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Aging ships

Author
Sizeof Void
Ninja Suicide Squadron
#1 - 2012-01-11 08:18:14 UTC
How about adding an age and lifetime parameter to ships? Ships would begin aging from their construction date, and the rate of aging would depend on the lifetime of the ship type.

As ships get older, the capability/performance - hull, armor, shield, capacitor, CPU, PG, speed - would be gradually reduced.

This would make it less certain that Ship Type X would always beat Ship Type Y, since you'd now have to take the age of the ship into account, as well.

It would also increase the turnover rate on ships, since you'd no longer be able to keep using the same old ship forever.
Tarn Kugisa
Kugisa Dynamics
#2 - 2012-01-11 08:19:03 UTC
Sizeof Void wrote:
How about adding an age and lifetime parameter to ships? Ships would begin aging from their construction date, and the rate of aging would depend on the lifetime of the ship type.

As ships get older, the capability/performance - hull, armor, shield, capacitor, CPU, PG, speed - would be gradually reduced.

This would make it less certain that Ship Type X would always beat Ship Type Y, since you'd now have to take the age of the ship into account, as well.

It would also increase the turnover rate on ships, since you'd no longer be able to keep using the same old ship forever.

Maintenince?

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Sizeof Void
Ninja Suicide Squadron
#3 - 2012-01-11 08:38:23 UTC
Tarn Kugisa wrote:
Maintenince?

Maintenance only goes so far. Performance is never quite as good as brand new. And, eventually, it becomes cost-prohibitive to keep repairing any large, complex piece of machinery. Naval ships and military aircraft are particularly good examples of this.
Nova Fox
Novafox Shipyards
#4 - 2012-01-11 08:58:12 UTC
Pipe Dream CCP did had but feasbility verses reality made it impossible.

They would have loved to kept all the old ships looks from previous editions and only the new ships got the new designs.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Sishen Gzi
Hellion Support Services
#5 - 2012-01-11 09:35:49 UTC
experienced crew quality makes up for ship aging
Jint Hikaru
OffWorld Exploration Inc
#6 - 2012-01-11 11:56:57 UTC
The way the items database works would mean this idea would not work.

One word - Repackaging.

This is why we dont have the ability to leave a ship-builder tag on a ship etc.

While I do like the idea of having a ships graphical 'look' change over time, I think having ships performance degrade over time would not be good for the game. It also penalizes people for managing to not get their ships blown up.

Also what if a ship was barely used. You then penalize people for having ships in hangars not doing anything.
I have an assult ship parked in low or 0 sec, that I use once every 4 months (or longer) to run pirate arc missions. With your idea, this ship would be worse every time I flew it......

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#7 - 2012-01-11 12:12:29 UTC
No today its hard to keep Maintenince up.
Two words for ya.
NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS NANO BOTS
There every were, EVEn in you racoon wounds..........fixing them............It's teh future.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Morgan North
Dark-Rising
Wrecking Machine.
#8 - 2012-01-11 12:37:49 UTC
I'm pretty sure that despite blowing up on two seperate ocasions, the Space Shuttle never showed any signs of "old age". So, no. No Aging for Space Ships, since they should be, and are, high-maintenance vessels that constantly need looking after. Battle damage on the other hand, that disapears as you repair, is another story altogether.
Nova Fox
Novafox Shipyards
#9 - 2012-01-11 17:22:06 UTC
Nanobots are capable of rebelling.

Looks at a zombie domonix. shudders to think how the crew got used as building materials for that too.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Fidelium Mortis
Minor Major Miners LLC
#10 - 2012-01-11 19:08:32 UTC
Sizeof Void wrote:

It would also increase the turnover rate on ships, since you'd no longer be able to keep using the same old ship forever.


2 things:
1. Make PvE combat less of a joke and introduce even the remotest hint of risk to missions/incursions (other than players).
2. Promote more PvP - it's pretty efficient at increasing the turnover rate for ships, plus you get glorious explosions in the process.

If you're looking to stimulate the demand for ship/module construction, I think the first place to look is find a way to make people less risk averse in EVE.

ICRS - Intergalactic Certified Rocket Surgeon

Sizeof Void
Ninja Suicide Squadron
#11 - 2012-01-11 19:27:36 UTC
Morgan North wrote:
I'm pretty sure that despite blowing up on two seperate ocasions, the Space Shuttle never showed any signs of "old age".

Well, I can confirm that this is incorrect. The Shuttle is actually a very good example of a system which aged, past the point where maintenance was cost-effective and where the risk of a critical systems failure was reallly acceptable.

The only reason that the Shuttle was not retired earlier, as originally planned, is due to our (USA) lack of a heavy booster to replace it and the critical need to replace certain hardware in space.

But, of course, this really has no relevance to Internet spaceships.... lol.
Sizeof Void
Ninja Suicide Squadron
#12 - 2012-01-11 19:46:28 UTC
Rel'k Bloodlor wrote:
Two words for ya. NANO BOTS .

lol - someone watches too much of the wrong type of sci fi.... Note: I do, too, so don't take this as an insult.

Nanobots are an interesting future tech, but highly problematic for use in environments subject to high-energy particles, such as in nuclear reactors or in space.

