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Clarification of setup to enable Orca Ganglink boosts

Author
Brunaburh
Ever Vigilant Fountain Defenders
#1 - 2012-01-11 20:57:19 UTC
Ok. here's the situation:

Fleet is formed by me (I have Leadership V, Mining Director IV, Mining Foreman V). There are 3 other pilots in the squad, one of which is in an orca with mindlink and ganglinks. So knowing that, I make him squad booster. But the bonuses don't pass to the squad. Bonuses did pass after I made Orca pilot squad leader.

Did bonuses not pass to squad because no-one was in the squad leader slot, or is something broken?

Fleet where bonuses weren't passed:

Squad Leader (empty)
Squad Member - me (hulk) Leadership V, Mining F/D V
Squad Member - orca (assigned booster with gang and mindlinks
Squad Member - hulk
Squad Member - covetor

Not sure bonuses were passed:

Squad Leader - me (hulk) Leadership V, Mining F/D V
Squad Member - orca (assigned booster with gang and mindlinks
Squad Member - hulk
Squad Member - covetor

Bonuses definitely passed:

Squad Leader - orca (assigned booster with gang and mindlinks
Squad Member - me (hulk) Leadership V, Mining F/D V
Squad Member - hulk
Squad Member - covetor
Linda Shadowborn
Dark Steel Industries
#2 - 2012-01-11 21:03:04 UTC
must have a leader for it to work
Velicitia
XS Tech
#3 - 2012-01-11 21:24:45 UTC
you must have a valid squad/wing/fleet in order to get bonuses.

A valid squad is any squad with a leader where (Squad_Members / 2) <= Squad_Leader_Leadership
A valid wing is any wing where (Valid_Squad) <= WC_Wing_Command
A valid fleet is any fleet where (Valid_Wing) <= FC_Fleet_Command

Depending on who's boosting, you will either get your boosts from the Fleet Booster, Wing Booster, or Squad Booster (or any combination therein).

In scenario 2 or 3, bonuses will successfully be passed along your squad's chain. Mining bonuses are applied at the beginning of a cycle, and will remain until the end of said cycle regardless of whether or not you have a valid squad/booster for the duration of said cycle (note that you will need to have a valid fleet/booster at the END of your cycle as well, because the game checks your range then and won't give you ore if you're out of range because of the missing ganglink boost).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2012-01-11 23:20:55 UTC  |  Edited by: Tau Cabalander
Largely copy-and-pasted from my old-forums post...

Build fleets from the bottom-up:

* You must have at least one squad member per squad.

* You must have one Squad Commander (SC) per squad.

* Wing Commanders (WC) are optional, and only required if you want to have multiple squads (or 2 boosters). If you have a WC, you must have at least one squad in the wing.

* Fleet Commander (FC) is optional, and only required if you want to have multiple wings (or 3 boosters). If you have a FC, you must have at least one wing in the fleet.

The people in command positions (SC / WC / FC) MUST have the skills to command the people under them, in order for the fleet to be valid and bonuses to be applied (green checkmark). Boosters DO NOT need command skills unless they are in a command position.

Anyone can be assigned the role of a booster, but the default is the FC / WC / SC positions. Right-click current booster to Revoke Booster, and then right-click the person you want to assign as booster.

The fleet booster boosts himself and the entire fleet. The wing booster boosts himself and all squads in his wing. The squad booster boosts himself and all members in his squad. (NOTE: passing boosts to wing commanders is known to be buggy.)

Being a booster does not require being able to lead, so a booster that doesn't have FC skill can still be a fleet booster if somebody else with enough skill is FC. Same applies to wing & squad boosting.

If boosters give the same type of boost, only the highest one is applied.