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Player Features and Ideas Discussion

 
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Stacking All Active Modules In the UI

Author
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#1 - 2016-02-28 16:42:21 UTC
Id love to see a feature where any similar module can be stacked on the UI, even scripted modules. This would broaden the choices for the clutter of the UI on fits with many similar items of all sorts and allow for personalization on usage characteristics by players.

Say with salvagers on a noctis if you like to hit one per wreck you can, if you want two per wreck or three or 4 even. Sensor boosters or remote sensor boosters. Hardeners of all sorts. Mining lasers. Anything thats active now.


Itd reduce clicking multiple modules after jumps or in general and this game is enough of a click fest as it stands. Allow changing of mass scripts for modules the same as ammo for guns in one shot. Overheating the entire set with one button or click rather than each individual module which is a godsend in combat situations where time is of the essence.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Celthric Kanerian
Viziam
Amarr Empire
#2 - 2016-02-28 20:53:16 UTC
You know the joke about EVE where they say all you need to click F1 to play? Yeah? No? Well... It is a funny joke. However it seems like you want the joke to become reality.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#3 - 2016-02-28 21:18:41 UTC
Celthric Kanerian wrote:
You know the joke about EVE where they say all you need to click F1 to play? Yeah? No? Well... It is a funny joke. However it seems like you want the joke to become reality.

So then all you have is one set of active modules then on your ships? Wow thatd be a pretty crappy setup if you ask me.Roll

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Atomeon
Federal Navy Academy
Gallente Federation
#4 - 2016-02-28 21:35:59 UTC
Well, Stacking some modules isnt that ...smart. Example are neuts, mining lasers etc... Maybe is good for some ppl to stack 8x smartbombs, but like the poster above said about F1 monkeys, is not good. P
Nevyn Auscent
Broke Sauce
#5 - 2016-02-28 22:49:48 UTC
Play another 'traditional' MMO that wasn't made for console crossover. See how many different active abilities they have. Then come back to EVE and realise how simple a game we actually have once you are undocked and in space.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#6 - 2016-02-28 23:20:33 UTC
Nevyn Auscent wrote:
Play another 'traditional' MMO that wasn't made for console crossover. See how many different active abilities they have. Then come back to EVE and realise how simple a game we actually have once you are undocked and in space.

Yes I played EQII for a while and the ex gf was into WoW, FF and EQ I and II... so yes I can understand.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Sobaan Tali
Caldari Quick Reaction Force
#7 - 2016-02-29 01:12:52 UTC  |  Edited by: Sobaan Tali
It's not quite what you're looking for, but most gaming keyboards and mice nowadays have programmable buttons for stacking several hotkey commands on one key. My Corsair mouse for instance I have F1-F8 all tied to a thumb button, so it triggers anything I normally move to the top row of HUD mod icons. If you happen to be in the market for a new keyboard/mouse, those are becoming more "standard equipment" for gaming hardware if you will, even my old p.o.s. Logitech keyboard has a set of programmable keys too.

Getting other forms of active mods stack-able has been talked about several times in the past. Some mods may present various odd issues code-wise and some may be for the better that you cannot stack them; Neuts and Smarties are a good example. For now, those keyboards/mice with those keys/buttons work wonders and serve as the perfect alternative.

Btw, there are small buttons on the HUD between the "Circle" and the mods that trigger overheating "All Highs/Meds/Lows". Caution is advised if you're gonna use those though...tends to make a hot day even hotter and fast!Twisted

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Serendipity Lost
Repo Industries
#8 - 2016-02-29 01:54:23 UTC
Eternus8lux8lucis wrote:
Celthric Kanerian wrote:
You know the joke about EVE where they say all you need to click F1 to play? Yeah? No? Well... It is a funny joke. However it seems like you want the joke to become reality.

