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[Citadels] Changing NPC taxes

First post
Author
Marcus Tedric
Zebra Corp
Goonswarm Federation
#261 - 2016-03-04 12:47:41 UTC
The 5m per jump does seem to be rather high - I'm sure the intention is not to cover the entire Clone Bay cost with merely 5 or so pilots.

Why not make it something like 1m to start with and see how it goes?

Why not, perhaps, introduce something 'more unique' to Citadels that actually encourages their use - like allow the jumping of clones within the same Citadel?

You could even go as far as allowing the actual 'unplugging' of implants without losing them, perhaps even for a more significant cost (perhaps limiting that unplugging to Slots 1-5)?

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Charles Burger
Reckless Abandon
#262 - 2016-03-04 12:53:39 UTC  |  Edited by: Charles Burger
What's the actual point of the 5 mil jump fee for NPC stations?

This "covering costs" thing is obviously ridiculous since NPCs don't have costs or wallets or ISK... or am I missing something here?

It will be detrimental to PvP. In RvB we primarily stay in high sec but often have low or null sec roams. Everyone jumps into their clean clone, naturally, not wanting to risk their implants. With a 5 mil fee, and another 5 mil to jump back into their implanted clone, many people will simply not bother. I'm sure other groups who occasionally go to low or null for roams will be similarly affected.

I am failing to see the point whatsoever. It seems like all con and no pro. What's the pro's of this change, from any angle? Who is it meant to help?
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#263 - 2016-03-04 12:57:58 UTC
Marcus Tedric wrote:
The 5m per jump does seem to be rather high - I'm sure the intention is not to cover the entire Clone Bay cost with merely 5 or so pilots.

Why not make it something like 1m to start with and see how it goes?

Why not, perhaps, introduce something 'more unique' to Citadels that actually encourages their use - like allow the jumping of clones within the same Citadel?

You could even go as far as allowing the actual 'unplugging' of implants without losing them, perhaps even for a more significant cost (perhaps limiting that unplugging to Slots 1-5)?



Make it 5 mil and see how it goes, can always lower to 1 mil if the amount of JC stops - it only affects NPC stations

You can jump between clones in a citadel - and NO cooldown, because you didn't travel

last part prolly won't happen
corebloodbrothers
Deep Core Mining Inc.
Caldari State
#264 - 2016-03-04 12:58:14 UTC
citadels should not be pushed by nerfing npc stations.

the current proposal is a overall price rise and risk increase for null in total. a market tax of total 8,5 % !!!!!!! is a huge blow. so you pay basically a security tax since a NPC doesnt get blown up, versus a citadel with a 10 % loot drop fine to retreive ALL your items.

Hitting someone with a stick is never wise. U force peopel now to use a citadel. Null sec hubs are stocked by players with high isk volume invested and work, i own 4 toons doign 1200 lines, updating it, stockign ,and keepign up is already hard work, volume isk varies 300-500 bill.

8,5 % combined market for npc is huge, so **** stocking null in NPC. however noone in his right mind will put 300 bill market in a citadel, with a 30 bill risk too lose, and only marginal profits, else the whole allaince starts to moan.

This is a big blow to null market hubs, which drive content. U wantto logon and start to play, not go pick up ship fits alll over since noone bothers to stock a region properly in volumes that sustain a doctrine. contracts cant take over this part, both on work, volume and even so cause its not launched with citadels atm. its a big nerf bat which will lower content even more.

I understand the need to psh people from NPC too player owned. However, most stations are not NPC but player dropped. Does ccp see a difference too npc and current player dropped outposts ? i deployed the egg, hatched the fuckignthing invested 40-60 billion isk, and now the market fees are driven up, in a station i build and own ??? plz ccp how u see that ? how does my current player build station also gets a punishment for what i invested too build it. ? please answer:

think positive things,remove 90 days max expiration on markets in citadel (big work for bulk traders), remove all cost of cloning. let a owner decide if fee is good or isk. I liek the minerals over isk, minerals i can build with, isk means i have too jump **** in and buy it. he move too isk fees is a nerf also.

looking ar myself i am going too stop stockign null sec regions for others. liquidize 500 bill, buy of other poor souls , and have **** all fleets cause noone ever has the right ships and volumes too have a doctrine going.

