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EVE New Citizens Q&A

 
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Warping to People

Author
Teium Purvanen
Doomheim
#1 - 2016-03-03 11:42:44 UTC
Morning all :)

I managed to figure out how to put myself in deep space to make a little "safe zone" for myself whilst scanning.

I warp to a base and while in mid warp I add a location in my people and places. I then warp straight back to that location so I can scan. Don't know if this is the best thing to do, but seems to work well so far!

My question is - Can someone warp to me whilst i'm in this random location? If so, how would they go about doing it. Trying to cover all bases before I venture into nullsec for the first time.

Many thanks
Teium
Lianara Dayton
University of Caille
Gallente Federation
#2 - 2016-03-03 11:52:25 UTC  |  Edited by: Lianara Dayton
The method you're describing is referred to as a "safe spot" in EVE. There are two possibilities to warp to you when you're at a safe:

A) if you're in a fleet with the other person then they can warp to you.

B) the other person can deploy probes (using a probe launcher) and can scan you down that way. Probing you down takes anywhere from a couple of seconds (edit: actually about 10-20 seconds to be realistic) to several minutes and depends mainly on the following factors: the skills of the prober, the type of probes being used, the type of ship being used, the implants of the prober VS. the signature radius (size) of your ship (the bigger the easier you are to probe), the sensor strength of your ship (the higher, the harder you are to probe) and the location of your safe spot (the further and the more out-of-the-way the better). Obviously any piece of equipment, implant or combat booster that influences one of these parameters on your ship will also make you easier/harder to probe (for example an X-Instinct combat booster will reduce your signature radius by about 30% and will make you harder to scan).

It's even possible to make a ship unprobable against people with non-perfect probing skills: if your Signature Radius devided by your Sensor Strength is smaller then 5 devided by the scanning strength of the probes being used then they will not be able to probe you, ever.

I think that pretty much sums it up.

In theory there is also:

C) a person could randomly create a safe spot at the same location as you (within about 9'000km) and find you that way but given the size of space this is virtually impossible.

Lianara Dayton, Society for Peace and Unity

Teium Purvanen
Doomheim
#3 - 2016-03-03 11:55:26 UTC
Are covert ops ships harder to scan down?

Can you be scanned down whilst cloaked?
Lianara Dayton
University of Caille
Gallente Federation
#4 - 2016-03-03 12:03:07 UTC  |  Edited by: Lianara Dayton
No, cloaked ships are impossible to probe.

AFAIK there are no ships that have a direct bonus to evading probes but a small ship with high sensor strength is harder to scan. Add a cloak to the mix and you're golden (at least if you only uncloak for a cupple of seconds at a time and relocate often).

Also, probes are visible on the directional scanner so you can usually tell if you're being hunted by a prober if you pay attention (but this is not 100% secure - skilled probers might be able to probe you so fast that you won't see the probes on dscan unless you're concentrating on that exclusively).

Lianara Dayton, Society for Peace and Unity

Ralph King-Griffin
New Eden Tech Support
#5 - 2016-03-03 12:11:12 UTC  |  Edited by: Ralph King-Griffin
safe spots.

you have been dropping "line safes" or "midpoint safes" which are fine when you are in a rush
but
its actually fairly straight forward to figure out where you are and someone like myself
(fly's with a probing scout always)
could nab you with one pass of probes after narrowing it down for a couple of moments with d-scan,
this would only leave you a matter of 10 - 20 seconds or so to actually catch on that you are being hunted ,
assuming a competent predator , less if they are damn good.

safe spots require considerably more time to narrow down to the same degree of accuracy using d-scan or multiple probe passes so afford you a larger margin for error in situational awareness.

ideally you want your safe to be at least 15au from anything warpable if the system is large enough ,
if not priorities distance with gates and stations.
Lianara Dayton
University of Caille
Gallente Federation
#6 - 2016-03-03 12:35:46 UTC
A further thing to keep in mind: when probing then you can change the scanning range of your deployed probes (32AU to 0,5 AU iirc) and the longer you set the range, the weaker the sensor strength of the probes becomes. That's why (as Ralph explained) it's a huge advantage for the prober to know in what general area you are before they even launch their probes.

Lianara Dayton, Society for Peace and Unity

Ralph King-Griffin
New Eden Tech Support
#7 - 2016-03-03 12:39:02 UTC  |  Edited by: Ralph King-Griffin
Lianara Dayton wrote:
A further thing to keep in mind: when probing then you can change the scanning range of your deployed probes (32AU to 0,5 AU iirc) and the longer you set the range, the weaker the sensor strength of the probes becomes. That's why (as Ralph explained) it's a huge advantage for the prober to know in what general area you are before they even launch their probes.

exactly yes,
if they already know where you are you have to be lucky enough to hit d-scan while their probes are actually cycling
as its the only time they will be in space for you to see.

if you see combat probes on d-scan GTFO

now this all assumes you are actually probable i.e. uncloaked.
Teium Purvanen
Doomheim
#8 - 2016-03-03 12:53:13 UTC
I think i will need to delete my safe spots and start again. Thankfully I didn't do too many

So if I warped to....say a station, created a safe spot mid way. Head to that safe spot and, warp to somewhere else and create a safe spot. Delete spot 1 and use spot 2 - would that be safer to do?