So then all you have is one set of active modules then on your ships? Wow thatd be a pretty crappy setup if you ask me.Roll



I have a passive rokh fit I call the 2buttonrokh. It's got a DC to turn on and a stack of guns to activate. It's pretty sweet! (tbh, I should probably change the DCII to a PDS and make it a 1buttonrokh)

I think this all boils down to you being lazy or having below average hand coordination - neither of which merits a game change.

If you can't handle one of the easiest to play mmos - I don't know what to say. I'm guessing this is more about lazy than that you are overwhelmed by 'all those clicks'. Look at it this way, you're flying this massive space ship - it only makes sense you have a pile of things to do concurrently to fight it properly. Or look at it this other way - if you make it too simple, then no one will be good or bad at it - where's the fun in taking all the actual skill out of it (keeping in mind it's already called spreadsheets online - don't make it more so). Huh, I guess I do know what to say - stop being lazy.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#9 - 2016-02-29 02:03:05 UTC
Serendipity Lost wrote:
Eternus8lux8lucis wrote:
Celthric Kanerian wrote:
You know the joke about EVE where they say all you need to click F1 to play? Yeah? No? Well... It is a funny joke. However it seems like you want the joke to become reality.

So then all you have is one set of active modules then on your ships? Wow thatd be a pretty crappy setup if you ask me.Roll



I have a passive rokh fit I call the 2buttonrokh. It's got a DC to turn on and a stack of guns to activate. It's pretty sweet! (tbh, I should probably change the DCII to a PDS and make it a 1buttonrokh)

I think this all boils down to you being lazy or having below average hand coordination - neither of which merits a game change.

If you can't handle one of the easiest to play mmos - I don't know what to say. I'm guessing this is more about lazy than that you are overwhelmed by 'all those clicks'. Look at it this way, you're flying this massive space ship - it only makes sense you have a pile of things to do concurrently to fight it properly. Or look at it this other way - if you make it too simple, then no one will be good or bad at it - where's the fun in taking all the actual skill out of it (keeping in mind it's already called spreadsheets online - don't make it more so). Huh, I guess I do know what to say - stop being lazy.

Oh I can handle it alright. Atm Im playing 8 accounts at once just fine on 6 monitors. But hey no worries about me handling things. The reality is that Id love the functionality that would come of being able to slave two of 3 medium neuts together so that I can burst dual neuts and then keep the third and a small neut going to completely drain, while shutting off the 2 neuts for cap management reasons while I pulse my MWD to manage range. Or while I can overheat my sebos all in one shot instead of having to reengage and then OH them every gate jump. Or on the dual smartie null fit that I can just engage them both at the same time to kill the bombs coming in on the fleet from a bomber in one click. Or on the falcon/rook alt where I can slave the RIGHT ecm mods on the right target in certain instances and then break them apart and refit with a depot based on the situation carrying the mods in my cargo hold.

Cuz that kinda functionality is stupid and dumb and unneeded because Im stupid and cant handle an easy MMO according to u. But then of course the ability to slave guns and weapons together was a dumb move by CCP too right? uhuh....

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Serendipity Lost
Repo Industries
#10 - 2016-02-29 02:28:02 UTC
Oh, so now it's clear.

I don't think we need to waste dev time to cater to dudes running 8 accounts on 6 monitors. If the standard eve player was running 8 accounts on 6 monitors, the sure it's worth it. But let's be realistic here - you've chosen of your own free will to run all those accounts and it more than likely has some pretty big returns for you - the down side of running 8 accounts is that it's 8 times more clicks (give or take).

This is basically a self inflicted wound you're asking eve to fix.

No sympathy pal.


I dual box pvp - have been doing it for years. I lose ships because of it. That's how it goes... the whole consequences thing. I choose to dual box pvp and sometimes I forget to turn on the shield repper on one account or (more often) I'm busy using one and the other just plain out gets forgotten until it's too late. My choice, my consequences.

