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[March] Damage Control Tiericide

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Author
Morrigan LeSante
Perkone
Caldari State
#901 - 2016-03-03 08:16:20 UTC
Let me get this straight.

Everyone fits it today because of the EHP boost.

You're actually complaining people are looking at the EHP results when considering the rebalance?

uuummm...lol...I guess


Here's the thing, the hull gains on anything not a capital are so minor that if any fit was viable without a DCU today, it would already not be running one.


The change to make it less desirable has not really worked as intended, because it remains a mandatory tanking mod for all serious ships. And yes, EHP isn't everything, but considering the primary reason they are fit is in fact EHP and specifically armor/shield boost is going unchanged there remains exactly no reason to change fits. As I say, special comedy snowflake crap aside.
Ima Wreckyou
The Conference Elite
Safety.
#902 - 2016-03-03 08:26:32 UTC
Let's summarize this thread and the changes to the DC:

1) If you fit it for the non-stacking shield and armor bonus like you would on a shield or armor tank fit which are ALMOST ALL fits, it will not change anything, you don't care about the hull bonus anyway, you still want to fit it.

2) If you fit it because you are an elite PvPer who tanks with hull, nothing will change since this is the only module which gives you additional resists to hull, you HAVE to fit it.

The only thing that seams to come out of this is a buff to Freighters who could not fit them in the first place.

Well played Fozzy, well played.
Anthar Thebess
#903 - 2016-03-03 08:35:11 UTC  |  Edited by: Anthar Thebess
Ima Wreckyou wrote:
Let's summarize this thread and the changes to the DC:

1) If you fit it for the non-stacking shield and armor bonus like you would on a shield or armor tank fit which are ALMOST ALL fits, it will not change anything, you don't care about the hull bonus anyway, you still want to fit it.

2) If you fit it because you are an elite PvPer who tanks with hull, nothing will change since this is the only module which gives you additional resists to hull, you HAVE to fit it.

The only thing that seams to come out of this is a buff to Freighters who could not fit them in the first place.

Well played Fozzy, well played.

You forgot:
- T1 Indy ships that never fit damage control.
- Capitals and supers
Lucas Kell
Solitude Trading
S.N.O.T.
#904 - 2016-03-03 08:44:08 UTC
Teckos Pech wrote:
Nobody has said defense is all that matters. Nobody. That is something you are ascribing to everyone who disagrees with you.
No, it's a natural progression of the fact that every time someone suggests that players might actually like to fit a non-defensive module, there's a chorus of "BUT THE EHP LOSS!".

Teckos Pech wrote:
And in an objective sense the gains to defense from the DC are larger than the gains from other modules. A 15% boost to overall EHP is pretty large. Most other modules will not provide a benefit that large in percentage terms.
And if were all sitting around objectively fitting ships like good little EFT monkeys then I'd agree, but ship fitting isn't objective, it's entirely down to individual preference and use.

Teckos Pech wrote:
Now, maybe I care much, much more about speed so I give it a heavier weight so that a 6% boost to speed is seen as more desirable than the benefits of EHP. I would argue however that given the pre-post effects of a DC you would not have been fitting one in the first place.
That depends entirely on how much preference you put on it. Zeroing hull resists is a bit more of a sacrifice than dropping them to 34%, so some people will fall within that category of did want before, dont; want after. That's what they are going for. People like baltec seem to be pushing for a situation where noone in their right mind would bother using a DC. I don;t believe that's what CCP are going for.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Morrigan LeSante
Perkone
Caldari State
#905 - 2016-03-03 09:50:32 UTC
Lucas Kell wrote:
but ship fitting isn't objective, it's entirely down to individual preference and use.


Said no fleet FC, ever.
Lucas Kell
Solitude Trading
S.N.O.T.
#906 - 2016-03-03 12:14:41 UTC
Morrigan LeSante wrote:
Said no fleet FC, ever.
My bad, I forgot that everyone flies in a fleet with an FC under a doctrine and that not a single player chooses their own fits for any activity in the game.

Roll

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

baltec1
Bat Country
Pandemic Horde
#907 - 2016-03-03 12:48:05 UTC
Lucas Kell wrote:
Morrigan LeSante wrote:
Said no fleet FC, ever.
My bad, I forgot that everyone flies in a fleet with an FC under a doctrine and that not a single player chooses their own fits for any activity in the game.