Sorry if these are stupid questions. I'm only 2 weeks old :D
Ralph King-Griffin
New Eden Tech Support
#9 - 2016-03-03 12:58:55 UTC
Teium Purvanen wrote:
I think i will need to delete my safe spots and start again. Thankfully I didn't do too many

So if I warped to....say a station, created a safe spot mid way. Head to that safe spot and, warp to somewhere else and create a safe spot. Delete spot 1 and use spot 2 - would that be safer to do?

Sorry if these are stupid questions. I'm only 2 weeks old :D

yes exactly ,
assuming the second spot is not inline with two warpable points in space and is as far as possible from the gates and stations it should require a good bit more effort to pin you down.


these would only be stupid questions if you didn't ask them Blink
Memphis Baas
#10 - 2016-03-03 13:05:18 UTC
So:

1. If you're cloaked you're safe, but modules get deactivated when the cloak is running, so that limits what you can do while cloaked. You have to uncloak to launch the probes, but can be cloaked while they're scanning.

2. Figure out how to operate the d-scan. Edit your overview settings to include combat and core probes, so that you can see them on d-scan without getting cluttered by all the other stuff out there.

3. Make multiple safespots, so you can warp to the next one should the first be discovered. As mentioned above, a spot on the line between two planets is ok, but if you pick a third planet and create a new safespot as you warp to it from your first spot, that second safespot will be in the middle of the triangle, so to speak, and not on any direct lines, so slightly harder to pinpoint. Not by much, though.

4. While you're playing with d-scan and safe spots, practice creating a safe spot near (but off the grid of) a stargate, by warping to the planet or moon that it orbits (don't warp to the gate), and use the d-scan from your safe spot with a focused 5 degree angle to see who's in the vicinity of the stargate. Practice detecting gate camps, basically, without running into them.

5. Get a ship that has bonuses to probing and can fit a expanded probe launcher, and a friend, and try to probe them out as they sit at a safe spot.
Nadja Hawk
Doomheim
#11 - 2016-03-03 13:26:05 UTC
Teium Purvanen wrote:
Morning all :)

I managed to figure out how to put myself in deep space to make a little "safe zone" for myself whilst scanning.

I warp to a base and while in mid warp I add a location in my people and places. I then warp straight back to that location so I can scan. Don't know if this is the best thing to do, but seems to work well so far!

My question is - Can someone warp to me whilst i'm in this random location? If so, how would they go about doing it. Trying to cover all bases before I venture into nullsec for the first time.

Many thanks
Teium


what you made was a Midwarp bookmark, not a Safe.
to make a safe do another midwarp bm and then a bm from mw a to mw b.
Teium Purvanen
Doomheim
#12 - 2016-03-03 13:56:12 UTC
Got it!

Awesome, thanks for the help guys. I'll spend tonight re-doing them :)

Donnachadh
United Allegiance of Undesirables
#13 - 2016-03-03 14:12:03 UTC
Lianara Dayton wrote:
Probing you down takes anywhere from a couple of seconds to several minutes and depends mainly on the following factors:

Going to snip and respond to this because I see this all over every EvE forum on the internet and it may be a lie depending on how you define "couple of seconds". Accounting for all of the variables in this except player skills(the human being) and given that you have already used D-dscan to determine the position of the target as accurately as possible you still need somewhere between 10 and 15 seconds to move probes, run scan cycle and then recall probes and the probes would be visible on D-scan the entire time.

Rest of the information is excellent.
Ralph King-Griffin
New Eden Tech Support
#14 - 2016-03-03 14:28:40 UTC
Donnachadh wrote:
Lianara Dayton wrote:
Probing you down takes anywhere from a couple of seconds to several minutes and depends mainly on the following factors:

Going to snip and respond to this because I see this all over every EvE forum on the internet and it may be a lie depending on how you define "couple of seconds". Accounting for all of the variables in this except player skills(the human being) and given that you have already used D-dscan to determine the position of the target as accurately as possible you still need somewhere between 10 and 15 seconds to move probes, run scan cycle and then recall probes and the probes would be visible on D-scan the entire time.

Rest of the information is excellent.

iv stipulated exactly this in my first post
Solomar Espersei
Quality Assurance
#15 - 2016-03-03 14:54:05 UTC
Nice illustration of a proper safe there Ralph (yoink).

