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XL Citadel close to Jita - 0% tax?

First post
Author
Kaivar Lancer
Doomheim
#41 - 2016-03-04 14:34:11 UTC
Why would a citadel owner charge 0% tax? How many POCOs do you see charging 0% to the public?
Al Nomadi
Morawins
#42 - 2016-03-04 14:45:30 UTC
Kaivar Lancer wrote:
Why would a citadel owner charge 0% tax? How many POCOs do you see charging 0% to the public?


To establish market? Once it is up and running well, owner can set any tax he wants. And that possibility will seriosly harm traitors like Sabriz . Cause no one in his clear mind will trust the guy, who boasts about luring "filthy-rich incursioner" into cooperation and than backstub his expensive ship. People like that will have hard time convincing customers to use their trtade hub. But there are players like chriba, who is trust worthy and his hub can have any reasonable tax bigger than 0. And people will still use it, if it is properly placed.
Magnu Stormhawk
#43 - 2016-03-04 15:27:13 UTC
Ignoring the fact that Jita is the current prime hub and there are benefits of a player hub being close, if one were to attempt to set up a player owned hub in the most optimal system today, what systems would be contenders?

If the answer isn't Jita or close by, based on a system standing on its own merits, then trying to create a player owned hub as close to Jita as possible is probably a bit short sighted.

The reasons Jita became the hub originally was due a number of factors which have probably now changed. Now its the hub primarily because of its momentum. That momentum is going to falter with the upcoming changes, and eventually it may even die. When that happens, is it really going to be beneficial having a new hub very close? Or in the long term is it a better investment to be elsewhere?
Sheeth Athonille
Rabid Dogz Mining
#44 - 2016-03-04 23:52:53 UTC
Jdestars wrote:
You forgot a point, at present we can anchor objects that from security systems 0.7
where are you read that ccp will be suppress this rules .... stop dreaming ;)



You've been able to anchor in over 0.7 sec systems for over a year now. Sooo I guess it's not dreaming?

Magnu Stormhawk wrote:
Ignoring the fact that Jita is the current prime hub and there are benefits of a player hub being close, if one were to attempt to set up a player owned hub in the most optimal system today, what systems would be contenders?

If the answer isn't Jita or close by, based on a system standing on its own merits, then trying to create a player owned hub as close to Jita as possible is probably a bit short sighted.

The reasons Jita became the hub originally was due a number of factors which have probably now changed. Now its the hub primarily because of its momentum. That momentum is going to falter with the upcoming changes, and eventually it may even die. When that happens, is it really going to be beneficial having a new hub very close? Or in the long term is it a better investment to be elsewhere?


Wasn't the main reason Jita became the main trade hub because of its central location? There hasn't been a major re-working of the literal shape of the galaxy since Jita was created that I'm aware of, so I'd imagine it would still be one of the most centrally located systems.

I think there were also high quality agents which don't exist anymore, but I think that was secondary to location.
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