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This is eve, do u expect to win cause u have SP?

Author
Nad'x Hapax
Hapaxa
#21 - 2016-03-01 01:56:25 UTC
Remiel Pollard wrote:
Nad'x Hapax wrote:
Eventually u learn not to take the fight against what u cant beat.


What you should be learning, of course, is not to run away from what you 'can't beat', but rather, to figure out how to beat them. I hate the word 'can't', it's so negative.


Sure, point is u learn from your mistakes. Again, this has nothing to do with SP. If it had something to do with SP, EVE would be in big trouble cause then we would be able to use the phrase unfair with our dignity intact.
Pryce Caesar
University of Caille
Gallente Federation
#22 - 2016-03-01 02:11:17 UTC
Long story short, no. I don't expect to win because I have SP; I expect to win because I am able to out-play the people I am flying against.

Yes, more skillpoints means better modules you can use to help you in the long run, but just having better gear isn't a factor if your opponent has a mind to out-think you with.
Aviola von Yodalgut
Doomheim
#23 - 2016-03-01 02:33:20 UTC
Nad'x Hapax wrote:


Ive been reading a few of these threads and all I can find is the old SP=win or SP does not outweigh experience/skill debate. That is not what Im saying. If I have missed something plz point me in the right direction!


Ok, lets look at what you are saying then.


Nad'x Hapax wrote:
Heres how I see it:

U cant put low skilled vs high skilled players against eachother. Everything in eve is 100% pvp or have elements of pvp and one thing holds true for all of them (I will come to this in the conclusion of what Im about to write) so lets take convensional pvp (like ships killing ships) as an example.
Its just not about, like someone said, pitching a high skilled daredevil against a low skilled daredevil, its about taking or not taking the fight. Thats where the win/lose relationship makes most sense to me.

The outcome of this process will ALWAYS be one and the same:

If u die its your own fault and not CCPs fault for making it possible for one character to have more SP than he/she should. This is the beauty of eve.

If u die, lose isk, get your ship blown up in a mission or any other SP/Skill-driven scenario, u dont blame CCP. This is eve, remember? Man up!


Low skilled players against high skilled players happens all the time, sp injectors won't make any real difference, if anything overtime they may even, even things up to some degree in relation to sp.

100% PvP, that's debateable.

Knowing when to attack a target and when not to is all part of learnt player skills as well as a degree of common sense.

So you also appear to be saying if you're new and use sp injectors then don't blame CCP if you then lose your ship.


Although I don't really see that there's much room for discussion on this subject. You could just as well have made a single statement.


Pix Severus
Empty You
#24 - 2016-03-01 03:25:41 UTC
I only wish it was still possible to remove skills from players who hadn't updated their clones yet. CCP could've quite literally made a killing from it.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Nad'x Hapax
Hapaxa
#25 - 2016-03-02 11:35:09 UTC
Aviola von Yodalgut wrote:
Nad'x Hapax wrote:


Ive been reading a few of these threads and all I can find is the old SP=win or SP does not outweigh experience/skill debate. That is not what Im saying. If I have missed something plz point me in the right direction!


Ok, lets look at what you are saying then.


Nad'x Hapax wrote:
Heres how I see it:

U cant put low skilled vs high skilled players against eachother. Everything in eve is 100% pvp or have elements of pvp and one thing holds true for all of them (I will come to this in the conclusion of what Im about to write) so lets take convensional pvp (like ships killing ships) as an example.
Its just not about, like someone said, pitching a high skilled daredevil against a low skilled daredevil, its about taking or not taking the fight. Thats where the win/lose relationship makes most sense to me.

The outcome of this process will ALWAYS be one and the same:

If u die its your own fault and not CCPs fault for making it possible for one character to have more SP than he/she should. This is the beauty of eve.

If u die, lose isk, get your ship blown up in a mission or any other SP/Skill-driven scenario, u dont blame CCP. This is eve, remember? Man up!


Low skilled players against high skilled players happens all the time, sp injectors won't make any real difference, if anything overtime they may even, even things up to some degree in relation to sp.

100% PvP, that's debateable.

Knowing when to attack a target and when not to is all part of learnt player skills as well as a degree of common sense.

So you also appear to be saying if you're new and use sp injectors then don't blame CCP if you then lose your ship.


Although I don't really see that there's much room for discussion on this subject. You could just as well have made a single statement.





Some things u got right and some things u didnt get right. I dont even know what you are trying to say anymore
Aviola von Yodalgut
Doomheim
#26 - 2016-03-02 11:38:02 UTC
Nad'x Hapax wrote:


Some things u got right and some things u didnt get right. I dont even know what you are trying to say anymore


Then I guess that works both ways.
Nad'x Hapax
Hapaxa
#27 - 2016-03-02 11:47:44 UTC
Aviola von Yodalgut wrote:
Nad'x Hapax wrote:


Some things u got right and some things u didnt get right. I dont even know what you are trying to say anymore


Then I guess that works both ways.



