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Curious About Market Content

Author
Grimmjam Jager
Hold The Pod
Not Purple Shoot It.
#1 - 2016-03-04 14:51:01 UTC
Hey there!

I've played eve for a while now, but I never fully understood the market.

I know eve has it's own kind of economy, but do ALL of the items on the market come from players producing them or does the game generate items and put them on the market as well?

Thanks o7
Zirashi
Cyclical Destruction
#2 - 2016-03-04 14:58:36 UTC  |  Edited by: Zirashi
The majority of items come from players, but there are some things that are seeded by NPCs. Some examples are skillbooks and "trade commodities" (milk, tobacco, etc).

An easy way to find out is to look at the remaining time on the order. players can list items for a max of 90 days. Anything with more time on it is an NPC sell/buy order.
Ibutho Inkosi
Doomheim
#3 - 2016-03-04 22:09:36 UTC
Zirashi...how dare you be so succinct, precise and accurate in your response!
This thread could have gone all over the map!

-1 for being informational and helpful

As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.

Zappity
New Eden Tank Testing Services
#4 - 2016-03-05 00:28:10 UTC
Also, named meta 1-4 items (or 'compacts', 'restrained', 'scoped' etc under the new convention) are drops and unfortunately cannot be made.

Zappity's Adventures for a taste of lowsec and nullsec.

Rhivre
TarNec
Invisible Exchequer
#5 - 2016-03-05 00:37:56 UTC
I am doing a "markets 101" thing as part of the Moreevechaos March of the newbies month, so, if you want to come along and find out basic market stuff, the info is in the schedule here

MoreEveChaos schedule
Memphis Baas
#6 - 2016-03-05 00:49:30 UTC
Pretty much covered:

- skillbooks, Tech 1 blueprint originals, and misc. commodities are sold by NPCs, and thus form ISK sinks
- meta and officer modules are loot drops or LP store items and thus are sourced by NPCs
- raw materials (ore, planet mats, moon goo, salvage materials) are gathered from the world by players
- ISK is injected into the economy via mission payouts, rat bounties, etc.

Everything else (all ships, all T1 and T2 modules, all ammo, missiles, cap charges, structures, fuel, etc.) are produced by players from the raw materials, through layers of production that create and consume various intermediate materials / components.

You never see the manufacturer characters; just sit in stations and produce and put it up for sale for the PVP folk to create news with.

CCP has to balance the ISK sinks with the ISK faucets, and otherwise production vs. destruction is balanced by the producers vs. the PVP'ers. However hated they are, the pirates and the suicide gankers, as well as the big alliances having wars in 0.0 and roaming fleets, keep the economy healthy and moving.
Barrett Fruitcake
Doomheim
#7 - 2016-03-05 00:56:31 UTC
Zappity wrote:
Also, named meta 1-4 items (or 'compacts', 'restrained', 'scoped' etc under the new convention) are drops and unfortunately cannot be made.



That is irrelevant since they are not seeded on the "Market" by NPCs.

They are in fact created by players destroying NPC ships instead of created by players in exchange for other materials in-game.
They are then put on the market by players and sell for a price the "market" agrees is the correct price based supply and demand.

The thing about Loot Drops is that they are based upon probabilities in a table so CCP can control the value somewhat. But they are still only created when players destroy NPCs, so they are player created and sold on a Player market. Only the rarity is not controlled by players.