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March release features now on Singularity

First post
Author
Altrue
Exploration Frontier inc
Tactical-Retreat
#21 - 2016-02-25 15:48:54 UTC
Complementary link

May be outdated.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Aivlis Eldelbar
State War Academy
Caldari State
#22 - 2016-02-26 14:33:55 UTC
I don't see a specific thread for this, so I'll post here: the shopping list import feature is not parsing beyond the first linebreak in the input. It gets the first item and quantity right, but beyond that it's anyone's guess.
When I tried changing the input to not contain breaks (ie: ItemA QtyA ItemB QtyB...) it didn't even get the first quantity right and didn't recognize anything past the first item.
CCP Claymore
C C P
C C P Alliance
#23 - 2016-02-27 13:03:04 UTC
Aivlis Eldelbar wrote:
I don't see a specific thread for this, so I'll post here: the shopping list import feature is not parsing beyond the first linebreak in the input. It gets the first item and quantity right, but beyond that it's anyone's guess.
When I tried changing the input to not contain breaks (ie: ItemA QtyA ItemB QtyB...) it didn't even get the first quantity right and didn't recognize anything past the first item.


Enter a bug report for this with pictures and I will take a look.
Thank you.

Quality Assurance Analyst Team Psycho Sisters

Aivlis Eldelbar
State War Academy
Caldari State
#24 - 2016-02-27 21:38:48 UTC
CCP Claymore wrote:
Aivlis Eldelbar wrote:
I don't see a specific thread for this, so I'll post here: the shopping list import feature is not parsing beyond the first linebreak in the input. It gets the first item and quantity right, but beyond that it's anyone's guess.
When I tried changing the input to not contain breaks (ie: ItemA QtyA ItemB QtyB...) it didn't even get the first quantity right and didn't recognize anything past the first item.


Enter a bug report for this with pictures and I will take a look.
Thank you.


I don't think that will be necessary, I found what was wrong with my input. I had c&p'd from an excel spreadsheet and it had carried over the thousand separators:


Tungsten Carbide 946
Terahertz Metamaterials 13,891

So the multibuy script only parsed the items and not the quantities. Having a >1000 number as the first quantity threw me off, as it did register correctly. Could I ask for it to be taught to deal with commas in the quantity field, for ease of use with a spreadsheet?
Smuff Gallente
Fleet of Particular Justice
#25 - 2016-02-28 09:37:36 UTC
please don't mirror for atleast 15 days i want to play with my wyvern that is cooking
Ghaustyl Kathix
Rising Thunder
#26 - 2016-03-02 17:08:32 UTC
Re: Improved kill feedback, I thought just flashing was okay. Flashing, turning red, drawing that X and playing the sound all together are too much. I think drawing that X over the target is unnecessary.
Darkblad
Doomheim
#27 - 2016-03-02 19:10:52 UTC  |  Edited by: Darkblad
CCP Goliath wrote:

New things
NEW MODULE: Stasis Grappler (Will be seeded tomorrow)
I noticed, they lack a marketGroup. That won't be an issue, right?

Edit:

The bluerpints do have a marketGroup, but lack attributes (just ignore the localized elements).

Fixed by build 1014740. ECCM Script bonus description still lacks text.
Yadaryon Vondawn
Vicanthya
#28 - 2016-03-02 22:16:42 UTC
Ghaustyl Kathix wrote:
Re: Improved kill feedback, I thought just flashing was okay. Flashing, turning red, drawing that X and playing the sound all together are too much. I think drawing that X over the target is unnecessary.


Even the current blinking is already recognizable, the only time this can be confusing is during TiDi. I think that the new flash, X red detonating nuke is a bit overdone. It sort of...clashes(?) with how I see EVE. EVE is a game that I see as more mature, a older playerbase and so on and so forth. This kill animation simply feels off, it reminds me of a certain FPS game which I do not want to associate with EVE.

Just a feeling tho
Amarisen Gream
The.Kin.of.Jupiter
#29 - 2016-03-03 11:15:06 UTC
Do we have a thread/blog about the watchlist changes?

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Morwennon
The Tuskers
The Tuskers Co.
#30 - 2016-03-04 01:17:20 UTC
The new Tech II ECM modules (and possibly their low meta counterparts as well) appear to be non-functional - they cannot be activated against targeted NPCs or player ships.
CCP Lebowski
C C P
C C P Alliance
#31 - 2016-03-04 16:28:58 UTC  |  Edited by: CCP Lebowski
Hey all, Singularity is in VIP while we troubleshoot some issues, I'll update here once we're open again.

Morwennon wrote:
The new Tech II ECM modules (and possibly their low meta counterparts as well) appear to be non-functional - they cannot be activated against targeted NPCs or player ships.
Should be fixed in the next build!

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

CCP Lebowski
C C P
C C P Alliance
#32 - 2016-03-04 17:43:20 UTC
And we're back! Sorry for any inconvenience

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Darkblad
#33 - 2016-03-04 22:02:28 UTC
Build 1015913 (TQ.RELEASE)

No change to this currently on live:

Darkblad wrote:
http://updates.eveonline.com/date/2016-02-09/#2Vt4p not found on the New Eden Store. Like Tronhadard skins for cruiser and above. However, Seabeast skin licenses are also not listed (nor available for market orders) on the market.

Seabeast skins actually can't be available anyway. The's not set to visible on Tranquiliy.

Which ... designer skin (read: no unique texture, only different color values (and maybe transparency) will hit TQ first?



Petrified
Old and Petrified Syndication
#34 - 2016-03-07 05:40:36 UTC
Quote:

The 'Load Station Environment' toggle has been removed from the graphic settings inside the settings menu.

By the way, why is this being removed?

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Darkblad
#35 - 2016-03-07 09:41:25 UTC
Petrified wrote:
By the way, why is this being removed?
CCP Darwin explained the reasons in this post in another thread.

(something like the background of the old fullscreen map may work)
Benito Arias
Angry Mustellid
#36 - 2016-03-07 16:59:14 UTC
That taret destroyed aimation sequence is unnecessarily long. Wha I can see on my machine is 3 parts: 2 slow blinks, 4 fast blinks, and collapse into a dot with target name and active modules still dispalyed. I think parts 1 and 3 redundant. Parts 1 and 2 are doing the same thing in 2 different ways consequently and can be merged into one series of flashes. Part 3 is completely unnecessary, as it does not convey any information and just draws my attention to a nothing (that barely notoceable dot) with target name and active modules still shown under it.
Darkblad
#37 - 2016-03-07 20:20:38 UTC
the EVE-Hellp window (F12) still looks pretty much like it was before introduction of the Help Center

Two buttons, Create new Support Ticket and Go to Technical Help Center (beta)

For non-english client settings (German in this example), Create new Support Ticket is the only button available.

This is intended? The patch notes contain nothing about the creation/handling of tickets.
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