Null doesnt have many blocks left, btw, PL and goons will use the tools we all use too watch at the list of stations with most isk in market. and ransom them or blow them up. U are creating the biggest disatisfier EVER in null. NOONE can defend themselvesfrom pl or goon superblob, which will ransom or destroy any hub in citadel that builds something up worth destroying.

its the virtual end and reverse achievemtn of current breakign up of null into smaller parts with fun pvp without everyone butting in. you are now breaking null. through logitic nerfing indireclty.

keep npc as is, give citadels unique benefits and features.and if u don, then refund me my station, cause its not what it is anymore when i bought it, by law you need too buy it back.

Dave Stark
#265 - 2016-03-04 12:58:52 UTC
Charles Burger wrote:
This "covering costs" thing is obviously ridiculous since NPCs don't have costs or wallets or ISK... or am I missing something here?


if npcs offered jump cloning for free. you have no reason to use a reduced rate citadel version. if you're not using the citadel version then the owner has no way to recoup the fuel costs of having that service module running.
Marcus Tedric
Zebra Corp
Goonswarm Federation
#266 - 2016-03-04 12:59:13 UTC
Charles Burger wrote:
What's the actual point of the 5 mil jump fee for NPC stations?......................

I am failing to see the point whatsoever. It seems like all con and no pro. What's the pro's of this change, from any angle? Who is it meant to help?


The point is that running a Clone Bay in a Citadel will have a cost (in the new fuel-blocks) which, as suggested in the OP, is currently around 157m per month.

Citadels cost a lot and running them will cost - EVE is a business game and like any business the investment of the isk is supposed to have a return (if you're doing it right).

There needs to be a mechanism for charging that makes that sensible. The fee for NPCs 'needs' to be set at a level that players can undercut to make it cheaper to use Citadels whilst still covering their costs.

In Red vs Blues case - both Red & Blue should put up their own Citadels and charge peanuts instead. Likewise Null Sec Alliances can offset their costs through other taxes and perhaps charge little if anything at all.

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Morrigan LeSante
Perkone
Caldari State
#267 - 2016-03-04 13:02:15 UTC
I agree.

I have no problem with players being able to offer what NPCs to, but they should not replace it. A choice should be there and that choice ought to take the form of the player options offering unique perks and benefits to offset the risk.

As it is, it just feels extremely forced and artificial. As someone else in the thread says - if you need to beat people into using a new feature, you've made a mistake somewhere in that feature. Exceptions apply, but rarely so and tend to be around egregious abuse of mechanics.


So if you want to make clones "worth" the fuel cost in citadels add new things to encourage people - reduced timers, implant insurance (or similar, implant replacement at reduced cost), increased clones per citadel (I realise this is in already).
MachineOfLovingGrace
V0LTA
WE FORM V0LTA
#268 - 2016-03-04 13:02:16 UTC
Marcus Tedric wrote:
Charles Burger wrote:
What's the actual point of the 5 mil jump fee for NPC stations?......................

I am failing to see the point whatsoever. It seems like all con and no pro. What's the pro's of this change, from any angle? Who is it meant to help?


The point is that running a Clone Bay in a Citadel will have a cost (in the new fuel-blocks) which, as suggested in the OP, is currently around 157m per month.

Citadels cost a lot and running them will cost - EVE is a business game and like any business the investment of the isk is supposed to have a return (if you're doing it right).


So remove the fuel cost for the clone bay. Problem fixed.
Dave Stark
#269 - 2016-03-04 13:04:10 UTC
MachineOfLovingGrace wrote:
Marcus Tedric wrote:
Charles Burger wrote:
What's the actual point of the 5 mil jump fee for NPC stations?......................

I am failing to see the point whatsoever. It seems like all con and no pro. What's the pro's of this change, from any angle? Who is it meant to help?


The point is that running a Clone Bay in a Citadel will have a cost (in the new fuel-blocks) which, as suggested in the OP, is currently around 157m per month.

Citadels cost a lot and running them will cost - EVE is a business game and like any business the investment of the isk is supposed to have a return (if you're doing it right).


So remove the fuel cost for the clone bay. Problem fixed.