Roll


You putting together shitfits doesnt change the fact that damn near every ship fits the DCU now and all of them will continue to fit the DCU after this change.
Lucas Kell
Solitude Trading
S.N.O.T.
#908 - 2016-03-03 13:15:34 UTC
baltec1 wrote:
You putting together shitfits doesnt change the fact that damn near every ship fits the DCU now and all of them will continue to fit the DCU after this change.
Except they won't. I know for a fact that some ships will not fit the DC afterwards since I will be removing the DC from some of my ships, thus you are categorically wrong. And we're not talking about people fitting shitfits, just people who don't fit in exactly the same way you do. vOv

Is it any wonder that your complaints about the change are ignored when you make clear and obvious fabrications instead of realistic arguments?

Enjoy the buff!

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

baltec1
Bat Country
Pandemic Horde
#909 - 2016-03-03 13:30:25 UTC
Lucas Kell wrote:
Except they won't. I know for a fact that some ships will not fit the DC afterwards since I will be removing the DC from some of my ships, thus you are categorically wrong. And we're not talking about people fitting shitfits, just people who don't fit in exactly the same way you do. vOv

Is it any wonder that your complaints about the change are ignored when you make clear and obvious fabrications instead of realistic arguments?

Enjoy the buff!


Which ships and fits are you going to take them off?
Sgt Ocker
What Corp is it
#910 - 2016-03-03 13:39:07 UTC  |  Edited by: Sgt Ocker
Lucas Kell wrote:
baltec1 wrote:
You putting together shitfits doesnt change the fact that damn near every ship fits the DCU now and all of them will continue to fit the DCU after this change.
Except they won't. I know for a fact that some ships will not fit the DC afterwards since I will be removing the DC from some of my ships, thus you are categorically wrong. And we're not talking about people fitting shitfits, just people who don't fit in exactly the same way you do. vOv

Is it any wonder that your complaints about the change are ignored when you make clear and obvious fabrications instead of realistic arguments?

Enjoy the buff!

Just spent a few hours on SISI playing with the "new" DCU.

Anyone who uses a DCU now on a fit will continue to do so.

My T2 haulers have a little more EHP with hull resists (no DCU fitted)
My JF has a reasonable buff (no DCU)

The rest of my fits - NO change, with the built in hull resist and shield, armor resists unchanged the DCU still has exactly the same use as it does now.

Only issue I have with the new DCU is i kept trying to activate it and ended up off lining it. That I'll get used to.

New DCU is a bit of a buff for those fits that don't or can't fit a DCU (T1, T2 haulers, freighters, some fits on smaller ships), other than that it gives exactly the same resist profile it does now.
Someone may come up with some niche fits that no longer use a DCU but they will have the same drawback as they do now - a lower resist profile.

NB; The bonus from the new DCU is the officer and faction modules, they will when used correctly give a really nice EHP buff to just about any ship worth spending the isk on.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Cristl
#911 - 2016-03-03 13:53:03 UTC
You **** ranting on about nothing have now blown this thread to such a size that Fozzie will never read it.

If we could have just recommended a decrease in the shield and armour resistances (keeping the hull changes) then the job would be done.
FT Diomedes
The Graduates
#912 - 2016-03-03 14:38:34 UTC
Cristl wrote:
You **** ranting on about nothing have now blown this thread to such a size that Fozzie will never read it.

If we could have just recommended a decrease in the shield and armour resistances (keeping the hull changes) then the job would be done.


But, that's not what I wanted. I like that the damage control is a damn near mandatory module. I wouldn't want to see it actually become less useful. And, frankly, I don't care one bit about whether freighters got a decent buff out of this change, because I don't fly one in high sec and I won't ever be shooting one in high sec. If I should happen to find one in 0.0, it will die so fast anyway that it won't matter (and if it lives long enough for someone else to try to save it, so much the better, we all get a fight out of it!).

Fozzie's job here was not actually to make the DCU less useful, it was to slip through a small nerf to freighter ganking with the minimum amount of teeth-gnashing and frothing at the mouth. I'd say he did this pretty well.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Cristl
#913 - 2016-03-03 15:29:13 UTC
FT Diomedes wrote:
But, that's not what I wanted. I like that the damage control is a damn near mandatory module. I wouldn't want to see it actually become less useful. And, frankly, I don't care one bit about whether freighters got a decent buff out of this change, because I don't fly one in high sec and I won't ever be shooting one in high sec. If I should happen to find one in 0.0, it will die so fast anyway that it won't matter (and if it lives long enough for someone else to try to save it, so much the better, we all get a fight out of it!).