Take a look at the old reactors used in the first-generation US nuclear submarines. There is simply no way to repair such a unit, due to the fact that exposure to hard radiation for a prolonged period has damaged the actual metal and rendered it extremely brittle. Nanobots would not be able to repair such damage, and would themselves probably be destroyed by the residual radiation from the containment system.

But, if you can extract the high-energy photons and inject them into the dilithium matrix, you might be able to get the warp drive back online, and slingshot yourself around the sun and back to the future....

Again, off topic, but fun.... :)
Nicolo da'Vicenza
Viziam
Amarr Empire
#13 - 2012-01-11 20:04:55 UTC  |  Edited by: Nicolo da'Vicenza
space-rust

edit: in a game where there are functioning objects that are tens of thousands of years old
Sizeof Void
Ninja Suicide Squadron
#14 - 2012-01-11 20:09:02 UTC
Jint Hikaru wrote:
The way the items database works would mean this idea would not work.
One word - Repackaging.

Hmm.... interesting point. But, not necessarily a show stopper.

Currently, the database already has to maintain unique data for every assembled ship - stuff like the name of the ship and the amount of unrepaired damage. So, you could change the code to treat packaged ships as assembled ships and add the new fields to support age and lifetime. This would also allow you to add the ship builder tag feature, too.

This idea would have been problematic when the database was using 32-bit item ids, but, now, it might be feasible.

Jint Hikaru wrote:

While I do like the idea of having a ships graphical 'look' change over time

Actually, I'm not much interested in making the ship's look change over time - that is much more difficult to support than a change in data stats.

Jint Hikaru wrote:

I think having ships performance degrade over time would not be good for the game. It also penalizes people for managing to not get their ships blown up.

Also what if a ship was barely used. You then penalize people for having ships in hangars not doing anything.
I have an assult ship parked in low or 0 sec, that I use once every 4 months (or longer) to run pirate arc missions. With your idea, this ship would be worse every time I flew it......

First off, you could control the amount of degradation vs. time. It does not need to go from 0% degradation to 100% degradation in a week - it could be much more gradual, allowing for perhaps a 1-2% degradation over a month. That's not enough to make it into "I'm instantly dead when I undock", but enough to tweak the odds slightly when matched against a newer version of the same ship. Rifter vs. rifter becomes a bit more interesting.

Second off, folks should indeed be penalized for keeping hundreds of unused ships in their hangers. It clutters the database and there should be some incentive for people to take those old ships out and get them blown up, or recycled. And, yes, I'm one of those folks, too - so I'm including myself in this argument.

Third, keep in mind that this change would affect all players, so you can't really argue that you are penalizing one player and not another.

Overall, I just happen to think this change would make the game more dynamic and less static.
Sizeof Void
Ninja Suicide Squadron
#15 - 2012-01-11 20:10:45 UTC
Nicolo da'Vicenza wrote:
space-rust

lol - I like this!

Let's call this the "space rust" feature!
Sizeof Void
Ninja Suicide Squadron
#16 - 2012-01-11 20:36:04 UTC
Sizeof Void wrote:

Currently, the database already has to maintain unique data for every assembled ship - stuff like the name of the ship and the amount of unrepaired damage. So, you could change the code to treat packaged ships as assembled ships and add the new fields to support age and lifetime. This would also allow you to add the ship builder tag feature, too.

More thought - more clarification.

When a ship is initially built and packaged, it would not age, can be stacked with other packaged ships, and can be sold on the market.

After you assemble the ship, the aging process would start and you'd no longer be able to package the ship. You would have to sell this ship on contract, and transport it unpackaged, just as with rigged ships.

This is somewhat similar to BPOs, so the mechanisms must already exist in the codebase. Once you've researched a BPO, you cannot repackage it, stack it with other BPOs, or sell it on the market. Each researched BPO is unique and must have its own unique entry in the database.
Kolya Medz
Kolya Inc.
#17 - 2012-01-11 22:07:11 UTC
I think ship degradation should only be aesthetic.
Morgan North
Dark-Rising
Wrecking Machine.
#18 - 2012-01-11 22:12:43 UTC
I think so too. EVE's ships life expectancy is low already, lets not make it even lower.
Katie Frost
Ministry of War
Amarr Empire
#19 - 2012-01-11 22:57:27 UTC
I may be mistaken... but EVE is set in like the future... or an alternate universe, right? I don't know, but I don't see an awful lot of Rifters flying around in RL.

Ergo, comparing any realistic feature of machinery/industry today, to a fictional internet spaceship game is pretty bad (so please don't do it). Because your argument about radiation degradation of 1st Generation Nuclear Submarines could be trumped by my "it is the future and space-ships are actually alive and self-heal and live forever and unicorns, teddy bears and rainbows etc..."

As a feature to the game where over time your ship loses certain features/attributes due to its age - I don't particularly like it and do not feel like it's really something I would like to see implemented. Reasons: 1) Very little benefit; 2) Waste of DEV time/resources; 3) Cbf factor to keep checking the age of my ship + degradation along side all the other crap that you generally have to check before undocking to blow crapolla up.

-1
Kahega Amielden
Rifterlings
#20 - 2012-01-11 23:06:45 UTC
*Takes six month hiatus from EVE*

*Comes back*

Oh look, all my ships are useless now. ****.




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