"why does the market require fuel? the clone bay doesn't"
Morrigan LeSante
Perkone
Caldari State
#270 - 2016-03-04 13:07:23 UTC  |  Edited by: Morrigan LeSante
Marcus Tedric wrote:
The point is that running a Clone Bay in a Citadel will have a cost (in the new fuel-blocks) which, as suggested in the OP, is currently around 157m per month.

Citadels cost a lot and running them will cost - EVE is a business game and like any business the investment of the isk is supposed to have a return (if you're doing it right).

There needs to be a mechanism for charging that makes that sensible. The fee for NPCs 'needs' to be set at a level that players can undercut to make it cheaper to use Citadels whilst still covering their costs.


You're assuming that all areas of space need to be treated equally in respect to module demand. However I contend that not all areas of space need to find equal attraction in the modules.

Let's take wormholers for example, even if nothing else was changed these guys will fall over themselves to have this facility because it is a game changer, costs be damned.


Not everything needs to be held at the same perceived value point for it to be a good feature. It's ok for some areas to not want to use things and others to want them a great deal.

In addition as I said, this whole thing is odd, it is as if the fuel cost is a constant and cannot be altered. It could easily be altered and/or additional attractive features attached to the use of such a facility.




Ed: And for the record I do not believe Jita 4-4 will go anywhere as a result of these changes, just things will be marked up. Which is fine, but there's simply too much implicit value in the stability of that location.
Charles Burger
Reckless Abandon
#271 - 2016-03-04 13:09:00 UTC
Dave Stark wrote:
if npcs offered jump cloning for free. you have no reason to use a reduced rate citadel version. if you're not using the citadel version then the owner has no way to recoup the fuel costs of having that service module running.

Why not introduce a 5m docking fee in NPC stations? Then citadels can undercut it to make a profit?
Why not introduce a 5m storage fee for every ship you keep in an NPC station, then citadels can undercut it, then players can undercut it to make a profit?
Why not introduce a 5m ship spinning fee, every time you rotate your ship in a station you are charged, then citadels can undercut it to make a profit?
Why not make a 5m talking in local fee, but if you're docked in a citadel the owner can undercut it?

All ridiculous of course. Just as ridiculous as introducing a clone jumping fee for the sole purpose that citadels can undercut it.
MachineOfLovingGrace
V0LTA
WE FORM V0LTA
#272 - 2016-03-04 13:19:40 UTC
Dave Stark wrote:
MachineOfLovingGrace wrote:
Marcus Tedric wrote:
Charles Burger wrote:
What's the actual point of the 5 mil jump fee for NPC stations?......................

I am failing to see the point whatsoever. It seems like all con and no pro. What's the pro's of this change, from any angle? Who is it meant to help?


The point is that running a Clone Bay in a Citadel will have a cost (in the new fuel-blocks) which, as suggested in the OP, is currently around 157m per month.

Citadels cost a lot and running them will cost - EVE is a business game and like any business the investment of the isk is supposed to have a return (if you're doing it right).


So remove the fuel cost for the clone bay. Problem fixed.


"why does the market require fuel? the clone bay doesn't"


Different citadel modules have different impact on gameplay and are balanced differently. Why does a cyno need fuel, but a point only needs cap? Both are ship modules after all.
Querns
Science and Trade Institute
Caldari State
#273 - 2016-03-04 13:31:28 UTC
Charles Burger wrote:
Dave Stark wrote:
if npcs offered jump cloning for free. you have no reason to use a reduced rate citadel version. if you're not using the citadel version then the owner has no way to recoup the fuel costs of having that service module running.

Why not introduce a 5m docking fee in NPC stations? Then citadels can undercut it to make a profit?
Why not introduce a 5m storage fee for every ship you keep in an NPC station, then citadels can undercut it, then players can undercut it to make a profit?
Why not introduce a 5m ship spinning fee, every time you rotate your ship in a station you are charged, then citadels can undercut it to make a profit?
Why not make a 5m talking in local fee, but if you're docked in a citadel the owner can undercut it?

All ridiculous of course. Just as ridiculous as introducing a clone jumping fee for the sole purpose that citadels can undercut it.

This slope seems awfully slippery, gee.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#274 - 2016-03-04 13:31:31 UTC
Dave Stark wrote:
MachineOfLovingGrace wrote:
Marcus Tedric wrote:
Charles Burger wrote:
What's the actual point of the 5 mil jump fee for NPC stations?......................

