early to contest a new one, beat the other fleet, warp back to our old site to finish it, and then beat the other fleet to a new site that spawns. A setup like this is faster once it hits the gate to because of warp speed acceleration and deceleration mechanics. The only downside to those fits is that some HQ fcs do not like them because of the rigs (I never had a problem but some have).


That is the closest you can come to blitzing a vangaurd site. There are more tricks and things to actually running the sites themselves that speed up the times, but at the end of the day, it comes down to the Pilots.