Take your 8 simultaneous account tears to your therapist - he'll care.
Hopelesshobo
Hoboland
#11 - 2016-02-29 03:30:08 UTC
I can understand stacking modules that are the same because we can do it with guns. But doing all of our modules might be pushing it too far.

Lowering the average to make you look better since 2012.

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#12 - 2016-02-29 20:48:25 UTC
Serendipity Lost wrote:
Oh, so now it's clear.

I don't think we need to waste dev time to cater to dudes running 8 accounts on 6 monitors. If the standard eve player was running 8 accounts on 6 monitors, the sure it's worth it. But let's be realistic here - you've chosen of your own free will to run all those accounts and it more than likely has some pretty big returns for you - the down side of running 8 accounts is that it's 8 times more clicks (give or take).

This is basically a self inflicted wound you're asking eve to fix.

No sympathy pal.


I dual box pvp - have been doing it for years. I lose ships because of it. That's how it goes... the whole consequences thing. I choose to dual box pvp and sometimes I forget to turn on the shield repper on one account or (more often) I'm busy using one and the other just plain out gets forgotten until it's too late. My choice, my consequences.

Take your 8 simultaneous account tears to your therapist - he'll care.

Actually it isnt a self inflicted wound nor is my multiboxing about that quite simply put. Ive played for many years and done a lot of things in this game. Oh and btw when I pvp I still do it on only one maybe two accounts at a time. That I have the hardware to do so, that I have the accounts to do so is and never was the reason behind this change. To call it as such and parade it around as the be all and end all is imo plain stupid on your part. But hey I love what you did there.Roll


This isnt a multiboxer quality of life issue that needs to be solved. In fact its to give people I know and myself a way to slave certain same modules together without having to resort to the easy and simple work around of.... wait you didnt think there was already one did you?... using G-series keyboards to do the exact same thing. The only difference between a $50+ keyboard and this is that THIS would ironically level the playing field for everyone to set up their UIs exactly how they want it.

***Much like the initial ideas of stacking guns AND moving modules around like at present were done by CCP.***

Figured I should highlight that part in case you missed it while you were dualboxing anyway and calling out other multiboxers for it.Roll

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#13 - 2016-02-29 20:49:28 UTC
Hopelesshobo wrote:
I can understand stacking modules that are the same because we can do it with guns. But doing all of our modules might be pushing it too far.

Accepted. Are there any modules you would consider adding to the list?

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Sobaan Tali
Caldari Quick Reaction Force
#14 - 2016-03-01 08:18:08 UTC
Eternus8lux8lucis wrote:
Hopelesshobo wrote:
I can understand stacking modules that are the same because we can do it with guns. But doing all of our modules might be pushing it too far.

Accepted. Are there any modules you would consider adding to the list?


I could see something like SeBo's and TC's so long as the fact that they are scripted modules doesn't mess things up. You can't merge guns and launchers with different ammo and I'd imagine there's a technical reason behind that, but that could also be a good thing - swapping scripts could be much quicker, though it risks being problematic at times for the same reason.

Oddly enough, I've heard plenty of miners who would kill for the ability to stack mining drills and strip miners. Not that it's very efficient cap wise, but then again who am I to deny or judge someone with odd gameplay...uh, fetishes, right?

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#15 - 2016-03-01 08:33:46 UTC
Serendipity Lost wrote:

I have a passive rokh fit I call the 2buttonrokh. It's got a DC to turn on and a stack of guns to activate. It's pretty sweet! (tbh, I should probably change the DCII to a PDS and make it a 1buttonrokh)


Actually CCP is already about to make it a 1buttonrokh for you, as the DCII is about to go passive https://forums.eveonline.com/default.aspx?g=posts&t=468977&find=unread

CCP Fozzie wrote:

We're also planning on completing two long-time player requests:
1) Adding faction and officer versions of Damage Controls
2) Making all Damage Controls passive modules
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#16 - 2016-03-01 08:35:12 UTC
On topic though, I have no issues with modules being able to be stacked with modules of the same type.