I am failing to see the point whatsoever. It seems like all con and no pro. What's the pro's of this change, from any angle? Who is it meant to help?


The point is that running a Clone Bay in a Citadel will have a cost (in the new fuel-blocks) which, as suggested in the OP, is currently around 157m per month.

Citadels cost a lot and running them will cost - EVE is a business game and like any business the investment of the isk is supposed to have a return (if you're doing it right).


So remove the fuel cost for the clone bay. Problem fixed.


"why does the market require fuel? the clone bay doesn't"


I am seeing an assumption that CCP believes we need to have our behaviour modified to make Citadels work.

You need to look a little more closely into the thought that players will automatically resist change, and have done historically.

Whilst this assumption is not technically incorrect, you will find that mass resistiance occurs when CCP are using negative reinforcement, or punishment, to drive different behaviours. "the players need to be educated and forced to use the new xxxx"

When we have seen positive reinforcement or "Dear God, but thats better, fantastic!” we DO NOT HAVE RESISTANCE. in fact we welcome the change with open arms.

So CCP if you want to carry the playerbase on the journey with you, delight and surprise us. This is what CCP Seagull promised, and we have stayed because of this, Hopeful.

If you want outright war between CCP and the playerbase, even though the journey is a good one, just punish us and whip us to make us change.

I did think that you had learned this lesson, and we were past this thinking.

There is one EvE. Many people. Many lifestyles. WE are EvE

Alyssa Wyatt
Bazinga Labs
#275 - 2016-03-04 13:34:37 UTC  |  Edited by: Alyssa Wyatt
As an alternative to per jump fees
How about an NPC JC contract, paid monthly - like offices, but it covers all NPC stations under the corporation you have a contract with
You could even have a Capsuleer Corporation contract to the NPC corp that is either a flat fee, or a fee based on Avg. member count over the past month at a lower ISK/pilot than the pilot doing it individually (Perhaps higher the pilot average in the corp, the greater that discount is)

If such a mechanic was placed in, you could have citadel owners offer the same that'll work for any citadel under their ownership, to allow them to 'undercut'

Edit: As for the market taxes, if we all moved into Citadels for trading, how would it be handled for a Citadel potentially becoming the new Jita? My understanding is, Jita is off limits to Citadels, so any movement will make a different system become a major trade hub, and we all know Jita has it's own node to handle the huge amount of active traffic
Lady Ayeipsia
BlueWaffe
#276 - 2016-03-04 14:04:17 UTC
Niko Zino wrote:

With the price of a fully fitted t1 frigate every time they want to change scenery, they just won't consider it 'free' anymore, and it will make our job a lot harder, entrenching 'null-sec' even more for casual pvpers.

Upping the installation cost of the JC isn't troubling, but the recurring fee, I'm totally scratching my head as to what problem it's supposed to address.

My 2c


Actually, it's the cost of a fully t2 fit frig. I say this because it cost 5 mil to jump to a clean clone, then the next day 5 mil to jump back. That is steep and gets back to the whole "clone costs more than the ship I lost" dilemma.

Will ccp give us a chance to refund implant cost on the jump clones That will now just collect dust?
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#277 - 2016-03-04 14:11:05 UTC  |  Edited by: epicurus ataraxia
Alyssa Wyatt wrote:
As an alternative to per jump fees
How about an NPC JC contract, paid monthly - like offices, but it covers all NPC stations under the corporation you have a contract with
You could even have a Capsuleer Corporation contract to the NPC corp that is either a flat fee, or a fee based on Avg. member count over the past month at a lower ISK/pilot than the pilot doing it individually (Perhaps higher the pilot average in the corp, the greater that discount is)

If such a mechanic was placed in, you could have citadel owners offer the same that'll work for any citadel under their ownership, to allow them to 'undercut'

Edit: As for the market taxes, if we all moved into Citadels for trading, how would it be handled for a Citadel potentially becoming the new Jita? My understanding is, Jita is off limits to Citadels, so any movement will make a different system become a major trade hub, and we all know Jita has it's own node to handle the huge amount of active traffic


Actually, this is pretty smart.
Whilst my post above details why I do not think CCP are on the right road with this, as a mechanism to give players a degree of choices, having no fee for Jump clones within the same faction, I.e between Sisters of eve stations, or Caldari corporations, is an intelligent mechanic.