Your purpose is clear though. What u are trying to say is not. Just to clarify
Johan Civire
Caldari Provisions
Caldari State
#28 - 2016-03-02 11:52:00 UTC
Stop whining and go play eve for god sake... Kids those days.
Aviola von Yodalgut
Doomheim
#29 - 2016-03-02 11:57:33 UTC  |  Edited by: Aviola von Yodalgut
Nad'x Hapax wrote:
Aviola von Yodalgut wrote:
Nad'x Hapax wrote:


Some things u got right and some things u didnt get right. I dont even know what you are trying to say anymore


Then I guess that works both ways.



Your purpose is clear though. What u are trying to say is not. Just to clarify



My purpose?

If you think there is a purpose beyond trying to understand what you are actually trying to say, then you are gravely mistaken. Especially as you said it wasn't covered by the other threads on this subject.


But as you say 'Your purpose is clear ...' then I guess you think I'm trolling, which I'm not. So I think it's best we forget it as things are unlikely to improve.
tiberiusric
Comply Or Die
Pandemic Horde
#30 - 2016-03-02 12:33:54 UTC
Yes and no. SP IS important if you specialise in the right way, having 20 mill SP and specialising in a particular ship and fit can be far more better than having 100mill sp and not really specialsing more generalising.

We often see lower skilled pilots killing higher ones and this is probably where your going. However people are not completely stupid. if you specialise then you know what your ship is capable of and what your targets should be.

If your taking about newbs adding 50 mill SP instantly and trying to say it doesnt make a difference because they dont have the knowledge then i disagree. its basic facts my ship and skill are better than yours.
The game usually for many is point, lock, shoot and over heat oh and orbit, thats it. So its who last longer. Havi9ng the right skills makes a huge difference, whether youre a newb or not.

Now there are a few players that are real combateers who actually think what they are doing and these are the people who are hard to beat but thats probably 20% of the people you would encounter.

So actually yes people do expect to win if they have decent SP otherwise why even bother training at all. On some occasions based on above you will die. but I agree you do have to learn the mechanics of the game to in order to be a 'better' pilot.

All my views are my own - never be afraid to post with your main, unless you're going to post some dumb shit

MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#31 - 2016-03-02 13:22:55 UTC
Krevnos wrote:
This did not require a new topic.

EVERYTHING requires a new topic.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Bumblefck
Kerensky Initiatives
#32 - 2016-03-02 15:59:57 UTC
You certainly lose if you insist on substituting 'u' for the pronoun 'you'.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Greenbaumberk
5 Jungs
#33 - 2016-03-02 18:17:44 UTC
Wait until Mr Epeen sees this...
Bumblefck
Kerensky Initiatives
#34 - 2016-03-02 18:39:34 UTC
Greenbaumberk wrote:
Wait until Mr Epeen sees this...




He snoozes, he loses.



Bumble Cool

Perfection is a dish best served like wasabi .

Bumble's Space Log

thatonepersone
Black Jack 0-1
#35 - 2016-03-02 19:39:09 UTC
Aviola von Yodalgut wrote:
Hate to break it to you but you can't actually win EVE.


The best you can do is set yourself some goals and have the satisfaction on their completion.


Just because you cant tin eve dosnt mean you cant win a fight.
Ibutho Inkosi
Doomheim
#36 - 2016-03-02 19:45:59 UTC  |  Edited by: Ibutho Inkosi
Let's see. You can take the months it takes to train into a T3 heavy cruiser, including training the required skills for the T2 mods, targeting/navigation/etc. OR, you can get mommy to pull out her VISA and inject the SP for those skills in ten minutes...or so.

But...let's see further....you can go up against a player who hasn't injected SP but has been training for the same ten minutes and see who wins that fight, the T3 heavy cruiser with T2 mods vs. the starter frigate....

Let's see...how does this question make sense? I know! It's a bogus argument put up by people who now need to exaggerate their own abilities in order to feel good about it all!

As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.

Kamahl Daikun
State War Academy
Caldari State
#37 - 2016-03-02 20:23:49 UTC  |  Edited by: Kamahl Daikun
Nad'x Hapax wrote:
Heres how I see it:

U cant put low skilled vs high skilled players against eachother. Everything in eve is 100% pvp or have elements of pvp and one thing holds true for all of them (I will come to this in the conclusion of what Im about to write) so lets take convensional pvp (like ships killing ships) as an example.
Its just not about, like someone said, pitching a high skilled daredevil against a low skilled daredevil, its about taking or not taking the fight. Thats where the win/lose relationship makes most sense to me.