+1
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#17 - 2016-03-01 19:14:02 UTC
Sobaan Tali wrote:
Eternus8lux8lucis wrote:
Hopelesshobo wrote:
I can understand stacking modules that are the same because we can do it with guns. But doing all of our modules might be pushing it too far.

Accepted. Are there any modules you would consider adding to the list?


I could see something like SeBo's and TC's so long as the fact that they are scripted modules doesn't mess things up. You can't merge guns and launchers with different ammo and I'd imagine there's a technical reason behind that, but that could also be a good thing - swapping scripts could be much quicker, though it risks being problematic at times for the same reason.

Oddly enough, I've heard plenty of miners who would kill for the ability to stack mining drills and strip miners. Not that it's very efficient cap wise, but then again who am I to deny or judge someone with odd gameplay...uh, fetishes, right?

I couldnt see how the scripts would make it buggy as its just the same as ammo in that regard. And as for the mining yes most miners would ironically unless they are truly OCD about short cycling roids or yes if cap is an issue. Though my reasons for this arent even for mining but for combat ships.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Wimzy Chent-Shi
Garoun Investment Bank
Gallente Federation
#18 - 2016-03-02 07:35:42 UTC
Yes, heating multiple sebos makes for a great example (omg noob, you can OH rack for that, oh wait, you have other mids too?!). It's done for guns. It should easily be doable for other things.
Yes staggeting is almost always better but how many people would actually go the length of staggering their 8 guns for this purpose? (Oh yeah, if you do not stagger you actually lose dps, but since there is no way to stagger effectively except for using the gray area keyboard macros to present one click as 8 #banned unless you buy a keyboard that specifically does it on the input level so CCP does not find you out, you are better of not staggering)
I say they want to stack, let them stack, since there are other ways to attack a ship besides guns, this is a balance must to provide for EWAR and such, so they can alpha you with neuts, damps, disruptiors or whatever. No, it's not always in their favour, but so are not the guns.

And I would question whether the "one button one action" rule should be enforced here for all the macro users. (...damn you filth, no better than ISBoxer! blah blah...)

Come get some cancer @ my blog !

"This clash of opinions is like cutting onions. We are creating something here, that's productive, ...and then there is also salt." -Wimzy 2016

Sobaan Tali
Caldari Quick Reaction Force
#19 - 2016-03-02 09:14:10 UTC
Well, guns you don't want to really stagger. Neuts, however, generally work best when staggered as it often equates to less strain on your own cap and more strain on the targets cap and is more likely to shut down high-cap/long-cycle life mods like prop mods, DC's (until 9 Mar), and active hardeners. That depends largely on the ship you are flying, number of neuts, target and likely fit therein, etc. I actually agree, though, that having more modules support grouping would be nice in certain environments. Can certainly help tidy up the HUD when most of your mods are active. My Golem's like that, lows are BCS' but the rest is pretty much all active mods. Grouping my TP's or the TC's on my gunships would be nice since I tend to lean on using the same scripts and it could cut down on clicks when switching scripts. It would be good for hardeners in many cases, too.

Keyboard/mouse macro inputs are so common place nowadays it'd be difficult for CCP to realistically restrict use of without likely having to ban literally half of Eve for using them in the first place. Virtually every gaming keyboard and mouse I've seen in stores and on the market at this point has them as it's become a much more routine feature of gaming hardware; even my bargain bin Logitech keyboard has them. I'd actually have to go out of my way to find one without them.

Anyways, they are probably more concerned with tools that specifically allow full or even partial client automation beyond the scope of what Eve has built in (AP is allowable for obvious reasons) or simultaneous control of multiple clients at once as if it were one client being controlled (like using two screens, two clients running, and a program that dupes/mirrors key-presses and mouse clicks). Macro keys alone don't do that, unless you are using a program that allows a macro to control two or more clients at once. In that case, the program will get you into trouble, not the use of macro keys.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."