But at the moment CCP seem focused on how to make ALL NPC stations unattractive so the populations Move to player Citadels.
So any clever feature is likely to be overlooked.

I truly hope they reconsider this as a means of driving player behavior, It will be destructive in the longer term, and in the short term, destructive just doesn't come close to how events and player reaction will transpire.

There is one EvE. Many people. Many lifestyles. WE are EvE

Skia Aumer
Planetary Harvesting and Processing LLC
#278 - 2016-03-04 14:12:04 UTC
Charles Burger wrote:
Why not introduce a 5m docking fee in NPC stations? Then citadels can undercut it to make a profit?
Why not introduce a 5m storage fee for every ship you keep in an NPC station, then citadels can undercut it, then players can undercut it to make a profit?
Why not introduce a 5m ship spinning fee, every time you rotate your ship in a station you are charged, then citadels can undercut it to make a profit?
Why not make a 5m talking in local fee, but if you're docked in a citadel the owner can undercut it?

All ridiculous of course. Just as ridiculous as introducing a clone jumping fee for the sole purpose that citadels can undercut it.

Holy crap! This is just 5 mil ISK! Stop ranting and go kill a rat in a belt!
CCP eliminated med clone costs, it should have made PVP bloom. But guess what? It didnt. CCP invented entosis links to reduce entrance threshold to nullsec. Neither hisec bears nor renters gave a single ****. Go figure.

Cost is not a factor to determine your lifestyle. There's just too much ISK out there. But when you make some features free - you shrink the playground for those who enjoy EVE's player-driven economy. How dare you.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#279 - 2016-03-04 14:18:29 UTC  |  Edited by: epicurus ataraxia
Skia Aumer wrote:
Charles Burger wrote:
Why not introduce a 5m docking fee in NPC stations? Then citadels can undercut it to make a profit?
Why not introduce a 5m storage fee for every ship you keep in an NPC station, then citadels can undercut it, then players can undercut it to make a profit?
Why not introduce a 5m ship spinning fee, every time you rotate your ship in a station you are charged, then citadels can undercut it to make a profit?
Why not make a 5m talking in local fee, but if you're docked in a citadel the owner can undercut it?

All ridiculous of course. Just as ridiculous as introducing a clone jumping fee for the sole purpose that citadels can undercut it.

Holy crap! This is just 5 mil ISK! Stop ranting and go kill a rat in a belt!
CCP eliminated med clone costs, it should have made PVP bloom. But guess what? It didnt. CCP invented entosis links to reduce entrance threshold to nullsec. Neither hisec bears nor renters gave a single ****. Go figure.

Cost is not a factor to determine your lifestyle. There's just too much ISK out there. But when you make some features free - you shrink the playground for those who enjoy EVE's player-driven economy. How dare you.


So, you believe that making existing features, undesireble, and unworkable, driving players to citadels, is going to lead to happy content people?

Ask slumlords whether turning off the water and electricity in their buildings, encourages people to happily march off to their new living blocks, hand in hand singing songs together?

Or do you get a mass of resentful people who wish the people who do such things suffer unimaginable torment.

So, do we get happy engaged players who welcome the new citadels?

Or deeply resentful people?

Pick one.

Hint, no one loves slumlords.

Of course, slumlords do not give a damn about their customers, they actively DO NOT WANT existing customers.
So if you have a game where you want to get rid of your customers, and replace them with people who will pay more, it is an acceptable business plan, but I do not believe that is a case here.

I think someone has forgotten that one should motivate people to embrace new and better features, not punish them for not.
This IS a game? Right? Something to enjoy?

There is one EvE. Many people. Many lifestyles. WE are EvE

erg cz
Federal Jegerouns
#280 - 2016-03-04 14:25:37 UTC
Jump clone fatique in NPC stations:
>24 hours = 5 ISK
23 hours = 500 ISK
22 hours = 50 000 ISK
<21 hours = 5 000 000 ISK

And please reduce the fuel cost of clone facility. 150 milions is just plain too much. IMHO fuel cost for running all service modules in Astrohaus should be about 100 - 120 milions all together, just as costs for small POS right now.