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Use a ship Scanner to see what ships are piloted in Citadels

Author
helana Tsero
Science and Trade Institute
Caldari State
#21 - 2016-02-28 00:44:07 UTC
Lugh Crow-Slave wrote:
helana Tsero wrote:
Lugh Crow-Slave wrote:
Iain Cariaba wrote:
helana Tsero wrote:
LOL.. obviously you dont live in wormholes. how about I remove your local.. and then come and talk to me about intel and having to work to find content. In wormholes it already takes hours to find kills.. Ive reguarly been on hunts for 4 hours to kill a single battleship. Do we all have no life and just live in eve 24/7 ?

You may live in a wormhole, but obviously you and your corp don't know how to do it right. The times I lived in wormholes was with groups who knew what they were doing, so we never had a problem finding fights.


In my experience you can generally find a fight just asking the holes residents of they want a fight


Depends on which corp you belong too. If your a member of a pvp wormhole corp the chances of residents of random x wh agreeing to a fight are pretty slim. They will stay POSd up and/or log off.


Generally so long as you don't have a reputation of breaking roe that get set up your fine it being T3s when you she to t1 cruisers or bobbing a 1v1


What I can't understand is why you feel entitled to risk free intel. Just because you had it before? I have nothing wrong if the scout nerfs to decloak to see what's going on in a Citadel but no risk no reward.

I remember when I first joins a wh corp back before all the mechanics were fully understood and techniques hadn't been mastered. Since then any little change to wh gameplay has been rejected. I woo admit the current balance in wh space is probably the best in eve and the idea of ruining that does scare me but I wouldn't mind things changing. If content in wh dies wind up starving after this then yes maybe it will need to be changed but before we know is broken let's not try and fix it


Its not about being risk adverse. Ive said above id gladly throw away scouts by the dozen if it ment getting content. Its just if you are from a pvp wormhole corp and your seen in someones wormhole 8/10 times they will not leave the force field. (or citadel).

what I am proposing keeps the same intel we currently have. Otherwise content in wormhole space will go down and more corps will leave w space and the game. Id say no one in w space should make the space perfect for the risk adverse.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Lugh Crow-Slave
#22 - 2016-02-28 02:31:57 UTC
helana Tsero wrote:


Its not about being risk adverse. Ive said above id gladly throw away scouts by the dozen if it ment getting content. Its just if you are from a pvp wormhole corp and your seen in someones wormhole 8/10 times they will not leave the force field. (or citadel).

what I am proposing keeps the same intel we currently have. Otherwise content in wormhole space will go down and more corps will leave w space and the game. Id say no one in w space should make the space perfect for the risk adverse.


This doesn't make it perfect for them just means you have no more intel than they do.if you don't think they will fight pop there oversized loot pinata
helana Tsero
Science and Trade Institute
Caldari State
#23 - 2016-02-28 06:07:21 UTC  |  Edited by: helana Tsero
Lugh Crow-Slave wrote:
helana Tsero wrote:


Its not about being risk adverse. Ive said above id gladly throw away scouts by the dozen if it ment getting content. Its just if you are from a pvp wormhole corp and your seen in someones wormhole 8/10 times they will not leave the force field. (or citadel).

what I am proposing keeps the same intel we currently have. Otherwise content in wormhole space will go down and more corps will leave w space and the game. Id say no one in w space should make the space perfect for the risk adverse.


This doesn't make it perfect for them just means you have no more intel than they do.if you don't think they will fight pop there oversized loot pinata


Your correct. If they stay in their citiadel and dont come out ...yes... we could evict them.. but history has shown if you evict someone in wormhole space a large percentage of those players leave eve. They lose all there stuff and cant be bothered to start again. I dont want people to leave w space or eve. I just want to fight them and then they can go back reship and come back to fight another day.

Another factor in this scouting. Currently I will scout atleast 20-30 w space systems per day. There might active pilots in 2-3 of those systems. Thats either probing each of those 30 systems so I can find the connection to the next system or following the chian my corpmates have created. Thats aprox 2 hours work right there.

Currently with no local we rely on dscan to see if there is any activity in the system. mostly this is ships at the POS. If there are ships and they are piloted then its worth it to stick around to see if they do anything which we can interupt or force a fight. If I see no ships I'l move on to the next system.

With citadels there will be no ships on dscan anymore (unless u catch them actively warping around or doing a site... to put this in context...out of 100 systems scanned i might see one person running a site).

So at a minimum with my idea you would need to warp to every citadel and ship scan to see if anyone was active... so already its additional scouting time.