Fozzie's job here was not actually to make the DCU less useful, it was to slip through a small nerf to freighter ganking with the minimum amount of teeth-gnashing and frothing at the mouth. I'd say he did this pretty well.

I don't care about the freighter effects either, but mandatory modules are piss-poor design: they could just be baked into the hull and a relevant slot removed.

We should always be pondering the pros and cons of modules, not just automatically grabbing certain mods because they're head and shoulders above the rest in their class.

It's lazy.
Lucas Kell
Solitude Trading
S.N.O.T.
#914 - 2016-03-03 15:34:11 UTC
Cristl wrote:
You **** ranting on about nothing have now blown this thread to such a size that Fozzie will never read it.

If we could have just recommended a decrease in the shield and armour resistances (keeping the hull changes) then the job would be done.
The job wouldn't be done though, because any ship that used to use the DC would be losing a chunk of their defense while any ship that didn't use the DC wouldn't lose a thing, so it would be a direct nerf to a whole range of fits.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#915 - 2016-03-03 15:45:57 UTC
Anthar Thebess wrote:
Ima Wreckyou wrote:
Let's summarize this thread and the changes to the DC:

1) If you fit it for the non-stacking shield and armor bonus like you would on a shield or armor tank fit which are ALMOST ALL fits, it will not change anything, you don't care about the hull bonus anyway, you still want to fit it.

2) If you fit it because you are an elite PvPer who tanks with hull, nothing will change since this is the only module which gives you additional resists to hull, you HAVE to fit it.

The only thing that seams to come out of this is a buff to Freighters who could not fit them in the first place.

Well played Fozzy, well played.

You forgot:
- T1 Indy ships that never fit damage control.
- Capitals and supers


So it is even more of a must have module.

To quote Ima, "Well played Fozzy, well played."

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cristl
#916 - 2016-03-03 16:49:30 UTC
Lucas Kell wrote:
Cristl wrote:
You **** ranting on about nothing have now blown this thread to such a size that Fozzie will never read it.

If we could have just recommended a decrease in the shield and armour resistances (keeping the hull changes) then the job would be done.
The job wouldn't be done though, because any ship that used to use the DC would be losing a chunk of their defense while any ship that didn't use the DC wouldn't lose a thing, so it would be a direct nerf to a whole range of fits.

Indeed it would. And that would be a good thing.

To be honest, the whole childish "any time something is reduced in power (nerfed) it's a bad thing for the universe" mantra grinds my gears.
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#917 - 2016-03-03 17:49:58 UTC  |  Edited by: ISD Max Trix
I removed some off topic post. This thread is no longer about the DC changes, its back to arguing about Ganking v Anti Ganking again. So I will keep the lock on here for 24.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

exiik Shardani
Imperial Spacedrill and Logistics
#918 - 2016-03-05 14:18:27 UTC  |  Edited by: exiik Shardani
hey guys what about smartbombing?

After DC going to be passive, there is just very little chance to smartbomb interceptor, scanning or kite (no one forget turn on DC anymore) ship in one alone smartbomb BS.... :-( is there plan to boost smartbombs a little?

sry for my English :-(

Chill'4
Federal Navy Academy
Gallente Federation
#919 - 2016-03-05 15:14:07 UTC
DC is still a little too strong.

The problem i see is that it needs to be a really strong module or it wont ever get used, This is because its too 'general purpose'.
If you lowered the shield and armor resists then in most cases a more specialised module would be better.

Id like to suggest keeping it an active module, but also increasing the cap use to something similar to reactive armor hardeners.

This means its still a worthwhile choice, but comes at a price more representative of its power. It also enables counterplay.

A DC simply gives too much gain for it to be a passive module imo.
CHASE TRICKED
Perkone
Caldari State
#920 - 2016-03-05 22:15:43 UTC
cant believe i read the first 7 pages about freighters but i don't think ima like it cause i have a 2 billion isk nestor ive been runnin and i liked that the t2 dc was top of the line i got the best shield booster the best shield amps 2 pithum c type hardeners got a faction cpu and power diagnostic and now my damage control is no longer going to be the best and if i wanted anything up there like the best shield hardener cost bout what 5bisk when there available damage controls are used how much more often than dcs witch means the price is going to be even higher so what im getting at is my top of the lien ship is no longer the best and ima have to put more billions of isk into it getting it back up there.
i think they should give everyone one of the top of the line dcs when they release them