The outcome of this process will ALWAYS be one and the same:

If u die its your own fault and not CCPs fault for making it possible for one character to have more SP than he/she should. This is the beauty of eve.

If u die, lose isk, get your ship blown up in a mission or any other SP/Skill-driven scenario, u dont blame CCP. This is eve, remember? Man up!


Ugh, no.
This is Eve, do you expect to win at everything because you have "skill"?
SPs are important and required to do more than just sit in a ship. SPs invested affect certain attributes of your ship while also affecting which mods you can use and how many of them you can use. As an example I posted in another thread:

Pilot A has 5m SP. Pilot B has 50m SP.
Pilot A and B have similar piloting skill.

Simply because Pilot B has more SP (assuming both pilots invested their SP wisely to fly ships with the best potential given their SP limitations), we can logically assume the following:
Pilot B's ship has more eHP.
Pilot B's ship has more maximum speed.
Pilot B has less cap problems.
Pilot B has T2 Guns, T2 Ammo, More RoF, etc.

Basically, Pilot B has the better end of the stick simply because of SP. End of story.
To be fair about this, SP isn't the end-all-be-all of the equation. As SP increases, it becomes more and more irrelevant after a certain point. Example:

Let's say you only want to fly Frigates, Destroyers, and Cruisers. Getting all of the necessary skills to 5 would take (let's assume) 50m SP. The difference in stats between a 50m SP Pilot in a Caracal and a 100m SP Pilot in a Caracal are pretty negligible. Why? Because the relevant skills are all at 5 either way. SP becomes more and more of a factor the lower you go simply because it's limiting what you can and can't do as well as how well you can do is based on what you're doing (ex: takes less to perfectly fly a Cruiser rather than a Dread).

In a similar example, for PvE, the results are largely the same although skewed based on activity.
For running L4's efficiently, you don't need a Marauder. So let's say your goal is to beast L4 missions. Great, you obviously want some kind of Battleship for this. Let's say it takes ~30m SP to fully train all relevant BS skills to 5. Obviously, a 10m SP Pilot can't even compete with the isk/time efficiency of a 30m SP pilot. However, there's no real difference between a 30m SP Pilot and a 100m SP Pilot in this regard (not including social skills).

EDIT:
For the sake of bringing player skill into this, since that seems to be the hot topic at the moment, let's run through more examples:

Let's say it takes 21D to train up Gallente Cruiser 5.
Player A and Player B both start at Gallente Cruiser 4 @ 0%.
Player A waits the 21D to train up to GC5.
Player B buys Injectors and gets it done immediately.

Now comes the question:
Player A spends the 21D flying a Vexor Navy Issue until he can sit in an Ishtar.
Player B spends the 21D flying the Ishtar.

In this example, the difference in skill is largely irrelevant because the VNI and Ishtar are both drone boats and both excellent at PvP and PvE. The only difference is the Ishtar is more Sentry oriented and the VNI isn't. So, technically, Player B would have more skill with Sentries but it's not like that's really a big deal (deploy sentries -> orbit @ range).

If you were to replace the VNI and Ishtar with Caracal and Cerb, two ships designed for different roles (technically) then it becomes a bit more interesting. However, if the end goal of both players is to competently fly a Cerb then Player B obviously has the advantage and it's obviously P2W oriented. If both players goals are to fly competently in general then there is no clear advantage since they're both spending the same amount of time flying ships. If both players goals are to fly a Caracal competently then Player B would've never sat in a Cerberus in the first place. However, Player B would have a slight advantage for the 21D training time due to having Caldari Cruiser at 5. After the 21D, they'd be even anyway.


So, in short, at least for the sake of the examples, the "player skill" argument is really just hot air. At the end of a given amount of time, both players would have the same amount of skill assuming they invested the same amount of time into gaining that skill. Only the guy who's sitting in more expensive ships would have more costly KMs.
Kinet
Caldari Provisions
Caldari State
#38 - 2016-03-02 20:30:16 UTC
If skill points dont mean anything then how about you load half of yours up to an injector and email it to me? Surely a big tough guy like you who claims SP dont mean crap would be willing to give up half of his. You can even keep the starship command ones so you will still be able to fly all your ships.
Weiz'mir
Brutor Tribe
Minmatar Republic
#39 - 2016-03-03 00:12:01 UTC  |  Edited by: Weiz'mir
The answer, my friend, is blowin' in the wind...

https://zkillboard.com/kill/52372285/

(Capsuler date of birth is Febrary 28... 2016)
Jenshae Chiroptera
#40 - 2016-03-03 02:44:15 UTC
...

....

*Sigh*

FORGET THE NEW PLAYERS WITH PERFECT SKILLS


What you all seem to be missing is the veterans that look like new players but have perfect skills.

That is the problem.
That is why people will become more risk adverse than before.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

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