What most in this thread are saying is that there should be no intel if anyone is even in the citadel. Remember no local... What is going to happen... is scouts are going to get sick of probing and warping from system to system and being blind because the intel methods we use have been removed. . they cant even check the citadel for active pilots...

no scouts = dead w space. Basicly w space would be limited to limited to roaming nullsec, rage rolling or evicting people.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

unimatrix0030
University of Caille
Gallente Federation
#24 - 2016-02-28 10:23:42 UTC
Lugh Crow-Slave wrote:

I remember when I first joins a wh corp back before all the mechanics were fully understood and techniques hadn't been mastered. Since then any little change to wh gameplay has been rejected. I woo admit the current balance in wh space is probably the best in eve and the idea of ruining that does scare me but I wouldn't mind things changing. If content in wh dies wind up starving after this then yes maybe it will need to be changed but before we know is broken let's not try and fix it

You contradict yourself.
First you say the balance in wh is best in eve.
And then you say lets try the new stuff (wich will break the balance completly), and see if it doesn't break it.... .
What you seem to hate is emergent behavior. Do you only want agreed fights?

No local in null sec would fix everything!

Arya Regnar
Darwins Right Hand
#25 - 2016-02-28 12:25:10 UTC
Praal wrote:
I think this would be reasonable if you had to decloak, lock and scan the citadel.

This sounds reasonable.

EvE-Mail me if you need anything.

Lugh Crow-Slave
#26 - 2016-02-28 12:49:54 UTC
unimatrix0030 wrote:
Lugh Crow-Slave wrote:

I remember when I first joins a wh corp back before all the mechanics were fully understood and techniques hadn't been mastered. Since then any little change to wh gameplay has been rejected. I woo admit the current balance in wh space is probably the best in eve and the idea of ruining that does scare me but I wouldn't mind things changing. If content in wh dies wind up starving after this then yes maybe it will need to be changed but before we know is broken let's not try and fix it

You contradict yourself.
First you say the balance in wh is best in eve.
And then you say lets try the new stuff (wich will break the balance completly), and see if it doesn't break it.... .
What you seem to hate is emergent behavior. Do you only want agreed fights?


How is that a contradiction I said it was the best in eve not the best out could be

And no I don't hate Ernest behavior I was giving an alternative way to get fights on a show night. What I do hate is free intel gathering and risk avers pilots complaining people are risk avers
Lugh Crow-Slave
#27 - 2016-02-28 12:53:14 UTC
helana Tsero wrote:
Lugh Crow-Slave wrote:
helana Tsero wrote:


Its not about being risk adverse. Ive said above id gladly throw away scouts by the dozen if it ment getting content. Its just if you are from a pvp wormhole corp and your seen in someones wormhole 8/10 times they will not leave the force field. (or citadel).

what I am proposing keeps the same intel we currently have. Otherwise content in wormhole space will go down and more corps will leave w space and the game. Id say no one in w space should make the space perfect for the risk adverse.


This doesn't make it perfect for them just means you have no more intel than they do.if you don't think they will fight pop there oversized loot pinata


Your correct. If they stay in their citiadel and dont come out ...yes... we could evict them.. but history has shown if you evict someone in wormhole space a large percentage of those players leave eve. They lose all there stuff and cant be bothered to start again. I dont want people to leave w space or eve. I just want to fight them and then they can go back reship and come back to fight another day.

Another factor in this scouting. Currently I will scout atleast 20-30 w space systems per day. There might active pilots in 2-3 of those systems. Thats either probing each of those 30 systems so I can find the connection to the next system or following the chian my corpmates have created. Thats aprox 2 hours work right there.

Currently with no local we rely on dscan to see if there is any activity in the system. mostly this is ships at the POS. If there are ships and they are piloted then its worth it to stick around to see if they do anything which we can interupt or force a fight. If I see no ships I'l move on to the next system.

With citadels there will be no ships on dscan anymore (unless u catch them actively warping around or doing a site... to put this in context...out of 100 systems scanned i might see one person running a site).

So at a minimum with my idea you would need to warp to every citadel and ship scan to see if anyone was active... so already its additional scouting time.

What most in this thread are saying is that there should be no intel if anyone is even in the citadel. Remember no local... What is going to happen... is scouts are going to get sick of probing and warping from system to system and being blind because the intel methods we use have been removed. . they cant even check the citadel for active pilots...

no scouts = dead w space. Basicly w space would be limited to limited to roaming nullsec, rage rolling or evicting people.

I think most agree that of someone is active in the citadel there should be some indication (docking lights or the like) you just should not know who or what.

Also if you ate only hunting in wh systems toy ate limiting yourself break it up with some ls or null you find on the chain
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