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

Teium Purvanen
Doomheim
#16 - 2016-03-03 15:11:16 UTC  |  Edited by: Teium Purvanen
I'm guessing from what i've read, that there is a lot I can do better to protect myself, but ultimately if a skilled player wants to hunt me down, they'll get me sooner or later. So in the end, just do what i can to "fly safe"

And if Ralph is about, fly in the opposite direction :P
Pandora Carrollon
Provi Rapid Response
#17 - 2016-03-03 15:48:42 UTC
I didn't see specific reference to the probes that can find you, ONLY combat probes can track you down. Normal CORE probes can't. For combat probes, they need to be using a ship that can handle an expanded probe launcher, which chews up massive ship resources, so you'll be facing a somewhat castrated cruiser or something much larger. That is why Ralph is saying LEAVE if you see combat probes.

Make certain that combat probes show up on all your overviews that you normally sit on while doing whatever it is you are doing out in Low/Null Sec. In HiSec, don't bother. If they can't wipe you in 10 seconds, you'll have a lot of help... shortly, so they will really have to want you badly.

I have a trick for making safe spots. I actually scan down signatures and bookmark them. So, doesn't matter if it's a wormhole or pirate den or old ore site, I keep the bookmarks. These make great safe spots and if you are lucky and something else pops up in the same spot or nearby it, you don't have to scan it down again!

Also, you don't need to be in fleet if your safe spot is a corporate bookmark. If you can make those, then anyone in your corp can warp to it.
Iria Ahrens
Space Perverts and Forum Pirates
#18 - 2016-03-03 16:08:31 UTC
Teium Purvanen wrote:
I think i will need to delete my safe spots and start again. Thankfully I didn't do too many

So if I warped to....say a station, created a safe spot mid way. Head to that safe spot and, warp to somewhere else and create a safe spot. Delete spot 1 and use spot 2 - would that be safer to do?

Sorry if these are stupid questions. I'm only 2 weeks old :D


Don't delete those midwarps just yet. You need the midwarps to make safespots, since safespots are generally midwarps between midwarps. Also, a midwarp is better than nothing in system, and you can use it as a base for establishing real ss later.

Pandora Carrollon wrote:

I have a trick for making safe spots. I actually scan down signatures and bookmark them. So, doesn't matter if it's a wormhole or pirate den or old ore site, I keep the bookmarks. These make great safe spots and if you are lucky and something else pops up in the same spot or nearby it, you don't have to scan it down again!


Not so good. All signatures are 8au of celestials. Like Ralf said, ideally you want to be as far away from a celestial as possible. But they are good, especially when all planets are on the same plane and in a line, (I hate those systems) then you can use sigs to at least get a little off line.

SS effectiveness are directly proportional to your distance from celestials and the size of the system.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Ralph King-Griffin
New Eden Tech Support
#19 - 2016-03-03 16:41:21 UTC
Teium Purvanen wrote:
I'm guessing from what i've read, that there is a lot I can do better to protect myself, but ultimately if a skilled player wants to hunt me down, they'll get me sooner or later. So in the end, just do what i can to "fly safe"

And if Ralph is about, fly in the opposite direction :P

no not at all, keep informed and on your toes and you should be fine,
learn from your mistakes and try to keep your learning losses cheap so that you know how to keep the expensive stuff alive.
another thing worth remembering is the old joke about the two lads being tracked by a pack of wolves

one of them upon hearing the wolves starts to run but notices the other stretching and pacing himself and says to him

"mate you know we cant out run wolves right."

to which his friend replies
" i know , i only need to out run you " Blink

there are plenty of easy targets around, dont be one of them and you should be fine

btw im a highsec mercenary,
we do focused wars on specific targets so you wouldn't be likely to find yourself alone in lowsec with me .

Pandora Carrollon wrote:
In HiSec, don't bother. If they can't wipe you in 10 seconds, you'll have a lot of help... shortly, so they will really have to want you badly.

ooooooooh i love that people think this way, i truly do Twisted

peoples complacency in highsec is fantastic to exploit.
Pandora Carrollon
Provi Rapid Response
#20 - 2016-03-03 17:01:12 UTC
Ralph King-Griffin wrote:
ooooooooh i love that people think this way, i truly do Twisted

peoples complacency in highsec is fantastic to exploit.


Yeah, but in .7 or higher you have to be willing to toss your ship out the airlock as well so your target better be worth it! Shocked

Besides, I need to give my insurance agent SOMETHING to do to earn his exorbitant fees.


As to the desire to be outside of 14AU from a celestial (so D scan doesn't work), I haven't found a way to warp to someone with D scan. It seems to just give you a starting 'area' to work with for scanning. If the target takes Ralph's advice and moves the second they see combat probes, then those probes might be fishing in the wrong 14AU hole so I'm not certain that it's a huge benefit to fly waaaay off grid. That takes a lot of time, unless there's a trick to that I'm unaware of, which is entirely possible.

Oh, also bookmark old mission sites, those can be way off grid, as can combat sites with acceleration gates. I bookmark those too.
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